0:44 'r023' ( temp float)
0:44 degrees ( temp float)
0:44 'inF0' ( in float)
-0:48 Sequence
-0:48 move second child to first child ( temp float)
-0:48 'r027' ( temp float)
-0:48 exp ( temp float)
-0:48 'inF0' ( in float)
+0:45 Sequence
+0:45 move second child to first child ( temp float)
+0:45 'r024' ( temp float)
+0:45 distance ( temp float)
+0:45 'inF0' ( in float)
+0:45 'inF1' ( in float)
0:49 Sequence
0:49 move second child to first child ( temp float)
-0:49 'r028' ( temp float)
-0:49 exp2 ( temp float)
+0:49 'r027' ( temp float)
+0:49 exp ( temp float)
0:49 'inF0' ( in float)
0:50 Sequence
-0:50 move second child to first child ( temp uint)
-0:50 'r029' ( temp uint)
-0:50 Convert int to uint ( temp uint)
-0:50 findMSB ( temp int)
-0:50 Constant:
-0:50 7 (const int)
+0:50 move second child to first child ( temp float)
+0:50 'r028' ( temp float)
+0:50 exp2 ( temp float)
+0:50 'inF0' ( in float)
0:51 Sequence
0:51 move second child to first child ( temp uint)
-0:51 'r030' ( temp uint)
+0:51 'r029' ( temp uint)
0:51 Convert int to uint ( temp uint)
-0:51 findLSB ( temp int)
+0:51 findMSB ( temp int)
0:51 Constant:
0:51 7 (const int)
0:52 Sequence
-0:52 move second child to first child ( temp float)
-0:52 'r031' ( temp float)
-0:52 Floor ( temp float)
-0:52 'inF0' ( in float)
-0:54 Sequence
-0:54 move second child to first child ( temp float)
-0:54 'r033' ( temp float)
-0:54 mod ( temp float)
-0:54 'inF0' ( in float)
-0:54 'inF1' ( in float)
+0:52 move second child to first child ( temp uint)
+0:52 'r030' ( temp uint)
+0:52 Convert int to uint ( temp uint)
+0:52 findLSB ( temp int)
+0:52 Constant:
+0:52 7 (const int)
+0:53 Sequence
+0:53 move second child to first child ( temp float)
+0:53 'r031' ( temp float)
+0:53 Floor ( temp float)
+0:53 'inF0' ( in float)
0:55 Sequence
0:55 move second child to first child ( temp float)
-0:55 'r034' ( temp float)
-0:55 Fraction ( temp float)
+0:55 'r033' ( temp float)
+0:55 mod ( temp float)
0:55 'inF0' ( in float)
+0:55 'inF1' ( in float)
0:56 Sequence
0:56 move second child to first child ( temp float)
-0:56 'r036' ( temp float)
-0:56 fwidth ( temp float)
+0:56 'r034' ( temp float)
+0:56 Fraction ( temp float)
0:56 'inF0' ( in float)
0:57 Sequence
-0:57 move second child to first child ( temp bool)
-0:57 'r037' ( temp bool)
-0:57 isinf ( temp bool)
+0:57 move second child to first child ( temp float)
+0:57 'r036' ( temp float)
+0:57 fwidth ( temp float)
0:57 'inF0' ( in float)
0:58 Sequence
0:58 move second child to first child ( temp bool)
-0:58 'r038' ( temp bool)
-0:58 isnan ( temp bool)
+0:58 'r037' ( temp bool)
+0:58 isinf ( temp bool)
0:58 'inF0' ( in float)
0:59 Sequence
-0:59 move second child to first child ( temp float)
-0:59 'r039' ( temp float)
-0:59 ldexp ( temp float)
+0:59 move second child to first child ( temp bool)
+0:59 'r038' ( temp bool)
+0:59 isnan ( temp bool)
0:59 'inF0' ( in float)
-0:59 'inF1' ( in float)
0:60 Sequence
0:60 move second child to first child ( temp float)
-0:60 'r039a' ( temp float)
-0:60 mix ( temp float)
+0:60 'r039' ( temp float)
+0:60 ldexp ( temp float)
0:60 'inF0' ( in float)
0:60 'inF1' ( in float)
-0:60 'inF2' ( in float)
0:61 Sequence
0:61 move second child to first child ( temp float)
-0:61 'r040' ( temp float)
-0:61 log ( temp float)
+0:61 'r039a' ( temp float)
+0:61 mix ( temp float)
0:61 'inF0' ( in float)
+0:61 'inF1' ( in float)
+0:61 'inF2' ( in float)
0:62 Sequence
0:62 move second child to first child ( temp float)
-0:62 'r041' ( temp float)
-0:62 component-wise multiply ( temp float)
-0:62 log2 ( temp float)
-0:62 'inF0' ( in float)
-0:62 Constant:
-0:62 0.301030
+0:62 'r040' ( temp float)
+0:62 log ( temp float)
+0:62 'inF0' ( in float)
0:63 Sequence
0:63 move second child to first child ( temp float)
-0:63 'r042' ( temp float)
-0:63 log2 ( temp float)
-0:63 'inF0' ( in float)
+0:63 'r041' ( temp float)
+0:63 component-wise multiply ( temp float)
+0:63 log2 ( temp float)
+0:63 'inF0' ( in float)
+0:63 Constant:
+0:63 0.301030
0:64 Sequence
0:64 move second child to first child ( temp float)
-0:64 'r043' ( temp float)
-0:64 max ( temp float)
+0:64 'r042' ( temp float)
+0:64 log2 ( temp float)
0:64 'inF0' ( in float)
-0:64 'inF1' ( in float)
0:65 Sequence
0:65 move second child to first child ( temp float)
-0:65 'r044' ( temp float)
-0:65 min ( temp float)
+0:65 'r043' ( temp float)
+0:65 max ( temp float)
0:65 'inF0' ( in float)
0:65 'inF1' ( in float)
0:66 Sequence
0:66 move second child to first child ( temp float)
-0:66 'r045' ( temp float)
-0:66 pow ( temp float)
+0:66 'r044' ( temp float)
+0:66 min ( temp float)
0:66 'inF0' ( in float)
0:66 'inF1' ( in float)
0:67 Sequence
0:67 move second child to first child ( temp float)
-0:67 'r046' ( temp float)
-0:67 radians ( temp float)
+0:67 'r045' ( temp float)
+0:67 pow ( temp float)
0:67 'inF0' ( in float)
+0:67 'inF1' ( in float)
0:68 Sequence
0:68 move second child to first child ( temp float)
-0:68 'r047' ( temp float)
-0:68 divide ( temp float)
-0:68 Constant:
-0:68 1.000000
+0:68 'r046' ( temp float)
+0:68 radians ( temp float)
0:68 'inF0' ( in float)
0:69 Sequence
-0:69 move second child to first child ( temp uint)
-0:69 'r048' ( temp uint)
-0:69 Convert int to uint ( temp uint)
-0:69 bitFieldReverse ( temp int)
-0:69 Constant:
-0:69 2 (const int)
+0:69 move second child to first child ( temp float)
+0:69 'r047' ( temp float)
+0:69 divide ( temp float)
+0:69 Constant:
+0:69 1.000000
+0:69 'inF0' ( in float)
0:70 Sequence
-0:70 move second child to first child ( temp float)
-0:70 'r049' ( temp float)
-0:70 roundEven ( temp float)
-0:70 'inF0' ( in float)
+0:70 move second child to first child ( temp uint)
+0:70 'r048' ( temp uint)
+0:70 Convert int to uint ( temp uint)
+0:70 bitFieldReverse ( temp int)
+0:70 Constant:
+0:70 2 (const int)
0:71 Sequence
0:71 move second child to first child ( temp float)
-0:71 'r050' ( temp float)
-0:71 inverse sqrt ( temp float)
+0:71 'r049' ( temp float)
+0:71 roundEven ( temp float)
0:71 'inF0' ( in float)
0:72 Sequence
0:72 move second child to first child ( temp float)
-0:72 'r051' ( temp float)
-0:72 clamp ( temp float)
+0:72 'r050' ( temp float)
+0:72 inverse sqrt ( temp float)
0:72 'inF0' ( in float)
-0:72 Constant:
-0:72 0.000000
-0:72 Constant:
-0:72 1.000000
0:73 Sequence
0:73 move second child to first child ( temp float)
-0:73 'r052' ( temp float)
-0:73 Sign ( temp float)
+0:73 'r051' ( temp float)
+0:73 clamp ( temp float)
0:73 'inF0' ( in float)
+0:73 Constant:
+0:73 0.000000
+0:73 Constant:
+0:73 1.000000
0:74 Sequence
0:74 move second child to first child ( temp float)
-0:74 'r053' ( temp float)
-0:74 sine ( temp float)
+0:74 'r052' ( temp float)
+0:74 Sign ( temp float)
0:74 'inF0' ( in float)
0:75 Sequence
0:75 move second child to first child ( temp float)
-0:75 'inF1' ( in float)
+0:75 'r053' ( temp float)
0:75 sine ( temp float)
0:75 'inF0' ( in float)
-0:75 move second child to first child ( temp float)
-0:75 'inF2' ( in float)
-0:75 cosine ( temp float)
-0:75 'inF0' ( in float)
0:76 Sequence
0:76 move second child to first child ( temp float)
-0:76 'r055' ( temp float)
-0:76 hyp. sine ( temp float)
+0:76 'inF1' ( in float)
+0:76 sine ( temp float)
+0:76 'inF0' ( in float)
+0:76 move second child to first child ( temp float)
+0:76 'inF2' ( in float)
+0:76 cosine ( temp float)
0:76 'inF0' ( in float)
0:77 Sequence
0:77 move second child to first child ( temp float)
-0:77 'r056' ( temp float)
-0:77 smoothstep ( temp float)
+0:77 'r055' ( temp float)
+0:77 hyp. sine ( temp float)
0:77 'inF0' ( in float)
-0:77 'inF1' ( in float)
-0:77 'inF2' ( in float)
0:78 Sequence
0:78 move second child to first child ( temp float)
-0:78 'r057' ( temp float)
-0:78 sqrt ( temp float)
+0:78 'r056' ( temp float)
+0:78 smoothstep ( temp float)
0:78 'inF0' ( in float)
+0:78 'inF1' ( in float)
+0:78 'inF2' ( in float)
0:79 Sequence
0:79 move second child to first child ( temp float)
-0:79 'r058' ( temp float)
-0:79 step ( temp float)
+0:79 'r057' ( temp float)
+0:79 sqrt ( temp float)
0:79 'inF0' ( in float)
-0:79 'inF1' ( in float)
0:80 Sequence
0:80 move second child to first child ( temp float)
-0:80 'r059' ( temp float)
-0:80 tangent ( temp float)
+0:80 'r058' ( temp float)
+0:80 step ( temp float)
0:80 'inF0' ( in float)
+0:80 'inF1' ( in float)
0:81 Sequence
0:81 move second child to first child ( temp float)
-0:81 'r060' ( temp float)
-0:81 hyp. tangent ( temp float)
+0:81 'r059' ( temp float)
+0:81 tangent ( temp float)
0:81 'inF0' ( in float)
-0:83 Sequence
-0:83 move second child to first child ( temp float)
-0:83 'r061' ( temp float)
-0:83 trunc ( temp float)
-0:83 'inF0' ( in float)
-0:85 Branch: Return with expression
-0:85 Constant:
-0:85 0.000000
-0:89 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
-0:89 Function Parameters:
-0:89 'inF0' ( in 1-component vector of float)
-0:89 'inF1' ( in 1-component vector of float)
-0:89 'inF2' ( in 1-component vector of float)
+0:82 Sequence
+0:82 move second child to first child ( temp float)
+0:82 'r060' ( temp float)
+0:82 hyp. tangent ( temp float)
+0:82 'inF0' ( in float)
+0:84 Sequence
+0:84 move second child to first child ( temp float)
+0:84 'r061' ( temp float)
+0:84 trunc ( temp float)
+0:84 'inF0' ( in float)
+0:86 Branch: Return with expression
+0:86 Constant:
+0:86 0.000000
+0:90 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
+0:90 Function Parameters:
+0:90 'inF0' ( in 1-component vector of float)
+0:90 'inF1' ( in 1-component vector of float)
+0:90 'inF2' ( in 1-component vector of float)
0:? Sequence
-0:91 Branch: Return with expression
-0:91 Constant:
-0:91 0.000000
-0:95 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
-0:95 Function Parameters:
-0:95 'inF0' ( in 2-component vector of float)
-0:95 'inF1' ( in 2-component vector of float)
-0:95 'inF2' ( in 2-component vector of float)
-0:95 'inU0' ( in 2-component vector of uint)
-0:95 'inU1' ( in 2-component vector of uint)
+0:92 Branch: Return with expression
+0:92 Constant:
+0:92 0.000000
+0:96 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
+0:96 Function Parameters:
+0:96 'inF0' ( in 2-component vector of float)
+0:96 'inF1' ( in 2-component vector of float)
+0:96 'inF2' ( in 2-component vector of float)
+0:96 'inU0' ( in 2-component vector of uint)
+0:96 'inU1' ( in 2-component vector of uint)
0:? Sequence
-0:98 Sequence
-0:98 move second child to first child ( temp bool)
-0:98 'r000' ( temp bool)
-0:98 all ( temp bool)
-0:98 Convert float to bool ( temp 2-component vector of bool)
-0:98 'inF0' ( in 2-component vector of float)
0:99 Sequence
-0:99 move second child to first child ( temp 2-component vector of float)
-0:99 'r001' ( temp 2-component vector of float)
-0:99 Absolute value ( temp 2-component vector of float)
-0:99 'inF0' ( in 2-component vector of float)
+0:99 move second child to first child ( temp bool)
+0:99 'r000' ( temp bool)
+0:99 all ( temp bool)
+0:99 Convert float to bool ( temp 2-component vector of bool)
+0:99 'inF0' ( in 2-component vector of float)
0:100 Sequence
0:100 move second child to first child ( temp 2-component vector of float)
-0:100 'r002' ( temp 2-component vector of float)
-0:100 arc cosine ( temp 2-component vector of float)
+0:100 'r001' ( temp 2-component vector of float)
+0:100 Absolute value ( temp 2-component vector of float)
0:100 'inF0' ( in 2-component vector of float)
0:101 Sequence
-0:101 move second child to first child ( temp bool)
-0:101 'r003' ( temp bool)
-0:101 any ( temp bool)
-0:101 Convert float to bool ( temp 2-component vector of bool)
-0:101 'inF0' ( in 2-component vector of float)
+0:101 move second child to first child ( temp 2-component vector of float)
+0:101 'r002' ( temp 2-component vector of float)
+0:101 arc cosine ( temp 2-component vector of float)
+0:101 'inF0' ( in 2-component vector of float)
0:102 Sequence
-0:102 move second child to first child ( temp 2-component vector of float)
-0:102 'r004' ( temp 2-component vector of float)
-0:102 arc sine ( temp 2-component vector of float)
-0:102 'inF0' ( in 2-component vector of float)
+0:102 move second child to first child ( temp bool)
+0:102 'r003' ( temp bool)
+0:102 any ( temp bool)
+0:102 Convert float to bool ( temp 2-component vector of bool)
+0:102 'inF0' ( in 2-component vector of float)
0:103 Sequence
-0:103 move second child to first child ( temp 2-component vector of int)
-0:103 'r005' ( temp 2-component vector of int)
-0:103 floatBitsToInt ( temp 2-component vector of int)
+0:103 move second child to first child ( temp 2-component vector of float)
+0:103 'r004' ( temp 2-component vector of float)
+0:103 arc sine ( temp 2-component vector of float)
0:103 'inF0' ( in 2-component vector of float)
0:104 Sequence
-0:104 move second child to first child ( temp 2-component vector of uint)
-0:104 'r006' ( temp 2-component vector of uint)
-0:104 floatBitsToUint ( temp 2-component vector of uint)
+0:104 move second child to first child ( temp 2-component vector of int)
+0:104 'r005' ( temp 2-component vector of int)
+0:104 floatBitsToInt ( temp 2-component vector of int)
0:104 'inF0' ( in 2-component vector of float)
0:105 Sequence
-0:105 move second child to first child ( temp 2-component vector of float)
-0:105 'r007' ( temp 2-component vector of float)
-0:105 intBitsToFloat ( temp 2-component vector of float)
-0:105 'inU0' ( in 2-component vector of uint)
-0:107 Sequence
-0:107 move second child to first child ( temp 2-component vector of float)
-0:107 'r009' ( temp 2-component vector of float)
-0:107 arc tangent ( temp 2-component vector of float)
-0:107 'inF0' ( in 2-component vector of float)
+0:105 move second child to first child ( temp 2-component vector of uint)
+0:105 'r006' ( temp 2-component vector of uint)
+0:105 floatBitsToUint ( temp 2-component vector of uint)
+0:105 'inF0' ( in 2-component vector of float)
+0:106 Sequence
+0:106 move second child to first child ( temp 2-component vector of float)
+0:106 'r007' ( temp 2-component vector of float)
+0:106 intBitsToFloat ( temp 2-component vector of float)
+0:106 'inU0' ( in 2-component vector of uint)
0:108 Sequence
0:108 move second child to first child ( temp 2-component vector of float)
-0:108 'r010' ( temp 2-component vector of float)
+0:108 'r009' ( temp 2-component vector of float)
0:108 arc tangent ( temp 2-component vector of float)
0:108 'inF0' ( in 2-component vector of float)
-0:108 'inF1' ( in 2-component vector of float)
0:109 Sequence
0:109 move second child to first child ( temp 2-component vector of float)
-0:109 'r011' ( temp 2-component vector of float)
-0:109 Ceiling ( temp 2-component vector of float)
+0:109 'r010' ( temp 2-component vector of float)
+0:109 arc tangent ( temp 2-component vector of float)
0:109 'inF0' ( in 2-component vector of float)
+0:109 'inF1' ( in 2-component vector of float)
0:110 Sequence
0:110 move second child to first child ( temp 2-component vector of float)
-0:110 'r012' ( temp 2-component vector of float)
-0:110 clamp ( temp 2-component vector of float)
+0:110 'r011' ( temp 2-component vector of float)
+0:110 Ceiling ( temp 2-component vector of float)
0:110 'inF0' ( in 2-component vector of float)
-0:110 'inF1' ( in 2-component vector of float)
-0:110 'inF2' ( in 2-component vector of float)
-0:111 Test condition and select ( temp void)
-0:111 Condition
-0:111 any ( temp bool)
-0:111 Compare Less Than ( temp 2-component vector of bool)
+0:111 Sequence
+0:111 move second child to first child ( temp 2-component vector of float)
+0:111 'r012' ( temp 2-component vector of float)
+0:111 clamp ( temp 2-component vector of float)
0:111 'inF0' ( in 2-component vector of float)
-0:111 Constant:
-0:111 0.000000
-0:111 0.000000
-0:111 true case
-0:111 Branch: Kill
+0:111 'inF1' ( in 2-component vector of float)
+0:111 'inF2' ( in 2-component vector of float)
0:112 Test condition and select ( temp void)
0:112 Condition
0:112 any ( temp bool)
0:112 Compare Less Than ( temp 2-component vector of bool)
-0:112 'inU0' ( in 2-component vector of uint)
+0:112 'inF0' ( in 2-component vector of float)
0:112 Constant:
0:112 0.000000
0:112 0.000000
0:112 true case
0:112 Branch: Kill
-0:113 Sequence
-0:113 move second child to first child ( temp 2-component vector of float)
-0:113 'r013' ( temp 2-component vector of float)
-0:113 cosine ( temp 2-component vector of float)
-0:113 'inF0' ( in 2-component vector of float)
+0:113 Test condition and select ( temp void)
+0:113 Condition
+0:113 any ( temp bool)
+0:113 Compare Less Than ( temp 2-component vector of bool)
+0:113 'inU0' ( in 2-component vector of uint)
+0:113 Constant:
+0:113 0.000000
+0:113 0.000000
+0:113 true case
+0:113 Branch: Kill
0:114 Sequence
0:114 move second child to first child ( temp 2-component vector of float)
-0:114 'r015' ( temp 2-component vector of float)
-0:114 hyp. cosine ( temp 2-component vector of float)
+0:114 'r013' ( temp 2-component vector of float)
+0:114 cosine ( temp 2-component vector of float)
0:114 'inF0' ( in 2-component vector of float)
0:115 Sequence
-0:115 move second child to first child ( temp 2-component vector of int)
-0:115 'r016' ( temp 2-component vector of int)
+0:115 move second child to first child ( temp 2-component vector of float)
+0:115 'r015' ( temp 2-component vector of float)
+0:115 hyp. cosine ( temp 2-component vector of float)
+0:115 'inF0' ( in 2-component vector of float)
+0:116 Sequence
+0:116 move second child to first child ( temp 2-component vector of int)
+0:116 'r016' ( temp 2-component vector of int)
0:? bitCount ( temp 2-component vector of int)
0:? Constant:
0:? 7 (const int)
0:? 3 (const int)
-0:116 Sequence
-0:116 move second child to first child ( temp 2-component vector of float)
-0:116 'r017' ( temp 2-component vector of float)
-0:116 dPdx ( temp 2-component vector of float)
-0:116 'inF0' ( in 2-component vector of float)
0:117 Sequence
0:117 move second child to first child ( temp 2-component vector of float)
-0:117 'r018' ( temp 2-component vector of float)
-0:117 dPdxCoarse ( temp 2-component vector of float)
+0:117 'r017' ( temp 2-component vector of float)
+0:117 dPdx ( temp 2-component vector of float)
0:117 'inF0' ( in 2-component vector of float)
0:118 Sequence
0:118 move second child to first child ( temp 2-component vector of float)
-0:118 'r019' ( temp 2-component vector of float)
-0:118 dPdxFine ( temp 2-component vector of float)
+0:118 'r018' ( temp 2-component vector of float)
+0:118 dPdxCoarse ( temp 2-component vector of float)
0:118 'inF0' ( in 2-component vector of float)
0:119 Sequence
0:119 move second child to first child ( temp 2-component vector of float)
-0:119 'r020' ( temp 2-component vector of float)
-0:119 dPdy ( temp 2-component vector of float)
+0:119 'r019' ( temp 2-component vector of float)
+0:119 dPdxFine ( temp 2-component vector of float)
0:119 'inF0' ( in 2-component vector of float)
0:120 Sequence
0:120 move second child to first child ( temp 2-component vector of float)
-0:120 'r021' ( temp 2-component vector of float)
-0:120 dPdyCoarse ( temp 2-component vector of float)
+0:120 'r020' ( temp 2-component vector of float)
+0:120 dPdy ( temp 2-component vector of float)
0:120 'inF0' ( in 2-component vector of float)
0:121 Sequence
0:121 move second child to first child ( temp 2-component vector of float)
-0:121 'r022' ( temp 2-component vector of float)
-0:121 dPdyFine ( temp 2-component vector of float)
+0:121 'r021' ( temp 2-component vector of float)
+0:121 dPdyCoarse ( temp 2-component vector of float)
0:121 'inF0' ( in 2-component vector of float)
0:122 Sequence
0:122 move second child to first child ( temp 2-component vector of float)
-0:122 'r023' ( temp 2-component vector of float)
-0:122 degrees ( temp 2-component vector of float)
+0:122 'r022' ( temp 2-component vector of float)
+0:122 dPdyFine ( temp 2-component vector of float)
0:122 'inF0' ( in 2-component vector of float)
-0:126 Sequence
-0:126 move second child to first child ( temp float)
-0:126 'r026' ( temp float)
-0:126 distance ( temp float)
-0:126 'inF0' ( in 2-component vector of float)
-0:126 'inF1' ( in 2-component vector of float)
+0:123 Sequence
+0:123 move second child to first child ( temp 2-component vector of float)
+0:123 'r023' ( temp 2-component vector of float)
+0:123 degrees ( temp 2-component vector of float)
+0:123 'inF0' ( in 2-component vector of float)
0:127 Sequence
0:127 move second child to first child ( temp float)
-0:127 'r027' ( temp float)
-0:127 dot-product ( temp float)
+0:127 'r026' ( temp float)
+0:127 distance ( temp float)
0:127 'inF0' ( in 2-component vector of float)
0:127 'inF1' ( in 2-component vector of float)
-0:131 Sequence
-0:131 move second child to first child ( temp 2-component vector of float)
-0:131 'r028' ( temp 2-component vector of float)
-0:131 exp ( temp 2-component vector of float)
-0:131 'inF0' ( in 2-component vector of float)
+0:128 Sequence
+0:128 move second child to first child ( temp float)
+0:128 'r027' ( temp float)
+0:128 dot-product ( temp float)
+0:128 'inF0' ( in 2-component vector of float)
+0:128 'inF1' ( in 2-component vector of float)
0:132 Sequence
0:132 move second child to first child ( temp 2-component vector of float)
-0:132 'r029' ( temp 2-component vector of float)
-0:132 exp2 ( temp 2-component vector of float)
+0:132 'r028' ( temp 2-component vector of float)
+0:132 exp ( temp 2-component vector of float)
