d3d11: Add video processor object
authorSeungha Yang <seungha.yang@navercorp.com>
Fri, 10 Jan 2020 14:54:43 +0000 (23:54 +0900)
committerGStreamer Merge Bot <gitlab-merge-bot@gstreamer-foundation.org>
Wed, 5 Feb 2020 00:52:48 +0000 (00:52 +0000)
ID3D11VideoProcessor interface provides various image conversion
methods. Note that it's analogous to VAAPI VPP.

sys/d3d11/gstd3d11_fwd.h
sys/d3d11/gstd3d11videoprocessor.c [new file with mode: 0644]
sys/d3d11/gstd3d11videoprocessor.h [new file with mode: 0644]
sys/d3d11/meson.build
sys/d3d11/plugin.c

index 1a1dc08..5445355 100644 (file)
 #include <initguid.h>
 #endif
 
+#if (D3D11_HEADER_VERSION >= 4)
+#include <d3d11_4.h>
+#elif (D3D11_HEADER_VERSION >= 3)
+#include <d3d11_3.h>
+#elif (D3D11_HEADER_VERSION >= 2)
+#include <d3d11_2.h>
+#elif (D3D11_HEADER_VERSION >= 1)
+#include <d3d11_1.h>
+#else
 #include <d3d11.h>
+#endif
 
 #if (DXGI_HEADER_VERSION >= 6)
 #include <dxgi1_6.h>
diff --git a/sys/d3d11/gstd3d11videoprocessor.c b/sys/d3d11/gstd3d11videoprocessor.c
new file mode 100644 (file)
index 0000000..ed2bd74
--- /dev/null
@@ -0,0 +1,553 @@
+/* GStreamer
+ * Copyright (C) <2020> Seungha Yang <seungha.yang@navercorp.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#  include <config.h>
+#endif
+
+#include "gstd3d11device.h"
+#include "gstd3d11utils.h"
+#include "gstd3d11format.h"
+#include "gstd3d11memory.h"
+#include "gstd3d11videoprocessor.h"
+
+#include <string.h>
+
+GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_video_processor_debug);
+#define GST_CAT_DEFAULT gst_d3d11_video_processor_debug
+
+#if (D3D11_HEADER_VERSION >= 1 && DXGI_HEADER_VERSION >= 4)
+#define HAVE_VIDEO_CONTEXT_ONE
+#endif
+
+#if (D3D11_HEADER_VERSION >= 4) && (DXGI_HEADER_VERSION >= 5)
+#define HAVE_VIDEO_CONTEXT_TWO
+#endif
+
+GQuark
+gst_d3d11_video_processor_input_view_quark (void)
+{
+  static volatile gsize quark = 0;
+
+  if (g_once_init_enter (&quark)) {
+    GQuark q = g_quark_from_static_string ("GstD3D11VideoProcessorInputView");
+    g_once_init_leave (&quark, (gsize) q);
+  }
+
+  return (GQuark) quark;
+}
+
+GQuark
+gst_d3d11_video_processor_output_view_quark (void)
+{
+  static volatile gsize quark = 0;
+
+  if (g_once_init_enter (&quark)) {
+    GQuark q = g_quark_from_static_string ("GstD3D11VideoProcessorOutputView");
+    g_once_init_leave (&quark, (gsize) q);
+  }
+
+  return (GQuark) quark;
+}
+
+struct _GstD3D11VideoProcessor
+{
+  GstD3D11Device *device;
+
+  ID3D11VideoDevice *video_device;
+  ID3D11VideoContext *video_context;
+#ifdef HAVE_VIDEO_CONTEXT_ONE
+  ID3D11VideoContext1 *video_context1;
+#endif
+#ifdef HAVE_VIDEO_CONTEXT_TWO
+  ID3D11VideoContext2 *video_context2;
+#endif
+  ID3D11VideoProcessor *processor;
+  ID3D11VideoProcessorEnumerator *enumerator;
+
+  D3D11_VIDEO_PROCESSOR_CAPS processor_caps;
+};
+
+GstD3D11VideoProcessor *
+gst_d3d11_video_processor_new (GstD3D11Device * device, guint in_width,
+    guint in_height, guint out_width, guint out_height)
+{
+  GstD3D11VideoProcessor *self;
+  ID3D11Device *device_handle;
+  ID3D11DeviceContext *context_handle;
+  HRESULT hr;
+  D3D11_VIDEO_PROCESSOR_CONTENT_DESC desc = { 0, };
+
+  g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
+
+  device_handle = gst_d3d11_device_get_device_handle (device);
+  context_handle = gst_d3d11_device_get_device_context_handle (device);
+
+  self = g_new0 (GstD3D11VideoProcessor, 1);
+  self->device = gst_object_ref (device);
+
