</pre>
<p>Note that not every file provides all the mentioned data.</p>
+<!-- ********************************************************************************** -->
+<h5>Player deinitialization</h5>
+<p>The function below is used deinitialize and destroy the player object.</p>
+<pre class="prettyprint">
+void player_model_deinit(void)
+{
+ // Error handling
+ error_code = player_stop(s_info.player);
+ // Error handling
+
+ error_code = player_unprepare(s_info.player);
+ // Error handling and callbacks deinitialization
+
+ error_code = player_destroy(s_info.player);
+ // Error handling
+}
+</pre>
+<p>Note that any working playback should be stopped and the player should be put into the <span style="font-family: Courier New,Courier,monospace">PLAYER_STATE_IDLE</span> state before it can be destroyed.</p>
+
+<!-- ********************************************************************************** -->
+
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