0:132 'inF0' ( in 2-component vector of float)
0:133 Sequence
0:133 move second child to first child ( temp 2-component vector of float)
-0:133 'r030' ( temp 2-component vector of float)
-0:133 face-forward ( temp 2-component vector of float)
+0:133 'r029' ( temp 2-component vector of float)
+0:133 exp2 ( temp 2-component vector of float)
0:133 'inF0' ( in 2-component vector of float)
-0:133 'inF1' ( in 2-component vector of float)
-0:133 'inF2' ( in 2-component vector of float)
0:134 Sequence
-0:134 move second child to first child ( temp 2-component vector of uint)
-0:134 'r031' ( temp 2-component vector of uint)
+0:134 move second child to first child ( temp 2-component vector of float)
+0:134 'r030' ( temp 2-component vector of float)
+0:134 face-forward ( temp 2-component vector of float)
+0:134 'inF0' ( in 2-component vector of float)
+0:134 'inF1' ( in 2-component vector of float)
+0:134 'inF2' ( in 2-component vector of float)
+0:135 Sequence
+0:135 move second child to first child ( temp 2-component vector of uint)
+0:135 'r031' ( temp 2-component vector of uint)
0:? findMSB ( temp 2-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
-0:135 Sequence
-0:135 move second child to first child ( temp 2-component vector of uint)
-0:135 'r032' ( temp 2-component vector of uint)
+0:136 Sequence
+0:136 move second child to first child ( temp 2-component vector of uint)
+0:136 'r032' ( temp 2-component vector of uint)
0:? findLSB ( temp 2-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
-0:136 Sequence
-0:136 move second child to first child ( temp 2-component vector of float)
-0:136 'r033' ( temp 2-component vector of float)
-0:136 Floor ( temp 2-component vector of float)
-0:136 'inF0' ( in 2-component vector of float)
-0:138 Sequence
-0:138 move second child to first child ( temp 2-component vector of float)
-0:138 'r035' ( temp 2-component vector of float)
-0:138 mod ( temp 2-component vector of float)
-0:138 'inF0' ( in 2-component vector of float)
-0:138 'inF1' ( in 2-component vector of float)
+0:137 Sequence
+0:137 move second child to first child ( temp 2-component vector of float)
+0:137 'r033' ( temp 2-component vector of float)
+0:137 Floor ( temp 2-component vector of float)
+0:137 'inF0' ( in 2-component vector of float)
0:139 Sequence
0:139 move second child to first child ( temp 2-component vector of float)
-0:139 'r036' ( temp 2-component vector of float)
-0:139 Fraction ( temp 2-component vector of float)
+0:139 'r035' ( temp 2-component vector of float)
+0:139 mod ( temp 2-component vector of float)
0:139 'inF0' ( in 2-component vector of float)
+0:139 'inF1' ( in 2-component vector of float)
0:140 Sequence
0:140 move second child to first child ( temp 2-component vector of float)
-0:140 'r038' ( temp 2-component vector of float)
-0:140 fwidth ( temp 2-component vector of float)
+0:140 'r036' ( temp 2-component vector of float)
+0:140 Fraction ( temp 2-component vector of float)
0:140 'inF0' ( in 2-component vector of float)
0:141 Sequence
-0:141 move second child to first child ( temp 2-component vector of bool)
-0:141 'r039' ( temp 2-component vector of bool)
-0:141 isinf ( temp 2-component vector of bool)
+0:141 move second child to first child ( temp 2-component vector of float)
+0:141 'r038' ( temp 2-component vector of float)
+0:141 fwidth ( temp 2-component vector of float)
0:141 'inF0' ( in 2-component vector of float)
0:142 Sequence
0:142 move second child to first child ( temp 2-component vector of bool)
-0:142 'r040' ( temp 2-component vector of bool)
-0:142 isnan ( temp 2-component vector of bool)
+0:142 'r039' ( temp 2-component vector of bool)
+0:142 isinf ( temp 2-component vector of bool)
0:142 'inF0' ( in 2-component vector of float)
0:143 Sequence
-0:143 move second child to first child ( temp 2-component vector of float)
-0:143 'r041' ( temp 2-component vector of float)
-0:143 ldexp ( temp 2-component vector of float)
+0:143 move second child to first child ( temp 2-component vector of bool)
+0:143 'r040' ( temp 2-component vector of bool)
+0:143 isnan ( temp 2-component vector of bool)
0:143 'inF0' ( in 2-component vector of float)
-0:143 'inF1' ( in 2-component vector of float)
0:144 Sequence
0:144 move second child to first child ( temp 2-component vector of float)
-0:144 'r039a' ( temp 2-component vector of float)
-0:144 mix ( temp 2-component vector of float)
+0:144 'r041' ( temp 2-component vector of float)
+0:144 ldexp ( temp 2-component vector of float)
0:144 'inF0' ( in 2-component vector of float)
0:144 'inF1' ( in 2-component vector of float)
-0:144 'inF2' ( in 2-component vector of float)
0:145 Sequence
-0:145 move second child to first child ( temp float)
-0:145 'r042' ( temp float)
-0:145 length ( temp float)
+0:145 move second child to first child ( temp 2-component vector of float)
+0:145 'r039a' ( temp 2-component vector of float)
+0:145 mix ( temp 2-component vector of float)
0:145 'inF0' ( in 2-component vector of float)
+0:145 'inF1' ( in 2-component vector of float)
+0:145 'inF2' ( in 2-component vector of float)
0:146 Sequence
-0:146 move second child to first child ( temp 2-component vector of float)
-0:146 'r043' ( temp 2-component vector of float)
-0:146 log ( temp 2-component vector of float)
+0:146 move second child to first child ( temp float)
+0:146 'r042' ( temp float)
+0:146 length ( temp float)
0:146 'inF0' ( in 2-component vector of float)
0:147 Sequence
0:147 move second child to first child ( temp 2-component vector of float)
-0:147 'r044' ( temp 2-component vector of float)
-0:147 vector-scale ( temp 2-component vector of float)
-0:147 log2 ( temp 2-component vector of float)
-0:147 'inF0' ( in 2-component vector of float)
-0:147 Constant:
-0:147 0.301030
+0:147 'r043' ( temp 2-component vector of float)
+0:147 log ( temp 2-component vector of float)
+0:147 'inF0' ( in 2-component vector of float)
0:148 Sequence
0:148 move second child to first child ( temp 2-component vector of float)
-0:148 'r045' ( temp 2-component vector of float)
-0:148 log2 ( temp 2-component vector of float)
-0:148 'inF0' ( in 2-component vector of float)
+0:148 'r044' ( temp 2-component vector of float)
+0:148 vector-scale ( temp 2-component vector of float)
+0:148 log2 ( temp 2-component vector of float)
+0:148 'inF0' ( in 2-component vector of float)
+0:148 Constant:
+0:148 0.301030
0:149 Sequence
0:149 move second child to first child ( temp 2-component vector of float)
-0:149 'r046' ( temp 2-component vector of float)
-0:149 max ( temp 2-component vector of float)
+0:149 'r045' ( temp 2-component vector of float)
+0:149 log2 ( temp 2-component vector of float)
0:149 'inF0' ( in 2-component vector of float)
-0:149 'inF1' ( in 2-component vector of float)
0:150 Sequence
0:150 move second child to first child ( temp 2-component vector of float)
-0:150 'r047' ( temp 2-component vector of float)
-0:150 min ( temp 2-component vector of float)
+0:150 'r046' ( temp 2-component vector of float)
+0:150 max ( temp 2-component vector of float)
0:150 'inF0' ( in 2-component vector of float)
0:150 'inF1' ( in 2-component vector of float)
0:151 Sequence
0:151 move second child to first child ( temp 2-component vector of float)
-0:151 'r048' ( temp 2-component vector of float)
-0:151 normalize ( temp 2-component vector of float)
+0:151 'r047' ( temp 2-component vector of float)
+0:151 min ( temp 2-component vector of float)
0:151 'inF0' ( in 2-component vector of float)
+0:151 'inF1' ( in 2-component vector of float)
0:152 Sequence
0:152 move second child to first child ( temp 2-component vector of float)
-0:152 'r049' ( temp 2-component vector of float)
-0:152 pow ( temp 2-component vector of float)
+0:152 'r048' ( temp 2-component vector of float)
+0:152 normalize ( temp 2-component vector of float)
0:152 'inF0' ( in 2-component vector of float)
-0:152 'inF1' ( in 2-component vector of float)
0:153 Sequence
0:153 move second child to first child ( temp 2-component vector of float)
-0:153 'r050' ( temp 2-component vector of float)
-0:153 radians ( temp 2-component vector of float)
+0:153 'r049' ( temp 2-component vector of float)
+0:153 pow ( temp 2-component vector of float)
0:153 'inF0' ( in 2-component vector of float)
+0:153 'inF1' ( in 2-component vector of float)
0:154 Sequence
0:154 move second child to first child ( temp 2-component vector of float)
-0:154 'r051' ( temp 2-component vector of float)
-0:154 divide ( temp 2-component vector of float)
-0:154 Constant:
-0:154 1.000000
+0:154 'r050' ( temp 2-component vector of float)
+0:154 radians ( temp 2-component vector of float)
0:154 'inF0' ( in 2-component vector of float)
0:155 Sequence
0:155 move second child to first child ( temp 2-component vector of float)
-0:155 'r052' ( temp 2-component vector of float)
-0:155 reflect ( temp 2-component vector of float)
+0:155 'r051' ( temp 2-component vector of float)
+0:155 divide ( temp 2-component vector of float)
+0:155 Constant:
+0:155 1.000000
0:155 'inF0' ( in 2-component vector of float)
-0:155 'inF1' ( in 2-component vector of float)
0:156 Sequence
0:156 move second child to first child ( temp 2-component vector of float)
-0:156 'r053' ( temp 2-component vector of float)
-0:156 refract ( temp 2-component vector of float)
+0:156 'r052' ( temp 2-component vector of float)
+0:156 reflect ( temp 2-component vector of float)
0:156 'inF0' ( in 2-component vector of float)
0:156 'inF1' ( in 2-component vector of float)
-0:156 Constant:
-0:156 2.000000
0:157 Sequence
-0:157 move second child to first child ( temp 2-component vector of uint)
-0:157 'r054' ( temp 2-component vector of uint)
+0:157 move second child to first child ( temp 2-component vector of float)
+0:157 'r053' ( temp 2-component vector of float)
+0:157 refract ( temp 2-component vector of float)
+0:157 'inF0' ( in 2-component vector of float)
+0:157 'inF1' ( in 2-component vector of float)
+0:157 Constant:
+0:157 2.000000
+0:158 Sequence
+0:158 move second child to first child ( temp 2-component vector of uint)
+0:158 'r054' ( temp 2-component vector of uint)
0:? bitFieldReverse ( temp 2-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
-0:158 Sequence
-0:158 move second child to first child ( temp 2-component vector of float)
-0:158 'r055' ( temp 2-component vector of float)
-0:158 roundEven ( temp 2-component vector of float)
-0:158 'inF0' ( in 2-component vector of float)
0:159 Sequence
0:159 move second child to first child ( temp 2-component vector of float)
-0:159 'r056' ( temp 2-component vector of float)
-0:159 inverse sqrt ( temp 2-component vector of float)
+0:159 'r055' ( temp 2-component vector of float)
+0:159 roundEven ( temp 2-component vector of float)
0:159 'inF0' ( in 2-component vector of float)
0:160 Sequence
0:160 move second child to first child ( temp 2-component vector of float)
-0:160 'r057' ( temp 2-component vector of float)
-0:160 clamp ( temp 2-component vector of float)
+0:160 'r056' ( temp 2-component vector of float)
+0:160 inverse sqrt ( temp 2-component vector of float)
0:160 'inF0' ( in 2-component vector of float)
-0:160 Constant:
-0:160 0.000000
-0:160 Constant:
-0:160 1.000000
0:161 Sequence
0:161 move second child to first child ( temp 2-component vector of float)
-0:161 'r058' ( temp 2-component vector of float)
-0:161 Sign ( temp 2-component vector of float)
+0:161 'r057' ( temp 2-component vector of float)
+0:161 clamp ( temp 2-component vector of float)
0:161 'inF0' ( in 2-component vector of float)
+0:161 Constant:
+0:161 0.000000
+0:161 Constant:
+0:161 1.000000
0:162 Sequence
0:162 move second child to first child ( temp 2-component vector of float)
-0:162 'r059' ( temp 2-component vector of float)
-0:162 sine ( temp 2-component vector of float)
+0:162 'r058' ( temp 2-component vector of float)
+0:162 Sign ( temp 2-component vector of float)
0:162 'inF0' ( in 2-component vector of float)
0:163 Sequence
0:163 move second child to first child ( temp 2-component vector of float)
-0:163 'inF1' ( in 2-component vector of float)
+0:163 'r059' ( temp 2-component vector of float)
0:163 sine ( temp 2-component vector of float)
0:163 'inF0' ( in 2-component vector of float)
-0:163 move second child to first child ( temp 2-component vector of float)
-0:163 'inF2' ( in 2-component vector of float)
-0:163 cosine ( temp 2-component vector of float)
-0:163 'inF0' ( in 2-component vector of float)
0:164 Sequence
0:164 move second child to first child ( temp 2-component vector of float)
-0:164 'r060' ( temp 2-component vector of float)
-0:164 hyp. sine ( temp 2-component vector of float)
+0:164 'inF1' ( in 2-component vector of float)
+0:164 sine ( temp 2-component vector of float)
+0:164 'inF0' ( in 2-component vector of float)
+0:164 move second child to first child ( temp 2-component vector of float)
+0:164 'inF2' ( in 2-component vector of float)
+0:164 cosine ( temp 2-component vector of float)
0:164 'inF0' ( in 2-component vector of float)
0:165 Sequence
0:165 move second child to first child ( temp 2-component vector of float)
-0:165 'r061' ( temp 2-component vector of float)
-0:165 smoothstep ( temp 2-component vector of float)
+0:165 'r060' ( temp 2-component vector of float)
+0:165 hyp. sine ( temp 2-component vector of float)
0:165 'inF0' ( in 2-component vector of float)
-0:165 'inF1' ( in 2-component vector of float)
-0:165 'inF2' ( in 2-component vector of float)
0:166 Sequence
0:166 move second child to first child ( temp 2-component vector of float)
-0:166 'r062' ( temp 2-component vector of float)
-0:166 sqrt ( temp 2-component vector of float)
+0:166 'r061' ( temp 2-component vector of float)
+0:166 smoothstep ( temp 2-component vector of float)
0:166 'inF0' ( in 2-component vector of float)
+0:166 'inF1' ( in 2-component vector of float)
+0:166 'inF2' ( in 2-component vector of float)
0:167 Sequence
0:167 move second child to first child ( temp 2-component vector of float)
-0:167 'r063' ( temp 2-component vector of float)
-0:167 step ( temp 2-component vector of float)
+0:167 'r062' ( temp 2-component vector of float)
+0:167 sqrt ( temp 2-component vector of float)
0:167 'inF0' ( in 2-component vector of float)
-0:167 'inF1' ( in 2-component vector of float)
0:168 Sequence
0:168 move second child to first child ( temp 2-component vector of float)
-0:168 'r064' ( temp 2-component vector of float)
-0:168 tangent ( temp 2-component vector of float)
+0:168 'r063' ( temp 2-component vector of float)
+0:168 step ( temp 2-component vector of float)
0:168 'inF0' ( in 2-component vector of float)
+0:168 'inF1' ( in 2-component vector of float)
0:169 Sequence
0:169 move second child to first child ( temp 2-component vector of float)
-0:169 'r065' ( temp 2-component vector of float)
-0:169 hyp. tangent ( temp 2-component vector of float)
+0:169 'r064' ( temp 2-component vector of float)
+0:169 tangent ( temp 2-component vector of float)
0:169 'inF0' ( in 2-component vector of float)
-0:171 Sequence
-0:171 move second child to first child ( temp 2-component vector of float)
-0:171 'r066' ( temp 2-component vector of float)
-0:171 trunc ( temp 2-component vector of float)
-0:171 'inF0' ( in 2-component vector of float)
-0:174 Branch: Return with expression
+0:170 Sequence
+0:170 move second child to first child ( temp 2-component vector of float)
+0:170 'r065' ( temp 2-component vector of float)
+0:170 hyp. tangent ( temp 2-component vector of float)
+0:170 'inF0' ( in 2-component vector of float)
+0:172 Sequence
+0:172 move second child to first child ( temp 2-component vector of float)
+0:172 'r066' ( temp 2-component vector of float)
+0:172 trunc ( temp 2-component vector of float)
+0:172 'inF0' ( in 2-component vector of float)
+0:175 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:178 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
-0:178 Function Parameters:
-0:178 'inF0' ( in 3-component vector of float)
-0:178 'inF1' ( in 3-component vector of float)
-0:178 'inF2' ( in 3-component vector of float)
-0:178 'inU0' ( in 3-component vector of uint)
-0:178 'inU1' ( in 3-component vector of uint)
+0:179 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
+0:179 Function Parameters:
+0:179 'inF0' ( in 3-component vector of float)
+0:179 'inF1' ( in 3-component vector of float)
+0:179 'inF2' ( in 3-component vector of float)
+0:179 'inU0' ( in 3-component vector of uint)
+0:179 'inU1' ( in 3-component vector of uint)
0:? Sequence
-0:181 Sequence
-0:181 move second child to first child ( temp bool)
-0:181 'r000' ( temp bool)
-0:181 all ( temp bool)
-0:181 Convert float to bool ( temp 3-component vector of bool)
-0:181 'inF0' ( in 3-component vector of float)
0:182 Sequence
-0:182 move second child to first child ( temp 3-component vector of float)
-0:182 'r001' ( temp 3-component vector of float)
-0:182 Absolute value ( temp 3-component vector of float)
-0:182 'inF0' ( in 3-component vector of float)
+0:182 move second child to first child ( temp bool)
+0:182 'r000' ( temp bool)
+0:182 all ( temp bool)
+0:182 Convert float to bool ( temp 3-component vector of bool)
+0:182 'inF0' ( in 3-component vector of float)
0:183 Sequence
0:183 move second child to first child ( temp 3-component vector of float)
-0:183 'r002' ( temp 3-component vector of float)
-0:183 arc cosine ( temp 3-component vector of float)
+0:183 'r001' ( temp 3-component vector of float)
+0:183 Absolute value ( temp 3-component vector of float)
0:183 'inF0' ( in 3-component vector of float)
0:184 Sequence
-0:184 move second child to first child ( temp bool)
-0:184 'r003' ( temp bool)
-0:184 any ( temp bool)
-0:184 Convert float to bool ( temp 3-component vector of bool)
-0:184 'inF0' ( in 3-component vector of float)
+0:184 move second child to first child ( temp 3-component vector of float)
+0:184 'r002' ( temp 3-component vector of float)
+0:184 arc cosine ( temp 3-component vector of float)
+0:184 'inF0' ( in 3-component vector of float)
0:185 Sequence
-0:185 move second child to first child ( temp 3-component vector of float)
-0:185 'r004' ( temp 3-component vector of float)
-0:185 arc sine ( temp 3-component vector of float)
-0:185 'inF0' ( in 3-component vector of float)
+0:185 move second child to first child ( temp bool)
+0:185 'r003' ( temp bool)
+0:185 any ( temp bool)
+0:185 Convert float to bool ( temp 3-component vector of bool)
+0:185 'inF0' ( in 3-component vector of float)
0:186 Sequence
-0:186 move second child to first child ( temp 3-component vector of int)
-0:186 'r005' ( temp 3-component vector of int)
-0:186 floatBitsToInt ( temp 3-component vector of int)
+0:186 move second child to first child ( temp 3-component vector of float)
+0:186 'r004' ( temp 3-component vector of float)
+0:186 arc sine ( temp 3-component vector of float)
0:186 'inF0' ( in 3-component vector of float)
0:187 Sequence
-0:187 move second child to first child ( temp 3-component vector of uint)
-0:187 'r006' ( temp 3-component vector of uint)
-0:187 floatBitsToUint ( temp 3-component vector of uint)
+0:187 move second child to first child ( temp 3-component vector of int)
+0:187 'r005' ( temp 3-component vector of int)
+0:187 floatBitsToInt ( temp 3-component vector of int)
0:187 'inF0' ( in 3-component vector of float)
0:188 Sequence
-0:188 move second child to first child ( temp 3-component vector of float)
-0:188 'r007' ( temp 3-component vector of float)
-0:188 intBitsToFloat ( temp 3-component vector of float)
-0:188 'inU0' ( in 3-component vector of uint)
-0:190 Sequence
-0:190 move second child to first child ( temp 3-component vector of float)
-0:190 'r009' ( temp 3-component vector of float)
-0:190 arc tangent ( temp 3-component vector of float)
-0:190 'inF0' ( in 3-component vector of float)
+0:188 move second child to first child ( temp 3-component vector of uint)
+0:188 'r006' ( temp 3-component vector of uint)
+0:188 floatBitsToUint ( temp 3-component vector of uint)
+0:188 'inF0' ( in 3-component vector of float)
+0:189 Sequence
+0:189 move second child to first child ( temp 3-component vector of float)
+0:189 'r007' ( temp 3-component vector of float)
+0:189 intBitsToFloat ( temp 3-component vector of float)
+0:189 'inU0' ( in 3-component vector of uint)
0:191 Sequence
0:191 move second child to first child ( temp 3-component vector of float)
-0:191 'r010' ( temp 3-component vector of float)
+0:191 'r009' ( temp 3-component vector of float)
0:191 arc tangent ( temp 3-component vector of float)
0:191 'inF0' ( in 3-component vector of float)
-0:191 'inF1' ( in 3-component vector of float)
0:192 Sequence
0:192 move second child to first child ( temp 3-component vector of float)
-0:192 'r011' ( temp 3-component vector of float)
-0:192 Ceiling ( temp 3-component vector of float)
+0:192 'r010' ( temp 3-component vector of float)
+0:192 arc tangent ( temp 3-component vector of float)
0:192 'inF0' ( in 3-component vector of float)
+0:192 'inF1' ( in 3-component vector of float)
0:193 Sequence
0:193 move second child to first child ( temp 3-component vector of float)
-0:193 'r012' ( temp 3-component vector of float)
-0:193 clamp ( temp 3-component vector of float)
+0:193 'r011' ( temp 3-component vector of float)
+0:193 Ceiling ( temp 3-component vector of float)
0:193 'inF0' ( in 3-component vector of float)
-0:193 'inF1' ( in 3-component vector of float)
-0:193 'inF2' ( in 3-component vector of float)
-0:194 Test condition and select ( temp void)
-0:194 Condition
