radv: Advertise indirect ray tracing
authorKonstantin Seurer <konstantin.seurer@gmail.com>
Fri, 1 Apr 2022 14:03:04 +0000 (16:03 +0200)
committerMarge Bot <emma+marge@anholt.net>
Thu, 12 May 2022 15:04:31 +0000 (15:04 +0000)
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15712>

src/amd/vulkan/radv_device.c

index 493748c..15805a2 100644 (file)
@@ -1660,7 +1660,7 @@ radv_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice,
          features->rayTracingPipeline = true;
          features->rayTracingPipelineShaderGroupHandleCaptureReplay = false;
          features->rayTracingPipelineShaderGroupHandleCaptureReplayMixed = false;
-         features->rayTracingPipelineTraceRaysIndirect = false;
+         features->rayTracingPipelineTraceRaysIndirect = true;
          features->rayTraversalPrimitiveCulling = true;
          break;
       }