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lottie/render: keep mRle object in valid state after moving the object.
29/186829/1
author
subhransu mohanty
<sub.mohanty@samsung.com>
Thu, 16 Aug 2018 01:03:07 +0000
(10:03 +0900)
committer
subhransu mohanty
<sub.mohanty@samsung.com>
Thu, 16 Aug 2018 01:03:07 +0000
(10:03 +0900)
Change-Id: I15c377dc53dbe5b87184ca4751c3473f486a3121
src/vector/vdrawable.cpp
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diff --git
a/src/vector/vdrawable.cpp
b/src/vector/vdrawable.cpp
index c8df216f90fed8400ff365f0eb1646f637966952..625660ef89e43b4a01e19618ed58362621d0928b 100644
(file)
--- a/
src/vector/vdrawable.cpp
+++ b/
src/vector/vdrawable.cpp
@@
-17,6
+17,7
@@
void VDrawable::preprocess()
mRleTask = VRaster::instance().generateFillInfo(
std::move(mPath), std::move(mRle), mFillRule);
}
+ mRle = VRle();
mFlag &= ~DirtyFlag(DirtyState::Path);
}
}