void pushString(const char[], size_t len, const char tableKey[] = NULL);
void pushString(const SkString&, const char tableKey[] = NULL);
void pushArrayU16(const uint16_t[], int count, const char tableKey[] = NULL);
+ void pushArrayPoint(const SkPoint[], int count, const char key[] = NULL);
void pushColor(SkColor, const char tableKey[] = NULL);
void pushU32(uint32_t, const char tableKey[] = NULL);
void pushScalar(SkScalar, const char tableKey[] = NULL);
#include "SkMatrix.h"
#include "SkPaint.h"
#include "SkPath.h"
+#include "SkPathEffect.h"
#include "SkPixelRef.h"
#include "SkRRect.h"
#include "SkString.h"
DEF_MTNAME(SkRRect)
DEF_MTNAME(SkPath)
DEF_MTNAME(SkPaint)
+DEF_MTNAME(SkPathEffect)
DEF_MTNAME(SkShader)
DEF_MTNAME(SkTypeface)
CHECK_SETFIELD(key);
}
+void SkLua::pushArrayPoint(const SkPoint array[], int count, const char key[]) {
+ lua_newtable(fL);
+ for (int i = 0; i < count; ++i) {
+ // make it base-1 to match lua convention
+ lua_newtable(fL);
+ this->pushScalar(array[i].fX, "x");
+ this->pushScalar(array[i].fY, "y");
+ lua_rawseti(fL, -2, i + 1);
+ }
+ CHECK_SETFIELD(key);
+}
+
void SkLua::pushRect(const SkRect& r, const char key[]) {
lua_newtable(fL);
setfield_scalar(fL, "left", r.fLeft);
return 0;
}
+static int lpaint_getPathEffect(lua_State* L) {
+ const SkPaint* paint = get_obj<SkPaint>(L, 1);
+ SkPathEffect* pe = paint->getPathEffect();
+ if (pe) {
+ push_ref(L, pe);
+ return 1;
+ }
+ return 0;
+}
+
static int lpaint_gc(lua_State* L) {
get_obj<SkPaint>(L, 1)->~SkPaint();
return 0;
{ "getFontMetrics", lpaint_getFontMetrics },
{ "getEffects", lpaint_getEffects },
{ "getShader", lpaint_getShader },
+ { "getPathEffect", lpaint_getPathEffect },
{ "__gc", lpaint_gc },
{ NULL, NULL }
};
///////////////////////////////////////////////////////////////////////////////
+static int lpatheffect_gc(lua_State* L) {
+ get_ref<SkPathEffect>(L, 1)->unref();
+ return 0;
+}
+
+static const struct luaL_Reg gSkPathEffect_Methods[] = {
+ { "__gc", lpatheffect_gc },
+ { NULL, NULL }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
static int lmatrix_getType(lua_State* L) {
SkMatrix::TypeMask mask = get_obj<SkMatrix>(L, 1)->getType();
REG_CLASS(L, SkCanvas);
REG_CLASS(L, SkDocument);
REG_CLASS(L, SkImage);
- REG_CLASS(L, SkPath);
REG_CLASS(L, SkPaint);
+ REG_CLASS(L, SkPath);
+ REG_CLASS(L, SkPathEffect);
REG_CLASS(L, SkRRect);
REG_CLASS(L, SkShader);
REG_CLASS(L, SkTypeface);
void SkLuaCanvas::drawPoints(PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint) {
AUTO_LUA("drawPoints");
+ lua.pushArrayPoint(pts, count, "points");
lua.pushPaint(paint, "paint");
}
--- /dev/null
+function tostr(t)
+ local str = ""
+ for k, v in next, t do
+ if #str > 0 then
+ str = str .. ", "
+ end
+ if type(k) == "number" then
+ str = str .. "[" .. k .. "] = "
+ else
+ str = str .. tostring(k) .. " = "
+ end
+ if type(v) == "table" then
+ str = str .. "{ " .. tostr(v) .. " }"
+ else
+ str = str .. tostring(v)
+ end
+ end
+ return str
+end
+
+local total_found = {} -- accumulate() stores its data in here
+local total_total = {}
+local canvas -- holds the current canvas (from startcanvas())
+
+--[[
+ startcanvas() is called at the start of each picture file, passing the
+ canvas that we will be drawing into, and the name of the file.
+
+ Following this call, there will be some number of calls to accumulate(t)
+ where t is a table of parameters that were passed to that draw-op.
+
+ t.verb is a string holding the name of the draw-op (e.g. "drawRect")
+
+ when a given picture is done, we call endcanvas(canvas, fileName)
+]]
+function sk_scrape_startcanvas(c, fileName)
+ canvas = c
+end
+
+--[[
+ Called when the current canvas is done drawing.
+]]
+function sk_scrape_endcanvas(c, fileName)
+ canvas = nil
+end
+
+function increment(table, key)
+ table[key] = (table[key] or 0) + 1
+end
+
+
+local drawPointsTable = {}
+local drawPointsTable_direction = {}
+
+function sk_scrape_accumulate(t)
+ increment(total_total, t.verb)
+
+ local p = t.paint
+ if p then
+ local pe = p:getPathEffect();
+ if pe then
+ increment(total_found, t.verb)
+ end
+ end
+
+ if "drawPoints" == t.verb then
+ local points = t.points
+ increment(drawPointsTable, #points)
+ if 2 == #points then
+ if points[1].y == points[2].y then
+ increment(drawPointsTable_direction, "hori")
+ elseif points[1].x == points[2].x then
+ increment(drawPointsTable_direction, "vert")
+ else
+ increment(drawPointsTable_direction, "other")
+ end
+ end
+ end
+end
+
+--[[
+ lua_pictures will call this function after all of the pictures have been
+ "accumulated".
+]]
+function sk_scrape_summarize()
+ for k, v in next, total_found do
+ io.write(k, " = ", v, "/", total_total[k], "\n")
+ end
+ print("histogram of point-counts for all drawPoints calls")
+ print(tostr(drawPointsTable))
+ print(tostr(drawPointsTable_direction))
+end
+