--- /dev/null
+hlsl.structbuffer.append.frag
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
+0:7 Function Parameters:
+0:7 'pos' ( in uint)
+0:? Sequence
+0:8 move second child to first child ( temp void)
+0:8 indirect index (layout( row_major std430) buffer 4-component vector of float)
+0:8 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
+0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
+0:8 Constant:
+0:8 0 (const uint)
+0:8 AtomicAdd ( temp uint)
+0:8 @count: direct index for structure ( temp int)
+0:8 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
+0:8 Constant:
+0:8 0 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:10 Branch: Return with expression
+0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
+0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
+0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
+0:10 Constant:
+0:10 0 (const uint)
+0:10 add ( temp uint)
+0:10 AtomicAdd ( temp uint)
+0:10 @count: direct index for structure ( temp int)
+0:10 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
+0:10 Constant:
+0:10 0 (const int)
+0:10 Constant:
+0:10 -1 (const int)
+0:10 Constant:
+0:10 -1 (const int)
+0:7 Function Definition: main( ( temp void)
+0:7 Function Parameters:
+0:? Sequence
+0:7 move second child to first child ( temp uint)
+0:? 'pos' ( temp uint)
+0:? 'pos' (layout( location=0) in uint)
+0:7 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:7 Function Call: @main(u1; ( temp 4-component vector of float)
+0:? 'pos' ( temp uint)
+0:? Linker Objects
+0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
+0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
+0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
+0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
+0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' (layout( location=0) in uint)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
+0:7 Function Parameters:
+0:7 'pos' ( in uint)
+0:? Sequence
+0:8 move second child to first child ( temp void)
+0:8 indirect index (layout( row_major std430) buffer 4-component vector of float)
+0:8 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
+0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
+0:8 Constant:
+0:8 0 (const uint)
+0:8 AtomicAdd ( temp uint)
+0:8 @count: direct index for structure ( temp int)
+0:8 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
+0:8 Constant:
+0:8 0 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:10 Branch: Return with expression
+0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
+0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
+0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
+0:10 Constant:
+0:10 0 (const uint)
+0:10 add ( temp uint)
+0:10 AtomicAdd ( temp uint)
+0:10 @count: direct index for structure ( temp int)
+0:10 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
+0:10 Constant:
+0:10 0 (const int)
+0:10 Constant:
+0:10 -1 (const int)
+0:10 Constant:
+0:10 -1 (const int)
+0:7 Function Definition: main( ( temp void)
+0:7 Function Parameters:
+0:? Sequence
+0:7 move second child to first child ( temp uint)
