--- /dev/null
+hlsl.tx.overload.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: Func(t211; ( temp float)
+0:8 Function Parameters:
+0:8 'DummyTex' ( in texture2D)
+0:? Sequence
+0:8 Branch: Return with expression
+0:8 Constant:
+0:8 1.000000
+0:9 Function Definition: Func(t21; ( temp 4-component vector of float)
+0:9 Function Parameters:
+0:9 'DummyTex' ( in texture2D)
+0:? Sequence
+0:9 Branch: Return with expression
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:11 Function Definition: Func(I211; ( temp float)
+0:11 Function Parameters:
+0:11 'DummyTex' (layout( r32f) in image2D)
+0:? Sequence
+0:11 Branch: Return with expression
+0:11 Constant:
+0:11 1.000000
+0:12 Function Definition: Func(I21; ( temp 4-component vector of float)
+0:12 Function Parameters:
+0:12 'DummyTex' (layout( rgba32f) in image2D)
+0:? Sequence
+0:12 Branch: Return with expression
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:15 Function Definition: @main( ( temp 4-component vector of float)
+0:15 Function Parameters:
+0:? Sequence
+0:16 Branch: Return with expression
+0:16 add ( temp 4-component vector of float)
+0:16 add ( temp 4-component vector of float)
+0:16 add ( temp 4-component vector of float)
+0:16 Function Call: Func(t211; ( temp float)
+0:16 'tf1' ( uniform texture2D)
+0:16 Function Call: Func(t21; ( temp 4-component vector of float)
+0:16 'tf4' ( uniform texture2D)
+0:16 Function Call: Func(I211; ( temp float)
+0:16 'twf1' (layout( r32f) uniform image2D)
+0:16 Function Call: Func(I21; ( temp 4-component vector of float)
+0:16 'twf4' (layout( rgba32f) uniform image2D)
+0:15 Function Definition: main( ( temp void)
+0:15 Function Parameters:
+0:? Sequence
+0:15 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:15 Function Call: @main( ( temp 4-component vector of float)
+0:? Linker Objects
+0:? 'tf1' ( uniform texture2D)
+0:? 'tf4' ( uniform texture2D)
+0:? 'twf1' (layout( r32f) uniform image2D)
+0:? 'twf4' (layout( rgba32f) uniform image2D)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: Func(t211; ( temp float)
+0:8 Function Parameters:
+0:8 'DummyTex' ( in texture2D)
+0:? Sequence
+0:8 Branch: Return with expression
+0:8 Constant:
+0:8 1.000000
+0:9 Function Definition: Func(t21; ( temp 4-component vector of float)
+0:9 Function Parameters:
+0:9 'DummyTex' ( in texture2D)
+0:? Sequence
+0:9 Branch: Return with expression
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:11 Function Definition: Func(I211; ( temp float)
+0:11 Function Parameters:
+0:11 'DummyTex' (layout( r32f) in image2D)
+0:? Sequence
+0:11 Branch: Return with expression
+0:11 Constant:
+0:11 1.000000
+0:12 Function Definition: Func(I21; ( temp 4-component vector of float)
+0:12 Function Parameters:
+0:12 'DummyTex' (layout( rgba32f) in image2D)
+0:? Sequence
+0:12 Branch: Return with expression
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:15 Function Definition: @main( ( temp 4-component vector of float)
+0:15 Function Parameters:
+0:? Sequence
+0:16 Branch: Return with expression
+0:16 add ( temp 4-component vector of float)
+0:16 add ( temp 4-component vector of float)
+0:16 add ( temp 4-component vector of float)
+0:16 Function Call: Func(t211; ( temp float)
+0:16 'tf1' ( uniform texture2D)
