PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET));
/* GL limits and extensions */
- st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions, ctx->API);
+ st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions);
st_init_extensions(pipe->screen, &ctx->Const,
&ctx->Extensions, &st->options, ctx->API);
* Note that we have to limit/clamp against Mesa's internal limits too.
*/
void st_init_limits(struct pipe_screen *screen,
- struct gl_constants *c, struct gl_extensions *extensions,
- gl_api api)
+ struct gl_constants *c, struct gl_extensions *extensions)
{
int supported_irs;
unsigned sh;
c->GLSLFrontFacingIsSysVal =
screen->get_param(screen, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL);
- /* GL_ARB_get_program_binary
- *
- * The QT framework has a bug in their shader program cache, which is built
- * on GL_ARB_get_program_binary. In an effort to allow them to fix the bug
- * we don't enable more than 1 binary format for compatibility profiles.
- */
- if (api != API_OPENGL_COMPAT &&
- screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen))
+ /* GL_ARB_get_program_binary */
+ if (screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen))
c->NumProgramBinaryFormats = 1;
c->MaxAtomicBufferBindings =
extern void st_init_limits(struct pipe_screen *screen,
struct gl_constants *c,
- struct gl_extensions *extensions,
- gl_api api);
+ struct gl_extensions *extensions);
extern void st_init_extensions(struct pipe_screen *screen,
struct gl_constants *consts,
_mesa_init_constants(&consts, api);
_mesa_init_extensions(&extensions);
- st_init_limits(screen, &consts, &extensions, api);
+ st_init_limits(screen, &consts, &extensions);
st_init_extensions(screen, &consts, &extensions, options, api);
return _mesa_get_version(&extensions, &consts, api);