+0:? 'pos' ( temp uint)
+0:? 'pos' (layout( location=0) in uint)
+0:7 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:7 Function Call: @main(u1; ( temp 4-component vector of float)
+0:? 'pos' ( temp uint)
+0:? Linker Objects
+0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
+0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
+0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
+0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
+0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' (layout( location=0) in uint)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 56
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 48 51
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 12 "@main(u1;"
+ Name 11 "pos"
+ Name 15 "sbuf_a"
+ MemberName 15(sbuf_a) 0 "@data"
+ Name 17 "sbuf_a"
+ Name 20 "sbuf_a@count"
+ MemberName 20(sbuf_a@count) 0 "@count"
+ Name 22 "sbuf_a@count"
+ Name 36 "sbuf_c"
+ Name 37 "sbuf_c@count"
+ Name 46 "pos"
+ Name 48 "pos"
+ Name 51 "@entryPointOutput"
+ Name 52 "param"
+ Name 55 "sbuf_unused"
+ Decorate 14 ArrayStride 16
+ MemberDecorate 15(sbuf_a) 0 Offset 0
+ Decorate 15(sbuf_a) BufferBlock
+ Decorate 17(sbuf_a) DescriptorSet 0
+ MemberDecorate 20(sbuf_a@count) 0 Offset 0
+ Decorate 20(sbuf_a@count) BufferBlock
+ Decorate 22(sbuf_a@count) DescriptorSet 0
+ Decorate 36(sbuf_c) DescriptorSet 0
+ Decorate 37(sbuf_c@count) DescriptorSet 0
+ Decorate 48(pos) Location 0
+ Decorate 51(@entryPointOutput) Location 0
+ Decorate 55(sbuf_unused) DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeInt 32 0
+ 7: TypePointer Function 6(int)
+ 8: TypeFloat 32
+ 9: TypeVector 8(float) 4
+ 10: TypeFunction 9(fvec4) 7(ptr)
+ 14: TypeRuntimeArray 9(fvec4)
+ 15(sbuf_a): TypeStruct 14
+ 16: TypePointer Uniform 15(sbuf_a)
+ 17(sbuf_a): 16(ptr) Variable Uniform
+ 18: TypeInt 32 1
+ 19: 18(int) Constant 0
+20(sbuf_a@count): TypeStruct 18(int)
+ 21: TypePointer Uniform 20(sbuf_a@count)
+22(sbuf_a@count): 21(ptr) Variable Uniform
+ 23: TypePointer Uniform 18(int)
+ 25: 18(int) Constant 1
+ 26: 6(int) Constant 1
+ 27: 6(int) Constant 0
+ 29: 8(float) Constant 1065353216
+ 30: 8(float) Constant 1073741824
+ 31: 8(float) Constant 1077936128
+ 32: 8(float) Constant 1082130432
+ 33: 9(fvec4) ConstantComposite 29 30 31 32
+ 34: TypePointer Uniform 9(fvec4)
+ 36(sbuf_c): 16(ptr) Variable Uniform
+37(sbuf_c@count): 21(ptr) Variable Uniform
+ 39: 18(int) Constant 4294967295
+ 47: TypePointer Input 6(int)
+ 48(pos): 47(ptr) Variable Input
+ 50: TypePointer Output 9(fvec4)
+51(@entryPointOutput): 50(ptr) Variable Output
+ 55(sbuf_unused): 16(ptr) Variable Uniform
+ 4(main): 2 Function None 3
+ 5: Label
+ 46(pos): 7(ptr) Variable Function
+ 52(param): 7(ptr) Variable Function
+ 49: 6(int) Load 48(pos)
+ Store 46(pos) 49
+ 53: 6(int) Load 46(pos)
+ Store 52(param) 53
+ 54: 9(fvec4) FunctionCall 12(@main(u1;) 52(param)
+ Store 51(@entryPointOutput) 54
+ Return
+ FunctionEnd
+ 12(@main(u1;): 9(fvec4) Function None 10
+ 11(pos): 7(ptr) FunctionParameter
+ 13: Label
+ 24: 23(ptr) AccessChain 22(sbuf_a@count) 19
+ 28: 6(int) AtomicIAdd 24 26 27 25
