--- /dev/null
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkBenchmark.h"
+#include "SkBitmap.h"
+#include "SkCanvas.h"
+#include "SkColorPriv.h"
+#include "SkDraw.h"
+#include "SkMatrix.h"
+#include "SkPath.h"
+#include "SkRasterClip.h"
+
+class DrawPathBench : public SkBenchmark {
+ SkPaint fPaint;
+ SkString fName;
+ SkPath fPath;
+ SkRasterClip fRC;
+ SkBitmap fBitmap;
+ SkMatrix fIdentity;
+ SkDraw fDraw;
+ bool fDrawCoverage;
+public:
+ DrawPathBench(bool drawCoverage) : fDrawCoverage(drawCoverage) {
+ fPaint.setAntiAlias(true);
+ fName.printf("draw_coverage_%s", drawCoverage ? "true" : "false");
+
+ fPath.moveTo(0, 0);
+ fPath.quadTo(500, 0, 500, 500);
+ fPath.quadTo(250, 0, 0, 500);
+
+ fBitmap.setConfig(SkBitmap::kA8_Config, 500, 500);
+ fBitmap.allocPixels();
+
+ fIdentity.setIdentity();
+ fRC.setRect(fPath.getBounds().round());
+
+ fDraw.fBitmap = &fBitmap;
+ fDraw.fMatrix = &fIdentity;
+ fDraw.fClip = &fRC.bwRgn();
+ fDraw.fRC = &fRC;
+ }
+
+protected:
+ virtual const char* onGetName() SK_OVERRIDE {
+ return fName.c_str();
+ }
+
+ virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+ if (fDrawCoverage) {
+ for (int i = 0; i < this->getLoops(); ++i) {
+ fDraw.drawPathCoverage(fPath, fPaint);
+ }
+ } else {
+ for (int i = 0; i < this->getLoops(); ++i) {
+ fDraw.drawPath(fPath, fPaint);
+ }
+ }
+ }
+
+private:
+ typedef SkBenchmark INHERITED;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+DEF_BENCH( return new DrawPathBench(false) )
+DEF_BENCH( return new DrawPathBench(true) )
'../bench/ChromeBench.cpp',
'../bench/CmapBench.cpp',
'../bench/ColorFilterBench.cpp',
+ '../bench/CoverageBench.cpp',
'../bench/DashBench.cpp',
'../bench/DecodeBench.cpp',
'../bench/DeferredCanvasBench.cpp',
* affect the geometry/rasterization, then the pre matrix can just be
* pre-concated with the current matrix.
*/
- void drawPath(const SkPath& srcPath, const SkPaint&,
- const SkMatrix* prePathMatrix, bool pathIsMutable) const;
+ void drawPath(const SkPath& path, const SkPaint& paint,
+ const SkMatrix* prePathMatrix, bool pathIsMutable) const {
+ this->drawPath(path, paint, prePathMatrix, pathIsMutable, false);
+ }
+
+ void drawPath(const SkPath& path, const SkPaint& paint) const {
+ this->drawPath(path, paint, NULL, false, false);
+ }
+
void drawBitmap(const SkBitmap&, const SkMatrix&, const SkPaint&) const;
void drawSprite(const SkBitmap&, int x, int y, const SkPaint&) const;
void drawText(const char text[], size_t byteLength, SkScalar x,
const uint16_t indices[], int ptCount,
const SkPaint& paint) const;
- void drawPath(const SkPath& src, const SkPaint& paint) const {
- this->drawPath(src, paint, NULL, false);
+ /**
+ * Overwrite the target with the path's coverage (i.e. its mask).
+ * Will overwrite the entire device, so it need not be zero'd first.
+ *
+ * Only device A8 is supported right now.