-0:194 any ( temp bool)
-0:194 Compare Less Than ( temp 3-component vector of bool)
+0:194 Sequence
+0:194 move second child to first child ( temp 3-component vector of float)
+0:194 'r012' ( temp 3-component vector of float)
+0:194 clamp ( temp 3-component vector of float)
0:194 'inF0' ( in 3-component vector of float)
-0:194 Constant:
-0:194 0.000000
-0:194 0.000000
-0:194 0.000000
-0:194 true case
-0:194 Branch: Kill
+0:194 'inF1' ( in 3-component vector of float)
+0:194 'inF2' ( in 3-component vector of float)
0:195 Test condition and select ( temp void)
0:195 Condition
0:195 any ( temp bool)
0:195 Compare Less Than ( temp 3-component vector of bool)
-0:195 'inU0' ( in 3-component vector of uint)
+0:195 'inF0' ( in 3-component vector of float)
0:195 Constant:
0:195 0.000000
0:195 0.000000
0:195 0.000000
0:195 true case
0:195 Branch: Kill
-0:196 Sequence
-0:196 move second child to first child ( temp 3-component vector of float)
-0:196 'r013' ( temp 3-component vector of float)
-0:196 cosine ( temp 3-component vector of float)
-0:196 'inF0' ( in 3-component vector of float)
+0:196 Test condition and select ( temp void)
+0:196 Condition
+0:196 any ( temp bool)
+0:196 Compare Less Than ( temp 3-component vector of bool)
+0:196 'inU0' ( in 3-component vector of uint)
+0:196 Constant:
+0:196 0.000000
+0:196 0.000000
+0:196 0.000000
+0:196 true case
+0:196 Branch: Kill
0:197 Sequence
0:197 move second child to first child ( temp 3-component vector of float)
-0:197 'r014' ( temp 3-component vector of float)
-0:197 hyp. cosine ( temp 3-component vector of float)
+0:197 'r013' ( temp 3-component vector of float)
+0:197 cosine ( temp 3-component vector of float)
0:197 'inF0' ( in 3-component vector of float)
0:198 Sequence
-0:198 move second child to first child ( temp 3-component vector of uint)
-0:198 'r015' ( temp 3-component vector of uint)
+0:198 move second child to first child ( temp 3-component vector of float)
+0:198 'r014' ( temp 3-component vector of float)
+0:198 hyp. cosine ( temp 3-component vector of float)
+0:198 'inF0' ( in 3-component vector of float)
+0:199 Sequence
+0:199 move second child to first child ( temp 3-component vector of uint)
+0:199 'r015' ( temp 3-component vector of uint)
0:? bitCount ( temp 3-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
-0:199 Sequence
-0:199 move second child to first child ( temp 3-component vector of float)
-0:199 'r016' ( temp 3-component vector of float)
-0:199 cross-product ( temp 3-component vector of float)
-0:199 'inF0' ( in 3-component vector of float)
-0:199 'inF1' ( in 3-component vector of float)
0:200 Sequence
0:200 move second child to first child ( temp 3-component vector of float)
-0:200 'r017' ( temp 3-component vector of float)
-0:200 dPdx ( temp 3-component vector of float)
+0:200 'r016' ( temp 3-component vector of float)
+0:200 cross-product ( temp 3-component vector of float)
0:200 'inF0' ( in 3-component vector of float)
+0:200 'inF1' ( in 3-component vector of float)
0:201 Sequence
0:201 move second child to first child ( temp 3-component vector of float)
-0:201 'r018' ( temp 3-component vector of float)
-0:201 dPdxCoarse ( temp 3-component vector of float)
+0:201 'r017' ( temp 3-component vector of float)
+0:201 dPdx ( temp 3-component vector of float)
0:201 'inF0' ( in 3-component vector of float)
0:202 Sequence
0:202 move second child to first child ( temp 3-component vector of float)
-0:202 'r019' ( temp 3-component vector of float)
-0:202 dPdxFine ( temp 3-component vector of float)
+0:202 'r018' ( temp 3-component vector of float)
+0:202 dPdxCoarse ( temp 3-component vector of float)
0:202 'inF0' ( in 3-component vector of float)
0:203 Sequence
0:203 move second child to first child ( temp 3-component vector of float)
-0:203 'r020' ( temp 3-component vector of float)
-0:203 dPdy ( temp 3-component vector of float)
+0:203 'r019' ( temp 3-component vector of float)
+0:203 dPdxFine ( temp 3-component vector of float)
0:203 'inF0' ( in 3-component vector of float)
0:204 Sequence
0:204 move second child to first child ( temp 3-component vector of float)
-0:204 'r021' ( temp 3-component vector of float)
-0:204 dPdyCoarse ( temp 3-component vector of float)
+0:204 'r020' ( temp 3-component vector of float)
+0:204 dPdy ( temp 3-component vector of float)
0:204 'inF0' ( in 3-component vector of float)
0:205 Sequence
0:205 move second child to first child ( temp 3-component vector of float)
-0:205 'r022' ( temp 3-component vector of float)
-0:205 dPdyFine ( temp 3-component vector of float)
+0:205 'r021' ( temp 3-component vector of float)
+0:205 dPdyCoarse ( temp 3-component vector of float)
0:205 'inF0' ( in 3-component vector of float)
0:206 Sequence
0:206 move second child to first child ( temp 3-component vector of float)
-0:206 'r023' ( temp 3-component vector of float)
-0:206 degrees ( temp 3-component vector of float)
+0:206 'r022' ( temp 3-component vector of float)
+0:206 dPdyFine ( temp 3-component vector of float)
0:206 'inF0' ( in 3-component vector of float)
0:207 Sequence
-0:207 move second child to first child ( temp float)
-0:207 'r024' ( temp float)
-0:207 distance ( temp float)
+0:207 move second child to first child ( temp 3-component vector of float)
+0:207 'r023' ( temp 3-component vector of float)
+0:207 degrees ( temp 3-component vector of float)
0:207 'inF0' ( in 3-component vector of float)
-0:207 'inF1' ( in 3-component vector of float)
0:208 Sequence
0:208 move second child to first child ( temp float)
-0:208 'r025' ( temp float)
-0:208 dot-product ( temp float)
+0:208 'r024' ( temp float)
+0:208 distance ( temp float)
0:208 'inF0' ( in 3-component vector of float)
0:208 'inF1' ( in 3-component vector of float)
-0:212 Sequence
-0:212 move second child to first child ( temp 3-component vector of float)
-0:212 'r029' ( temp 3-component vector of float)
-0:212 exp ( temp 3-component vector of float)
-0:212 'inF0' ( in 3-component vector of float)
+0:209 Sequence
+0:209 move second child to first child ( temp float)
+0:209 'r025' ( temp float)
+0:209 dot-product ( temp float)
+0:209 'inF0' ( in 3-component vector of float)
+0:209 'inF1' ( in 3-component vector of float)
0:213 Sequence
0:213 move second child to first child ( temp 3-component vector of float)
-0:213 'r030' ( temp 3-component vector of float)
-0:213 exp2 ( temp 3-component vector of float)
+0:213 'r029' ( temp 3-component vector of float)
+0:213 exp ( temp 3-component vector of float)
0:213 'inF0' ( in 3-component vector of float)
0:214 Sequence
0:214 move second child to first child ( temp 3-component vector of float)
-0:214 'r031' ( temp 3-component vector of float)
-0:214 face-forward ( temp 3-component vector of float)
+0:214 'r030' ( temp 3-component vector of float)
+0:214 exp2 ( temp 3-component vector of float)
0:214 'inF0' ( in 3-component vector of float)
-0:214 'inF1' ( in 3-component vector of float)
-0:214 'inF2' ( in 3-component vector of float)
0:215 Sequence
-0:215 move second child to first child ( temp 3-component vector of uint)
-0:215 'r032' ( temp 3-component vector of uint)
+0:215 move second child to first child ( temp 3-component vector of float)
+0:215 'r031' ( temp 3-component vector of float)
+0:215 face-forward ( temp 3-component vector of float)
+0:215 'inF0' ( in 3-component vector of float)
+0:215 'inF1' ( in 3-component vector of float)
+0:215 'inF2' ( in 3-component vector of float)
+0:216 Sequence
+0:216 move second child to first child ( temp 3-component vector of uint)
+0:216 'r032' ( temp 3-component vector of uint)
0:? findMSB ( temp 3-component vector of uint)
0:? Constant:
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
-0:216 Sequence
-0:216 move second child to first child ( temp 3-component vector of uint)
-0:216 'r033' ( temp 3-component vector of uint)
+0:217 Sequence
+0:217 move second child to first child ( temp 3-component vector of uint)
+0:217 'r033' ( temp 3-component vector of uint)
0:? findLSB ( temp 3-component vector of uint)
0:? Constant:
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
-0:217 Sequence
-0:217 move second child to first child ( temp 3-component vector of float)
-0:217 'r034' ( temp 3-component vector of float)
-0:217 Floor ( temp 3-component vector of float)
-0:217 'inF0' ( in 3-component vector of float)
-0:219 Sequence
-0:219 move second child to first child ( temp 3-component vector of float)
-0:219 'r036' ( temp 3-component vector of float)
-0:219 mod ( temp 3-component vector of float)
-0:219 'inF0' ( in 3-component vector of float)
-0:219 'inF1' ( in 3-component vector of float)
+0:218 Sequence
+0:218 move second child to first child ( temp 3-component vector of float)
+0:218 'r034' ( temp 3-component vector of float)
+0:218 Floor ( temp 3-component vector of float)
+0:218 'inF0' ( in 3-component vector of float)
0:220 Sequence
0:220 move second child to first child ( temp 3-component vector of float)
-0:220 'r037' ( temp 3-component vector of float)
-0:220 Fraction ( temp 3-component vector of float)
+0:220 'r036' ( temp 3-component vector of float)
+0:220 mod ( temp 3-component vector of float)
0:220 'inF0' ( in 3-component vector of float)
+0:220 'inF1' ( in 3-component vector of float)
0:221 Sequence
0:221 move second child to first child ( temp 3-component vector of float)
-0:221 'r039' ( temp 3-component vector of float)
-0:221 fwidth ( temp 3-component vector of float)
+0:221 'r037' ( temp 3-component vector of float)
+0:221 Fraction ( temp 3-component vector of float)
0:221 'inF0' ( in 3-component vector of float)
0:222 Sequence
-0:222 move second child to first child ( temp 3-component vector of bool)
-0:222 'r040' ( temp 3-component vector of bool)
-0:222 isinf ( temp 3-component vector of bool)
+0:222 move second child to first child ( temp 3-component vector of float)
+0:222 'r039' ( temp 3-component vector of float)
+0:222 fwidth ( temp 3-component vector of float)
0:222 'inF0' ( in 3-component vector of float)
0:223 Sequence
0:223 move second child to first child ( temp 3-component vector of bool)
-0:223 'r041' ( temp 3-component vector of bool)
-0:223 isnan ( temp 3-component vector of bool)
+0:223 'r040' ( temp 3-component vector of bool)
+0:223 isinf ( temp 3-component vector of bool)
0:223 'inF0' ( in 3-component vector of float)
0:224 Sequence
-0:224 move second child to first child ( temp 3-component vector of float)
-0:224 'r042' ( temp 3-component vector of float)
-0:224 ldexp ( temp 3-component vector of float)
+0:224 move second child to first child ( temp 3-component vector of bool)
+0:224 'r041' ( temp 3-component vector of bool)
+0:224 isnan ( temp 3-component vector of bool)
0:224 'inF0' ( in 3-component vector of float)
-0:224 'inF1' ( in 3-component vector of float)
0:225 Sequence
0:225 move second child to first child ( temp 3-component vector of float)
-0:225 'r039a' ( temp 3-component vector of float)
-0:225 mix ( temp 3-component vector of float)
+0:225 'r042' ( temp 3-component vector of float)
+0:225 ldexp ( temp 3-component vector of float)
0:225 'inF0' ( in 3-component vector of float)
0:225 'inF1' ( in 3-component vector of float)
-0:225 'inF2' ( in 3-component vector of float)
0:226 Sequence
0:226 move second child to first child ( temp 3-component vector of float)
-0:226 'r039b' ( temp 3-component vector of float)
+0:226 'r039a' ( temp 3-component vector of float)
0:226 mix ( temp 3-component vector of float)
0:226 'inF0' ( in 3-component vector of float)
0:226 'inF1' ( in 3-component vector of float)
-0:226 Constant:
-0:226 0.300000
+0:226 'inF2' ( in 3-component vector of float)
0:227 Sequence
-0:227 move second child to first child ( temp float)
-0:227 'r043' ( temp float)
-0:227 length ( temp float)
+0:227 move second child to first child ( temp 3-component vector of float)
+0:227 'r039b' ( temp 3-component vector of float)
+0:227 mix ( temp 3-component vector of float)
0:227 'inF0' ( in 3-component vector of float)
+0:227 'inF1' ( in 3-component vector of float)
+0:227 Constant:
+0:227 0.300000
0:228 Sequence
-0:228 move second child to first child ( temp 3-component vector of float)
-0:228 'r044' ( temp 3-component vector of float)
-0:228 log ( temp 3-component vector of float)
+0:228 move second child to first child ( temp float)
+0:228 'r043' ( temp float)
+0:228 length ( temp float)
0:228 'inF0' ( in 3-component vector of float)
0:229 Sequence
0:229 move second child to first child ( temp 3-component vector of float)
-0:229 'r045' ( temp 3-component vector of float)
-0:229 vector-scale ( temp 3-component vector of float)
-0:229 log2 ( temp 3-component vector of float)
-0:229 'inF0' ( in 3-component vector of float)
-0:229 Constant:
-0:229 0.301030
+0:229 'r044' ( temp 3-component vector of float)
+0:229 log ( temp 3-component vector of float)
+0:229 'inF0' ( in 3-component vector of float)
0:230 Sequence
0:230 move second child to first child ( temp 3-component vector of float)
-0:230 'r046' ( temp 3-component vector of float)
-0:230 log2 ( temp 3-component vector of float)
-0:230 'inF0' ( in 3-component vector of float)
+0:230 'r045' ( temp 3-component vector of float)
+0:230 vector-scale ( temp 3-component vector of float)
+0:230 log2 ( temp 3-component vector of float)
+0:230 'inF0' ( in 3-component vector of float)
+0:230 Constant:
+0:230 0.301030
0:231 Sequence
0:231 move second child to first child ( temp 3-component vector of float)
-0:231 'r047' ( temp 3-component vector of float)
-0:231 max ( temp 3-component vector of float)
+0:231 'r046' ( temp 3-component vector of float)
+0:231 log2 ( temp 3-component vector of float)
0:231 'inF0' ( in 3-component vector of float)
-0:231 'inF1' ( in 3-component vector of float)
0:232 Sequence
0:232 move second child to first child ( temp 3-component vector of float)
-0:232 'r048' ( temp 3-component vector of float)
-0:232 min ( temp 3-component vector of float)
+0:232 'r047' ( temp 3-component vector of float)
+0:232 max ( temp 3-component vector of float)
0:232 'inF0' ( in 3-component vector of float)
0:232 'inF1' ( in 3-component vector of float)
0:233 Sequence
0:233 move second child to first child ( temp 3-component vector of float)
-0:233 'r049' ( temp 3-component vector of float)
-0:233 normalize ( temp 3-component vector of float)
+0:233 'r048' ( temp 3-component vector of float)
+0:233 min ( temp 3-component vector of float)
0:233 'inF0' ( in 3-component vector of float)
+0:233 'inF1' ( in 3-component vector of float)
0:234 Sequence
0:234 move second child to first child ( temp 3-component vector of float)
-0:234 'r050' ( temp 3-component vector of float)
-0:234 pow ( temp 3-component vector of float)
+0:234 'r049' ( temp 3-component vector of float)
+0:234 normalize ( temp 3-component vector of float)
0:234 'inF0' ( in 3-component vector of float)
-0:234 'inF1' ( in 3-component vector of float)
0:235 Sequence
0:235 move second child to first child ( temp 3-component vector of float)
-0:235 'r051' ( temp 3-component vector of float)
-0:235 radians ( temp 3-component vector of float)
+0:235 'r050' ( temp 3-component vector of float)
+0:235 pow ( temp 3-component vector of float)
0:235 'inF0' ( in 3-component vector of float)
+0:235 'inF1' ( in 3-component vector of float)
0:236 Sequence
0:236 move second child to first child ( temp 3-component vector of float)
-0:236 'r052' ( temp 3-component vector of float)
-0:236 divide ( temp 3-component vector of float)
-0:236 Constant:
-0:236 1.000000
+0:236 'r051' ( temp 3-component vector of float)
+0:236 radians ( temp 3-component vector of float)
0:236 'inF0' ( in 3-component vector of float)
0:237 Sequence
0:237 move second child to first child ( temp 3-component vector of float)
-0:237 'r053' ( temp 3-component vector of float)
-0:237 reflect ( temp 3-component vector of float)
+0:237 'r052' ( temp 3-component vector of float)
+0:237 divide ( temp 3-component vector of float)
+0:237 Constant:
+0:237 1.000000
0:237 'inF0' ( in 3-component vector of float)
-0:237 'inF1' ( in 3-component vector of float)
0:238 Sequence
0:238 move second child to first child ( temp 3-component vector of float)
-0:238 'r054' ( temp 3-component vector of float)
-0:238 refract ( temp 3-component vector of float)
+0:238 'r053' ( temp 3-component vector of float)
+0:238 reflect ( temp 3-component vector of float)
0:238 'inF0' ( in 3-component vector of float)
0:238 'inF1' ( in 3-component vector of float)
-0:238 Constant:
-0:238 2.000000
0:239 Sequence
-0:239 move second child to first child ( temp 3-component vector of uint)
-0:239 'r055' ( temp 3-component vector of uint)
+0:239 move second child to first child ( temp 3-component vector of float)
+0:239 'r054' ( temp 3-component vector of float)
+0:239 refract ( temp 3-component vector of float)
+0:239 'inF0' ( in 3-component vector of float)
+0:239 'inF1' ( in 3-component vector of float)
+0:239 Constant:
+0:239 2.000000
+0:240 Sequence
+0:240 move second child to first child ( temp 3-component vector of uint)
+0:240 'r055' ( temp 3-component vector of uint)
0:? bitFieldReverse ( temp 3-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
-0:240 Sequence
-0:240 move second child to first child ( temp 3-component vector of float)
-0:240 'r056' ( temp 3-component vector of float)
-0:240 roundEven ( temp 3-component vector of float)
-0:240 'inF0' ( in 3-component vector of float)
0:241 Sequence
0:241 move second child to first child ( temp 3-component vector of float)
-0:241 'r057' ( temp 3-component vector of float)
-0:241 inverse sqrt ( temp 3-component vector of float)
+0:241 'r056' ( temp 3-component vector of float)
+0:241 roundEven ( temp 3-component vector of float)
0:241 'inF0' ( in 3-component vector of float)
0:242 Sequence
0:242 move second child to first child ( temp 3-component vector of float)
-0:242 'r058' ( temp 3-component vector of float)
-0:242 clamp ( temp 3-component vector of float)
+0:242 'r057' ( temp 3-component vector of float)
+0:242 inverse sqrt ( temp 3-component vector of float)
0:242 'inF0' ( in 3-component vector of float)
-0:242 Constant:
-0:242 0.000000
-0:242 Constant:
-0:242 1.000000
0:243 Sequence
0:243 move second child to first child ( temp 3-component vector of float)
-0:243 'r059' ( temp 3-component vector of float)
-0:243 Sign ( temp 3-component vector of float)
+0:243 'r058' ( temp 3-component vector of float)
+0:243 clamp ( temp 3-component vector of float)
0:243 'inF0' ( in 3-component vector of float)
+0:243 Constant:
+0:243 0.000000
+0:243 Constant:
+0:243 1.000000
0:244 Sequence
0:244 move second child to first child ( temp 3-component vector of float)
-0:244 'r060' ( temp 3-component vector of float)
-0:244 sine ( temp 3-component vector of float)
+0:244 'r059' ( temp 3-component vector of float)
+0:244 Sign ( temp 3-component vector of float)
0:244 'inF0' ( in 3-component vector of float)
0:245 Sequence
0:245 move second child to first child ( temp 3-component vector of float)
-0:245 'inF1' ( in 3-component vector of float)
+0:245 'r060' ( temp 3-component vector of float)
0:245 sine ( temp 3-component vector of float)
0:245 'inF0' ( in 3-component vector of float)
-0:245 move second child to first child ( temp 3-component vector of float)
-0:245 'inF2' ( in 3-component vector of float)
-0:245 cosine ( temp 3-component vector of float)
-0:245 'inF0' ( in 3-component vector of float)
0:246 Sequence
0:246 move second child to first child ( temp 3-component vector of float)
-0:246 'r061' ( temp 3-component vector of float)
-0:246 hyp. sine ( temp 3-component vector of float)
+0:246 'inF1' ( in 3-component vector of float)
+0:246 sine ( temp 3-component vector of float)
+0:246 'inF0' ( in 3-component vector of float)
+0:246 move second child to first child ( temp 3-component vector of float)
+0:246 'inF2' ( in 3-component vector of float)
+0:246 cosine ( temp 3-component vector of float)
0:246 'inF0' ( in 3-component vector of float)
0:247 Sequence
0:247 move second child to first child ( temp 3-component vector of float)
-0:247 'r062' ( temp 3-component vector of float)
-0:247 smoothstep ( temp 3-component vector of float)
+0:247 'r061' ( temp 3-component vector of float)
+0:247 hyp. sine ( temp 3-component vector of float)
0:247 'inF0' ( in 3-component vector of float)
-0:247 'inF1' ( in 3-component vector of float)
-0:247 'inF2' ( in 3-component vector of float)
0:248 Sequence
0:248 move second child to first child ( temp 3-component vector of float)
-0:248 'r063' ( temp 3-component vector of float)
-0:248 sqrt ( temp 3-component vector of float)
+0:248 'r062' ( temp 3-component vector of float)
+0:248 smoothstep ( temp 3-component vector of float)
0:248 'inF0' ( in 3-component vector of float)
+0:248 'inF1' ( in 3-component vector of float)
+0:248 'inF2' ( in 3-component vector of float)
0:249 Sequence
0:249 move second child to first child ( temp 3-component vector of float)
-0:249 'r064' ( temp 3-component vector of float)
-0:249 step ( temp 3-component vector of float)
+0:249 'r063' ( temp 3-component vector of float)
+0:249 sqrt ( temp 3-component vector of float)
0:249 'inF0' ( in 3-component vector of float)
-0:249 'inF1' ( in 3-component vector of float)
0:250 Sequence
0:250 move second child to first child ( temp 3-component vector of float)
-0:250 'r065' ( temp 3-component vector of float)
-0:250 tangent ( temp 3-component vector of float)
+0:250 'r064' ( temp 3-component vector of float)
