glsl: add support for ARB_blend_func_extended (v3)
authorDave Airlie <airlied@redhat.com>
Sat, 24 Mar 2012 13:33:41 +0000 (13:33 +0000)
committerDave Airlie <airlied@redhat.com>
Fri, 13 Apr 2012 16:19:01 +0000 (17:19 +0100)
This adds index support to the GLSL compiler.

I'm not 100% sure of my approach here, esp without how output ordering
happens wrt location, index pairs, in the "mark" function.

Since current hw doesn't ever have a location > 0 with an index > 0,
we don't have to work out if the output ordering the hw requires is
location, index, location, index or location, location, index, index.
But we have no hw to know, so punt on it for now.

v2: index requires layout - catch and error
    setup explicit index properly.

v3: drop idx_offset stuff, assume index follow location

Signed-off-by: Dave Airlie <airlied@redhat.com>
src/glsl/ast.h
src/glsl/ast_to_hir.cpp
src/glsl/builtin_variables.cpp
src/glsl/glsl_parser.yy
src/glsl/ir.h
src/glsl/ir_clone.cpp
src/glsl/ir_set_program_inouts.cpp
src/glsl/linker.cpp

index 9b1e0b1..b096c83 100644 (file)
@@ -363,6 +363,11 @@ struct ast_type_qualifier {
          * qualifier is used.
          */
         unsigned explicit_location:1;
+        /**
+         * Flag set if GL_ARB_explicit_attrib_location "index" layout
+         * qualifier is used.
+         */
+        unsigned explicit_index:1;
 
          /** \name Layout qualifiers for GL_AMD_conservative_depth */
          /** \{ */
@@ -386,6 +391,13 @@ struct ast_type_qualifier {
     * This field is only valid if \c explicit_location is set.
     */
    int location;
+   /**
+    * Index specified via GL_ARB_explicit_attrib_location layout
+    *
+    * \note
+    * This field is only valid if \c explicit_index is set.
+    */
+   int index;
 
    /**
     * Return true if and only if an interpolation qualifier is present.
index f4dfc4c..820c86c 100644 (file)
@@ -2092,14 +2092,21 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
         } else {
            var->location = qual->location;
         }
+        if (qual->flags.q.explicit_index) {
+           var->explicit_index = true;
+           var->index = qual->index;
+        }
       }
+   } else if (qual->flags.q.explicit_index) {
+        _mesa_glsl_error(loc, state,
+                         "explicit index requires explicit location\n");
    }
 
    /* Does the declaration use the 'layout' keyword?
     */
    const bool uses_layout = qual->flags.q.pixel_center_integer
       || qual->flags.q.origin_upper_left
-      || qual->flags.q.explicit_location;
+      || qual->flags.q.explicit_location; /* no need for index since it relies on location */
 
    /* Does the declaration use the deprecated 'attribute' or 'varying'
     * keywords?
index 516a69c..03b64c9 100644 (file)
@@ -408,6 +408,7 @@ add_variable(exec_list *instructions, glsl_symbol_table *symtab,
 
    var->location = slot;
    var->explicit_location = (slot >= 0);
+   var->explicit_index = 0;
 
    /* Once the variable is created an initialized, add it to the symbol table
     * and add the declaration to the IR stream.
index 920213c..5753acf 100644 (file)
@@ -1103,8 +1103,14 @@ layout_qualifier_id_list:
           if ($1.flags.q.explicit_location)
              $$.location = $1.location;
 
+          if ($1.flags.q.explicit_index)
+             $$.index = $1.index;
+
           if ($3.flags.q.explicit_location)
              $$.location = $3.location;
+
+          if ($3.flags.q.explicit_index)
+             $$.index = $3.index;
        }
        ;
 
@@ -1191,6 +1197,20 @@ layout_qualifier_id:
                    YYERROR;
                 }
              }
+
+             if (strcmp("index", $1) == 0) {
+                got_one = true;
+
+                $$.flags.q.explicit_index = 1;
+
+                if ($3 >= 0) {
+                   $$.index = $3;
+                } else {
+                   _mesa_glsl_error(& @3, state,
+                                    "invalid index %d specified\n", $3);
+                    YYERROR;
+                 }
+              }
           }
 
           /* If the identifier didn't match any known layout identifiers,
index 9450e8f..d6c6a60 100644 (file)
@@ -386,6 +386,7 @@ public:
     * no effect).
     */
    unsigned explicit_location:1;
+   unsigned explicit_index:1;
 
    /**
     * Does this variable have an initializer?
index 26b0d8f..5a7a71c 100644 (file)
@@ -57,6 +57,7 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) const
    var->origin_upper_left = this->origin_upper_left;
    var->pixel_center_integer = this->pixel_center_integer;
    var->explicit_location = this->explicit_location;
+   var->explicit_index = this->explicit_index;
    var->has_initializer = this->has_initializer;
    var->depth_layout = this->depth_layout;
 
@@ -74,6 +75,9 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) const
    if (this->explicit_location)
       var->location = this->location;
 
+   if (this->explicit_index)
+      var->index = this->index;
+
    if (this->constant_value)
       var->constant_value = this->constant_value->clone(mem_ctx, ht);
 
index 8c2bc30..8f3edb9 100644 (file)
@@ -81,12 +81,12 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
     */
 
    for (int i = 0; i < len; i++) {
-      GLbitfield64 bitfield = BITFIELD64_BIT(var->location + offset + i);
+      GLbitfield64 bitfield = BITFIELD64_BIT(var->location + var->index + offset + i);
       if (var->mode == ir_var_in) {
         prog->InputsRead |= bitfield;
          if (is_fragment_shader) {
             gl_fragment_program *fprog = (gl_fragment_program *) prog;
-            fprog->InterpQualifier[var->location + offset + i] =
+            fprog->InterpQualifier[var->location + var->index + offset + i] =
                (glsl_interp_qualifier) var->interpolation;
          }
       } else if (var->mode == ir_var_system_value) {
index 49b6b8f..6ba2972 100644 (file)
@@ -1274,10 +1274,15 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
         }
       } else if (target_index == MESA_SHADER_FRAGMENT) {
         unsigned binding;
+        unsigned index;
 
         if (prog->FragDataBindings->get(binding, var->name)) {
            assert(binding >= FRAG_RESULT_DATA0);
            var->location = binding;
+
+           if (prog->FragDataIndexBindings->get(index, var->name)) {
+              var->index = index;
+           }
         }
       }
 
@@ -1288,7 +1293,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
        */
       const unsigned slots = count_attribute_slots(var->type);
       if (var->location != -1) {
-        if (var->location >= generic_base) {
+        if (var->location >= generic_base && var->index < 1) {
            /* From page 61 of the OpenGL 4.0 spec:
             *
             *     "LinkProgram will fail if the attribute bindings assigned
@@ -1333,8 +1338,8 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
                  ? "vertex shader input" : "fragment shader output";
               linker_error(prog,
                            "insufficient contiguous locations "
-                           "available for %s `%s'", string,
-                           var->name);
+                           "available for %s `%s' %d %d %d", string,
+                           var->name, used_locations, use_mask, attr);
               return false;
            }
 
@@ -2321,7 +2326,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
       goto done;
    }
 
-   if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, ctx->Const.MaxDrawBuffers)) {
+   if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, MAX2(ctx->Const.MaxDrawBuffers, ctx->Const.MaxDualSourceDrawBuffers))) {
       goto done;
    }