Use the pp_null_initialize function for the unsupported VPP on BDW
authorZhao Yakui <yakui.zhao@intel.com>
Fri, 27 Dec 2013 07:05:44 +0000 (15:05 +0800)
committerXiang, Haihao <haihao.xiang@intel.com>
Thu, 27 Feb 2014 02:30:07 +0000 (10:30 +0800)
The Dn/DI will be implemented by using VEBOX and doesn't use the VPP shader any more.
So the corresponding VPP shader should use the pp_null_initialize hook function.

Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
src/i965_post_processing.c

index cf1d159..9dd51fe 100755 (executable)
@@ -1319,7 +1319,7 @@ static struct pp_module pp_modules_gen8[] = {
             NULL,
         },
 
-        gen7_pp_nv12_dn_initialize,
+        pp_null_initialize,
     },
     {
         {
@@ -1378,7 +1378,7 @@ static struct pp_module pp_modules_gen8[] = {
             NULL,
         },
 
-        gen8_pp_plx_avs_initialize,
+        pp_null_initialize,
     },
 
     {