+0:250 step ( temp 3-component vector of float)
0:250 'inF0' ( in 3-component vector of float)
+0:250 'inF1' ( in 3-component vector of float)
0:251 Sequence
0:251 move second child to first child ( temp 3-component vector of float)
-0:251 'r066' ( temp 3-component vector of float)
-0:251 hyp. tangent ( temp 3-component vector of float)
+0:251 'r065' ( temp 3-component vector of float)
+0:251 tangent ( temp 3-component vector of float)
0:251 'inF0' ( in 3-component vector of float)
-0:253 Sequence
-0:253 move second child to first child ( temp 3-component vector of float)
-0:253 'r067' ( temp 3-component vector of float)
-0:253 trunc ( temp 3-component vector of float)
-0:253 'inF0' ( in 3-component vector of float)
-0:256 Branch: Return with expression
+0:252 Sequence
+0:252 move second child to first child ( temp 3-component vector of float)
+0:252 'r066' ( temp 3-component vector of float)
+0:252 hyp. tangent ( temp 3-component vector of float)
+0:252 'inF0' ( in 3-component vector of float)
+0:254 Sequence
+0:254 move second child to first child ( temp 3-component vector of float)
+0:254 'r067' ( temp 3-component vector of float)
+0:254 trunc ( temp 3-component vector of float)
+0:254 'inF0' ( in 3-component vector of float)
+0:257 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:260 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
-0:260 Function Parameters:
-0:260 'inF0' ( in 4-component vector of float)
-0:260 'inF1' ( in 4-component vector of float)
-0:260 'inF2' ( in 4-component vector of float)
-0:260 'inU0' ( in 4-component vector of uint)
-0:260 'inU1' ( in 4-component vector of uint)
+0:261 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
+0:261 Function Parameters:
+0:261 'inF0' ( in 4-component vector of float)
+0:261 'inF1' ( in 4-component vector of float)
+0:261 'inF2' ( in 4-component vector of float)
+0:261 'inU0' ( in 4-component vector of uint)
+0:261 'inU1' ( in 4-component vector of uint)
0:? Sequence
-0:263 Sequence
-0:263 move second child to first child ( temp bool)
-0:263 'r000' ( temp bool)
-0:263 all ( temp bool)
-0:263 Convert float to bool ( temp 4-component vector of bool)
-0:263 'inF0' ( in 4-component vector of float)
0:264 Sequence
-0:264 move second child to first child ( temp 4-component vector of float)
-0:264 'r001' ( temp 4-component vector of float)
-0:264 Absolute value ( temp 4-component vector of float)
-0:264 'inF0' ( in 4-component vector of float)
+0:264 move second child to first child ( temp bool)
+0:264 'r000' ( temp bool)
+0:264 all ( temp bool)
+0:264 Convert float to bool ( temp 4-component vector of bool)
+0:264 'inF0' ( in 4-component vector of float)
0:265 Sequence
0:265 move second child to first child ( temp 4-component vector of float)
-0:265 'r002' ( temp 4-component vector of float)
-0:265 arc cosine ( temp 4-component vector of float)
+0:265 'r001' ( temp 4-component vector of float)
+0:265 Absolute value ( temp 4-component vector of float)
0:265 'inF0' ( in 4-component vector of float)
0:266 Sequence
-0:266 move second child to first child ( temp bool)
-0:266 'r003' ( temp bool)
-0:266 any ( temp bool)
-0:266 Convert float to bool ( temp 4-component vector of bool)
-0:266 'inF0' ( in 4-component vector of float)
+0:266 move second child to first child ( temp 4-component vector of float)
+0:266 'r002' ( temp 4-component vector of float)
+0:266 arc cosine ( temp 4-component vector of float)
+0:266 'inF0' ( in 4-component vector of float)
0:267 Sequence
-0:267 move second child to first child ( temp 4-component vector of float)
-0:267 'r004' ( temp 4-component vector of float)
-0:267 arc sine ( temp 4-component vector of float)
-0:267 'inF0' ( in 4-component vector of float)
+0:267 move second child to first child ( temp bool)
+0:267 'r003' ( temp bool)
+0:267 any ( temp bool)
+0:267 Convert float to bool ( temp 4-component vector of bool)
+0:267 'inF0' ( in 4-component vector of float)
0:268 Sequence
-0:268 move second child to first child ( temp 4-component vector of int)
-0:268 'r005' ( temp 4-component vector of int)
-0:268 floatBitsToInt ( temp 4-component vector of int)
+0:268 move second child to first child ( temp 4-component vector of float)
+0:268 'r004' ( temp 4-component vector of float)
+0:268 arc sine ( temp 4-component vector of float)
0:268 'inF0' ( in 4-component vector of float)
0:269 Sequence
-0:269 move second child to first child ( temp 4-component vector of uint)
-0:269 'r006' ( temp 4-component vector of uint)
-0:269 floatBitsToUint ( temp 4-component vector of uint)
+0:269 move second child to first child ( temp 4-component vector of int)
+0:269 'r005' ( temp 4-component vector of int)
+0:269 floatBitsToInt ( temp 4-component vector of int)
0:269 'inF0' ( in 4-component vector of float)
0:270 Sequence
-0:270 move second child to first child ( temp 4-component vector of float)
-0:270 'r007' ( temp 4-component vector of float)
-0:270 intBitsToFloat ( temp 4-component vector of float)
-0:270 'inU0' ( in 4-component vector of uint)
-0:272 Sequence
-0:272 move second child to first child ( temp 4-component vector of float)
-0:272 'r009' ( temp 4-component vector of float)
-0:272 arc tangent ( temp 4-component vector of float)
-0:272 'inF0' ( in 4-component vector of float)
+0:270 move second child to first child ( temp 4-component vector of uint)
+0:270 'r006' ( temp 4-component vector of uint)
+0:270 floatBitsToUint ( temp 4-component vector of uint)
+0:270 'inF0' ( in 4-component vector of float)
+0:271 Sequence
+0:271 move second child to first child ( temp 4-component vector of float)
+0:271 'r007' ( temp 4-component vector of float)
+0:271 intBitsToFloat ( temp 4-component vector of float)
+0:271 'inU0' ( in 4-component vector of uint)
0:273 Sequence
0:273 move second child to first child ( temp 4-component vector of float)
-0:273 'r010' ( temp 4-component vector of float)
+0:273 'r009' ( temp 4-component vector of float)
0:273 arc tangent ( temp 4-component vector of float)
0:273 'inF0' ( in 4-component vector of float)
-0:273 'inF1' ( in 4-component vector of float)
0:274 Sequence
0:274 move second child to first child ( temp 4-component vector of float)
-0:274 'r011' ( temp 4-component vector of float)
-0:274 Ceiling ( temp 4-component vector of float)
+0:274 'r010' ( temp 4-component vector of float)
+0:274 arc tangent ( temp 4-component vector of float)
0:274 'inF0' ( in 4-component vector of float)
+0:274 'inF1' ( in 4-component vector of float)
0:275 Sequence
0:275 move second child to first child ( temp 4-component vector of float)
-0:275 'r012' ( temp 4-component vector of float)
-0:275 clamp ( temp 4-component vector of float)
+0:275 'r011' ( temp 4-component vector of float)
+0:275 Ceiling ( temp 4-component vector of float)
0:275 'inF0' ( in 4-component vector of float)
-0:275 'inF1' ( in 4-component vector of float)
-0:275 'inF2' ( in 4-component vector of float)
-0:276 Test condition and select ( temp void)
-0:276 Condition
-0:276 any ( temp bool)
-0:276 Compare Less Than ( temp 4-component vector of bool)
+0:276 Sequence
+0:276 move second child to first child ( temp 4-component vector of float)
+0:276 'r012' ( temp 4-component vector of float)
+0:276 clamp ( temp 4-component vector of float)
0:276 'inF0' ( in 4-component vector of float)
-0:276 Constant:
-0:276 0.000000
-0:276 0.000000
-0:276 0.000000
-0:276 0.000000
-0:276 true case
-0:276 Branch: Kill
+0:276 'inF1' ( in 4-component vector of float)
+0:276 'inF2' ( in 4-component vector of float)
0:277 Test condition and select ( temp void)
0:277 Condition
0:277 any ( temp bool)
0:277 Compare Less Than ( temp 4-component vector of bool)
-0:277 'inU0' ( in 4-component vector of uint)
+0:277 'inF0' ( in 4-component vector of float)
0:277 Constant:
0:277 0.000000
0:277 0.000000
0:277 0.000000
0:277 true case
0:277 Branch: Kill
-0:278 Sequence
-0:278 move second child to first child ( temp 4-component vector of float)
-0:278 'r013' ( temp 4-component vector of float)
-0:278 cosine ( temp 4-component vector of float)
-0:278 'inF0' ( in 4-component vector of float)
+0:278 Test condition and select ( temp void)
+0:278 Condition
+0:278 any ( temp bool)
+0:278 Compare Less Than ( temp 4-component vector of bool)
+0:278 'inU0' ( in 4-component vector of uint)
+0:278 Constant:
+0:278 0.000000
+0:278 0.000000
+0:278 0.000000
+0:278 0.000000
+0:278 true case
+0:278 Branch: Kill
0:279 Sequence
0:279 move second child to first child ( temp 4-component vector of float)
-0:279 'r014' ( temp 4-component vector of float)
-0:279 hyp. cosine ( temp 4-component vector of float)
+0:279 'r013' ( temp 4-component vector of float)
+0:279 cosine ( temp 4-component vector of float)
0:279 'inF0' ( in 4-component vector of float)
0:280 Sequence
-0:280 move second child to first child ( temp 4-component vector of uint)
-0:280 'r015' ( temp 4-component vector of uint)
+0:280 move second child to first child ( temp 4-component vector of float)
+0:280 'r014' ( temp 4-component vector of float)
+0:280 hyp. cosine ( temp 4-component vector of float)
+0:280 'inF0' ( in 4-component vector of float)
+0:281 Sequence
+0:281 move second child to first child ( temp 4-component vector of uint)
+0:281 'r015' ( temp 4-component vector of uint)
0:? bitCount ( temp 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
0:? 2 (const uint)
-0:281 Sequence
-0:281 move second child to first child ( temp 4-component vector of float)
-0:281 'r016' ( temp 4-component vector of float)
-0:281 dPdx ( temp 4-component vector of float)
-0:281 'inF0' ( in 4-component vector of float)
0:282 Sequence
0:282 move second child to first child ( temp 4-component vector of float)
-0:282 'r017' ( temp 4-component vector of float)
-0:282 dPdxCoarse ( temp 4-component vector of float)
+0:282 'r016' ( temp 4-component vector of float)
+0:282 dPdx ( temp 4-component vector of float)
0:282 'inF0' ( in 4-component vector of float)
0:283 Sequence
0:283 move second child to first child ( temp 4-component vector of float)
-0:283 'r018' ( temp 4-component vector of float)
-0:283 dPdxFine ( temp 4-component vector of float)
+0:283 'r017' ( temp 4-component vector of float)
+0:283 dPdxCoarse ( temp 4-component vector of float)
0:283 'inF0' ( in 4-component vector of float)
0:284 Sequence
0:284 move second child to first child ( temp 4-component vector of float)
-0:284 'r019' ( temp 4-component vector of float)
-0:284 dPdy ( temp 4-component vector of float)
+0:284 'r018' ( temp 4-component vector of float)
+0:284 dPdxFine ( temp 4-component vector of float)
0:284 'inF0' ( in 4-component vector of float)
0:285 Sequence
0:285 move second child to first child ( temp 4-component vector of float)
-0:285 'r020' ( temp 4-component vector of float)
-0:285 dPdyCoarse ( temp 4-component vector of float)
+0:285 'r019' ( temp 4-component vector of float)
+0:285 dPdy ( temp 4-component vector of float)
0:285 'inF0' ( in 4-component vector of float)
0:286 Sequence
0:286 move second child to first child ( temp 4-component vector of float)
-0:286 'r021' ( temp 4-component vector of float)
-0:286 dPdyFine ( temp 4-component vector of float)
+0:286 'r020' ( temp 4-component vector of float)
+0:286 dPdyCoarse ( temp 4-component vector of float)
0:286 'inF0' ( in 4-component vector of float)
0:287 Sequence
0:287 move second child to first child ( temp 4-component vector of float)
-0:287 'r022' ( temp 4-component vector of float)
-0:287 degrees ( temp 4-component vector of float)
+0:287 'r021' ( temp 4-component vector of float)
+0:287 dPdyFine ( temp 4-component vector of float)
0:287 'inF0' ( in 4-component vector of float)
0:288 Sequence
-0:288 move second child to first child ( temp float)
-0:288 'r023' ( temp float)
-0:288 distance ( temp float)
+0:288 move second child to first child ( temp 4-component vector of float)
+0:288 'r022' ( temp 4-component vector of float)
+0:288 degrees ( temp 4-component vector of float)
0:288 'inF0' ( in 4-component vector of float)
-0:288 'inF1' ( in 4-component vector of float)
0:289 Sequence
0:289 move second child to first child ( temp float)
-0:289 'r024' ( temp float)
-0:289 dot-product ( temp float)
+0:289 'r023' ( temp float)
+0:289 distance ( temp float)
0:289 'inF0' ( in 4-component vector of float)
0:289 'inF1' ( in 4-component vector of float)
0:290 Sequence
-0:290 move second child to first child ( temp 4-component vector of float)
-0:290 'r025' ( temp 4-component vector of float)
-0:290 Construct vec4 ( temp 4-component vector of float)
-0:290 Constant:
-0:290 1.000000
-0:290 component-wise multiply ( temp float)
-0:290 direct index ( temp float)
-0:290 'inF0' ( in 4-component vector of float)
-0:290 Constant:
-0:290 1 (const int)
-0:290 direct index ( temp float)
-0:290 'inF1' ( in 4-component vector of float)
-0:290 Constant:
-0:290 1 (const int)
-0:290 direct index ( temp float)
-0:290 'inF0' ( in 4-component vector of float)
-0:290 Constant:
-0:290 2 (const int)
-0:290 direct index ( temp float)
-0:290 'inF1' ( in 4-component vector of float)
-0:290 Constant:
-0:290 3 (const int)
-0:294 Sequence
-0:294 move second child to first child ( temp 4-component vector of float)
-0:294 'r029' ( temp 4-component vector of float)
-0:294 exp ( temp 4-component vector of float)
-0:294 'inF0' ( in 4-component vector of float)
+0:290 move second child to first child ( temp float)
+0:290 'r024' ( temp float)
+0:290 dot-product ( temp float)
+0:290 'inF0' ( in 4-component vector of float)
+0:290 'inF1' ( in 4-component vector of float)
+0:291 Sequence
+0:291 move second child to first child ( temp 4-component vector of float)
+0:291 'r025' ( temp 4-component vector of float)
+0:291 Construct vec4 ( temp 4-component vector of float)
+0:291 Constant:
+0:291 1.000000
+0:291 component-wise multiply ( temp float)
+0:291 direct index ( temp float)
+0:291 'inF0' ( in 4-component vector of float)
+0:291 Constant:
+0:291 1 (const int)
+0:291 direct index ( temp float)
+0:291 'inF1' ( in 4-component vector of float)
+0:291 Constant:
+0:291 1 (const int)
+0:291 direct index ( temp float)
+0:291 'inF0' ( in 4-component vector of float)
+0:291 Constant:
+0:291 2 (const int)
+0:291 direct index ( temp float)
+0:291 'inF1' ( in 4-component vector of float)
+0:291 Constant:
+0:291 3 (const int)
0:295 Sequence
0:295 move second child to first child ( temp 4-component vector of float)
-0:295 'r030' ( temp 4-component vector of float)
-0:295 exp2 ( temp 4-component vector of float)
+0:295 'r029' ( temp 4-component vector of float)
+0:295 exp ( temp 4-component vector of float)
0:295 'inF0' ( in 4-component vector of float)
0:296 Sequence
0:296 move second child to first child ( temp 4-component vector of float)
-0:296 'r031' ( temp 4-component vector of float)
-0:296 face-forward ( temp 4-component vector of float)
+0:296 'r030' ( temp 4-component vector of float)
+0:296 exp2 ( temp 4-component vector of float)
0:296 'inF0' ( in 4-component vector of float)
-0:296 'inF1' ( in 4-component vector of float)
-0:296 'inF2' ( in 4-component vector of float)
0:297 Sequence
-0:297 move second child to first child ( temp 4-component vector of uint)
-0:297 'r032' ( temp 4-component vector of uint)
+0:297 move second child to first child ( temp 4-component vector of float)
+0:297 'r031' ( temp 4-component vector of float)
+0:297 face-forward ( temp 4-component vector of float)
+0:297 'inF0' ( in 4-component vector of float)
+0:297 'inF1' ( in 4-component vector of float)
+0:297 'inF2' ( in 4-component vector of float)
+0:298 Sequence
+0:298 move second child to first child ( temp 4-component vector of uint)
+0:298 'r032' ( temp 4-component vector of uint)
0:? findMSB ( temp 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
0:? 9 (const uint)
0:? 10 (const uint)
-0:298 Sequence
-0:298 move second child to first child ( temp 4-component vector of uint)
-0:298 'r033' ( temp 4-component vector of uint)
+0:299 Sequence
+0:299 move second child to first child ( temp 4-component vector of uint)
+0:299 'r033' ( temp 4-component vector of uint)
0:? findLSB ( temp 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
0:? 9 (const uint)
0:? 10 (const uint)
-0:299 Sequence
-0:299 move second child to first child ( temp 4-component vector of float)
-0:299 'r034' ( temp 4-component vector of float)
-0:299 Floor ( temp 4-component vector of float)
-0:299 'inF0' ( in 4-component vector of float)
-0:301 Sequence
-0:301 move second child to first child ( temp 4-component vector of float)
-0:301 'r036' ( temp 4-component vector of float)
-0:301 mod ( temp 4-component vector of float)
-0:301 'inF0' ( in 4-component vector of float)
-0:301 'inF1' ( in 4-component vector of float)
+0:300 Sequence
+0:300 move second child to first child ( temp 4-component vector of float)
+0:300 'r034' ( temp 4-component vector of float)
+0:300 Floor ( temp 4-component vector of float)
+0:300 'inF0' ( in 4-component vector of float)
0:302 Sequence
0:302 move second child to first child ( temp 4-component vector of float)
-0:302 'r037' ( temp 4-component vector of float)
-0:302 Fraction ( temp 4-component vector of float)
+0:302 'r036' ( temp 4-component vector of float)
+0:302 mod ( temp 4-component vector of float)
0:302 'inF0' ( in 4-component vector of float)
+0:302 'inF1' ( in 4-component vector of float)
0:303 Sequence
0:303 move second child to first child ( temp 4-component vector of float)
-0:303 'r039' ( temp 4-component vector of float)
-0:303 fwidth ( temp 4-component vector of float)
+0:303 'r037' ( temp 4-component vector of float)
+0:303 Fraction ( temp 4-component vector of float)
0:303 'inF0' ( in 4-component vector of float)
0:304 Sequence
-0:304 move second child to first child ( temp 4-component vector of bool)
-0:304 'r040' ( temp 4-component vector of bool)
-0:304 isinf ( temp 4-component vector of bool)
+0:304 move second child to first child ( temp 4-component vector of float)
+0:304 'r039' ( temp 4-component vector of float)
+0:304 fwidth ( temp 4-component vector of float)
0:304 'inF0' ( in 4-component vector of float)
0:305 Sequence
0:305 move second child to first child ( temp 4-component vector of bool)
-0:305 'r041' ( temp 4-component vector of bool)
-0:305 isnan ( temp 4-component vector of bool)
+0:305 'r040' ( temp 4-component vector of bool)
+0:305 isinf ( temp 4-component vector of bool)
0:305 'inF0' ( in 4-component vector of float)
0:306 Sequence
-0:306 move second child to first child ( temp 4-component vector of float)
-0:306 'r042' ( temp 4-component vector of float)
-0:306 ldexp ( temp 4-component vector of float)
+0:306 move second child to first child ( temp 4-component vector of bool)
+0:306 'r041' ( temp 4-component vector of bool)
+0:306 isnan ( temp 4-component vector of bool)
0:306 'inF0' ( in 4-component vector of float)
-0:306 'inF1' ( in 4-component vector of float)
0:307 Sequence
0:307 move second child to first child ( temp 4-component vector of float)
-0:307 'r039a' ( temp 4-component vector of float)
-0:307 mix ( temp 4-component vector of float)
+0:307 'r042' ( temp 4-component vector of float)
+0:307 ldexp ( temp 4-component vector of float)
0:307 'inF0' ( in 4-component vector of float)
0:307 'inF1' ( in 4-component vector of float)
-0:307 'inF2' ( in 4-component vector of float)
0:308 Sequence
-0:308 move second child to first child ( temp float)
-0:308 'r043' ( temp float)
-0:308 length ( temp float)
+0:308 move second child to first child ( temp 4-component vector of float)
+0:308 'r039a' ( temp 4-component vector of float)
+0:308 mix ( temp 4-component vector of float)
0:308 'inF0' ( in 4-component vector of float)
+0:308 'inF1' ( in 4-component vector of float)
+0:308 'inF2' ( in 4-component vector of float)
0:309 Sequence
-0:309 move second child to first child ( temp 4-component vector of float)
-0:309 'r044' ( temp 4-component vector of float)
-0:309 log ( temp 4-component vector of float)
+0:309 move second child to first child ( temp float)
+0:309 'r043' ( temp float)
+0:309 length ( temp float)
0:309 'inF0' ( in 4-component vector of float)
0:310 Sequence
0:310 move second child to first child ( temp 4-component vector of float)
-0:310 'r045' ( temp 4-component vector of float)
-0:310 vector-scale ( temp 4-component vector of float)
-0:310 log2 ( temp 4-component vector of float)
-0:310 'inF0' ( in 4-component vector of float)
-0:310 Constant:
-0:310 0.301030
+0:310 'r044' ( temp 4-component vector of float)
+0:310 log ( temp 4-component vector of float)
+0:310 'inF0' ( in 4-component vector of float)
0:311 Sequence
0:311 move second child to first child ( temp 4-component vector of float)
-0:311 'r046' ( temp 4-component vector of float)
-0:311 log2 ( temp 4-component vector of float)
-0:311 'inF0' ( in 4-component vector of float)
+0:311 'r045' ( temp 4-component vector of float)
+0:311 vector-scale ( temp 4-component vector of float)
+0:311 log2 ( temp 4-component vector of float)
+0:311 'inF0' ( in 4-component vector of float)
+0:311 Constant:
+0:311 0.301030
0:312 Sequence
0:312 move second child to first child ( temp 4-component vector of float)
-0:312 'r047' ( temp 4-component vector of float)
-0:312 max ( temp 4-component vector of float)
+0:312 'r046' ( temp 4-component vector of float)
+0:312 log2 ( temp 4-component vector of float)
0:312 'inF0' ( in 4-component vector of float)
-0:312 'inF1' ( in 4-component vector of float)
0:313 Sequence
