+// new lua stuff - supercedes the old
+//#define LUA2 1
-#define LUA2 1
-
+#ifdef LUA2
void _edje_lua2_error_full(const char *file, const char *fnc, int line, lua_State *L, int err_code);
#define _edje_lua2_error(L, err_code) _edje_lua2_error_full(__FILE__, __FUNCTION__, __LINE__, L, err_code)
-
void _edje_lua2_script_init(Edje *ed);
void _edje_lua2_script_shutdown(Edje *ed);
void _edje_lua2_script_load(Edje_Part_Collection *edc, void *data, int size);
void _edje_lua2_script_unload(Edje_Part_Collection *edc);
-
+#endif
+
#endif