+  hr = ID3D11Device_QueryInterface (device_handle,
+      &IID_ID3D11VideoDevice, (void **) &self->video_device);
+  if (!gst_d3d11_result (hr, device))
+    goto fail;
+
+  hr = ID3D11DeviceContext_QueryInterface (context_handle,
+      &IID_ID3D11VideoContext, (void **) &self->video_context);
+  if (!gst_d3d11_result (hr, device))
+    goto fail;
+
+  /* FIXME: Add support intelace */
+  desc.InputFrameFormat = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
+  desc.InputWidth = in_width;
+  desc.InputHeight = in_height;
+  desc.OutputWidth = out_width;
+  desc.OutputHeight = out_height;
+  /* TODO: make option for this */
+  desc.Usage = D3D11_VIDEO_USAGE_PLAYBACK_NORMAL;
+
+  hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator (self->video_device,
+      &desc, &self->enumerator);
+  if (!gst_d3d11_result (hr, device))
+    goto fail;
+
+  hr = ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps (self->enumerator,
+      &self->processor_caps);
+  if (!gst_d3d11_result (hr, device))
+    goto fail;
+
+  hr = ID3D11VideoDevice_CreateVideoProcessor (self->video_device,
+      self->enumerator, 0, &self->processor);
+  if (!gst_d3d11_result (hr, device))
+    goto fail;
+
+#ifdef HAVE_VIDEO_CONTEXT_ONE
+  hr = ID3D11VideoContext_QueryInterface (self->video_context,
+      &IID_ID3D11VideoContext1, (void **) &self->video_context1);
+  if (gst_d3d11_result (hr, device)) {
+    GST_DEBUG ("ID3D11VideoContext1 interface available");
+  }
+#endif
+#ifdef HAVE_VIDEO_CONTEXT_TWO
+  hr = ID3D11VideoContext_QueryInterface (self->video_context,
+      &IID_ID3D11VideoContext2, (void **) &self->video_context2);
+  if (gst_d3d11_result (hr, device)) {
+    GST_DEBUG ("ID3D11VideoContext2 interface available");
+  }
+#endif
+
+  return self;
+
+fail:
+  gst_d3d11_video_processor_free (self);
+
+  return NULL;
+}
+
+void
+gst_d3d11_video_processor_free (GstD3D11VideoProcessor * processor)
+{
+  g_return_if_fail (processor != NULL);
+
+  if (processor->video_device)
+    ID3D11VideoDevice_Release (processor->video_device);
+  if (processor->video_context)
+    ID3D11VideoContext_Release (processor->video_context);
+#ifdef HAVE_VIDEO_CONTEXT_ONE
+  if (processor->video_context1)
+    ID3D11VideoContext1_Release (processor->video_context1);
+#endif
+#ifdef HAVE_VIDEO_CONTEXT_TWO
+  if (processor->video_context2)
+    ID3D11VideoContext2_Release (processor->video_context2);
+#endif
+  if (processor->processor)
+    ID3D11VideoProcessor_Release (processor->processor);
+  if (processor->enumerator)
+    ID3D11VideoProcessorEnumerator_Release (processor->enumerator);
+
+  gst_clear_object (&processor->device);
+  g_free (processor);
+}
+
+static gboolean
+gst_d3d11_video_processor_supports_format (GstD3D11VideoProcessor *
+    self, DXGI_FORMAT format, gboolean is_input)
+{
+  HRESULT hr;
+  UINT flag;
+
+  if (is_input) {
+    /* D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT, missing in mingw header */
+    flag = 1;
+  } else {
+    /* D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT, missing in mingw header */
+    flag = 2;
+  }
+
+  hr = ID3D11VideoProcessorEnumerator_CheckVideoProcessorFormat
+      (self->enumerator, format, &flag);
+
+  return gst_d3d11_result (hr, self->device);
+}
+
+gboolean
+gst_d3d11_video_processor_supports_input_format (GstD3D11VideoProcessor *
+    processor, DXGI_FORMAT format)
+{
+  g_return_val_if_fail (processor != NULL, FALSE);
+
+  if (format == DXGI_FORMAT_UNKNOWN)
