EGLint attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
- EGL_IMAGE_NAME_MESA, 0,
EGL_IMAGE_STRIDE_MESA, 0,
EGL_IMAGE_FORMAT_MESA, EGL_FORMAT_RGBA_8888_KHR,
EGL_NONE
attribs[1] = width;
attribs[3] = height;
- attribs[5] = name;
- attribs[7] = stride / 4;
+ attribs[5] = stride / 4;
es->image = eglCreateImageKHR(ec->display, ec->context,
- EGL_DRM_IMAGE_MESA,
- NULL, attribs);
+ EGL_DRM_IMAGE_MESA,
+ (EGLClientBuffer) name, attribs);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
}