#include "log.h"
-static const char *common_str_type[] =
-{
+static const char *common_str_type[] = {
"FEEDBACK_TYPE_NONE",
"FEEDBACK_TYPE_SOUND",
"FEEDBACK_TYPE_VIBRATION",
};
-static const char *common_str_pattern[] =
-{
+static const char *common_str_pattern[] = {
"FEEDBACK_PATTERN_TAP",
"FEEDBACK_PATTERN_SIP",
"FEEDBACK_PATTERN_KEY0",
#endif
-static const char *mobile_str_type[] =
-{
+static const char *mobile_str_type[] = {
"FEEDBACK_TYPE_NONE",
"FEEDBACK_TYPE_SOUND",
"FEEDBACK_TYPE_VIBRATION",
"FEEDBACK_TYPE_MOBILE_LED",
};
-static const char *mobile_str_pattern[] =
-{
+static const char *mobile_str_pattern[] = {
"FEEDBACK_PATTERN_TAP",
"FEEDBACK_PATTERN_SIP",
"FEEDBACK_PATTERN_KEY0",
_W("VCONFKEY_CAMERA_STATE ==> FAIL!!");
/* shutter sound policy */
- // This vconf is read just once, because this value is not changed in running time.
+ /* This vconf is read just once, because this value is not changed in running time. */
if (vconf_get_int(VCONFKEY_CAMERA_SHUTTER_SOUND_POLICY, &shutter_sndstatus) < 0)
_W("VCONFKEY_CAMERA_SHUTTER_SOUND_POLICY ==> FAIL!!");
_W("VCONFKEY_SETAPPL_NOTI_VIBRATION_LEVEL_INT ==> FAIL!!");
/* feedback Init */
- if(vconf_get_bool(VCONFKEY_SETAPPL_HAPTIC_FEEDBACK_STATUS_BOOL, &feedbackstatus) < 0)
+ if (vconf_get_bool(VCONFKEY_SETAPPL_HAPTIC_FEEDBACK_STATUS_BOOL, &feedbackstatus) < 0)
_W("VCONFKEY_SETAPPL_HAPTIC_FEEDBACK_STATUS_BOOL ==> FAIL!!");
/* add watch for status value */
(prev == 0 && ret < 0))
prev = 0;
else if ((prev < 0 && ret == -ENOTSUP) ||
- (prev == -ENOTSUP && ret < 0))
+ (prev == -ENOTSUP && ret < 0))
prev = -ENOTSUP;
else
prev = ret;
return 0;
}
_E("mm_sound_play_keysound() returned error(%d)", ret);
- } while(retry--);
+ } while (retry--);
return -EPERM;
}
#define HAPTIC_DEVICE 0
-enum haptic_priority
-{
+enum haptic_priority {
HAPTIC_PRIORITY_MIN = 0,
HAPTIC_PRIORITY_MIDDLE,
HAPTIC_PRIORITY_HIGH,
};
-enum haptic_iteration
-{
+enum haptic_iteration {
HAPTIC_ITERATION_ONCE = 1,
HAPTIC_ITERATION_INFINITE = 256,
};
return -1;
}
- while(1)
- {
+ while (1) {
val = feedback_play(++i);
printf("[%2d] result : %d\n", i, val);
if (val < 0) break;
{
int a, b, val;
- while(1) {
+ while (1) {
print_play_menu();
printf("Please enter the play menu : ");
scanf("%d", &a);
return -1;
}
- while(1)
- {
+ while (1) {
print_menu();
printf("Please input value : ");
scanf("%d", &a);
- switch(a) {
+ switch (a) {
case 0:
play();
break;
case 1:
printf("Please input type(sound:0,vib:1), enum, new path : ");
scanf("%d %d %s", &a, &b, buf);
- val = feedback_set_resource_path( (a == 0) ? FEEDBACK_TYPE_SOUND : FEEDBACK_TYPE_VIBRATION, b, buf);
