--- /dev/null
+/* GStreamer
+ * Copyright (C) <2020> Seungha Yang <seungha.yang@navercorp.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include "gstd3d11device.h"
+#include "gstd3d11utils.h"
+#include "gstd3d11format.h"
+#include "gstd3d11memory.h"
+#include "gstd3d11videoprocessor.h"
+
+#include <string.h>
+
+GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_video_processor_debug);
+#define GST_CAT_DEFAULT gst_d3d11_video_processor_debug
+
+#if (D3D11_HEADER_VERSION >= 1 && DXGI_HEADER_VERSION >= 4)
+#define HAVE_VIDEO_CONTEXT_ONE
+#endif
+
+#if (D3D11_HEADER_VERSION >= 4) && (DXGI_HEADER_VERSION >= 5)
+#define HAVE_VIDEO_CONTEXT_TWO
+#endif
+
+GQuark
+gst_d3d11_video_processor_input_view_quark (void)
+{
+ static volatile gsize quark = 0;
+
+ if (g_once_init_enter (&quark)) {
+ GQuark q = g_quark_from_static_string ("GstD3D11VideoProcessorInputView");
+ g_once_init_leave (&quark, (gsize) q);
+ }
+
+ return (GQuark) quark;
+}
+
+GQuark
+gst_d3d11_video_processor_output_view_quark (void)
+{
+ static volatile gsize quark = 0;
+
+ if (g_once_init_enter (&quark)) {
+ GQuark q = g_quark_from_static_string ("GstD3D11VideoProcessorOutputView");
+ g_once_init_leave (&quark, (gsize) q);
+ }
+
+ return (GQuark) quark;
+}
+
+struct _GstD3D11VideoProcessor
+{
+ GstD3D11Device *device;
+
+ ID3D11VideoDevice *video_device;
+ ID3D11VideoContext *video_context;
+#ifdef HAVE_VIDEO_CONTEXT_ONE
+ ID3D11VideoContext1 *video_context1;
+#endif
+#ifdef HAVE_VIDEO_CONTEXT_TWO
+ ID3D11VideoContext2 *video_context2;
+#endif
+ ID3D11VideoProcessor *processor;
+ ID3D11VideoProcessorEnumerator *enumerator;
+
+ D3D11_VIDEO_PROCESSOR_CAPS processor_caps;
+};
+
+GstD3D11VideoProcessor *
+gst_d3d11_video_processor_new (GstD3D11Device * device, guint in_width,
+ guint in_height, guint out_width, guint out_height)
+{
+ GstD3D11VideoProcessor *self;
+ ID3D11Device *device_handle;
+ ID3D11DeviceContext *context_handle;
+ HRESULT hr;
+ D3D11_VIDEO_PROCESSOR_CONTENT_DESC desc = { 0, };
+
+ g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
+
+ device_handle = gst_d3d11_device_get_device_handle (device);
+ context_handle = gst_d3d11_device_get_device_context_handle (device);
+
+ self = g_new0 (GstD3D11VideoProcessor, 1);
+ self->device = gst_object_ref (device);
+
+ hr = ID3D11Device_QueryInterface (device_handle,
+ &IID_ID3D11VideoDevice, (void **) &self->video_device);
+ if (!gst_d3d11_result (hr, device))
+ goto fail;
+
+ hr = ID3D11DeviceContext_QueryInterface (context_handle,
+ &IID_ID3D11VideoContext, (void **) &self->video_context);
+ if (!gst_d3d11_result (hr, device))
+ goto fail;
+
+ /* FIXME: Add support intelace */
+ desc.InputFrameFormat = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
+ desc.InputWidth = in_width;
+ desc.InputHeight = in_height;
+ desc.OutputWidth = out_width;
+ desc.OutputHeight = out_height;
+ /* TODO: make option for this */
+ desc.Usage = D3D11_VIDEO_USAGE_PLAYBACK_NORMAL;
+
+ hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator (self->video_device,
+ &desc, &self->enumerator);
+ if (!gst_d3d11_result (hr, device))