+ */
+ void drawPathCoverage(const SkPath& src, const SkPaint& paint) const {
+ this->drawPath(src, paint, NULL, false, true);
}
/** Helper function that creates a mask from a path and an optional maskfilter.
void drawDevMask(const SkMask& mask, const SkPaint&) const;
void drawBitmapAsMask(const SkBitmap&, const SkPaint&) const;
+ void drawPath(const SkPath&, const SkPaint&, const SkMatrix* preMatrix,
+ bool pathIsMutable, bool drawCoverage) const;
+
/**
* Return the current clip bounds, in local coordinates, with slop to account
* for antialiasing or hairlines (i.e. device-bounds outset by 1, and then
/**
* Set the dst rectangle by rounding this rectangle's coordinates to their
- * nearest integer values using SkScalarRound.
+ * nearest integer values using SkScalarRoundToInt.
*/
void round(SkIRect* dst) const {
SkASSERT(dst);
SkScalarFloorToInt(fRight), SkScalarFloorToInt(fBottom));
}
+ /**
+ * Return a new SkIRect which is contains the rounded coordinates of this
+ * rect using SkScalarRoundToInt.
+ */
+ SkIRect round() const {
+ SkIRect ir;
+ this->round(&ir);
+ return ir;
+ }
/**
* Swap top/bottom or left/right if there are flipped (i.e. if width()
SkBlitter* SkBlitter::Choose(const SkBitmap& device,
const SkMatrix& matrix,
const SkPaint& origPaint,
- void* storage, size_t storageSize) {
+ void* storage, size_t storageSize,
+ bool drawCoverage) {
SkASSERT(storageSize == 0 || storage != NULL);
SkBlitter* blitter = NULL;
// which check, in case we're being called by a client with a dummy device
// (e.g. they have a bounder that always aborts the draw)
- if (SkBitmap::kNo_Config == device.config()) {
+ if (SkBitmap::kNo_Config == device.config() ||
+ (drawCoverage && (SkBitmap::kA8_Config != device.config()))) {
SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
return blitter;
}
return blitter;
}
+
switch (device.config()) {
case SkBitmap::kA1_Config:
SK_PLACEMENT_NEW_ARGS(blitter, SkA1_Blitter,
break;
case SkBitmap::kA8_Config:
- if (shader) {
+ if (drawCoverage) {
+ SkASSERT(NULL == shader);
+ SkASSERT(NULL == paint->getXfermode());
+ SK_PLACEMENT_NEW_ARGS(blitter, SkA8_Coverage_Blitter,
+ storage, storageSize, (device, *paint));
+ } else if (shader) {
SK_PLACEMENT_NEW_ARGS(blitter, SkA8_Shader_Blitter,
storage, storageSize, (device, *paint));
} else {
static SkBlitter* Choose(const SkBitmap& device,
const SkMatrix& matrix,
const SkPaint& paint,
- void* storage, size_t storageSize);
+ void* storage, size_t storageSize,
+ bool drawCoverage = false);
static SkBlitter* ChooseSprite(const SkBitmap& device,
const SkPaint&,
alpha += mask.fRowBytes;
}
}
+
+///////////////////////////////////////////////////////////////////////////////
+
+#define SK_A8_COVERAGE_BLIT_SKIP_ZEROS
+
+SkA8_Coverage_Blitter::SkA8_Coverage_Blitter(const SkBitmap& device,
+ const SkPaint& paint) : SkRasterBlitter(device) {
+ SkASSERT(NULL == paint.getShader());
+ SkASSERT(NULL == paint.getXfermode());
+ SkASSERT(NULL == paint.getColorFilter());
+}
+
+void SkA8_Coverage_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
+ const int16_t runs[]) {
+ SkASSERT(0 == x);
+
+ uint8_t* device = fDevice.getAddr8(x, y);
+ SkDEBUGCODE(int totalCount = 0;)
+
+ for (;;) {
+ int count = runs[0];
+ SkASSERT(count >= 0);
+ if (count == 0) {
+ return;
+ }
+#ifdef SK_A8_COVERAGE_BLIT_SKIP_ZEROS
+ if (antialias[0])
+#endif
+ {
+ memset(device, antialias[0], count);
+ }
+ runs += count;
+ antialias += count;
+ device += count;
+
+ SkDEBUGCODE(totalCount += count;)
+ }
