ading "livethumb" - it uses the ecore evas buffer engine stuff to make a
authorCarsten Haitzler <raster@rasterman.com>
Sun, 6 Nov 2005 05:48:50 +0000 (05:48 +0000)
committerCarsten Haitzler <raster@rasterman.com>
Sun, 6 Nov 2005 05:48:50 +0000 (05:48 +0000)
canvas withni a canvas as a smart obj where ucan set 1 object as the base.
going to be handy for some stuff...

SVN revision: 18333

data/themes/default_ilist.edc

index 667d8e6..b6ef935 100644 (file)
@@ -146,13 +146,14 @@ group {
            align:    0.0 0.5;
            aspect:   1.0 1.0;
            aspect_preference: VERTICAL;
+//         fixed:    1 1;
            rel1 {
               relative: 0.0  0.0;
-              offset:   2    2;
+              offset:   4    4;
            }
            rel2 {
               relative: 0.0  1.0;
-              offset:   2   -3;
+              offset:   4   -5;
            }
         }
       }
@@ -167,11 +168,11 @@ group {
            rel1 {
               to_x:     "icon_swallow";
               relative: 1.0  0.0;
-              offset:   2 2;
+              offset:   4 4;
            }
            rel2 {
               relative: 1.0  1.0;
-              offset:   -2 -2;
+              offset:   -5 -5;
            }
            color: 0 0 0 255;
            color3: 255 255 255 128;
@@ -611,13 +612,14 @@ group {
            align:    0.0 0.5;
            aspect:   1.0 1.0;
            aspect_preference: VERTICAL;
+//         fixed:    1 1;
            rel1 {
               relative: 0.0  0.0;
-              offset:   2    2;
+              offset:   4    4;
            }
            rel2 {
               relative: 0.0  1.0;
-              offset:   2   -3;
+              offset:   4   -5;
            }
         }
       }
@@ -632,11 +634,11 @@ group {
            rel1 {
               to_x:     "icon_swallow";
               relative: 1.0  0.0;
-              offset:   2 2;
+              offset:   4 4;
            }
            rel2 {
               relative: 1.0  1.0;
-              offset:   -2 -2;
+              offset:   -5 -5;
            }
            color: 0 0 0 255;
            color3: 255 255 255 128;