+ goto fail;
+
+ hr = ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps (self->enumerator,
+ &self->processor_caps);
+ if (!gst_d3d11_result (hr, device))
+ goto fail;
+
+ hr = ID3D11VideoDevice_CreateVideoProcessor (self->video_device,
+ self->enumerator, 0, &self->processor);
+ if (!gst_d3d11_result (hr, device))
+ goto fail;
+
+#ifdef HAVE_VIDEO_CONTEXT_ONE
+ hr = ID3D11VideoContext_QueryInterface (self->video_context,
+ &IID_ID3D11VideoContext1, (void **) &self->video_context1);
+ if (gst_d3d11_result (hr, device)) {
+ GST_DEBUG ("ID3D11VideoContext1 interface available");
+ }
+#endif
+#ifdef HAVE_VIDEO_CONTEXT_TWO
+ hr = ID3D11VideoContext_QueryInterface (self->video_context,
+ &IID_ID3D11VideoContext2, (void **) &self->video_context2);
+ if (gst_d3d11_result (hr, device)) {
+ GST_DEBUG ("ID3D11VideoContext2 interface available");
+ }
+#endif
+
+ return self;
+
+fail:
+ gst_d3d11_video_processor_free (self);
+
+ return NULL;
+}
+
+void
+gst_d3d11_video_processor_free (GstD3D11VideoProcessor * processor)
+{
+ g_return_if_fail (processor != NULL);
+
+ if (processor->video_device)
+ ID3D11VideoDevice_Release (processor->video_device);
+ if (processor->video_context)
+ ID3D11VideoContext_Release (processor->video_context);
+#ifdef HAVE_VIDEO_CONTEXT_ONE
+ if (processor->video_context1)
+ ID3D11VideoContext1_Release (processor->video_context1);
+#endif
+#ifdef HAVE_VIDEO_CONTEXT_TWO
+ if (processor->video_context2)
+ ID3D11VideoContext2_Release (processor->video_context2);
+#endif
+ if (processor->processor)
+ ID3D11VideoProcessor_Release (processor->processor);
+ if (processor->enumerator)
+ ID3D11VideoProcessorEnumerator_Release (processor->enumerator);
+
+ gst_clear_object (&processor->device);
+ g_free (processor);
+}
+
+static gboolean
+gst_d3d11_video_processor_supports_format (GstD3D11VideoProcessor *
+ self, DXGI_FORMAT format, gboolean is_input)
+{
+ HRESULT hr;
+ UINT flag;
+
+ if (is_input) {
+ /* D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT, missing in mingw header */
+ flag = 1;
+ } else {
+ /* D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT, missing in mingw header */
+ flag = 2;
+ }
+
+ hr = ID3D11VideoProcessorEnumerator_CheckVideoProcessorFormat
+ (self->enumerator, format, &flag);
+
+ return gst_d3d11_result (hr, self->device);
+}
+
+gboolean
+gst_d3d11_video_processor_supports_input_format (GstD3D11VideoProcessor *
+ processor, DXGI_FORMAT format)
+{
+ g_return_val_if_fail (processor != NULL, FALSE);
+
+ if (format == DXGI_FORMAT_UNKNOWN)
+ return FALSE;
+
+ return gst_d3d11_video_processor_supports_format (processor, format, TRUE);
+}
+
+gboolean
+gst_d3d11_video_processor_supports_output_format (GstD3D11VideoProcessor *
+ processor, DXGI_FORMAT format)
+{
+ g_return_val_if_fail (processor != NULL, FALSE);
+
+ if (format == DXGI_FORMAT_UNKNOWN)
+ return FALSE;
+
+ return gst_d3d11_video_processor_supports_format (processor, format, FALSE);
+}
+
+gboolean
+gst_d3d11_video_processor_get_caps (GstD3D11VideoProcessor * processor,
+ D3D11_VIDEO_PROCESSOR_CAPS * caps)
+{
+ g_return_val_if_fail (processor != NULL, FALSE);