+    return FALSE;
+
+  return gst_d3d11_video_processor_supports_format (processor, format, TRUE);
+}
+
+gboolean
+gst_d3d11_video_processor_supports_output_format (GstD3D11VideoProcessor *
+    processor, DXGI_FORMAT format)
+{
+  g_return_val_if_fail (processor != NULL, FALSE);
+
+  if (format == DXGI_FORMAT_UNKNOWN)
+    return FALSE;
+
+  return gst_d3d11_video_processor_supports_format (processor, format, FALSE);
+}
+
+gboolean
+gst_d3d11_video_processor_get_caps (GstD3D11VideoProcessor * processor,
+    D3D11_VIDEO_PROCESSOR_CAPS * caps)
+{
+  g_return_val_if_fail (processor != NULL, FALSE);
+  g_return_val_if_fail (caps != NULL, FALSE);
+
+  *caps = processor->processor_caps;
+
+  return TRUE;
+}
+
+static void
+video_processor_color_space_from_gst (GstD3D11VideoProcessor * self,
+    GstVideoColorimetry * color, D3D11_VIDEO_PROCESSOR_COLOR_SPACE * colorspace)
+{
+  /* D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC */
+  UINT can_xvYCC = 2;
+
+  /* 0: playback, 1: video processing */
+  colorspace->Usage = 0;
+
+  if (color->range == GST_VIDEO_COLOR_RANGE_0_255) {
+    colorspace->RGB_Range = 0;
+    colorspace->Nominal_Range = D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255;
+  } else {
+    /* 16-235 */
+    colorspace->RGB_Range = 1;
+    colorspace->Nominal_Range = D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235;
+  }
+
+  if (color->matrix == GST_VIDEO_COLOR_MATRIX_BT601) {
+    colorspace->YCbCr_Matrix = 0;
+  } else {
+    /* BT.709, no other options (such as BT2020) */
+    colorspace->YCbCr_Matrix = 1;
+  }
+
+  if ((self->processor_caps.DeviceCaps & can_xvYCC) == can_xvYCC) {
+    colorspace->YCbCr_xvYCC = 1;
+  } else {
+    colorspace->YCbCr_xvYCC = 0;
+  }
+}
+
+gboolean
+gst_d3d11_video_processor_set_input_color_space (GstD3D11VideoProcessor *
+    processor, GstVideoColorimetry * color)
+{
+  D3D11_VIDEO_PROCESSOR_COLOR_SPACE color_space;
+
+  g_return_val_if_fail (processor != NULL, FALSE);
+  g_return_val_if_fail (color != NULL, FALSE);
+
+  video_processor_color_space_from_gst (processor, color, &color_space);
+
+  ID3D11VideoContext_VideoProcessorSetStreamColorSpace
+      (processor->video_context, processor->processor, 0, &color_space);
+
+  return TRUE;
+}
+
+gboolean
+gst_d3d11_video_processor_set_output_color_space (GstD3D11VideoProcessor *
+    processor, GstVideoColorimetry * color)
+{
+  D3D11_VIDEO_PROCESSOR_COLOR_SPACE color_space;
+
+  g_return_val_if_fail (processor != NULL, FALSE);
+  g_return_val_if_fail (color != NULL, FALSE);
+
+  video_processor_color_space_from_gst (processor, color, &color_space);
+
+  ID3D11VideoContext_VideoProcessorSetOutputColorSpace
+      (processor->video_context, processor->processor, &color_space);
+
+  return TRUE;
+}
+
+#if (DXGI_HEADER_VERSION >= 4)
+gboolean
+gst_d3d11_video_processor_set_input_dxgi_color_space (GstD3D11VideoProcessor *
+    processor, DXGI_COLOR_SPACE_TYPE color_space)
+{
+  g_return_val_if_fail (processor != NULL, FALSE);
+
+#ifdef HAVE_VIDEO_CONTEXT_ONE
+  if (processor->video_context1) {
+    ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1
+        (processor->video_context1, processor->processor, 0, color_space);
+    return TRUE;
+  }
+#endif
+
+  return FALSE;
+}
+
+gboolean
+gst_d3d11_video_processor_set_output_dxgi_color_space (GstD3D11VideoProcessor *
+    processor, DXGI_COLOR_SPACE_TYPE color_space)
+{
+  g_return_val_if_fail (processor != NULL, FALSE);
