i965: Drop extra newline from shader compile messages.
authorMatt Turner <mattst88@gmail.com>
Thu, 14 Jan 2016 00:17:26 +0000 (16:17 -0800)
committerMatt Turner <mattst88@gmail.com>
Thu, 14 Jan 2016 00:19:18 +0000 (16:19 -0800)
Ilia changed shader-db's run.c to not expect messages to contain a
newline in shader-db commit 51bbc8035.

src/mesa/drivers/dri/i965/brw_fs_generator.cpp
src/mesa/drivers/dri/i965/brw_vec4_generator.cpp

index c25da07..f582a81 100644 (file)
@@ -2305,7 +2305,7 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width)
    compiler->shader_debug_log(log_data,
                               "%s SIMD%d shader: %d inst, %d loops, %u cycles, "
                               "%d:%d spills:fills, Promoted %u constants, "
-                              "compacted %d to %d bytes.\n",
+                              "compacted %d to %d bytes.",
                               stage_abbrev, dispatch_width, before_size / 16,
                               loop_count, cfg->cycle_count, spill_count,
                               fill_count, promoted_constants, before_size,
index 8173202..730be21 100644 (file)
@@ -1983,7 +1983,7 @@ generate_code(struct brw_codegen *p,
 
    compiler->shader_debug_log(log_data,
                               "%s vec4 shader: %d inst, %d loops, %u cycles, "
-                              "compacted %d to %d bytes.\n",
+                              "compacted %d to %d bytes.",
                               stage_abbrev, before_size / 16,
                               loop_count, cfg->cycle_count,
                               before_size, after_size);