+ 35: 34(ptr) AccessChain 17(sbuf_a) 19 28
+ Store 35 33
+ 38: 23(ptr) AccessChain 37(sbuf_c@count) 19
+ 40: 6(int) AtomicIAdd 38 26 27 39
+ 41: 6(int) IAdd 40 39
+ 42: 34(ptr) AccessChain 36(sbuf_c) 19 41
+ 43: 9(fvec4) Load 42
+ ReturnValue 43
+ FunctionEnd
0:16 Sequence
0:16 move second child to first child ( temp uint)
0:16 'c2' ( temp uint)
-0:16 AtomicAdd ( temp uint)
-0:16 @count: direct index for structure ( temp int)
-0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
+0:16 add ( temp uint)
+0:16 AtomicAdd ( temp uint)
+0:16 @count: direct index for structure ( temp int)
+0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
+0:16 Constant:
+0:16 0 (const int)
0:16 Constant:
-0:16 0 (const int)
+0:16 -1 (const int)
0:16 Constant:
0:16 -1 (const int)
0:18 Branch: Return with expression
0:16 Sequence
0:16 move second child to first child ( temp uint)
0:16 'c2' ( temp uint)
-0:16 AtomicAdd ( temp uint)
-0:16 @count: direct index for structure ( temp int)
-0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
+0:16 add ( temp uint)
+0:16 AtomicAdd ( temp uint)
+0:16 @count: direct index for structure ( temp int)
+0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
+0:16 Constant:
+0:16 0 (const int)
0:16 Constant:
-0:16 0 (const int)
+0:16 -1 (const int)
0:16 Constant:
0:16 -1 (const int)
0:18 Branch: Return with expression
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 69
+// Id's are bound by 70
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 62 65
+ EntryPoint Fragment 4 "main" 63 66
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 36 "sbuf_rw_i@count"
Name 42 "c2"
Name 43 "sbuf_rw_d@count"
- Name 60 "pos"
- Name 62 "pos"
- Name 65 "@entryPointOutput"
- Name 66 "param"
+ Name 61 "pos"
+ Name 63 "pos"
+ Name 66 "@entryPointOutput"
+ Name 67 "param"
Decorate 19 ArrayStride 16
MemberDecorate 20(sbuf_rw_i) 0 Offset 0
Decorate 20(sbuf_rw_i) BufferBlock
Decorate 34(sbuf_rw_i@count) BufferBlock
Decorate 36(sbuf_rw_i@count) DescriptorSet 0
Decorate 43(sbuf_rw_d@count) DescriptorSet 0
- Decorate 62(pos) Location 0
- Decorate 65(@entryPointOutput) Location 0
+ Decorate 63(pos) Location 0
+ Decorate 66(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
40: 6(int) Constant 1
43(sbuf_rw_d@count): 35(ptr) Variable Uniform
45: 23(int) Constant 4294967295
- 61: TypePointer Input 6(int)
- 62(pos): 61(ptr) Variable Input
- 64: TypePointer Output 9(fvec4)
-65(@entryPointOutput): 64(ptr) Variable Output
+ 62: TypePointer Input 6(int)
+ 63(pos): 62(ptr) Variable Input
+ 65: TypePointer Output 9(fvec4)
+66(@entryPointOutput): 65(ptr) Variable Output
4(main): 2 Function None 3
5: Label
- 60(pos): 7(ptr) Variable Function
- 66(param): 7(ptr) Variable Function
- 63: 6(int) Load 62(pos)
- Store 60(pos) 63
- 67: 6(int) Load 60(pos)
- Store 66(param) 67
- 68: 9(fvec4) FunctionCall 12(@main(u1;) 66(param)
- Store 65(@entryPointOutput) 68
+ 61(pos): 7(ptr) Variable Function
+ 67(param): 7(ptr) Variable Function
+ 64: 6(int) Load 63(pos)
+ Store 61(pos) 64
+ 68: 6(int) Load 61(pos)
+ Store 67(param) 68
+ 69: 9(fvec4) FunctionCall 12(@main(u1;) 67(param)
+ Store 66(@entryPointOutput) 69