+ g_return_val_if_fail (caps != NULL, FALSE);
+
+ *caps = processor->processor_caps;
+
+ return TRUE;
+}
+
+static void
+video_processor_color_space_from_gst (GstD3D11VideoProcessor * self,
+ GstVideoColorimetry * color, D3D11_VIDEO_PROCESSOR_COLOR_SPACE * colorspace)
+{
+ /* D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC */
+ UINT can_xvYCC = 2;
+
+ /* 0: playback, 1: video processing */
+ colorspace->Usage = 0;
+
+ if (color->range == GST_VIDEO_COLOR_RANGE_0_255) {
+ colorspace->RGB_Range = 0;
+ colorspace->Nominal_Range = D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255;
+ } else {
+ /* 16-235 */
+ colorspace->RGB_Range = 1;
+ colorspace->Nominal_Range = D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235;
+ }
+
+ if (color->matrix == GST_VIDEO_COLOR_MATRIX_BT601) {
+ colorspace->YCbCr_Matrix = 0;
+ } else {
+ /* BT.709, no other options (such as BT2020) */
+ colorspace->YCbCr_Matrix = 1;
+ }
+
+ if ((self->processor_caps.DeviceCaps & can_xvYCC) == can_xvYCC) {
+ colorspace->YCbCr_xvYCC = 1;
+ } else {
+ colorspace->YCbCr_xvYCC = 0;
+ }
+}
+
+gboolean
+gst_d3d11_video_processor_set_input_color_space (GstD3D11VideoProcessor *
+ processor, GstVideoColorimetry * color)
+{
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE color_space;
+
+ g_return_val_if_fail (processor != NULL, FALSE);
+ g_return_val_if_fail (color != NULL, FALSE);
+
+ video_processor_color_space_from_gst (processor, color, &color_space);
+
+ ID3D11VideoContext_VideoProcessorSetStreamColorSpace
+ (processor->video_context, processor->processor, 0, &color_space);
+
+ return TRUE;
+}
+
+gboolean
+gst_d3d11_video_processor_set_output_color_space (GstD3D11VideoProcessor *
+ processor, GstVideoColorimetry * color)
+{
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE color_space;
+
+ g_return_val_if_fail (processor != NULL, FALSE);
+ g_return_val_if_fail (color != NULL, FALSE);
+
+ video_processor_color_space_from_gst (processor, color, &color_space);
+
+ ID3D11VideoContext_VideoProcessorSetOutputColorSpace
+ (processor->video_context, processor->processor, &color_space);
+
+ return TRUE;
+}
+
+#if (DXGI_HEADER_VERSION >= 4)
+gboolean
+gst_d3d11_video_processor_set_input_dxgi_color_space (GstD3D11VideoProcessor *
+ processor, DXGI_COLOR_SPACE_TYPE color_space)
+{
+ g_return_val_if_fail (processor != NULL, FALSE);
+
+#ifdef HAVE_VIDEO_CONTEXT_ONE
+ if (processor->video_context1) {
+ ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1
+ (processor->video_context1, processor->processor, 0, color_space);
+ return TRUE;
+ }
+#endif
+
+ return FALSE;
+}
+
+gboolean
+gst_d3d11_video_processor_set_output_dxgi_color_space (GstD3D11VideoProcessor *
+ processor, DXGI_COLOR_SPACE_TYPE color_space)
+{
+ g_return_val_if_fail (processor != NULL, FALSE);
+
+#ifdef HAVE_VIDEO_CONTEXT_ONE
+ if (processor->video_context1) {
+ ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1
+ (processor->video_context1, processor->processor, color_space);
+ return TRUE;
+ }
+#endif
+
+ return FALSE;
+}
+#endif
+
+#if (DXGI_HEADER_VERSION >= 5)