+
+#ifdef HAVE_VIDEO_CONTEXT_ONE
+  if (processor->video_context1) {
+    ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1
+        (processor->video_context1, processor->processor, color_space);
+    return TRUE;
+  }
+#endif
+
+  return FALSE;
+}
+#endif
+
+#if (DXGI_HEADER_VERSION >= 5)
+/* D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10
+ * missing in mingw header */
+#define FEATURE_CAPS_METADATA_HDR10 (0x800)
+
+gboolean
+gst_d3d11_video_processor_set_input_hdr10_metadata (GstD3D11VideoProcessor *
+    processor, DXGI_HDR_METADATA_HDR10 * hdr10_meta)
+{
+  g_return_val_if_fail (processor != NULL, FALSE);
+
+#ifdef HAVE_VIDEO_CONTEXT_TWO
+  if (processor->video_context2 && (processor->processor_caps.FeatureCaps &
+          FEATURE_CAPS_METADATA_HDR10)) {
+    if (hdr10_meta) {
+      ID3D11VideoContext2_VideoProcessorSetStreamHDRMetaData
+          (processor->video_context2, processor->processor, 0,
+          DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10),
+          hdr10_meta);
+    } else {
+      ID3D11VideoContext2_VideoProcessorSetStreamHDRMetaData
+          (processor->video_context2, processor->processor, 0,
+          DXGI_HDR_METADATA_TYPE_NONE, 0, NULL);
+    }
+
+    return TRUE;
+  }
+#endif
+
+  return FALSE;
+}
+
+gboolean
+gst_d3d11_video_processor_set_output_hdr10_metadata (GstD3D11VideoProcessor *
+    processor, DXGI_HDR_METADATA_HDR10 * hdr10_meta)
+{
+  g_return_val_if_fail (processor != NULL, FALSE);
+
+#ifdef HAVE_VIDEO_CONTEXT_TWO
+  if (processor->video_context2 && (processor->processor_caps.FeatureCaps &
+          FEATURE_CAPS_METADATA_HDR10)) {
+    if (hdr10_meta) {
+      ID3D11VideoContext2_VideoProcessorSetOutputHDRMetaData
+          (processor->video_context2, processor->processor,
+          DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10),
+          hdr10_meta);
+    } else {
+      ID3D11VideoContext2_VideoProcessorSetOutputHDRMetaData
+          (processor->video_context2, processor->processor,
+          DXGI_HDR_METADATA_TYPE_NONE, 0, NULL);
+    }
+
+    return TRUE;
+  }
+#endif
+
+  return FALSE;
+}
+#endif
+
+gboolean
+gst_d3d11_video_processor_create_input_view (GstD3D11VideoProcessor * processor,
+    D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC * desc, ID3D11Resource * resource,
+    ID3D11VideoProcessorInputView ** view)
+{
+  HRESULT hr;
+
+  g_return_val_if_fail (processor != NULL, FALSE);
+  g_return_val_if_fail (desc != NULL, FALSE);
+  g_return_val_if_fail (resource != NULL, FALSE);
+  g_return_val_if_fail (view != NULL, FALSE);
+
+  hr = ID3D11VideoDevice_CreateVideoProcessorInputView (processor->video_device,
+      resource, processor->enumerator, desc, view);
+  if (!gst_d3d11_result (hr, processor->device))
+    return FALSE;
+
+  return TRUE;
+}
+
+gboolean
+gst_d3d11_video_processor_create_output_view (GstD3D11VideoProcessor *
+    processor, D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC * desc,
+    ID3D11Resource * resource, ID3D11VideoProcessorOutputView ** view)
+{
+  HRESULT hr;
+
+  g_return_val_if_fail (processor != NULL, FALSE);
+  g_return_val_if_fail (desc != NULL, FALSE);
+  g_return_val_if_fail (resource != NULL, FALSE);
+  g_return_val_if_fail (view != NULL, FALSE);
+
+  hr = ID3D11VideoDevice_CreateVideoProcessorOutputView
+      (processor->video_device, resource, processor->enumerator, desc, view);
+  if (!gst_d3d11_result (hr, processor->device))