0:313 move second child to first child ( temp 4-component vector of float)
-0:313 'r048' ( temp 4-component vector of float)
-0:313 min ( temp 4-component vector of float)
+0:313 'r047' ( temp 4-component vector of float)
+0:313 max ( temp 4-component vector of float)
0:313 'inF0' ( in 4-component vector of float)
0:313 'inF1' ( in 4-component vector of float)
0:314 Sequence
0:314 move second child to first child ( temp 4-component vector of float)
-0:314 'r049' ( temp 4-component vector of float)
-0:314 normalize ( temp 4-component vector of float)
+0:314 'r048' ( temp 4-component vector of float)
+0:314 min ( temp 4-component vector of float)
0:314 'inF0' ( in 4-component vector of float)
+0:314 'inF1' ( in 4-component vector of float)
0:315 Sequence
0:315 move second child to first child ( temp 4-component vector of float)
-0:315 'r050' ( temp 4-component vector of float)
-0:315 pow ( temp 4-component vector of float)
+0:315 'r049' ( temp 4-component vector of float)
+0:315 normalize ( temp 4-component vector of float)
0:315 'inF0' ( in 4-component vector of float)
-0:315 'inF1' ( in 4-component vector of float)
0:316 Sequence
0:316 move second child to first child ( temp 4-component vector of float)
-0:316 'r051' ( temp 4-component vector of float)
-0:316 radians ( temp 4-component vector of float)
+0:316 'r050' ( temp 4-component vector of float)
+0:316 pow ( temp 4-component vector of float)
0:316 'inF0' ( in 4-component vector of float)
+0:316 'inF1' ( in 4-component vector of float)
0:317 Sequence
0:317 move second child to first child ( temp 4-component vector of float)
-0:317 'r052' ( temp 4-component vector of float)
-0:317 divide ( temp 4-component vector of float)
-0:317 Constant:
-0:317 1.000000
+0:317 'r051' ( temp 4-component vector of float)
+0:317 radians ( temp 4-component vector of float)
0:317 'inF0' ( in 4-component vector of float)
0:318 Sequence
0:318 move second child to first child ( temp 4-component vector of float)
-0:318 'r053' ( temp 4-component vector of float)
-0:318 reflect ( temp 4-component vector of float)
+0:318 'r052' ( temp 4-component vector of float)
+0:318 divide ( temp 4-component vector of float)
+0:318 Constant:
+0:318 1.000000
0:318 'inF0' ( in 4-component vector of float)
-0:318 'inF1' ( in 4-component vector of float)
0:319 Sequence
0:319 move second child to first child ( temp 4-component vector of float)
-0:319 'r054' ( temp 4-component vector of float)
-0:319 refract ( temp 4-component vector of float)
+0:319 'r053' ( temp 4-component vector of float)
+0:319 reflect ( temp 4-component vector of float)
0:319 'inF0' ( in 4-component vector of float)
0:319 'inF1' ( in 4-component vector of float)
-0:319 Constant:
-0:319 2.000000
0:320 Sequence
-0:320 move second child to first child ( temp 4-component vector of uint)
-0:320 'r055' ( temp 4-component vector of uint)
+0:320 move second child to first child ( temp 4-component vector of float)
+0:320 'r054' ( temp 4-component vector of float)
+0:320 refract ( temp 4-component vector of float)
+0:320 'inF0' ( in 4-component vector of float)
+0:320 'inF1' ( in 4-component vector of float)
+0:320 Constant:
+0:320 2.000000
+0:321 Sequence
+0:321 move second child to first child ( temp 4-component vector of uint)
+0:321 'r055' ( temp 4-component vector of uint)
0:? bitFieldReverse ( temp 4-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
-0:321 Sequence
-0:321 move second child to first child ( temp 4-component vector of float)
-0:321 'r056' ( temp 4-component vector of float)
-0:321 roundEven ( temp 4-component vector of float)
-0:321 'inF0' ( in 4-component vector of float)
0:322 Sequence
0:322 move second child to first child ( temp 4-component vector of float)
-0:322 'r057' ( temp 4-component vector of float)
-0:322 inverse sqrt ( temp 4-component vector of float)
+0:322 'r056' ( temp 4-component vector of float)
+0:322 roundEven ( temp 4-component vector of float)
0:322 'inF0' ( in 4-component vector of float)
0:323 Sequence
0:323 move second child to first child ( temp 4-component vector of float)
-0:323 'r058' ( temp 4-component vector of float)
-0:323 clamp ( temp 4-component vector of float)
+0:323 'r057' ( temp 4-component vector of float)
+0:323 inverse sqrt ( temp 4-component vector of float)
0:323 'inF0' ( in 4-component vector of float)
-0:323 Constant:
-0:323 0.000000
-0:323 Constant:
-0:323 1.000000
0:324 Sequence
0:324 move second child to first child ( temp 4-component vector of float)
-0:324 'r059' ( temp 4-component vector of float)
-0:324 Sign ( temp 4-component vector of float)
+0:324 'r058' ( temp 4-component vector of float)
+0:324 clamp ( temp 4-component vector of float)
0:324 'inF0' ( in 4-component vector of float)
+0:324 Constant:
+0:324 0.000000
+0:324 Constant:
+0:324 1.000000
0:325 Sequence
0:325 move second child to first child ( temp 4-component vector of float)
-0:325 'r060' ( temp 4-component vector of float)
-0:325 sine ( temp 4-component vector of float)
+0:325 'r059' ( temp 4-component vector of float)
+0:325 Sign ( temp 4-component vector of float)
0:325 'inF0' ( in 4-component vector of float)
0:326 Sequence
0:326 move second child to first child ( temp 4-component vector of float)
-0:326 'inF1' ( in 4-component vector of float)
+0:326 'r060' ( temp 4-component vector of float)
0:326 sine ( temp 4-component vector of float)
0:326 'inF0' ( in 4-component vector of float)
-0:326 move second child to first child ( temp 4-component vector of float)
-0:326 'inF2' ( in 4-component vector of float)
-0:326 cosine ( temp 4-component vector of float)
-0:326 'inF0' ( in 4-component vector of float)
0:327 Sequence
0:327 move second child to first child ( temp 4-component vector of float)
-0:327 'r061' ( temp 4-component vector of float)
-0:327 hyp. sine ( temp 4-component vector of float)
+0:327 'inF1' ( in 4-component vector of float)
+0:327 sine ( temp 4-component vector of float)
+0:327 'inF0' ( in 4-component vector of float)
+0:327 move second child to first child ( temp 4-component vector of float)
+0:327 'inF2' ( in 4-component vector of float)
+0:327 cosine ( temp 4-component vector of float)
0:327 'inF0' ( in 4-component vector of float)
0:328 Sequence
0:328 move second child to first child ( temp 4-component vector of float)
-0:328 'r062' ( temp 4-component vector of float)
-0:328 smoothstep ( temp 4-component vector of float)
+0:328 'r061' ( temp 4-component vector of float)
+0:328 hyp. sine ( temp 4-component vector of float)
0:328 'inF0' ( in 4-component vector of float)
-0:328 'inF1' ( in 4-component vector of float)
-0:328 'inF2' ( in 4-component vector of float)
0:329 Sequence
0:329 move second child to first child ( temp 4-component vector of float)
-0:329 'r063' ( temp 4-component vector of float)
-0:329 sqrt ( temp 4-component vector of float)
+0:329 'r062' ( temp 4-component vector of float)
+0:329 smoothstep ( temp 4-component vector of float)
0:329 'inF0' ( in 4-component vector of float)
+0:329 'inF1' ( in 4-component vector of float)
+0:329 'inF2' ( in 4-component vector of float)
0:330 Sequence
0:330 move second child to first child ( temp 4-component vector of float)
-0:330 'r064' ( temp 4-component vector of float)
-0:330 step ( temp 4-component vector of float)
+0:330 'r063' ( temp 4-component vector of float)
+0:330 sqrt ( temp 4-component vector of float)
0:330 'inF0' ( in 4-component vector of float)
-0:330 'inF1' ( in 4-component vector of float)
0:331 Sequence
0:331 move second child to first child ( temp 4-component vector of float)
-0:331 'r065' ( temp 4-component vector of float)
-0:331 tangent ( temp 4-component vector of float)
+0:331 'r064' ( temp 4-component vector of float)
+0:331 step ( temp 4-component vector of float)
0:331 'inF0' ( in 4-component vector of float)
+0:331 'inF1' ( in 4-component vector of float)
0:332 Sequence
0:332 move second child to first child ( temp 4-component vector of float)
-0:332 'r066' ( temp 4-component vector of float)
-0:332 hyp. tangent ( temp 4-component vector of float)
+0:332 'r065' ( temp 4-component vector of float)
+0:332 tangent ( temp 4-component vector of float)
0:332 'inF0' ( in 4-component vector of float)
-0:334 Sequence
-0:334 move second child to first child ( temp 4-component vector of float)
-0:334 'r067' ( temp 4-component vector of float)
-0:334 trunc ( temp 4-component vector of float)
-0:334 'inF0' ( in 4-component vector of float)
-0:337 Branch: Return with expression
+0:333 Sequence
+0:333 move second child to first child ( temp 4-component vector of float)
+0:333 'r066' ( temp 4-component vector of float)
+0:333 hyp. tangent ( temp 4-component vector of float)
+0:333 'inF0' ( in 4-component vector of float)
+0:335 Sequence
+0:335 move second child to first child ( temp 4-component vector of float)
+0:335 'r067' ( temp 4-component vector of float)
+0:335 trunc ( temp 4-component vector of float)
+0:335 'inF0' ( in 4-component vector of float)
+0:338 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:400 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
-0:400 Function Parameters:
-0:400 'inF0' ( in 2X2 matrix of float)
-0:400 'inF1' ( in 2X2 matrix of float)
-0:400 'inF2' ( in 2X2 matrix of float)
+0:401 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
+0:401 Function Parameters:
+0:401 'inF0' ( in 2X2 matrix of float)
+0:401 'inF1' ( in 2X2 matrix of float)
+0:401 'inF2' ( in 2X2 matrix of float)
0:? Sequence
-0:402 Sequence
-0:402 move second child to first child ( temp bool)
-0:402 'r000' ( temp bool)
-0:402 all ( temp bool)
-0:402 Convert float to bool ( temp 2X2 matrix of bool)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r001' ( temp 2X2 matrix of float)
-0:402 Absolute value ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 arc cosine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp bool)
-0:402 'r003' ( temp bool)
-0:402 any ( temp bool)
-0:402 Convert float to bool ( temp 2X2 matrix of bool)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r004' ( temp 2X2 matrix of float)
-0:402 arc sine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r005' ( temp 2X2 matrix of float)
-0:402 arc tangent ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r006' ( temp 2X2 matrix of float)
-0:402 arc tangent ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r007' ( temp 2X2 matrix of float)
-0:402 Ceiling ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Test condition and select ( temp void)
-0:402 Condition
-0:402 any ( temp bool)
-0:402 Compare Less Than ( temp 2X2 matrix of bool)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Constant:
-0:402 0.000000
-0:402 0.000000
-0:402 0.000000
-0:402 0.000000
-0:402 true case
-0:402 Branch: Kill
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r008' ( temp 2X2 matrix of float)
-0:402 clamp ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 'inF2' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r009' ( temp 2X2 matrix of float)
-0:402 cosine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r010' ( temp 2X2 matrix of float)
-0:402 hyp. cosine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r011' ( temp 2X2 matrix of float)
-0:402 dPdx ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r012' ( temp 2X2 matrix of float)
-0:402 dPdxCoarse ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r013' ( temp 2X2 matrix of float)
-0:402 dPdxFine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r014' ( temp 2X2 matrix of float)
-0:402 dPdy ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r015' ( temp 2X2 matrix of float)
-0:402 dPdyCoarse ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r016' ( temp 2X2 matrix of float)
-0:402 dPdyFine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r017' ( temp 2X2 matrix of float)
-0:402 degrees ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp float)
-0:402 'r018' ( temp float)
-0:402 determinant ( temp float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r019' ( temp 2X2 matrix of float)
-0:402 exp ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'R020' ( temp 2X2 matrix of float)
-0:402 exp2 ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r021' ( temp 2X2 matrix of float)
-0:402 Floor ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r022' ( temp 2X2 matrix of float)
-0:402 mod ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r023' ( temp 2X2 matrix of float)
-0:402 Fraction ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r025' ( temp 2X2 matrix of float)
-0:402 fwidth ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r026' ( temp 2X2 matrix of float)
-0:402 ldexp ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r026a' ( temp 2X2 matrix of float)
-0:402 mix ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 'inF2' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r027' ( temp 2X2 matrix of float)
-0:402 log ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r028' ( temp 2X2 matrix of float)
-0:402 matrix-scale ( temp 2X2 matrix of float)
-0:402 log2 ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Constant:
-0:402 0.301030
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r029' ( temp 2X2 matrix of float)
-0:402 log2 ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r030' ( temp 2X2 matrix of float)
-0:402 max ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r031' ( temp 2X2 matrix of float)
-0:402 min ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r032' ( temp 2X2 matrix of float)
-0:402 pow ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r033' ( temp 2X2 matrix of float)
-0:402 radians ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r034' ( temp 2X2 matrix of float)
-0:402 roundEven ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r035' ( temp 2X2 matrix of float)
-0:402 inverse sqrt ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r036' ( temp 2X2 matrix of float)
-0:402 clamp ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Constant:
-0:402 0.000000
-0:402 Constant:
-0:402 1.000000
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r037' ( temp 2X2 matrix of float)
-0:402 Sign ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r038' ( temp 2X2 matrix of float)
-0:402 sine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 sine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'inF2' ( in 2X2 matrix of float)
-0:402 cosine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r039' ( temp 2X2 matrix of float)
-0:402 hyp. sine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r049' ( temp 2X2 matrix of float)
-0:402 smoothstep ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 'inF2' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r041' ( temp 2X2 matrix of float)
-0:402 sqrt ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r042' ( temp 2X2 matrix of float)
-0:402 step ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r043' ( temp 2X2 matrix of float)
-0:402 tangent ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r044' ( temp 2X2 matrix of float)
-0:402 hyp. tangent ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 transpose ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r046' ( temp 2X2 matrix of float)
-0:402 trunc ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:405 Branch: Return with expression
+0:403 Sequence
+0:403 move second child to first child ( temp bool)
+0:403 'r000' ( temp bool)
+0:403 all ( temp bool)
+0:403 Convert float to bool ( temp 2X2 matrix of bool)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r001' ( temp 2X2 matrix of float)
+0:403 Absolute value ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 arc cosine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp bool)
+0:403 'r003' ( temp bool)
+0:403 any ( temp bool)
+0:403 Convert float to bool ( temp 2X2 matrix of bool)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r004' ( temp 2X2 matrix of float)
+0:403 arc sine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r005' ( temp 2X2 matrix of float)
+0:403 arc tangent ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r006' ( temp 2X2 matrix of float)
+0:403 arc tangent ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r007' ( temp 2X2 matrix of float)
+0:403 Ceiling ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Test condition and select ( temp void)
+0:403 Condition
+0:403 any ( temp bool)
+0:403 Compare Less Than ( temp 2X2 matrix of bool)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Constant:
+0:403 0.000000
+0:403 0.000000
+0:403 0.000000
+0:403 0.000000
+0:403 true case
+0:403 Branch: Kill
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r008' ( temp 2X2 matrix of float)
+0:403 clamp ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 'inF2' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r009' ( temp 2X2 matrix of float)
+0:403 cosine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r010' ( temp 2X2 matrix of float)
+0:403 hyp. cosine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r011' ( temp 2X2 matrix of float)
+0:403 dPdx ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r012' ( temp 2X2 matrix of float)
+0:403 dPdxCoarse ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r013' ( temp 2X2 matrix of float)
+0:403 dPdxFine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r014' ( temp 2X2 matrix of float)
+0:403 dPdy ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r015' ( temp 2X2 matrix of float)
+0:403 dPdyCoarse ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r016' ( temp 2X2 matrix of float)
+0:403 dPdyFine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r017' ( temp 2X2 matrix of float)
+0:403 degrees ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp float)
+0:403 'r018' ( temp float)
+0:403 determinant ( temp float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r019' ( temp 2X2 matrix of float)
+0:403 exp ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'R020' ( temp 2X2 matrix of float)
+0:403 exp2 ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r021' ( temp 2X2 matrix of float)
+0:403 Floor ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r022' ( temp 2X2 matrix of float)
+0:403 mod ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r023' ( temp 2X2 matrix of float)
+0:403 Fraction ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r025' ( temp 2X2 matrix of float)
+0:403 fwidth ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r026' ( temp 2X2 matrix of float)
+0:403 ldexp ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r026a' ( temp 2X2 matrix of float)
+0:403 mix ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 'inF2' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r027' ( temp 2X2 matrix of float)
+0:403 log ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r028' ( temp 2X2 matrix of float)
+0:403 matrix-scale ( temp 2X2 matrix of float)
+0:403 log2 ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Constant:
+0:403 0.301030
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r029' ( temp 2X2 matrix of float)
+0:403 log2 ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r030' ( temp 2X2 matrix of float)
+0:403 max ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r031' ( temp 2X2 matrix of float)
+0:403 min ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r032' ( temp 2X2 matrix of float)
+0:403 pow ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r033' ( temp 2X2 matrix of float)
+0:403 radians ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r034' ( temp 2X2 matrix of float)
+0:403 roundEven ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r035' ( temp 2X2 matrix of float)
+0:403 inverse sqrt ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r036' ( temp 2X2 matrix of float)
+0:403 clamp ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Constant:
+0:403 0.000000
+0:403 Constant:
+0:403 1.000000
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r037' ( temp 2X2 matrix of float)
+0:403 Sign ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r038' ( temp 2X2 matrix of float)
+0:403 sine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 sine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'inF2' ( in 2X2 matrix of float)
+0:403 cosine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r039' ( temp 2X2 matrix of float)
+0:403 hyp. sine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r049' ( temp 2X2 matrix of float)
+0:403 smoothstep ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 'inF2' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r041' ( temp 2X2 matrix of float)
+0:403 sqrt ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r042' ( temp 2X2 matrix of float)
+0:403 step ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r043' ( temp 2X2 matrix of float)
+0:403 tangent ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r044' ( temp 2X2 matrix of float)
+0:403 hyp. tangent ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 transpose ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r046' ( temp 2X2 matrix of float)
+0:403 trunc ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:406 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:409 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
-0:409 Function Parameters:
-0:409 'inF0' ( in 3X3 matrix of float)
-0:409 'inF1' ( in 3X3 matrix of float)
-0:409 'inF2' ( in 3X3 matrix of float)
+0:410 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