+/* D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10
+ * missing in mingw header */
+#define FEATURE_CAPS_METADATA_HDR10 (0x800)
+
+gboolean
+gst_d3d11_video_processor_set_input_hdr10_metadata (GstD3D11VideoProcessor *
+ processor, DXGI_HDR_METADATA_HDR10 * hdr10_meta)
+{
+ g_return_val_if_fail (processor != NULL, FALSE);
+
+#ifdef HAVE_VIDEO_CONTEXT_TWO
+ if (processor->video_context2 && (processor->processor_caps.FeatureCaps &
+ FEATURE_CAPS_METADATA_HDR10)) {
+ if (hdr10_meta) {
+ ID3D11VideoContext2_VideoProcessorSetStreamHDRMetaData
+ (processor->video_context2, processor->processor, 0,
+ DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10),
+ hdr10_meta);
+ } else {
+ ID3D11VideoContext2_VideoProcessorSetStreamHDRMetaData
+ (processor->video_context2, processor->processor, 0,
+ DXGI_HDR_METADATA_TYPE_NONE, 0, NULL);
+ }
+
+ return TRUE;
+ }
+#endif
+
+ return FALSE;
+}
+
+gboolean
+gst_d3d11_video_processor_set_output_hdr10_metadata (GstD3D11VideoProcessor *
+ processor, DXGI_HDR_METADATA_HDR10 * hdr10_meta)
+{
+ g_return_val_if_fail (processor != NULL, FALSE);
+
+#ifdef HAVE_VIDEO_CONTEXT_TWO
+ if (processor->video_context2 && (processor->processor_caps.FeatureCaps &
+ FEATURE_CAPS_METADATA_HDR10)) {
+ if (hdr10_meta) {
+ ID3D11VideoContext2_VideoProcessorSetOutputHDRMetaData
+ (processor->video_context2, processor->processor,
+ DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10),
+ hdr10_meta);
+ } else {
+ ID3D11VideoContext2_VideoProcessorSetOutputHDRMetaData
+ (processor->video_context2, processor->processor,
+ DXGI_HDR_METADATA_TYPE_NONE, 0, NULL);
+ }
+
+ return TRUE;
+ }
+#endif
+
+ return FALSE;
+}
+#endif
+
+gboolean
+gst_d3d11_video_processor_create_input_view (GstD3D11VideoProcessor * processor,
+ D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC * desc, ID3D11Resource * resource,
+ ID3D11VideoProcessorInputView ** view)
+{
+ HRESULT hr;
+
+ g_return_val_if_fail (processor != NULL, FALSE);
+ g_return_val_if_fail (desc != NULL, FALSE);
+ g_return_val_if_fail (resource != NULL, FALSE);
+ g_return_val_if_fail (view != NULL, FALSE);
+
+ hr = ID3D11VideoDevice_CreateVideoProcessorInputView (processor->video_device,
+ resource, processor->enumerator, desc, view);
+ if (!gst_d3d11_result (hr, processor->device))
+ return FALSE;
+
+ return TRUE;
+}
+
+gboolean
+gst_d3d11_video_processor_create_output_view (GstD3D11VideoProcessor *
+ processor, D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC * desc,
+ ID3D11Resource * resource, ID3D11VideoProcessorOutputView ** view)
+{
+ HRESULT hr;
+
+ g_return_val_if_fail (processor != NULL, FALSE);
+ g_return_val_if_fail (desc != NULL, FALSE);
+ g_return_val_if_fail (resource != NULL, FALSE);
+ g_return_val_if_fail (view != NULL, FALSE);
+
+ hr = ID3D11VideoDevice_CreateVideoProcessorOutputView
+ (processor->video_device, resource, processor->enumerator, desc, view);
+ if (!gst_d3d11_result (hr, processor->device))
+ return FALSE;
+
+ return TRUE;
+}
+
+void
+gst_d3d11_video_processor_input_view_release (ID3D11VideoProcessorInputView *
+ view)
+{
+ if (!view)
+ return;
+