Return
FunctionEnd
12(@main(u1;): 9(fvec4) Function None 10
Store 33(c1) 41
44: 37(ptr) AccessChain 43(sbuf_rw_d@count) 24
46: 6(int) AtomicIAdd 44 40 17 45
- Store 42(c2) 46
- 47: 7(ptr) AccessChain 16(result) 17
- 48: 6(int) Load 47
- 49: 8(float) ConvertUToF 48
- 50: 7(ptr) AccessChain 16(result) 40
- 51: 6(int) Load 50
- 52: 8(float) ConvertUToF 51
- 53: 6(int) Load 33(c1)
- 54: 8(float) ConvertUToF 53
- 55: 6(int) Load 42(c2)
- 56: 8(float) ConvertUToF 55
- 57: 9(fvec4) CompositeConstruct 49 52 54 56
- ReturnValue 57
+ 47: 6(int) IAdd 46 45
+ Store 42(c2) 47
+ 48: 7(ptr) AccessChain 16(result) 17
+ 49: 6(int) Load 48
+ 50: 8(float) ConvertUToF 49
+ 51: 7(ptr) AccessChain 16(result) 40
+ 52: 6(int) Load 51
+ 53: 8(float) ConvertUToF 52
+ 54: 6(int) Load 33(c1)
+ 55: 8(float) ConvertUToF 54
+ 56: 6(int) Load 42(c2)
+ 57: 8(float) ConvertUToF 56
+ 58: 9(fvec4) CompositeConstruct 50 53 55 57
+ ReturnValue 58
FunctionEnd
--- /dev/null
+AppendStructuredBuffer<float4> sbuf_a;
+ConsumeStructuredBuffer<float4> sbuf_c;
+
+AppendStructuredBuffer<float4> sbuf_unused;
+
+float4 main(uint pos : FOO) : SV_Target0
+{
+ sbuf_a.Append(float4(1,2,3,4));
+
+ return sbuf_c.Consume();
+}
{"hlsl.structarray.flatten.frag", "main"},
{"hlsl.structarray.flatten.geom", "main"},
{"hlsl.structbuffer.frag", "main"},
+ {"hlsl.structbuffer.append.frag", "main"},
{"hlsl.structbuffer.atomics.frag", "main"},
{"hlsl.structbuffer.byte.frag", "main"},
{"hlsl.structbuffer.coherent.frag", "main"},
case EbvRWStructuredBuffer: // ...
return true;
default:
- return false; // other builtin types do not have.
+ return false; // the other structuredbfufer types do not have a counter.
}
}
bufferObj = arguments->getAsSymbolNode();
}
+ if (bufferObj == nullptr || bufferObj->getAsSymbolNode() == nullptr)
+ return;
+
+ TString bufferName(bufferObj->getAsSymbolNode()->getName());
+
+ const auto bivIt = structBufferBuiltIn.find(bufferName);
+ if (bivIt == structBufferBuiltIn.end())
+ return;
+
+ const TBuiltInVariable builtInType = bivIt->second;
+
+ // Some methods require a hidden internal counter, obtained via getStructBufferCounter().
+ // This lambda adds something to it and returns the old value.
+ const auto incDecCounter = [&](int incval) -> TIntermTyped* {
+ TIntermTyped* incrementValue = intermediate.addConstantUnion(incval, loc, true);
+ TIntermTyped* counter = getStructBufferCounter(loc, bufferObj); // obtain the counter member
+
+ if (counter == nullptr)
+ return nullptr;
+
+ TIntermAggregate* counterIncrement = new TIntermAggregate(EOpAtomicAdd);
+ counterIncrement->setType(TType(EbtUint, EvqTemporary));
+ counterIncrement->setLoc(loc);
+ counterIncrement->getSequence().push_back(counter);
+ counterIncrement->getSequence().push_back(incrementValue);
+
+ return counterIncrement;
+ };
+
// Index to obtain the runtime sized array out of the buffer.
TIntermTyped* argArray = indexStructBufferContent(loc, bufferObj);
if (argArray == nullptr)
// Byte address buffers index in bytes (only multiples of 4 permitted... not so much a byte address
// buffer then, but that's what it calls itself.
