--- /dev/null
+"""
+Test the 'gui' shortcuts 's','n','f','u','d' (step in, step over, step out, up, down)
+"""
+
+import lldb
+from lldbsuite.test.decorators import *
+from lldbsuite.test.lldbtest import *
+from lldbsuite.test.lldbpexpect import PExpectTest
+
+class TestGuiBasicDebugCommandTest(PExpectTest):
+
+ mydir = TestBase.compute_mydir(__file__)
+
+ @skipIfCursesSupportMissing
+ def test_gui(self):
+ self.build()
+
+ self.launch(executable=self.getBuildArtifact("a.out"), dimensions=(100,500))
+ self.expect('br set -f main.c -p "// Break here"', substrs=["Breakpoint 1", "address ="])
+ self.expect("run", substrs=["stop reason ="])
+
+ escape_key = chr(27).encode()
+
+ # Start the GUI and close the welcome window.
+ self.child.sendline("gui")
+ self.child.send(escape_key)
+
+ # Simulate a simple debugging session.
+ self.child.send("s") # step
+ self.child.expect("return 1; // In function[^\r\n]+<<< Thread 1: step in")
+ self.child.send("u") # up
+ self.child.expect_exact("func(); // Break here")
+ self.child.send("d") # down
+ self.child.expect_exact("return 1; // In function")
+ self.child.send("f") # finish
+ self.child.expect("func\(\); // Break here[^\r\n]+<<< Thread 1: step out")
+ self.child.send("s") # move onto the second one
+ self.child.expect("func\(\); // Second[^\r\n]+<<< Thread 1: step in")
+ self.child.send("n") # step over
+ self.child.expect("return 0;[^\r\n]+<<< Thread 1: step over")
+
+ self.quit()
{'f', "Step out (finish)"},
{'s', "Step in (source line)"},
{'S', "Step in (single instruction)"},
+ {'u', "Frame up"},
+ {'d', "Frame down"},
{',', "Page up"},
{'.', "Page down"},
{'\0', nullptr}};
}
return eKeyHandled;
+ case 'u': // 'u' == frame up
+ case 'd': // 'd' == frame down
+ {
+ ExecutionContext exe_ctx =
+ m_debugger.GetCommandInterpreter().GetExecutionContext();
+ if (exe_ctx.HasThreadScope()) {
+ Thread *thread = exe_ctx.GetThreadPtr();
+ uint32_t frame_idx = thread->GetSelectedFrameIndex();
+ if (frame_idx == UINT32_MAX)
+ frame_idx = 0;
+ if (c == 'u' && frame_idx + 1 < thread->GetStackFrameCount())
+ ++frame_idx;
+ else if (c == 'd' && frame_idx > 0)
+ --frame_idx;
+ if (thread->SetSelectedFrameByIndex(frame_idx, true))
+ exe_ctx.SetFrameSP(thread->GetSelectedFrame());
+ }
+ }
+ return eKeyHandled;
+
case 'h':
window.CreateHelpSubwindow();
return eKeyHandled;