progs/glsl: Use C-style comments.
authorVinson Lee <vlee@vmware.com>
Sat, 19 Dec 2009 07:38:15 +0000 (23:38 -0800)
committerVinson Lee <vlee@vmware.com>
Sat, 19 Dec 2009 07:38:15 +0000 (23:38 -0800)
progs/glsl/shtest.c
progs/glsl/texaaline.c

index 628a7dd..88315d7 100644 (file)
@@ -627,7 +627,7 @@ Init(void)
    NumAttribs = GetAttribs(Program, Attribs);
    PrintAttribs(Attribs);
 
-   //assert(glGetError() == 0);
+   /* assert(glGetError() == 0); */
 
    glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
 
index 2e4f932..00edab7 100644 (file)
@@ -310,8 +310,8 @@ MakeMipmap(void)
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-   //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4);
-   ////glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 5);
+   /* glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4); */
+   /* glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 5); */
 
    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
 #undef SZ