- const bool isByteAddressBuffer = (argArray->getBasicType() == EbtUint);
+ const bool isByteAddressBuffer = (builtInType == EbvByteAddressBuffer ||
+ builtInType == EbvRWByteAddressBuffer);
+
if (isByteAddressBuffer)
argIndex = intermediate.addBinaryNode(EOpRightShift, argIndex, intermediate.addConstantUnion(2, loc, true),
loc, TType(EbtInt));
}
break;
-
case EOpMethodIncrementCounter:
+ {
+ node = incDecCounter(1);
+ break;
+ }
+
case EOpMethodDecrementCounter:
{
- // These methods require a hidden internal counter, obtained via getStructBufferCounter()
- TIntermTyped* incrementValue = intermediate.addConstantUnion(op == EOpMethodIncrementCounter ? 1 : -1, loc, true);
- TIntermTyped* counter = getStructBufferCounter(loc, bufferObj); // obtain the counter member
+ TIntermTyped* preIncValue = incDecCounter(-1); // result is original value
+ node = intermediate.addBinaryNode(EOpAdd, preIncValue, intermediate.addConstantUnion(-1, loc, true), loc,
+ preIncValue->getType());
+ break;
+ }
- node = incrementValue;
+ case EOpMethodAppend:
+ {
+ TIntermTyped* oldCounter = incDecCounter(1);
- if (counter == nullptr)
- break;
+ TIntermTyped* lValue = intermediate.addIndex(EOpIndexIndirect, argArray, oldCounter, loc);
+ TIntermTyped* rValue = argAggregate->getSequence()[1]->getAsTyped();
+
+ const TType derefType(argArray->getType(), 0);
+ lValue->setType(derefType);
+
+ node = intermediate.addAssign(EOpAssign, lValue, rValue, loc);
+ node->setType(TType(EbtVoid)); // Append is a void return type
+
+ break;
+ }
+
+ case EOpMethodConsume:
+ {
+ TIntermTyped* oldCounter = incDecCounter(-1);
+
+ TIntermTyped* newCounter = intermediate.addBinaryNode(EOpAdd, oldCounter, intermediate.addConstantUnion(-1, loc, true), loc,
+ oldCounter->getType());
- TIntermAggregate* counterIncrement = new TIntermAggregate(EOpAtomicAdd);
- counterIncrement->setType(TType(EbtUint, EvqTemporary));
- counterIncrement->setLoc(loc);
- counterIncrement->getSequence().push_back(counter);
- counterIncrement->getSequence().push_back(incrementValue);
+ node = intermediate.addIndex(EOpIndexIndirect, argArray, newCounter, loc);
- node = counterIncrement;
+ const TType derefType(argArray->getType(), 0);
+ node->setType(derefType);
+
+ break;
}
- break;
default:
break; // most pass through unchanged
(candidateList[0]->getBuiltInOp() == EOpMethodAppend ||
candidateList[0]->getBuiltInOp() == EOpMethodRestartStrip ||
candidateList[0]->getBuiltInOp() == EOpMethodIncrementCounter ||
- candidateList[0]->getBuiltInOp() == EOpMethodDecrementCounter)) {
+ candidateList[0]->getBuiltInOp() == EOpMethodDecrementCounter ||
+ candidateList[0]->getBuiltInOp() == EOpMethodAppend ||
+ candidateList[0]->getBuiltInOp() == EOpMethodConsume)) {
return candidateList[0];
}
{ "InterlockedXor", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "IncrementCounter", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "DecrementCounter", nullptr, nullptr, "-", "-", EShLangAll, true },
+ { "Consume", nullptr, nullptr, "-", "-", EShLangAll, true },
// Mark end of list, since we want to avoid a range-based for, as some compilers don't handle it yet.
{ nullptr, nullptr, nullptr, nullptr, nullptr, 0, false },
symbolTable.relateToOperator(BUILTIN_PREFIX "Store4", EOpMethodStore4);
symbolTable.relateToOperator(BUILTIN_PREFIX "IncrementCounter", EOpMethodIncrementCounter);
symbolTable.relateToOperator(BUILTIN_PREFIX "DecrementCounter", EOpMethodDecrementCounter);
- symbolTable.relateToOperator(BUILTIN_PREFIX "Append", EOpMethodAppend);
+ // Append is also a GS method: we don't add it twice
symbolTable.relateToOperator(BUILTIN_PREFIX "Consume", EOpMethodConsume);
symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedAdd", EOpInterlockedAdd);