+ SkASSERT(fDevice.width() == totalCount);
+}
+
+void SkA8_Coverage_Blitter::blitH(int x, int y, int width) {
+ memset(fDevice.getAddr8(x, y), 0xFF, width);
+}
+
+void SkA8_Coverage_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
+#ifdef SK_A8_COVERAGE_BLIT_SKIP_ZEROS
+ if (0 == alpha) {
+ return;
+ }
+#endif
+ uint8_t* dst = fDevice.getAddr8(x, y);
+ const size_t dstRB = fDevice.rowBytes();
+ while (--height >= 0) {
+ *dst = alpha;
+ dst += dstRB;
+ }
+}
+
+void SkA8_Coverage_Blitter::blitRect(int x, int y, int width, int height) {
+ uint8_t* dst = fDevice.getAddr8(x, y);
+ const size_t dstRB = fDevice.rowBytes();
+ while (--height >= 0) {
+ memset(dst, 0xFF, width);
+ dst += dstRB;
+ }
+}
+
+void SkA8_Coverage_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) {
+ SkASSERT(SkMask::kA8_Format == mask.fFormat);
+
+ int x = clip.fLeft;
+ int y = clip.fTop;
+ int width = clip.width();
+ int height = clip.height();
+
+ uint8_t* dst = fDevice.getAddr8(x, y);
+ const uint8_t* src = mask.getAddr8(x, y);
+ const size_t srcRB = mask.fRowBytes;
+ const size_t dstRB = fDevice.rowBytes();
+
+ while (--height >= 0) {
+ memcpy(dst, src, width);
+ dst += dstRB;
+ src += srcRB;
+ }
+}
+
+const SkBitmap* SkA8_Coverage_Blitter::justAnOpaqueColor(uint32_t*) {
+ return NULL;
+}
///////////////////////////////////////////////////////////////////////////////
+class SkA8_Coverage_Blitter : public SkRasterBlitter {
+public:
+ SkA8_Coverage_Blitter(const SkBitmap& device, const SkPaint& paint);
+ virtual void blitH(int x, int y, int width) SK_OVERRIDE;
+ virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) SK_OVERRIDE;
+ virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
+ virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
+ virtual void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE;
+ virtual const SkBitmap* justAnOpaqueColor(uint32_t*) SK_OVERRIDE;
+};
+
class SkA8_Blitter : public SkRasterBlitter {
public:
SkA8_Blitter(const SkBitmap& device, const SkPaint& paint);
fBlitter = NULL;
}
SkAutoBlitterChoose(const SkBitmap& device, const SkMatrix& matrix,
- const SkPaint& paint) {
+ const SkPaint& paint, bool drawCoverage = false) {
fBlitter = SkBlitter::Choose(device, matrix, paint,
- fStorage, sizeof(fStorage));
+ fStorage, sizeof(fStorage), drawCoverage);
}
~SkAutoBlitterChoose();
}
void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& origPaint,
- const SkMatrix* prePathMatrix, bool pathIsMutable) const {
+ const SkMatrix* prePathMatrix, bool pathIsMutable,
+ bool drawCoverage) const {
SkDEBUGCODE(this->validate();)
// nothing to draw
// transform the path into device space
pathPtr->transform(*matrix, devPathPtr);
- SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, *paint);
+ SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, *paint, drawCoverage);
if (paint->getMaskFilter()) {
SkPaint::Style style = doFill ? SkPaint::kFill_Style :
paint.setStrokeWidth(stroke.getWidth());
}
}
-
- SkXfermode* mode = SkXfermode::Create(op_to_mode(op));
-
- paint.setXfermode(mode);
paint.setAntiAlias(antiAlias);
- paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha));
- fDraw.drawPath(path, paint);
-
- SkSafeUnref(mode);
+ if (SkRegion::kReplace_Op == op && 0xFF == alpha) {
+ SkASSERT(0xFF == paint.getAlpha());
+ fDraw.drawPathCoverage(path, paint);
+ } else {
+ paint.setXfermodeMode(op_to_mode(op));
+ paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha));
+ fDraw.drawPath(path, paint);
+ }
}
bool GrSWMaskHelper::init(const SkIRect& resultBounds,