+    return FALSE;
+
+  return TRUE;
+}
+
+void
+gst_d3d11_video_processor_input_view_release (ID3D11VideoProcessorInputView *
+    view)
+{
+  if (!view)
+    return;
+
+  ID3D11VideoProcessorInputView_Release (view);
+}
+
+void
+gst_d3d11_video_processor_output_view_release (ID3D11VideoProcessorOutputView *
+    view)
+{
+  if (!view)
+    return;
+
+  ID3D11VideoProcessorOutputView_Release (view);
+}
+
+gboolean
+gst_d3d11_video_processor_render (GstD3D11VideoProcessor * processor,
+    RECT * in_rect, ID3D11VideoProcessorInputView * in_view,
+    RECT * out_rect, ID3D11VideoProcessorOutputView * out_view)
+{
+  gboolean ret;
+
+  g_return_val_if_fail (processor != NULL, FALSE);
+  g_return_val_if_fail (in_view != NULL, FALSE);
+  g_return_val_if_fail (out_view != NULL, FALSE);
+
+  gst_d3d11_device_lock (processor->device);
+  ret = gst_d3d11_video_processor_render_unlocked (processor, in_rect, in_view,
+      out_rect, out_view);
+  gst_d3d11_device_unlock (processor->device);
+
+  return ret;
+}
+
+gboolean
+gst_d3d11_video_processor_render_unlocked (GstD3D11VideoProcessor * processor,
+    RECT * in_rect, ID3D11VideoProcessorInputView * in_view,
+    RECT * out_rect, ID3D11VideoProcessorOutputView * out_view)
+{
+  HRESULT hr;
+  D3D11_VIDEO_PROCESSOR_STREAM stream = { 0, };
+
+  g_return_val_if_fail (processor != NULL, FALSE);
+  g_return_val_if_fail (in_view != NULL, FALSE);
+  g_return_val_if_fail (out_view != NULL, FALSE);
+
+  stream.Enable = TRUE;
+  stream.pInputSurface = in_view;
+
+  if (in_rect) {
+    ID3D11VideoContext_VideoProcessorSetStreamSourceRect
+        (processor->video_context, processor->processor, 0, TRUE, in_rect);
+  } else {
+    ID3D11VideoContext_VideoProcessorSetStreamSourceRect
+        (processor->video_context, processor->processor, 0, FALSE, NULL);
+  }
+
+  if (out_rect) {
+    ID3D11VideoContext_VideoProcessorSetStreamDestRect
+        (processor->video_context, processor->processor, 0, TRUE, out_rect);
+    ID3D11VideoContext_VideoProcessorSetOutputTargetRect
+        (processor->video_context, processor->processor, TRUE, out_rect);
+  } else {
+    ID3D11VideoContext_VideoProcessorSetStreamDestRect
+        (processor->video_context, processor->processor, 0, FALSE, NULL);
+    ID3D11VideoContext_VideoProcessorSetOutputTargetRect
+        (processor->video_context, processor->processor, FALSE, NULL);
+  }
+
+  hr = ID3D11VideoContext_VideoProcessorBlt (processor->video_context,
+      processor->processor, out_view, 0, 1, &stream);
+  if (!gst_d3d11_result (hr, processor->device))
+    return FALSE;
+
+  return TRUE;
+}
+
+gboolean
+gst_d3d11_video_processor_check_bind_flags_for_input_view (guint bind_flags)
+{
+  static const guint compatible_flags = (D3D11_BIND_DECODER |
+      D3D11_BIND_VIDEO_ENCODER | D3D11_BIND_RENDER_TARGET |
+      D3D11_BIND_UNORDERED_ACCESS);
+
+  if (bind_flags == 0)
+    return TRUE;
+
+  if ((bind_flags & compatible_flags) != 0)
+    return TRUE;
+
+  return FALSE;
+}
+
+gboolean
+gst_d3d11_video_processor_check_bind_flags_for_output_view (guint bind_flags)
+{
+  if ((bind_flags & D3D11_BIND_RENDER_TARGET) == D3D11_BIND_RENDER_TARGET)
+    return TRUE;
+
+  return FALSE;
+}
diff --git a/sys/d3d11/gstd3d11videoprocessor.h b/sys/d3d11/gstd3d11videoprocessor.h
new file mode 100644 (file)
index 0000000..478d7b4
--- /dev/null
@@ -0,0 +1,106 @@
+/* GStreamer
+ * Copyright (C) <2020> Seungha Yang <seungha.yang@navercorp.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __GST_D3D11_VIDEO_PROCESSOR_H__