+0:410 Function Parameters:
+0:410 'inF0' ( in 3X3 matrix of float)
+0:410 'inF1' ( in 3X3 matrix of float)
+0:410 'inF2' ( in 3X3 matrix of float)
0:? Sequence
-0:411 Sequence
-0:411 move second child to first child ( temp bool)
-0:411 'r000' ( temp bool)
-0:411 all ( temp bool)
-0:411 Convert float to bool ( temp 3X3 matrix of bool)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r001' ( temp 3X3 matrix of float)
-0:411 Absolute value ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 arc cosine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp bool)
-0:411 'r003' ( temp bool)
-0:411 any ( temp bool)
-0:411 Convert float to bool ( temp 3X3 matrix of bool)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r004' ( temp 3X3 matrix of float)
-0:411 arc sine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r005' ( temp 3X3 matrix of float)
-0:411 arc tangent ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r006' ( temp 3X3 matrix of float)
-0:411 arc tangent ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r007' ( temp 3X3 matrix of float)
-0:411 Ceiling ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Test condition and select ( temp void)
-0:411 Condition
-0:411 any ( temp bool)
-0:411 Compare Less Than ( temp 3X3 matrix of bool)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Constant:
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 true case
-0:411 Branch: Kill
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r008' ( temp 3X3 matrix of float)
-0:411 clamp ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 'inF2' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r009' ( temp 3X3 matrix of float)
-0:411 cosine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r010' ( temp 3X3 matrix of float)
-0:411 hyp. cosine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r011' ( temp 3X3 matrix of float)
-0:411 dPdx ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r012' ( temp 3X3 matrix of float)
-0:411 dPdxCoarse ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r013' ( temp 3X3 matrix of float)
-0:411 dPdxFine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r014' ( temp 3X3 matrix of float)
-0:411 dPdy ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r015' ( temp 3X3 matrix of float)
-0:411 dPdyCoarse ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r016' ( temp 3X3 matrix of float)
-0:411 dPdyFine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r017' ( temp 3X3 matrix of float)
-0:411 degrees ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp float)
-0:411 'r018' ( temp float)
-0:411 determinant ( temp float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r019' ( temp 3X3 matrix of float)
-0:411 exp ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'R020' ( temp 3X3 matrix of float)
-0:411 exp2 ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r021' ( temp 3X3 matrix of float)
-0:411 Floor ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r022' ( temp 3X3 matrix of float)
-0:411 mod ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r023' ( temp 3X3 matrix of float)
-0:411 Fraction ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r025' ( temp 3X3 matrix of float)
-0:411 fwidth ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r026' ( temp 3X3 matrix of float)
-0:411 ldexp ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r026a' ( temp 3X3 matrix of float)
-0:411 mix ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 'inF2' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r027' ( temp 3X3 matrix of float)
-0:411 log ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r028' ( temp 3X3 matrix of float)
-0:411 matrix-scale ( temp 3X3 matrix of float)
-0:411 log2 ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Constant:
-0:411 0.301030
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r029' ( temp 3X3 matrix of float)
-0:411 log2 ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r030' ( temp 3X3 matrix of float)
-0:411 max ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r031' ( temp 3X3 matrix of float)
-0:411 min ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r032' ( temp 3X3 matrix of float)
-0:411 pow ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r033' ( temp 3X3 matrix of float)
-0:411 radians ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r034' ( temp 3X3 matrix of float)
-0:411 roundEven ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r035' ( temp 3X3 matrix of float)
-0:411 inverse sqrt ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r036' ( temp 3X3 matrix of float)
-0:411 clamp ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Constant:
-0:411 0.000000
-0:411 Constant:
-0:411 1.000000
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r037' ( temp 3X3 matrix of float)
-0:411 Sign ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r038' ( temp 3X3 matrix of float)
-0:411 sine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 sine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'inF2' ( in 3X3 matrix of float)
-0:411 cosine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r039' ( temp 3X3 matrix of float)
-0:411 hyp. sine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r049' ( temp 3X3 matrix of float)
-0:411 smoothstep ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 'inF2' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r041' ( temp 3X3 matrix of float)
-0:411 sqrt ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r042' ( temp 3X3 matrix of float)
-0:411 step ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r043' ( temp 3X3 matrix of float)
-0:411 tangent ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r044' ( temp 3X3 matrix of float)
-0:411 hyp. tangent ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 transpose ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r046' ( temp 3X3 matrix of float)
-0:411 trunc ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:414 Branch: Return with expression
+0:412 Sequence
+0:412 move second child to first child ( temp bool)
+0:412 'r000' ( temp bool)
+0:412 all ( temp bool)
+0:412 Convert float to bool ( temp 3X3 matrix of bool)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r001' ( temp 3X3 matrix of float)
+0:412 Absolute value ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 arc cosine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp bool)
+0:412 'r003' ( temp bool)
+0:412 any ( temp bool)
+0:412 Convert float to bool ( temp 3X3 matrix of bool)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r004' ( temp 3X3 matrix of float)
+0:412 arc sine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r005' ( temp 3X3 matrix of float)
+0:412 arc tangent ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r006' ( temp 3X3 matrix of float)
+0:412 arc tangent ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r007' ( temp 3X3 matrix of float)
+0:412 Ceiling ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Test condition and select ( temp void)
+0:412 Condition
+0:412 any ( temp bool)
+0:412 Compare Less Than ( temp 3X3 matrix of bool)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Constant:
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 true case
+0:412 Branch: Kill
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r008' ( temp 3X3 matrix of float)
+0:412 clamp ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 'inF2' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r009' ( temp 3X3 matrix of float)
+0:412 cosine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r010' ( temp 3X3 matrix of float)
+0:412 hyp. cosine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r011' ( temp 3X3 matrix of float)
+0:412 dPdx ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r012' ( temp 3X3 matrix of float)
+0:412 dPdxCoarse ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r013' ( temp 3X3 matrix of float)
+0:412 dPdxFine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r014' ( temp 3X3 matrix of float)
+0:412 dPdy ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r015' ( temp 3X3 matrix of float)
+0:412 dPdyCoarse ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r016' ( temp 3X3 matrix of float)
+0:412 dPdyFine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r017' ( temp 3X3 matrix of float)
+0:412 degrees ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp float)
+0:412 'r018' ( temp float)
+0:412 determinant ( temp float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r019' ( temp 3X3 matrix of float)
+0:412 exp ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'R020' ( temp 3X3 matrix of float)
+0:412 exp2 ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r021' ( temp 3X3 matrix of float)
+0:412 Floor ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r022' ( temp 3X3 matrix of float)
+0:412 mod ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r023' ( temp 3X3 matrix of float)
+0:412 Fraction ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r025' ( temp 3X3 matrix of float)
+0:412 fwidth ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r026' ( temp 3X3 matrix of float)
+0:412 ldexp ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r026a' ( temp 3X3 matrix of float)
+0:412 mix ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 'inF2' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r027' ( temp 3X3 matrix of float)
+0:412 log ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r028' ( temp 3X3 matrix of float)
+0:412 matrix-scale ( temp 3X3 matrix of float)
+0:412 log2 ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Constant:
+0:412 0.301030
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r029' ( temp 3X3 matrix of float)
+0:412 log2 ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r030' ( temp 3X3 matrix of float)
+0:412 max ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r031' ( temp 3X3 matrix of float)
+0:412 min ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r032' ( temp 3X3 matrix of float)
+0:412 pow ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r033' ( temp 3X3 matrix of float)
+0:412 radians ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r034' ( temp 3X3 matrix of float)
+0:412 roundEven ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r035' ( temp 3X3 matrix of float)
+0:412 inverse sqrt ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r036' ( temp 3X3 matrix of float)
+0:412 clamp ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Constant:
+0:412 0.000000
+0:412 Constant:
+0:412 1.000000
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r037' ( temp 3X3 matrix of float)
+0:412 Sign ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r038' ( temp 3X3 matrix of float)
+0:412 sine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 sine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'inF2' ( in 3X3 matrix of float)
+0:412 cosine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r039' ( temp 3X3 matrix of float)
+0:412 hyp. sine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r049' ( temp 3X3 matrix of float)
+0:412 smoothstep ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 'inF2' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r041' ( temp 3X3 matrix of float)
+0:412 sqrt ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r042' ( temp 3X3 matrix of float)
+0:412 step ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r043' ( temp 3X3 matrix of float)
+0:412 tangent ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r044' ( temp 3X3 matrix of float)
+0:412 hyp. tangent ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 transpose ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r046' ( temp 3X3 matrix of float)
+0:412 trunc ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:415 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:418 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
-0:418 Function Parameters:
-0:418 'inF0' ( in 4X4 matrix of float)
-0:418 'inF1' ( in 4X4 matrix of float)
-0:418 'inF2' ( in 4X4 matrix of float)
+0:419 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
+0:419 Function Parameters:
+0:419 'inF0' ( in 4X4 matrix of float)
+0:419 'inF1' ( in 4X4 matrix of float)
+0:419 'inF2' ( in 4X4 matrix of float)
0:? Sequence
-0:420 Sequence
-0:420 move second child to first child ( temp bool)
-0:420 'r000' ( temp bool)
-0:420 all ( temp bool)
-0:420 Convert float to bool ( temp 4X4 matrix of bool)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r001' ( temp 4X4 matrix of float)
-0:420 Absolute value ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 arc cosine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp bool)
-0:420 'r003' ( temp bool)
-0:420 any ( temp bool)
-0:420 Convert float to bool ( temp 4X4 matrix of bool)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r004' ( temp 4X4 matrix of float)
-0:420 arc sine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r005' ( temp 4X4 matrix of float)
-0:420 arc tangent ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r006' ( temp 4X4 matrix of float)
-0:420 arc tangent ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r007' ( temp 4X4 matrix of float)
-0:420 Ceiling ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Test condition and select ( temp void)
-0:420 Condition
-0:420 any ( temp bool)
-0:420 Compare Less Than ( temp 4X4 matrix of bool)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Constant:
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 true case
-0:420 Branch: Kill
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r008' ( temp 4X4 matrix of float)
-0:420 clamp ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 'inF2' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r009' ( temp 4X4 matrix of float)
-0:420 cosine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r010' ( temp 4X4 matrix of float)
-0:420 hyp. cosine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r011' ( temp 4X4 matrix of float)
-0:420 dPdx ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r012' ( temp 4X4 matrix of float)
-0:420 dPdxCoarse ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r013' ( temp 4X4 matrix of float)
-0:420 dPdxFine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r014' ( temp 4X4 matrix of float)
-0:420 dPdy ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r015' ( temp 4X4 matrix of float)
-0:420 dPdyCoarse ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r016' ( temp 4X4 matrix of float)
-0:420 dPdyFine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r017' ( temp 4X4 matrix of float)
-0:420 degrees ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp float)
-0:420 'r018' ( temp float)
-0:420 determinant ( temp float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r019' ( temp 4X4 matrix of float)
-0:420 exp ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'R020' ( temp 4X4 matrix of float)
-0:420 exp2 ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r021' ( temp 4X4 matrix of float)
-0:420 Floor ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r022' ( temp 4X4 matrix of float)
-0:420 mod ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r023' ( temp 4X4 matrix of float)
-0:420 Fraction ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r025' ( temp 4X4 matrix of float)
-0:420 fwidth ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r026' ( temp 4X4 matrix of float)
-0:420 ldexp ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r026a' ( temp 4X4 matrix of float)
-0:420 mix ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 'inF2' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r027' ( temp 4X4 matrix of float)
-0:420 log ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r028' ( temp 4X4 matrix of float)
-0:420 matrix-scale ( temp 4X4 matrix of float)
-0:420 log2 ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Constant:
-0:420 0.301030
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r029' ( temp 4X4 matrix of float)
-0:420 log2 ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r030' ( temp 4X4 matrix of float)
-0:420 max ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r031' ( temp 4X4 matrix of float)
-0:420 min ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r032' ( temp 4X4 matrix of float)
-0:420 pow ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r033' ( temp 4X4 matrix of float)
-0:420 radians ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r034' ( temp 4X4 matrix of float)
-0:420 roundEven ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r035' ( temp 4X4 matrix of float)
-0:420 inverse sqrt ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r036' ( temp 4X4 matrix of float)
-0:420 clamp ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Constant:
-0:420 0.000000
-0:420 Constant:
-0:420 1.000000
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r037' ( temp 4X4 matrix of float)
-0:420 Sign ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r038' ( temp 4X4 matrix of float)
-0:420 sine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 sine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'inF2' ( in 4X4 matrix of float)
-0:420 cosine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r039' ( temp 4X4 matrix of float)
-0:420 hyp. sine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r049' ( temp 4X4 matrix of float)
-0:420 smoothstep ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 'inF2' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r041' ( temp 4X4 matrix of float)
-0:420 sqrt ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r042' ( temp 4X4 matrix of float)
-0:420 step ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r043' ( temp 4X4 matrix of float)
-0:420 tangent ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r044' ( temp 4X4 matrix of float)
-0:420 hyp. tangent ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 transpose ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r046' ( temp 4X4 matrix of float)
-0:420 trunc ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:423 Branch: Return with expression
+0:421 Sequence
+0:421 move second child to first child ( temp bool)
+0:421 'r000' ( temp bool)
+0:421 all ( temp bool)
+0:421 Convert float to bool ( temp 4X4 matrix of bool)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r001' ( temp 4X4 matrix of float)
+0:421 Absolute value ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 arc cosine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp bool)
+0:421 'r003' ( temp bool)
+0:421 any ( temp bool)
+0:421 Convert float to bool ( temp 4X4 matrix of bool)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r004' ( temp 4X4 matrix of float)
+0:421 arc sine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r005' ( temp 4X4 matrix of float)
+0:421 arc tangent ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r006' ( temp 4X4 matrix of float)
+0:421 arc tangent ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r007' ( temp 4X4 matrix of float)
+0:421 Ceiling ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Test condition and select ( temp void)
+0:421 Condition
+0:421 any ( temp bool)
+0:421 Compare Less Than ( temp 4X4 matrix of bool)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Constant:
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 true case
+0:421 Branch: Kill
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r008' ( temp 4X4 matrix of float)
+0:421 clamp ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 'inF2' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r009' ( temp 4X4 matrix of float)
+0:421 cosine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r010' ( temp 4X4 matrix of float)
+0:421 hyp. cosine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r011' ( temp 4X4 matrix of float)
+0:421 dPdx ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r012' ( temp 4X4 matrix of float)
+0:421 dPdxCoarse ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r013' ( temp 4X4 matrix of float)
+0:421 dPdxFine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r014' ( temp 4X4 matrix of float)
+0:421 dPdy ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r015' ( temp 4X4 matrix of float)
+0:421 dPdyCoarse ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r016' ( temp 4X4 matrix of float)
+0:421 dPdyFine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r017' ( temp 4X4 matrix of float)
+0:421 degrees ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp float)
+0:421 'r018' ( temp float)
+0:421 determinant ( temp float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r019' ( temp 4X4 matrix of float)
+0:421 exp ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'R020' ( temp 4X4 matrix of float)
+0:421 exp2 ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r021' ( temp 4X4 matrix of float)
+0:421 Floor ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r022' ( temp 4X4 matrix of float)
+0:421 mod ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r023' ( temp 4X4 matrix of float)
+0:421 Fraction ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r025' ( temp 4X4 matrix of float)
+0:421 fwidth ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r026' ( temp 4X4 matrix of float)
+0:421 ldexp ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r026a' ( temp 4X4 matrix of float)