+ ID3D11VideoProcessorInputView_Release (view);
+}
+
+void
+gst_d3d11_video_processor_output_view_release (ID3D11VideoProcessorOutputView *
+ view)
+{
+ if (!view)
+ return;
+
+ ID3D11VideoProcessorOutputView_Release (view);
+}
+
+gboolean
+gst_d3d11_video_processor_render (GstD3D11VideoProcessor * processor,
+ RECT * in_rect, ID3D11VideoProcessorInputView * in_view,
+ RECT * out_rect, ID3D11VideoProcessorOutputView * out_view)
+{
+ gboolean ret;
+
+ g_return_val_if_fail (processor != NULL, FALSE);
+ g_return_val_if_fail (in_view != NULL, FALSE);
+ g_return_val_if_fail (out_view != NULL, FALSE);
+
+ gst_d3d11_device_lock (processor->device);
+ ret = gst_d3d11_video_processor_render_unlocked (processor, in_rect, in_view,
+ out_rect, out_view);
+ gst_d3d11_device_unlock (processor->device);
+
+ return ret;
+}
+
+gboolean
+gst_d3d11_video_processor_render_unlocked (GstD3D11VideoProcessor * processor,
+ RECT * in_rect, ID3D11VideoProcessorInputView * in_view,
+ RECT * out_rect, ID3D11VideoProcessorOutputView * out_view)
+{
+ HRESULT hr;
+ D3D11_VIDEO_PROCESSOR_STREAM stream = { 0, };
+
+ g_return_val_if_fail (processor != NULL, FALSE);
+ g_return_val_if_fail (in_view != NULL, FALSE);
+ g_return_val_if_fail (out_view != NULL, FALSE);
+
+ stream.Enable = TRUE;
+ stream.pInputSurface = in_view;
+
+ if (in_rect) {
+ ID3D11VideoContext_VideoProcessorSetStreamSourceRect
+ (processor->video_context, processor->processor, 0, TRUE, in_rect);
+ } else {
+ ID3D11VideoContext_VideoProcessorSetStreamSourceRect
+ (processor->video_context, processor->processor, 0, FALSE, NULL);
+ }
+
+ if (out_rect) {
+ ID3D11VideoContext_VideoProcessorSetStreamDestRect
+ (processor->video_context, processor->processor, 0, TRUE, out_rect);
+ ID3D11VideoContext_VideoProcessorSetOutputTargetRect
+ (processor->video_context, processor->processor, TRUE, out_rect);
+ } else {
+ ID3D11VideoContext_VideoProcessorSetStreamDestRect
+ (processor->video_context, processor->processor, 0, FALSE, NULL);
+ ID3D11VideoContext_VideoProcessorSetOutputTargetRect
+ (processor->video_context, processor->processor, FALSE, NULL);
+ }
+
+ hr = ID3D11VideoContext_VideoProcessorBlt (processor->video_context,
+ processor->processor, out_view, 0, 1, &stream);
+ if (!gst_d3d11_result (hr, processor->device))
+ return FALSE;
+
+ return TRUE;
+}
+
+gboolean
+gst_d3d11_video_processor_check_bind_flags_for_input_view (guint bind_flags)
+{
+ static const guint compatible_flags = (D3D11_BIND_DECODER |
+ D3D11_BIND_VIDEO_ENCODER | D3D11_BIND_RENDER_TARGET |
+ D3D11_BIND_UNORDERED_ACCESS);
+
+ if (bind_flags == 0)
+ return TRUE;
+
+ if ((bind_flags & compatible_flags) != 0)
+ return TRUE;
+
+ return FALSE;
+}
+
+gboolean
+gst_d3d11_video_processor_check_bind_flags_for_output_view (guint bind_flags)
+{
+ if ((bind_flags & D3D11_BIND_RENDER_TARGET) == D3D11_BIND_RENDER_TARGET)
+ return TRUE;
+
+ return FALSE;
+}
--- /dev/null
+/* GStreamer
+ * Copyright (C) <2020> Seungha Yang <seungha.yang@navercorp.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __GST_D3D11_VIDEO_PROCESSOR_H__
+#define __GST_D3D11_VIDEO_PROCESSOR_H__
+