+#define __GST_D3D11_VIDEO_PROCESSOR_H__
+
+#include <gst/gst.h>
+#include <gst/video/video.h>
+#include "gstd3d11_fwd.h"
+
+G_BEGIN_DECLS
+
+typedef struct _GstD3D11VideoProcessor GstD3D11VideoProcessor;
+
+GQuark gst_d3d11_video_processor_input_view_quark (void);
+GQuark gst_d3d11_video_processor_output_view_quark (void);
+
+GstD3D11VideoProcessor * gst_d3d11_video_processor_new  (GstD3D11Device * device,
+                                                         guint in_width,
+                                                         guint in_height,
+                                                         guint out_width,
+                                                         guint out_height);
+
+void      gst_d3d11_video_processor_free (GstD3D11VideoProcessor * processor);
+
+gboolean  gst_d3d11_video_processor_supports_input_format (GstD3D11VideoProcessor * processor,
+                                                           DXGI_FORMAT format);
+
+gboolean  gst_d3d11_video_processor_supports_output_format (GstD3D11VideoProcessor * processor,
+                                                            DXGI_FORMAT format);
+
+gboolean  gst_d3d11_video_processor_get_caps (GstD3D11VideoProcessor * processor,
+                                              D3D11_VIDEO_PROCESSOR_CAPS * caps);
+
+gboolean  gst_d3d11_video_processor_set_input_color_space  (GstD3D11VideoProcessor * processor,
+                                                            GstVideoColorimetry * color);
+
+gboolean  gst_d3d11_video_processor_set_output_color_space (GstD3D11VideoProcessor * processor,
+                                                            GstVideoColorimetry * color);
+
+#if (DXGI_HEADER_VERSION >= 4)
+gboolean  gst_d3d11_video_processor_set_input_dxgi_color_space (GstD3D11VideoProcessor * processor,
+                                                                DXGI_COLOR_SPACE_TYPE color_space);
+
+gboolean  gst_d3d11_video_processor_set_output_dxgi_color_space (GstD3D11VideoProcessor * processor,
+                                                                DXGI_COLOR_SPACE_TYPE color_space);
+#endif
+
+#if (DXGI_HEADER_VERSION >= 5)
+gboolean  gst_d3d11_video_processor_set_input_hdr10_metadata (GstD3D11VideoProcessor * processor,
+                                                              DXGI_HDR_METADATA_HDR10 * hdr10_meta);
+
+gboolean  gst_d3d11_video_processor_set_output_hdr10_metadata (GstD3D11VideoProcessor * processor,
+                                                              DXGI_HDR_METADATA_HDR10 * hdr10_meta);
+#endif
+
+gboolean  gst_d3d11_video_processor_create_input_view  (GstD3D11VideoProcessor * processor,
+                                                        D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC * desc,
+                                                        ID3D11Resource *resource,
+                                                        ID3D11VideoProcessorInputView ** view);
+
+gboolean  gst_d3d11_video_processor_create_output_view (GstD3D11VideoProcessor * processor,
+                                                        D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC * desc,
+                                                        ID3D11Resource *resource,
+                                                        ID3D11VideoProcessorOutputView ** view);
+