+0:421 mix ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 'inF2' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r027' ( temp 4X4 matrix of float)
+0:421 log ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r028' ( temp 4X4 matrix of float)
+0:421 matrix-scale ( temp 4X4 matrix of float)
+0:421 log2 ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Constant:
+0:421 0.301030
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r029' ( temp 4X4 matrix of float)
+0:421 log2 ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r030' ( temp 4X4 matrix of float)
+0:421 max ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r031' ( temp 4X4 matrix of float)
+0:421 min ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r032' ( temp 4X4 matrix of float)
+0:421 pow ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r033' ( temp 4X4 matrix of float)
+0:421 radians ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r034' ( temp 4X4 matrix of float)
+0:421 roundEven ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r035' ( temp 4X4 matrix of float)
+0:421 inverse sqrt ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r036' ( temp 4X4 matrix of float)
+0:421 clamp ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Constant:
+0:421 0.000000
+0:421 Constant:
+0:421 1.000000
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r037' ( temp 4X4 matrix of float)
+0:421 Sign ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r038' ( temp 4X4 matrix of float)
+0:421 sine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 sine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'inF2' ( in 4X4 matrix of float)
+0:421 cosine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r039' ( temp 4X4 matrix of float)
+0:421 hyp. sine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r049' ( temp 4X4 matrix of float)
+0:421 smoothstep ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 'inF2' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r041' ( temp 4X4 matrix of float)
+0:421 sqrt ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r042' ( temp 4X4 matrix of float)
+0:421 step ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r043' ( temp 4X4 matrix of float)
+0:421 tangent ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r044' ( temp 4X4 matrix of float)
+0:421 hyp. tangent ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 transpose ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r046' ( temp 4X4 matrix of float)
+0:421 trunc ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:424 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:441 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
-0:441 Function Parameters:
-0:441 'inF0' ( in float)
-0:441 'inF1' ( in float)
-0:441 'inFV0' ( in 2-component vector of float)
-0:441 'inFV1' ( in 2-component vector of float)
-0:441 'inFM0' ( in 2X2 matrix of float)
-0:441 'inFM1' ( in 2X2 matrix of float)
+0:442 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
+0:442 Function Parameters:
+0:442 'inF0' ( in float)
+0:442 'inF1' ( in float)
+0:442 'inFV0' ( in 2-component vector of float)
+0:442 'inFV1' ( in 2-component vector of float)
+0:442 'inFM0' ( in 2X2 matrix of float)
+0:442 'inFM1' ( in 2X2 matrix of float)
0:? Sequence
-0:442 Sequence
-0:442 move second child to first child ( temp float)
-0:442 'r0' ( temp float)
-0:442 component-wise multiply ( temp float)
-0:442 'inF1' ( in float)
-0:442 'inF0' ( in float)
-0:442 Sequence
-0:442 move second child to first child ( temp 2-component vector of float)
-0:442 'r1' ( temp 2-component vector of float)
-0:442 vector-scale ( temp 2-component vector of float)
-0:442 'inF0' ( in float)
-0:442 'inFV0' ( in 2-component vector of float)
-0:442 Sequence
-0:442 move second child to first child ( temp 2-component vector of float)
-0:442 'r2' ( temp 2-component vector of float)
-0:442 vector-scale ( temp 2-component vector of float)
-0:442 'inFV0' ( in 2-component vector of float)
-0:442 'inF0' ( in float)
-0:442 Sequence
-0:442 move second child to first child ( temp float)
-0:442 'r3' ( temp float)
-0:442 dot-product ( temp float)
-0:442 'inFV0' ( in 2-component vector of float)
-0:442 'inFV1' ( in 2-component vector of float)
-0:442 Sequence
-0:442 move second child to first child ( temp 2-component vector of float)
-0:442 'r4' ( temp 2-component vector of float)
-0:442 vector-times-matrix ( temp 2-component vector of float)
-0:442 'inFV0' ( in 2-component vector of float)
-0:442 'inFM0' ( in 2X2 matrix of float)
-0:442 Sequence
-0:442 move second child to first child ( temp 2-component vector of float)
-0:442 'r5' ( temp 2-component vector of float)
-0:442 matrix-times-vector ( temp 2-component vector of float)
-0:442 'inFM0' ( in 2X2 matrix of float)
-0:442 'inFV0' ( in 2-component vector of float)
-0:442 Sequence
-0:442 move second child to first child ( temp 2X2 matrix of float)
-0:442 'r6' ( temp 2X2 matrix of float)
-0:442 matrix-scale ( temp 2X2 matrix of float)
-0:442 'inF0' ( in float)
-0:442 'inFM0' ( in 2X2 matrix of float)
-0:442 Sequence
-0:442 move second child to first child ( temp 2X2 matrix of float)
-0:442 'r7' ( temp 2X2 matrix of float)
-0:442 matrix-scale ( temp 2X2 matrix of float)
-0:442 'inFM0' ( in 2X2 matrix of float)
-0:442 'inF0' ( in float)
-0:442 Sequence
-0:442 move second child to first child ( temp 2X2 matrix of float)
-0:442 'r8' ( temp 2X2 matrix of float)
-0:442 matrix-multiply ( temp 2X2 matrix of float)
-0:442 'inFM1' ( in 2X2 matrix of float)
-0:442 'inFM0' ( in 2X2 matrix of float)
-0:448 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void)
-0:448 Function Parameters:
-0:448 'inF0' ( in float)
-0:448 'inF1' ( in float)
-0:448 'inFV0' ( in 3-component vector of float)
-0:448 'inFV1' ( in 3-component vector of float)
-0:448 'inFM0' ( in 3X3 matrix of float)
-0:448 'inFM1' ( in 3X3 matrix of float)
+0:443 Sequence
+0:443 move second child to first child ( temp float)
+0:443 'r0' ( temp float)
+0:443 component-wise multiply ( temp float)
+0:443 'inF1' ( in float)
+0:443 'inF0' ( in float)
+0:443 Sequence
+0:443 move second child to first child ( temp 2-component vector of float)
+0:443 'r1' ( temp 2-component vector of float)
+0:443 vector-scale ( temp 2-component vector of float)
+0:443 'inF0' ( in float)
+0:443 'inFV0' ( in 2-component vector of float)
+0:443 Sequence
+0:443 move second child to first child ( temp 2-component vector of float)
+0:443 'r2' ( temp 2-component vector of float)
+0:443 vector-scale ( temp 2-component vector of float)
+0:443 'inFV0' ( in 2-component vector of float)
+0:443 'inF0' ( in float)
+0:443 Sequence
+0:443 move second child to first child ( temp float)
+0:443 'r3' ( temp float)
+0:443 dot-product ( temp float)
+0:443 'inFV0' ( in 2-component vector of float)
+0:443 'inFV1' ( in 2-component vector of float)
+0:443 Sequence
+0:443 move second child to first child ( temp 2-component vector of float)
+0:443 'r4' ( temp 2-component vector of float)
+0:443 vector-times-matrix ( temp 2-component vector of float)
+0:443 'inFV0' ( in 2-component vector of float)
+0:443 'inFM0' ( in 2X2 matrix of float)
+0:443 Sequence
+0:443 move second child to first child ( temp 2-component vector of float)
+0:443 'r5' ( temp 2-component vector of float)
+0:443 matrix-times-vector ( temp 2-component vector of float)
+0:443 'inFM0' ( in 2X2 matrix of float)
+0:443 'inFV0' ( in 2-component vector of float)
+0:443 Sequence
+0:443 move second child to first child ( temp 2X2 matrix of float)
+0:443 'r6' ( temp 2X2 matrix of float)
+0:443 matrix-scale ( temp 2X2 matrix of float)
+0:443 'inF0' ( in float)
+0:443 'inFM0' ( in 2X2 matrix of float)
+0:443 Sequence
+0:443 move second child to first child ( temp 2X2 matrix of float)
+0:443 'r7' ( temp 2X2 matrix of float)
+0:443 matrix-scale ( temp 2X2 matrix of float)
+0:443 'inFM0' ( in 2X2 matrix of float)
+0:443 'inF0' ( in float)
+0:443 Sequence
+0:443 move second child to first child ( temp 2X2 matrix of float)
+0:443 'r8' ( temp 2X2 matrix of float)
+0:443 matrix-multiply ( temp 2X2 matrix of float)
+0:443 'inFM1' ( in 2X2 matrix of float)
+0:443 'inFM0' ( in 2X2 matrix of float)
+0:449 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void)
+0:449 Function Parameters:
+0:449 'inF0' ( in float)
+0:449 'inF1' ( in float)
+0:449 'inFV0' ( in 3-component vector of float)
+0:449 'inFV1' ( in 3-component vector of float)
+0:449 'inFM0' ( in 3X3 matrix of float)
+0:449 'inFM1' ( in 3X3 matrix of float)
0:? Sequence
-0:449 Sequence
-0:449 move second child to first child ( temp float)
-0:449 'r0' ( temp float)
-0:449 component-wise multiply ( temp float)
-0:449 'inF1' ( in float)
-0:449 'inF0' ( in float)
-0:449 Sequence
-0:449 move second child to first child ( temp 3-component vector of float)
-0:449 'r1' ( temp 3-component vector of float)
-0:449 vector-scale ( temp 3-component vector of float)
-0:449 'inF0' ( in float)
-0:449 'inFV0' ( in 3-component vector of float)
-0:449 Sequence
-0:449 move second child to first child ( temp 3-component vector of float)
-0:449 'r2' ( temp 3-component vector of float)
-0:449 vector-scale ( temp 3-component vector of float)
-0:449 'inFV0' ( in 3-component vector of float)
-0:449 'inF0' ( in float)
-0:449 Sequence
-0:449 move second child to first child ( temp float)
-0:449 'r3' ( temp float)
-0:449 dot-product ( temp float)
-0:449 'inFV0' ( in 3-component vector of float)
-0:449 'inFV1' ( in 3-component vector of float)
-0:449 Sequence
-0:449 move second child to first child ( temp 3-component vector of float)
-0:449 'r4' ( temp 3-component vector of float)
-0:449 vector-times-matrix ( temp 3-component vector of float)
-0:449 'inFV0' ( in 3-component vector of float)
-0:449 'inFM0' ( in 3X3 matrix of float)
-0:449 Sequence
-0:449 move second child to first child ( temp 3-component vector of float)
-0:449 'r5' ( temp 3-component vector of float)
-0:449 matrix-times-vector ( temp 3-component vector of float)
-0:449 'inFM0' ( in 3X3 matrix of float)
-0:449 'inFV0' ( in 3-component vector of float)
-0:449 Sequence
-0:449 move second child to first child ( temp 3X3 matrix of float)
-0:449 'r6' ( temp 3X3 matrix of float)
-0:449 matrix-scale ( temp 3X3 matrix of float)
-0:449 'inF0' ( in float)
-0:449 'inFM0' ( in 3X3 matrix of float)
-0:449 Sequence
-0:449 move second child to first child ( temp 3X3 matrix of float)
-0:449 'r7' ( temp 3X3 matrix of float)
-0:449 matrix-scale ( temp 3X3 matrix of float)
-0:449 'inFM0' ( in 3X3 matrix of float)
-0:449 'inF0' ( in float)
-0:449 Sequence
-0:449 move second child to first child ( temp 3X3 matrix of float)
-0:449 'r8' ( temp 3X3 matrix of float)
-0:449 matrix-multiply ( temp 3X3 matrix of float)
-0:449 'inFM1' ( in 3X3 matrix of float)
-0:449 'inFM0' ( in 3X3 matrix of float)
-0:455 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void)
-0:455 Function Parameters:
-0:455 'inF0' ( in float)
-0:455 'inF1' ( in float)
-0:455 'inFV0' ( in 4-component vector of float)
-0:455 'inFV1' ( in 4-component vector of float)
-0:455 'inFM0' ( in 4X4 matrix of float)
-0:455 'inFM1' ( in 4X4 matrix of float)
+0:450 Sequence
+0:450 move second child to first child ( temp float)
+0:450 'r0' ( temp float)
+0:450 component-wise multiply ( temp float)
+0:450 'inF1' ( in float)
+0:450 'inF0' ( in float)
+0:450 Sequence
+0:450 move second child to first child ( temp 3-component vector of float)
+0:450 'r1' ( temp 3-component vector of float)
+0:450 vector-scale ( temp 3-component vector of float)
+0:450 'inF0' ( in float)
+0:450 'inFV0' ( in 3-component vector of float)
+0:450 Sequence
+0:450 move second child to first child ( temp 3-component vector of float)
+0:450 'r2' ( temp 3-component vector of float)
+0:450 vector-scale ( temp 3-component vector of float)
+0:450 'inFV0' ( in 3-component vector of float)
+0:450 'inF0' ( in float)
+0:450 Sequence
+0:450 move second child to first child ( temp float)
+0:450 'r3' ( temp float)
+0:450 dot-product ( temp float)
+0:450 'inFV0' ( in 3-component vector of float)
+0:450 'inFV1' ( in 3-component vector of float)
+0:450 Sequence
+0:450 move second child to first child ( temp 3-component vector of float)
+0:450 'r4' ( temp 3-component vector of float)
+0:450 vector-times-matrix ( temp 3-component vector of float)
+0:450 'inFV0' ( in 3-component vector of float)
+0:450 'inFM0' ( in 3X3 matrix of float)
+0:450 Sequence
+0:450 move second child to first child ( temp 3-component vector of float)
+0:450 'r5' ( temp 3-component vector of float)
+0:450 matrix-times-vector ( temp 3-component vector of float)
+0:450 'inFM0' ( in 3X3 matrix of float)
+0:450 'inFV0' ( in 3-component vector of float)
+0:450 Sequence
+0:450 move second child to first child ( temp 3X3 matrix of float)
+0:450 'r6' ( temp 3X3 matrix of float)
+0:450 matrix-scale ( temp 3X3 matrix of float)
+0:450 'inF0' ( in float)
+0:450 'inFM0' ( in 3X3 matrix of float)
+0:450 Sequence
+0:450 move second child to first child ( temp 3X3 matrix of float)
+0:450 'r7' ( temp 3X3 matrix of float)
+0:450 matrix-scale ( temp 3X3 matrix of float)
+0:450 'inFM0' ( in 3X3 matrix of float)
+0:450 'inF0' ( in float)
+0:450 Sequence
+0:450 move second child to first child ( temp 3X3 matrix of float)
+0:450 'r8' ( temp 3X3 matrix of float)
+0:450 matrix-multiply ( temp 3X3 matrix of float)
+0:450 'inFM1' ( in 3X3 matrix of float)
+0:450 'inFM0' ( in 3X3 matrix of float)
+0:456 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void)
+0:456 Function Parameters:
+0:456 'inF0' ( in float)
+0:456 'inF1' ( in float)
+0:456 'inFV0' ( in 4-component vector of float)
+0:456 'inFV1' ( in 4-component vector of float)
+0:456 'inFM0' ( in 4X4 matrix of float)
+0:456 'inFM1' ( in 4X4 matrix of float)
0:? Sequence
-0:456 Sequence
-0:456 move second child to first child ( temp float)
-0:456 'r0' ( temp float)
-0:456 component-wise multiply ( temp float)
-0:456 'inF1' ( in float)
-0:456 'inF0' ( in float)
-0:456 Sequence
-0:456 move second child to first child ( temp 4-component vector of float)
-0:456 'r1' ( temp 4-component vector of float)
-0:456 vector-scale ( temp 4-component vector of float)
-0:456 'inF0' ( in float)
-0:456 'inFV0' ( in 4-component vector of float)
-0:456 Sequence
-0:456 move second child to first child ( temp 4-component vector of float)
-0:456 'r2' ( temp 4-component vector of float)
-0:456 vector-scale ( temp 4-component vector of float)
-0:456 'inFV0' ( in 4-component vector of float)
-0:456 'inF0' ( in float)
-0:456 Sequence
-0:456 move second child to first child ( temp float)
-0:456 'r3' ( temp float)
-0:456 dot-product ( temp float)
-0:456 'inFV0' ( in 4-component vector of float)
-0:456 'inFV1' ( in 4-component vector of float)
-0:456 Sequence
-0:456 move second child to first child ( temp 4-component vector of float)
-0:456 'r4' ( temp 4-component vector of float)
-0:456 vector-times-matrix ( temp 4-component vector of float)
-0:456 'inFV0' ( in 4-component vector of float)
-0:456 'inFM0' ( in 4X4 matrix of float)
-0:456 Sequence
-0:456 move second child to first child ( temp 4-component vector of float)
-0:456 'r5' ( temp 4-component vector of float)
-0:456 matrix-times-vector ( temp 4-component vector of float)
-0:456 'inFM0' ( in 4X4 matrix of float)
-0:456 'inFV0' ( in 4-component vector of float)
-0:456 Sequence
-0:456 move second child to first child ( temp 4X4 matrix of float)
-0:456 'r6' ( temp 4X4 matrix of float)
-0:456 matrix-scale ( temp 4X4 matrix of float)
-0:456 'inF0' ( in float)
-0:456 'inFM0' ( in 4X4 matrix of float)
-0:456 Sequence
-0:456 move second child to first child ( temp 4X4 matrix of float)
-0:456 'r7' ( temp 4X4 matrix of float)
-0:456 matrix-scale ( temp 4X4 matrix of float)
-0:456 'inFM0' ( in 4X4 matrix of float)
-0:456 'inF0' ( in float)
-0:456 Sequence
-0:456 move second child to first child ( temp 4X4 matrix of float)
-0:456 'r8' ( temp 4X4 matrix of float)
-0:456 matrix-multiply ( temp 4X4 matrix of float)
-0:456 'inFM1' ( in 4X4 matrix of float)
-0:456 'inFM0' ( in 4X4 matrix of float)
-0:465 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void)
-0:465 Function Parameters:
-0:465 'inF0' ( in float)
-0:465 'inF1' ( in float)
-0:465 'inFV2' ( in 2-component vector of float)
-0:465 'inFV3' ( in 3-component vector of float)
-0:465 'inFM2x3' ( in 2X3 matrix of float)
-0:465 'inFM3x2' ( in 3X2 matrix of float)
-0:465 'inFM3x3' ( in 3X3 matrix of float)
-0:465 'inFM3x4' ( in 3X4 matrix of float)
-0:465 'inFM2x4' ( in 2X4 matrix of float)
+0:457 Sequence
+0:457 move second child to first child ( temp float)
+0:457 'r0' ( temp float)
+0:457 component-wise multiply ( temp float)
+0:457 'inF1' ( in float)
+0:457 'inF0' ( in float)
+0:457 Sequence
+0:457 move second child to first child ( temp 4-component vector of float)
+0:457 'r1' ( temp 4-component vector of float)
+0:457 vector-scale ( temp 4-component vector of float)
+0:457 'inF0' ( in float)
+0:457 'inFV0' ( in 4-component vector of float)
+0:457 Sequence
+0:457 move second child to first child ( temp 4-component vector of float)
+0:457 'r2' ( temp 4-component vector of float)
+0:457 vector-scale ( temp 4-component vector of float)
+0:457 'inFV0' ( in 4-component vector of float)
+0:457 'inF0' ( in float)
+0:457 Sequence
+0:457 move second child to first child ( temp float)
+0:457 'r3' ( temp float)
+0:457 dot-product ( temp float)
+0:457 'inFV0' ( in 4-component vector of float)
+0:457 'inFV1' ( in 4-component vector of float)
+0:457 Sequence
+0:457 move second child to first child ( temp 4-component vector of float)
+0:457 'r4' ( temp 4-component vector of float)
+0:457 vector-times-matrix ( temp 4-component vector of float)
+0:457 'inFV0' ( in 4-component vector of float)
+0:457 'inFM0' ( in 4X4 matrix of float)
+0:457 Sequence
+0:457 move second child to first child ( temp 4-component vector of float)
+0:457 'r5' ( temp 4-component vector of float)
+0:457 matrix-times-vector ( temp 4-component vector of float)
+0:457 'inFM0' ( in 4X4 matrix of float)
+0:457 'inFV0' ( in 4-component vector of float)
+0:457 Sequence
+0:457 move second child to first child ( temp 4X4 matrix of float)
+0:457 'r6' ( temp 4X4 matrix of float)
+0:457 matrix-scale ( temp 4X4 matrix of float)
+0:457 'inF0' ( in float)
+0:457 'inFM0' ( in 4X4 matrix of float)
+0:457 Sequence
+0:457 move second child to first child ( temp 4X4 matrix of float)
+0:457 'r7' ( temp 4X4 matrix of float)
+0:457 matrix-scale ( temp 4X4 matrix of float)
+0:457 'inFM0' ( in 4X4 matrix of float)
+0:457 'inF0' ( in float)
+0:457 Sequence
+0:457 move second child to first child ( temp 4X4 matrix of float)
+0:457 'r8' ( temp 4X4 matrix of float)
+0:457 matrix-multiply ( temp 4X4 matrix of float)
+0:457 'inFM1' ( in 4X4 matrix of float)
+0:457 'inFM0' ( in 4X4 matrix of float)
+0:466 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void)
+0:466 Function Parameters:
+0:466 'inF0' ( in float)
+0:466 'inF1' ( in float)
+0:466 'inFV2' ( in 2-component vector of float)
+0:466 'inFV3' ( in 3-component vector of float)
+0:466 'inFM2x3' ( in 2X3 matrix of float)
+0:466 'inFM3x2' ( in 3X2 matrix of float)
+0:466 'inFM3x3' ( in 3X3 matrix of float)
+0:466 'inFM3x4' ( in 3X4 matrix of float)
+0:466 'inFM2x4' ( in 2X4 matrix of float)
0:? Sequence
-0:466 Sequence
-0:466 move second child to first child ( temp float)
-0:466 'r00' ( temp float)
-0:466 component-wise multiply ( temp float)
-0:466 'inF1' ( in float)
-0:466 'inF0' ( in float)
0:467 Sequence
-0:467 move second child to first child ( temp 2-component vector of float)
-0:467 'r01' ( temp 2-component vector of float)
-0:467 vector-scale ( temp 2-component vector of float)
+0:467 move second child to first child ( temp float)
+0:467 'r00' ( temp float)
+0:467 component-wise multiply ( temp float)
+0:467 'inF1' ( in float)
0:467 'inF0' ( in float)
-0:467 'inFV2' ( in 2-component vector of float)
0:468 Sequence
-0:468 move second child to first child ( temp 3-component vector of float)
-0:468 'r02' ( temp 3-component vector of float)
-0:468 vector-scale ( temp 3-component vector of float)
+0:468 move second child to first child ( temp 2-component vector of float)
+0:468 'r01' ( temp 2-component vector of float)
+0:468 vector-scale ( temp 2-component vector of float)
0:468 'inF0' ( in float)
-0:468 'inFV3' ( in 3-component vector of float)
+0:468 'inFV2' ( in 2-component vector of float)
0:469 Sequence
-0:469 move second child to first child ( temp 2-component vector of float)
-0:469 'r03' ( temp 2-component vector of float)
-0:469 vector-scale ( temp 2-component vector of float)
-0:469 'inFV2' ( in 2-component vector of float)
+0:469 move second child to first child ( temp 3-component vector of float)
+0:469 'r02' ( temp 3-component vector of float)
+0:469 vector-scale ( temp 3-component vector of float)
0:469 'inF0' ( in float)
+0:469 'inFV3' ( in 3-component vector of float)
0:470 Sequence
-0:470 move second child to first child ( temp 3-component vector of float)
-0:470 'r04' ( temp 3-component vector of float)
-0:470 vector-scale ( temp 3-component vector of float)
-0:470 'inFV3' ( in 3-component vector of float)
+0:470 move second child to first child ( temp 2-component vector of float)
+0:470 'r03' ( temp 2-component vector of float)
+0:470 vector-scale ( temp 2-component vector of float)
+0:470 'inFV2' ( in 2-component vector of float)
0:470 'inF0' ( in float)
0:471 Sequence