+ val = feedback_set_resource_path((a == 0) ? FEEDBACK_TYPE_SOUND : FEEDBACK_TYPE_VIBRATION, b, buf);
printf("ret value : %d\n", val);
break;
case 2:
printf("Please input type(sound:0,vib:1), enum : ");
scanf("%d %d", &a, &b);
- val = feedback_set_resource_path( (a == 0) ? FEEDBACK_TYPE_SOUND : FEEDBACK_TYPE_VIBRATION, b, NULL);
+ val = feedback_set_resource_path((a == 0) ? FEEDBACK_TYPE_SOUND : FEEDBACK_TYPE_VIBRATION, b, NULL);
printf("ret value : %d\n", val);
break;
default:
return -1;
}
- while(1)
- {
+ while (1) {
printf("Which do you want to work play(0) or change the path(1)?");
scanf("%d", &a);
if (a == 0) {
if (a == -1)
break;
val = feedback_play(a);
- printf("ret value : %d\n", val);
+ printf("ret value : %d\n", val);
} else if (a == 1) {
printf("Please input type(sound:0,vib:1), enum, new path : ");
scanf("%d %d %s", &a, &b, buf);
- val = feedback_get_resource_path( (a == 0) ? FEEDBACK_TYPE_SOUND : FEEDBACK_TYPE_VIBRATION, b, &temp);
+ val = feedback_get_resource_path((a == 0) ? FEEDBACK_TYPE_SOUND : FEEDBACK_TYPE_VIBRATION, b, &temp);
printf("Prev : %s", temp);
free(temp);
- val = feedback_set_resource_path( (a == 0) ? FEEDBACK_TYPE_SOUND : FEEDBACK_TYPE_VIBRATION, b, buf);
- val = feedback_get_resource_path( (a == 0) ? FEEDBACK_TYPE_SOUND : FEEDBACK_TYPE_VIBRATION, b, &temp);
+ val = feedback_set_resource_path((a == 0) ? FEEDBACK_TYPE_SOUND : FEEDBACK_TYPE_VIBRATION, b, buf);
+ val = feedback_get_resource_path((a == 0) ? FEEDBACK_TYPE_SOUND : FEEDBACK_TYPE_VIBRATION, b, &temp);
printf("Curr : %s", temp);
free(temp);
} else {
#include "log.h"
-static const char *wearable_str_type[] =
-{
+static const char *wearable_str_type[] = {
"FEEDBACK_TYPE_NONE",
"FEEDBACK_TYPE_SOUND",
"FEEDBACK_TYPE_VIBRATION",
};
-static const char *wearable_str_pattern[] =
-{
+static const char *wearable_str_pattern[] = {
"FEEDBACK_PATTERN_TAP",
"FEEDBACK_PATTERN_SIP",
"FEEDBACK_PATTERN_KEY0",
_W("VCONFKEY_CAMERA_STATE ==> FAIL!!");
/* shutter sound policy */
- // This vconf is read just once, because this value is not changed in running time.
+ /* This vconf is read just once, because this value is not changed in running time. */
if (vconf_get_int(VCONFKEY_CAMERA_SHUTTER_SOUND_POLICY, &shutter_sndstatus) < 0)
_W("VCONFKEY_CAMERA_SHUTTER_SOUND_POLICY ==> FAIL!!");
_W("VCONFKEY_SETAPPL_NOTI_VIBRATION_LEVEL_INT ==> FAIL!!");
/* feedback Init */
- if(vconf_get_bool(VCONFKEY_SETAPPL_HAPTIC_FEEDBACK_STATUS_BOOL, &feedbackstatus) < 0)
+ if (vconf_get_bool(VCONFKEY_SETAPPL_HAPTIC_FEEDBACK_STATUS_BOOL, &feedbackstatus) < 0)
_W("VCONFKEY_SETAPPL_HAPTIC_FEEDBACK_STATUS_BOOL ==> FAIL!!");
/* add watch for status value */