event_animation_set {
[[Set the $animation which starts when the given $event_name happens to the object.]]
params {
- @in event_type: ptr(const(Efl.Event.Description)); [[The event description for which the given $animation is set.]]
- @in animation: Efl.Object /* FIXME: Efl.Animation */;
+ @in event_type: ptr(const(Efl.Event.Description));
+ [[The event description for which the given $animation is set.]]
+ @in animation: Efl.Animation;
[[The animation which starts when the given $event_name happens to the object.]]
}
legacy: null;
@in event_type: ptr(const(Efl.Event.Description)); [[The event description for which the given $animation is set.]]
}
legacy: null;
- return: Efl.Object /* FIXME: Efl.Animation */ @warn_unused;
+ return: Efl.Animation @warn_unused;
}
}
implements {