+void      gst_d3d11_video_processor_input_view_release  (ID3D11VideoProcessorInputView * view);
+
+void      gst_d3d11_video_processor_output_view_release (ID3D11VideoProcessorOutputView * view);
+
+gboolean  gst_d3d11_video_processor_render             (GstD3D11VideoProcessor * processor,
+                                                        RECT *in_rect,
+                                                        ID3D11VideoProcessorInputView * in_view,
+                                                        RECT *out_rect,
+                                                        ID3D11VideoProcessorOutputView * out_view);
+
+gboolean  gst_d3d11_video_processor_render_unlocked    (GstD3D11VideoProcessor * processor,
+                                                        RECT *in_rect,
+                                                        ID3D11VideoProcessorInputView * in_view,
+                                                        RECT *out_rect,
+                                                        ID3D11VideoProcessorOutputView * out_view);
+
+/* utils */
+gboolean gst_d3d11_video_processor_check_bind_flags_for_input_view (guint bind_flags);
+
+gboolean gst_d3d11_video_processor_check_bind_flags_for_output_view (guint bind_flags);
+
+G_END_DECLS
+
+#endif /* __GST_D3D11_VIDEO_PROCESSOR_H__ */
index fb7141a..4ce1692 100644 (file)
@@ -15,6 +15,7 @@ d3d11_sources = [
   'gstd3d11shader.c',
   'gstd3d11colorconverter.c',
   'gstd3d11overlaycompositor.c',
+  'gstd3d11videoprocessor.c',
 ]
 
 d3d11_dec_sources = [
@@ -39,9 +40,18 @@ dxgi_headers = [
   ['dxgi.h', 1]
 ]
 
+d3d11_headers = [
+  ['d3d11_4.h', 4],
+  ['d3d11_3.h', 3],
+  ['d3d11_2.h', 2],
+  ['d3d11_1.h', 1],
+  ['d3d11.h', 0]
+]
+
 have_d3d11 = false
 extra_c_args = ['-DCOBJMACROS']
 have_dxgi_header = false
+have_d3d11_header = false
 have_d3d11sdk_h = false
 have_dxgidebug_h = false
 winapi_desktop = false
@@ -66,7 +76,14 @@ foreach dxgi_h: dxgi_headers
   endif
 endforeach
 
-have_d3d11 = d3d11_lib.found() and dxgi_lib.found() and cc.has_header('d3d11.h') and have_dxgi_header and cc.has_header('d3dcompiler.h')
+foreach d3d11_h: d3d11_headers
+  if not have_d3d11_header and cc.has_header(d3d11_h[0])
+    d3d11_conf.set('D3D11_HEADER_VERSION', d3d11_h[1])
+    have_d3d11_header = true
+  endif
+endforeach
+
+have_d3d11 = d3d11_lib.found() and dxgi_lib.found() and have_d3d11_header and have_dxgi_header and cc.has_header('d3dcompiler.h')
 if not have_d3d11
   if d3d11_option.enabled()
     error('The d3d11 plugin was enabled explicitly, but required dependencies were not found.')
index c715caa..5c748c4 100644 (file)
@@ -43,6 +43,7 @@ GST_DEBUG_CATEGORY (gst_d3d11_format_debug);
 GST_DEBUG_CATEGORY (gst_d3d11_device_debug);
 GST_DEBUG_CATEGORY (gst_d3d11_overlay_compositor_debug);
 GST_DEBUG_CATEGORY (gst_d3d11_window_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_video_processor_debug);
 
 #if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
 GST_DEBUG_CATEGORY (gst_d3d11_debug_layer_debug);
@@ -71,6 +72,8 @@ plugin_init (GstPlugin * plugin)
       "d3d11overlaycompositor", 0, "d3d11overlaycompositor");
   GST_DEBUG_CATEGORY_INIT (gst_d3d11_window_debug,
       "d3d11window", 0, "d3d11window");
+  GST_DEBUG_CATEGORY_INIT (gst_d3d11_video_processor_debug,
+      "d3d11videoprocessor", 0, "d3d11videoprocessor");
 
 #if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
   /* NOTE: enabled only for debug build */