+#include <gst/gst.h>
+#include <gst/video/video.h>
+#include "gstd3d11_fwd.h"
+
+G_BEGIN_DECLS
+
+typedef struct _GstD3D11VideoProcessor GstD3D11VideoProcessor;
+
+GQuark gst_d3d11_video_processor_input_view_quark (void);
+GQuark gst_d3d11_video_processor_output_view_quark (void);
+
+GstD3D11VideoProcessor * gst_d3d11_video_processor_new (GstD3D11Device * device,
+ guint in_width,
+ guint in_height,
+ guint out_width,
+ guint out_height);
+
+void gst_d3d11_video_processor_free (GstD3D11VideoProcessor * processor);
+
+gboolean gst_d3d11_video_processor_supports_input_format (GstD3D11VideoProcessor * processor,
+ DXGI_FORMAT format);
+
+gboolean gst_d3d11_video_processor_supports_output_format (GstD3D11VideoProcessor * processor,
+ DXGI_FORMAT format);
+
+gboolean gst_d3d11_video_processor_get_caps (GstD3D11VideoProcessor * processor,
+ D3D11_VIDEO_PROCESSOR_CAPS * caps);
+
+gboolean gst_d3d11_video_processor_set_input_color_space (GstD3D11VideoProcessor * processor,
+ GstVideoColorimetry * color);
+
+gboolean gst_d3d11_video_processor_set_output_color_space (GstD3D11VideoProcessor * processor,
+ GstVideoColorimetry * color);
+
+#if (DXGI_HEADER_VERSION >= 4)
+gboolean gst_d3d11_video_processor_set_input_dxgi_color_space (GstD3D11VideoProcessor * processor,
+ DXGI_COLOR_SPACE_TYPE color_space);
+
+gboolean gst_d3d11_video_processor_set_output_dxgi_color_space (GstD3D11VideoProcessor * processor,
+ DXGI_COLOR_SPACE_TYPE color_space);
+#endif
+
+#if (DXGI_HEADER_VERSION >= 5)
+gboolean gst_d3d11_video_processor_set_input_hdr10_metadata (GstD3D11VideoProcessor * processor,
+ DXGI_HDR_METADATA_HDR10 * hdr10_meta);
+
+gboolean gst_d3d11_video_processor_set_output_hdr10_metadata (GstD3D11VideoProcessor * processor,
+ DXGI_HDR_METADATA_HDR10 * hdr10_meta);
+#endif
+
+gboolean gst_d3d11_video_processor_create_input_view (GstD3D11VideoProcessor * processor,
+ D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC * desc,
+ ID3D11Resource *resource,
+ ID3D11VideoProcessorInputView ** view);
+
+gboolean gst_d3d11_video_processor_create_output_view (GstD3D11VideoProcessor * processor,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC * desc,
+ ID3D11Resource *resource,
+ ID3D11VideoProcessorOutputView ** view);
+
+void gst_d3d11_video_processor_input_view_release (ID3D11VideoProcessorInputView * view);
+
+void gst_d3d11_video_processor_output_view_release (ID3D11VideoProcessorOutputView * view);
+
+gboolean gst_d3d11_video_processor_render (GstD3D11VideoProcessor * processor,
+ RECT *in_rect,
+ ID3D11VideoProcessorInputView * in_view,
+ RECT *out_rect,
+ ID3D11VideoProcessorOutputView * out_view);
+
+gboolean gst_d3d11_video_processor_render_unlocked (GstD3D11VideoProcessor * processor,
+ RECT *in_rect,
+ ID3D11VideoProcessorInputView * in_view,
+ RECT *out_rect,
+ ID3D11VideoProcessorOutputView * out_view);
+
+/* utils */
+gboolean gst_d3d11_video_processor_check_bind_flags_for_input_view (guint bind_flags);
+
+gboolean gst_d3d11_video_processor_check_bind_flags_for_output_view (guint bind_flags);
+
+G_END_DECLS
+
+#endif /* __GST_D3D11_VIDEO_PROCESSOR_H__ */