void InitClipBounds(void)
{
- clipBounds.vcInt.x = canvasPos.vcInt.x;
- clipBounds.vcInt.y = canvasPos.vcInt.y;
+ clipBounds.vcInt.x = 0;
+ clipBounds.vcInt.y = 0;
clipBounds.vcInt.w = canvasSize.vcInt.w;
clipBounds.vcInt.h = canvasSize.vcInt.h;
- clipBounds.vcFloat.x = canvasPos.vcFloat.x;
- clipBounds.vcFloat.y = canvasPos.vcFloat.y;
+ clipBounds.vcFloat.x = 0.0f;
+ clipBounds.vcFloat.y = 0.0f;
clipBounds.vcFloat.w = canvasSize.vcFloat.w;
clipBounds.vcFloat.h = canvasSize.vcFloat.h;
- clipBounds.pcInt.x = canvasPos.pcInt.x;
- clipBounds.pcInt.y = canvasPos.pcInt.y;
+ clipBounds.pcInt.x = 0;
+ clipBounds.pcInt.y = 0;
clipBounds.pcInt.w = canvasSize.pcInt.w;
clipBounds.pcInt.h = canvasSize.pcInt.h;
- clipBounds.vcFloatActual.x = canvasPos.vcFloatActual.x;
- clipBounds.vcFloatActual.y = canvasPos.vcFloatActual.y;
+ clipBounds.vcFloatActual.x = 0.0f;
+ clipBounds.vcFloatActual.y = 0.0f;
clipBounds.vcFloatActual.w = canvasSize.vcFloatActual.w;
clipBounds.vcFloatActual.h = canvasSize.vcFloatActual.h;
}