+0:16 Function Call: Func(t21; ( temp 4-component vector of float)
+0:16 'tf4' ( uniform texture2D)
+0:16 Function Call: Func(I211; ( temp float)
+0:16 'twf1' (layout( r32f) uniform image2D)
+0:16 Function Call: Func(I21; ( temp 4-component vector of float)
+0:16 'twf4' (layout( rgba32f) uniform image2D)
+0:15 Function Definition: main( ( temp void)
+0:15 Function Parameters:
+0:? Sequence
+0:15 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:15 Function Call: @main( ( temp 4-component vector of float)
+0:? Linker Objects
+0:? 'tf1' ( uniform texture2D)
+0:? 'tf4' ( uniform texture2D)
+0:? 'twf1' (layout( r32f) uniform image2D)
+0:? 'twf4' (layout( rgba32f) uniform image2D)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 62
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 60
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 11 "Func(t211;"
+ Name 10 "DummyTex"
+ Name 16 "Func(t21;"
+ Name 15 "DummyTex"
+ Name 22 "Func(I211;"
+ Name 21 "DummyTex"
+ Name 28 "Func(I21;"
+ Name 27 "DummyTex"
+ Name 31 "@main("
+ Name 44 "tf1"
+ Name 46 "tf4"
+ Name 50 "twf1"
+ Name 54 "twf4"
+ Name 60 "@entryPointOutput"
+ Decorate 44(tf1) DescriptorSet 0
+ Decorate 46(tf4) DescriptorSet 0
+ Decorate 50(twf1) DescriptorSet 0
+ Decorate 54(twf4) DescriptorSet 0
+ Decorate 60(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeImage 6(float) 2D sampled format:Unknown
+ 8: TypePointer UniformConstant 7
+ 9: TypeFunction 6(float) 8(ptr)
+ 13: TypeVector 6(float) 4
+ 14: TypeFunction 13(fvec4) 8(ptr)
+ 18: TypeImage 6(float) 2D nonsampled format:R32f
+ 19: TypePointer UniformConstant 18
+ 20: TypeFunction 6(float) 19(ptr)
+ 24: TypeImage 6(float) 2D nonsampled format:Rgba32f
+ 25: TypePointer UniformConstant 24
+ 26: TypeFunction 13(fvec4) 25(ptr)
+ 30: TypeFunction 13(fvec4)
+ 33: 6(float) Constant 1065353216
+ 36: 6(float) Constant 0
+ 37: 13(fvec4) ConstantComposite 36 36 36 36
+ 44(tf1): 8(ptr) Variable UniformConstant
+ 46(tf4): 8(ptr) Variable UniformConstant
+ 50(twf1): 19(ptr) Variable UniformConstant
+ 54(twf4): 25(ptr) Variable UniformConstant
+ 59: TypePointer Output 13(fvec4)
+60(@entryPointOutput): 59(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 61: 13(fvec4) FunctionCall 31(@main()
+ Store 60(@entryPointOutput) 61
+ Return
+ FunctionEnd
+ 11(Func(t211;): 6(float) Function None 9
+ 10(DummyTex): 8(ptr) FunctionParameter
+ 12: Label
+ ReturnValue 33
+ FunctionEnd
+ 16(Func(t21;): 13(fvec4) Function None 14
+ 15(DummyTex): 8(ptr) FunctionParameter
+ 17: Label
+ ReturnValue 37
+ FunctionEnd
+ 22(Func(I211;): 6(float) Function None 20
+ 21(DummyTex): 19(ptr) FunctionParameter
+ 23: Label
+ ReturnValue 33
+ FunctionEnd
+ 28(Func(I21;): 13(fvec4) Function None 26
+ 27(DummyTex): 25(ptr) FunctionParameter
+ 29: Label
+ ReturnValue 37
+ FunctionEnd
+ 31(@main(): 13(fvec4) Function None 30
+ 32: Label
+ 45: 6(float) FunctionCall 11(Func(t211;) 44(tf1)
+ 47: 13(fvec4) FunctionCall 16(Func(t21;) 46(tf4)
+ 48: 13(fvec4) CompositeConstruct 45 45 45 45
+ 49: 13(fvec4) FAdd 48 47
+ 51: 6(float) FunctionCall 22(Func(I211;) 50(twf1)
+ 52: 13(fvec4) CompositeConstruct 51 51 51 51
+ 53: 13(fvec4) FAdd 49 52
+ 55: 13(fvec4) FunctionCall 28(Func(I21;) 54(twf4)
+ 56: 13(fvec4) FAdd 53 55
+ ReturnValue 56
+ FunctionEnd