-0:471 move second child to first child ( temp float)
-0:471 'r05' ( temp float)
-0:471 dot-product ( temp float)
-0:471 'inFV2' ( in 2-component vector of float)
-0:471 'inFV2' ( in 2-component vector of float)
+0:471 move second child to first child ( temp 3-component vector of float)
+0:471 'r04' ( temp 3-component vector of float)
+0:471 vector-scale ( temp 3-component vector of float)
+0:471 'inFV3' ( in 3-component vector of float)
+0:471 'inF0' ( in float)
0:472 Sequence
0:472 move second child to first child ( temp float)
-0:472 'r06' ( temp float)
+0:472 'r05' ( temp float)
0:472 dot-product ( temp float)
-0:472 'inFV3' ( in 3-component vector of float)
-0:472 'inFV3' ( in 3-component vector of float)
+0:472 'inFV2' ( in 2-component vector of float)
+0:472 'inFV2' ( in 2-component vector of float)
0:473 Sequence
-0:473 move second child to first child ( temp 3-component vector of float)
-0:473 'r07' ( temp 3-component vector of float)
-0:473 matrix-times-vector ( temp 3-component vector of float)
-0:473 'inFM2x3' ( in 2X3 matrix of float)
-0:473 'inFV2' ( in 2-component vector of float)
+0:473 move second child to first child ( temp float)
+0:473 'r06' ( temp float)
+0:473 dot-product ( temp float)
+0:473 'inFV3' ( in 3-component vector of float)
+0:473 'inFV3' ( in 3-component vector of float)
0:474 Sequence
-0:474 move second child to first child ( temp 2-component vector of float)
-0:474 'r08' ( temp 2-component vector of float)
-0:474 matrix-times-vector ( temp 2-component vector of float)
-0:474 'inFM3x2' ( in 3X2 matrix of float)
-0:474 'inFV3' ( in 3-component vector of float)
+0:474 move second child to first child ( temp 3-component vector of float)
+0:474 'r07' ( temp 3-component vector of float)
+0:474 matrix-times-vector ( temp 3-component vector of float)
+0:474 'inFM2x3' ( in 2X3 matrix of float)
+0:474 'inFV2' ( in 2-component vector of float)
0:475 Sequence
0:475 move second child to first child ( temp 2-component vector of float)
-0:475 'r09' ( temp 2-component vector of float)
-0:475 vector-times-matrix ( temp 2-component vector of float)
+0:475 'r08' ( temp 2-component vector of float)
+0:475 matrix-times-vector ( temp 2-component vector of float)
+0:475 'inFM3x2' ( in 3X2 matrix of float)
0:475 'inFV3' ( in 3-component vector of float)
-0:475 'inFM2x3' ( in 2X3 matrix of float)
0:476 Sequence
-0:476 move second child to first child ( temp 3-component vector of float)
-0:476 'r10' ( temp 3-component vector of float)
-0:476 vector-times-matrix ( temp 3-component vector of float)
-0:476 'inFV2' ( in 2-component vector of float)
-0:476 'inFM3x2' ( in 3X2 matrix of float)
+0:476 move second child to first child ( temp 2-component vector of float)
+0:476 'r09' ( temp 2-component vector of float)
+0:476 vector-times-matrix ( temp 2-component vector of float)
+0:476 'inFV3' ( in 3-component vector of float)
+0:476 'inFM2x3' ( in 2X3 matrix of float)
0:477 Sequence
-0:477 move second child to first child ( temp 2X3 matrix of float)
-0:477 'r11' ( temp 2X3 matrix of float)
-0:477 matrix-scale ( temp 2X3 matrix of float)
-0:477 'inF0' ( in float)
-0:477 'inFM2x3' ( in 2X3 matrix of float)
+0:477 move second child to first child ( temp 3-component vector of float)
+0:477 'r10' ( temp 3-component vector of float)
+0:477 vector-times-matrix ( temp 3-component vector of float)
+0:477 'inFV2' ( in 2-component vector of float)
+0:477 'inFM3x2' ( in 3X2 matrix of float)
0:478 Sequence
-0:478 move second child to first child ( temp 3X2 matrix of float)
-0:478 'r12' ( temp 3X2 matrix of float)
-0:478 matrix-scale ( temp 3X2 matrix of float)
+0:478 move second child to first child ( temp 2X3 matrix of float)
+0:478 'r11' ( temp 2X3 matrix of float)
+0:478 matrix-scale ( temp 2X3 matrix of float)
0:478 'inF0' ( in float)
-0:478 'inFM3x2' ( in 3X2 matrix of float)
+0:478 'inFM2x3' ( in 2X3 matrix of float)
0:479 Sequence
-0:479 move second child to first child ( temp 2X2 matrix of float)
-0:479 'r13' ( temp 2X2 matrix of float)
-0:479 matrix-multiply ( temp 2X2 matrix of float)
+0:479 move second child to first child ( temp 3X2 matrix of float)
+0:479 'r12' ( temp 3X2 matrix of float)
+0:479 matrix-scale ( temp 3X2 matrix of float)
+0:479 'inF0' ( in float)
0:479 'inFM3x2' ( in 3X2 matrix of float)
-0:479 'inFM2x3' ( in 2X3 matrix of float)
0:480 Sequence
-0:480 move second child to first child ( temp 2X3 matrix of float)
-0:480 'r14' ( temp 2X3 matrix of float)
-0:480 matrix-multiply ( temp 2X3 matrix of float)
-0:480 'inFM3x3' ( in 3X3 matrix of float)
+0:480 move second child to first child ( temp 2X2 matrix of float)
+0:480 'r13' ( temp 2X2 matrix of float)
+0:480 matrix-multiply ( temp 2X2 matrix of float)
+0:480 'inFM3x2' ( in 3X2 matrix of float)
0:480 'inFM2x3' ( in 2X3 matrix of float)
0:481 Sequence
-0:481 move second child to first child ( temp 2X4 matrix of float)
-0:481 'r15' ( temp 2X4 matrix of float)
-0:481 matrix-multiply ( temp 2X4 matrix of float)
-0:481 'inFM3x4' ( in 3X4 matrix of float)
+0:481 move second child to first child ( temp 2X3 matrix of float)
+0:481 'r14' ( temp 2X3 matrix of float)
+0:481 matrix-multiply ( temp 2X3 matrix of float)
+0:481 'inFM3x3' ( in 3X3 matrix of float)
0:481 'inFM2x3' ( in 2X3 matrix of float)
0:482 Sequence
-0:482 move second child to first child ( temp 3X4 matrix of float)
-0:482 'r16' ( temp 3X4 matrix of float)
-0:482 matrix-multiply ( temp 3X4 matrix of float)
-0:482 'inFM2x4' ( in 2X4 matrix of float)
-0:482 'inFM3x2' ( in 3X2 matrix of float)
-0:488 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
-0:488 Function Parameters:
+0:482 move second child to first child ( temp 2X4 matrix of float)
+0:482 'r15' ( temp 2X4 matrix of float)
+0:482 matrix-multiply ( temp 2X4 matrix of float)
+0:482 'inFM3x4' ( in 3X4 matrix of float)
+0:482 'inFM2x3' ( in 2X3 matrix of float)
+0:483 Sequence
+0:483 move second child to first child ( temp 3X4 matrix of float)
+0:483 'r16' ( temp 3X4 matrix of float)
+0:483 matrix-multiply ( temp 3X4 matrix of float)
+0:483 'inFM2x4' ( in 2X4 matrix of float)
+0:483 'inFM3x2' ( in 3X2 matrix of float)
+0:489 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
+0:489 Function Parameters:
0:? Sequence
-0:490 move second child to first child ( temp 4-component vector of float)
-0:490 color: direct index for structure ( temp 4-component vector of float)
-0:490 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:490 Constant:
-0:490 0 (const int)
-0:490 Constant:
-0:490 1.000000
-0:490 1.000000
-0:490 1.000000
-0:490 1.000000
-0:491 Branch: Return with expression
-0:491 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:488 Function Definition: main( ( temp void)
-0:488 Function Parameters:
+0:491 move second child to first child ( temp 4-component vector of float)
+0:491 color: direct index for structure ( temp 4-component vector of float)
+0:491 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:491 Constant:
+0:491 0 (const int)
+0:491 Constant:
+0:491 1.000000
+0:491 1.000000
+0:491 1.000000
+0:491 1.000000
+0:492 Branch: Return with expression
+0:492 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:489 Function Definition: main( ( temp void)
+0:489 Function Parameters:
0:? Sequence
-0:488 Sequence
-0:488 move second child to first child ( temp 4-component vector of float)
+0:489 Sequence
+0:489 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-0:488 color: direct index for structure ( temp 4-component vector of float)
-0:488 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
-0:488 Constant:
-0:488 0 (const int)
+0:489 color: direct index for structure ( temp 4-component vector of float)
+0:489 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
+0:489 Constant:
+0:489 0 (const int)
0:? Linker Objects
0:? 'gs_ua' ( shared uint)
0:? 'gs_ub' ( shared uint)
0:44 'r023' ( temp float)
0:44 degrees ( temp float)
0:44 'inF0' ( in float)
-0:48 Sequence
-0:48 move second child to first child ( temp float)
-0:48 'r027' ( temp float)
-0:48 exp ( temp float)
-0:48 'inF0' ( in float)
+0:45 Sequence
+0:45 move second child to first child ( temp float)
+0:45 'r024' ( temp float)
+0:45 distance ( temp float)
+0:45 'inF0' ( in float)
+0:45 'inF1' ( in float)
0:49 Sequence
0:49 move second child to first child ( temp float)
-0:49 'r028' ( temp float)
-0:49 exp2 ( temp float)
+0:49 'r027' ( temp float)
+0:49 exp ( temp float)
0:49 'inF0' ( in float)
0:50 Sequence
-0:50 move second child to first child ( temp uint)
-0:50 'r029' ( temp uint)
-0:50 Convert int to uint ( temp uint)
-0:50 findMSB ( temp int)
-0:50 Constant:
-0:50 7 (const int)
+0:50 move second child to first child ( temp float)
+0:50 'r028' ( temp float)
+0:50 exp2 ( temp float)
+0:50 'inF0' ( in float)
0:51 Sequence
0:51 move second child to first child ( temp uint)
-0:51 'r030' ( temp uint)
+0:51 'r029' ( temp uint)
0:51 Convert int to uint ( temp uint)
-0:51 findLSB ( temp int)
+0:51 findMSB ( temp int)
0:51 Constant:
0:51 7 (const int)
0:52 Sequence
-0:52 move second child to first child ( temp float)
-0:52 'r031' ( temp float)
-0:52 Floor ( temp float)
-0:52 'inF0' ( in float)
-0:54 Sequence
-0:54 move second child to first child ( temp float)
-0:54 'r033' ( temp float)
-0:54 mod ( temp float)
-0:54 'inF0' ( in float)
-0:54 'inF1' ( in float)
+0:52 move second child to first child ( temp uint)
+0:52 'r030' ( temp uint)
+0:52 Convert int to uint ( temp uint)
+0:52 findLSB ( temp int)
+0:52 Constant:
+0:52 7 (const int)
+0:53 Sequence
+0:53 move second child to first child ( temp float)
+0:53 'r031' ( temp float)
+0:53 Floor ( temp float)
+0:53 'inF0' ( in float)
0:55 Sequence
0:55 move second child to first child ( temp float)
-0:55 'r034' ( temp float)
-0:55 Fraction ( temp float)
+0:55 'r033' ( temp float)
+0:55 mod ( temp float)
0:55 'inF0' ( in float)
+0:55 'inF1' ( in float)
0:56 Sequence
0:56 move second child to first child ( temp float)
-0:56 'r036' ( temp float)
-0:56 fwidth ( temp float)
+0:56 'r034' ( temp float)
+0:56 Fraction ( temp float)
0:56 'inF0' ( in float)
0:57 Sequence
-0:57 move second child to first child ( temp bool)
-0:57 'r037' ( temp bool)
-0:57 isinf ( temp bool)
+0:57 move second child to first child ( temp float)
+0:57 'r036' ( temp float)
+0:57 fwidth ( temp float)
0:57 'inF0' ( in float)
0:58 Sequence
0:58 move second child to first child ( temp bool)
-0:58 'r038' ( temp bool)
-0:58 isnan ( temp bool)
+0:58 'r037' ( temp bool)
+0:58 isinf ( temp bool)
0:58 'inF0' ( in float)
0:59 Sequence
-0:59 move second child to first child ( temp float)
-0:59 'r039' ( temp float)
-0:59 ldexp ( temp float)
+0:59 move second child to first child ( temp bool)
+0:59 'r038' ( temp bool)
+0:59 isnan ( temp bool)
0:59 'inF0' ( in float)
-0:59 'inF1' ( in float)
0:60 Sequence
0:60 move second child to first child ( temp float)
-0:60 'r039a' ( temp float)
-0:60 mix ( temp float)
+0:60 'r039' ( temp float)
+0:60 ldexp ( temp float)
0:60 'inF0' ( in float)
0:60 'inF1' ( in float)
-0:60 'inF2' ( in float)
0:61 Sequence
0:61 move second child to first child ( temp float)
-0:61 'r040' ( temp float)
-0:61 log ( temp float)
+0:61 'r039a' ( temp float)
+0:61 mix ( temp float)
0:61 'inF0' ( in float)
+0:61 'inF1' ( in float)
+0:61 'inF2' ( in float)
0:62 Sequence
0:62 move second child to first child ( temp float)
-0:62 'r041' ( temp float)
-0:62 component-wise multiply ( temp float)
-0:62 log2 ( temp float)
-0:62 'inF0' ( in float)
-0:62 Constant:
-0:62 0.301030
+0:62 'r040' ( temp float)
+0:62 log ( temp float)
+0:62 'inF0' ( in float)
0:63 Sequence
0:63 move second child to first child ( temp float)
-0:63 'r042' ( temp float)
-0:63 log2 ( temp float)
-0:63 'inF0' ( in float)
+0:63 'r041' ( temp float)
+0:63 component-wise multiply ( temp float)
+0:63 log2 ( temp float)
+0:63 'inF0' ( in float)
+0:63 Constant:
+0:63 0.301030
0:64 Sequence
0:64 move second child to first child ( temp float)
-0:64 'r043' ( temp float)
-0:64 max ( temp float)
+0:64 'r042' ( temp float)
+0:64 log2 ( temp float)
0:64 'inF0' ( in float)
-0:64 'inF1' ( in float)
0:65 Sequence
0:65 move second child to first child ( temp float)
-0:65 'r044' ( temp float)
-0:65 min ( temp float)
+0:65 'r043' ( temp float)
+0:65 max ( temp float)
0:65 'inF0' ( in float)
0:65 'inF1' ( in float)
0:66 Sequence
0:66 move second child to first child ( temp float)
-0:66 'r045' ( temp float)
-0:66 pow ( temp float)
+0:66 'r044' ( temp float)
+0:66 min ( temp float)
0:66 'inF0' ( in float)
0:66 'inF1' ( in float)
0:67 Sequence
0:67 move second child to first child ( temp float)
-0:67 'r046' ( temp float)
-0:67 radians ( temp float)
+0:67 'r045' ( temp float)
+0:67 pow ( temp float)
0:67 'inF0' ( in float)
+0:67 'inF1' ( in float)
0:68 Sequence
0:68 move second child to first child ( temp float)
-0:68 'r047' ( temp float)
-0:68 divide ( temp float)
-0:68 Constant:
-0:68 1.000000
+0:68 'r046' ( temp float)
+0:68 radians ( temp float)
0:68 'inF0' ( in float)
0:69 Sequence
-0:69 move second child to first child ( temp uint)
-0:69 'r048' ( temp uint)
-0:69 Convert int to uint ( temp uint)
-0:69 bitFieldReverse ( temp int)
-0:69 Constant:
-0:69 2 (const int)
+0:69 move second child to first child ( temp float)
+0:69 'r047' ( temp float)
+0:69 divide ( temp float)
+0:69 Constant:
+0:69 1.000000
+0:69 'inF0' ( in float)
0:70 Sequence
-0:70 move second child to first child ( temp float)
-0:70 'r049' ( temp float)
-0:70 roundEven ( temp float)
-0:70 'inF0' ( in float)
+0:70 move second child to first child ( temp uint)
+0:70 'r048' ( temp uint)
+0:70 Convert int to uint ( temp uint)
+0:70 bitFieldReverse ( temp int)
+0:70 Constant:
+0:70 2 (const int)
0:71 Sequence
0:71 move second child to first child ( temp float)
-0:71 'r050' ( temp float)
-0:71 inverse sqrt ( temp float)
+0:71 'r049' ( temp float)
+0:71 roundEven ( temp float)
0:71 'inF0' ( in float)
0:72 Sequence
0:72 move second child to first child ( temp float)
-0:72 'r051' ( temp float)
-0:72 clamp ( temp float)
+0:72 'r050' ( temp float)
+0:72 inverse sqrt ( temp float)
0:72 'inF0' ( in float)
-0:72 Constant:
-0:72 0.000000
-0:72 Constant:
-0:72 1.000000
0:73 Sequence
0:73 move second child to first child ( temp float)
-0:73 'r052' ( temp float)
-0:73 Sign ( temp float)
+0:73 'r051' ( temp float)
+0:73 clamp ( temp float)
0:73 'inF0' ( in float)
+0:73 Constant:
+0:73 0.000000
+0:73 Constant:
+0:73 1.000000
0:74 Sequence
0:74 move second child to first child ( temp float)
-0:74 'r053' ( temp float)
-0:74 sine ( temp float)
+0:74 'r052' ( temp float)
+0:74 Sign ( temp float)
0:74 'inF0' ( in float)
0:75 Sequence
0:75 move second child to first child ( temp float)
-0:75 'inF1' ( in float)
+0:75 'r053' ( temp float)
0:75 sine ( temp float)
0:75 'inF0' ( in float)
-0:75 move second child to first child ( temp float)
-0:75 'inF2' ( in float)
-0:75 cosine ( temp float)
-0:75 'inF0' ( in float)
0:76 Sequence
0:76 move second child to first child ( temp float)
-0:76 'r055' ( temp float)
-0:76 hyp. sine ( temp float)
+0:76 'inF1' ( in float)
+0:76 sine ( temp float)
+0:76 'inF0' ( in float)
+0:76 move second child to first child ( temp float)
+0:76 'inF2' ( in float)
+0:76 cosine ( temp float)
0:76 'inF0' ( in float)
0:77 Sequence
0:77 move second child to first child ( temp float)
-0:77 'r056' ( temp float)
-0:77 smoothstep ( temp float)
+0:77 'r055' ( temp float)
+0:77 hyp. sine ( temp float)
0:77 'inF0' ( in float)
-0:77 'inF1' ( in float)
-0:77 'inF2' ( in float)
0:78 Sequence
0:78 move second child to first child ( temp float)
-0:78 'r057' ( temp float)
-0:78 sqrt ( temp float)
+0:78 'r056' ( temp float)
+0:78 smoothstep ( temp float)
0:78 'inF0' ( in float)
+0:78 'inF1' ( in float)
+0:78 'inF2' ( in float)
0:79 Sequence
0:79 move second child to first child ( temp float)
-0:79 'r058' ( temp float)
-0:79 step ( temp float)
+0:79 'r057' ( temp float)
+0:79 sqrt ( temp float)
0:79 'inF0' ( in float)
-0:79 'inF1' ( in float)
0:80 Sequence
0:80 move second child to first child ( temp float)
-0:80 'r059' ( temp float)
-0:80 tangent ( temp float)
+0:80 'r058' ( temp float)
+0:80 step ( temp float)
0:80 'inF0' ( in float)
+0:80 'inF1' ( in float)
0:81 Sequence
0:81 move second child to first child ( temp float)
-0:81 'r060' ( temp float)
-0:81 hyp. tangent ( temp float)
+0:81 'r059' ( temp float)
+0:81 tangent ( temp float)
0:81 'inF0' ( in float)
-0:83 Sequence
-0:83 move second child to first child ( temp float)
-0:83 'r061' ( temp float)
-0:83 trunc ( temp float)
-0:83 'inF0' ( in float)
-0:85 Branch: Return with expression
-0:85 Constant:
-0:85 0.000000
-0:89 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
-0:89 Function Parameters:
-0:89 'inF0' ( in 1-component vector of float)
-0:89 'inF1' ( in 1-component vector of float)
-0:89 'inF2' ( in 1-component vector of float)
+0:82 Sequence
+0:82 move second child to first child ( temp float)
+0:82 'r060' ( temp float)
+0:82 hyp. tangent ( temp float)
+0:82 'inF0' ( in float)
+0:84 Sequence
+0:84 move second child to first child ( temp float)
+0:84 'r061' ( temp float)
+0:84 trunc ( temp float)
+0:84 'inF0' ( in float)
+0:86 Branch: Return with expression
+0:86 Constant:
+0:86 0.000000
+0:90 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
+0:90 Function Parameters:
+0:90 'inF0' ( in 1-component vector of float)
+0:90 'inF1' ( in 1-component vector of float)
+0:90 'inF2' ( in 1-component vector of float)
0:? Sequence
-0:91 Branch: Return with expression
-0:91 Constant:
-0:91 0.000000
-0:95 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
-0:95 Function Parameters:
-0:95 'inF0' ( in 2-component vector of float)
-0:95 'inF1' ( in 2-component vector of float)
-0:95 'inF2' ( in 2-component vector of float)
-0:95 'inU0' ( in 2-component vector of uint)
-0:95 'inU1' ( in 2-component vector of uint)
+0:92 Branch: Return with expression
+0:92 Constant:
+0:92 0.000000
+0:96 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
+0:96 Function Parameters:
+0:96 'inF0' ( in 2-component vector of float)
+0:96 'inF1' ( in 2-component vector of float)
+0:96 'inF2' ( in 2-component vector of float)
+0:96 'inU0' ( in 2-component vector of uint)
+0:96 'inU1' ( in 2-component vector of uint)
0:? Sequence
-0:98 Sequence
-0:98 move second child to first child ( temp bool)
-0:98 'r000' ( temp bool)
-0:98 all ( temp bool)
-0:98 Convert float to bool ( temp 2-component vector of bool)
-0:98 'inF0' ( in 2-component vector of float)
0:99 Sequence
-0:99 move second child to first child ( temp 2-component vector of float)
-0:99 'r001' ( temp 2-component vector of float)
-0:99 Absolute value ( temp 2-component vector of float)
-0:99 'inF0' ( in 2-component vector of float)
+0:99 move second child to first child ( temp bool)
+0:99 'r000' ( temp bool)
+0:99 all ( temp bool)
+0:99 Convert float to bool ( temp 2-component vector of bool)
+0:99 'inF0' ( in 2-component vector of float)
0:100 Sequence
0:100 move second child to first child ( temp 2-component vector of float)
-0:100 'r002' ( temp 2-component vector of float)
-0:100 arc cosine ( temp 2-component vector of float)
+0:100 'r001' ( temp 2-component vector of float)
+0:100 Absolute value ( temp 2-component vector of float)
0:100 'inF0' ( in 2-component vector of float)
0:101 Sequence
-0:101 move second child to first child ( temp bool)
-0:101 'r003' ( temp bool)
-0:101 any ( temp bool)
-0:101 Convert float to bool ( temp 2-component vector of bool)
-0:101 'inF0' ( in 2-component vector of float)
+0:101 move second child to first child ( temp 2-component vector of float)
+0:101 'r002' ( temp 2-component vector of float)
+0:101 arc cosine ( temp 2-component vector of float)
+0:101 'inF0' ( in 2-component vector of float)
0:102 Sequence
-0:102 move second child to first child ( temp 2-component vector of float)
-0:102 'r004' ( temp 2-component vector of float)
-0:102 arc sine ( temp 2-component vector of float)
-0:102 'inF0' ( in 2-component vector of float)
+0:102 move second child to first child ( temp bool)
+0:102 'r003' ( temp bool)
+0:102 any ( temp bool)
+0:102 Convert float to bool ( temp 2-component vector of bool)
+0:102 'inF0' ( in 2-component vector of float)
0:103 Sequence
-0:103 move second child to first child ( temp 2-component vector of int)
-0:103 'r005' ( temp 2-component vector of int)
-0:103 floatBitsToInt ( temp 2-component vector of int)
+0:103 move second child to first child ( temp 2-component vector of float)
+0:103 'r004' ( temp 2-component vector of float)
+0:103 arc sine ( temp 2-component vector of float)
0:103 'inF0' ( in 2-component vector of float)
0:104 Sequence
-0:104 move second child to first child ( temp 2-component vector of uint)
-0:104 'r006' ( temp 2-component vector of uint)
-0:104 floatBitsToUint ( temp 2-component vector of uint)
+0:104 move second child to first child ( temp 2-component vector of int)
+0:104 'r005' ( temp 2-component vector of int)
+0:104 floatBitsToInt ( temp 2-component vector of int)
0:104 'inF0' ( in 2-component vector of float)
0:105 Sequence
-0:105 move second child to first child ( temp 2-component vector of float)
-0:105 'r007' ( temp 2-component vector of float)
-0:105 intBitsToFloat ( temp 2-component vector of float)
-0:105 'inU0' ( in 2-component vector of uint)
-0:107 Sequence
-0:107 move second child to first child ( temp 2-component vector of float)
-0:107 'r009' ( temp 2-component vector of float)
-0:107 arc tangent ( temp 2-component vector of float)
-0:107 'inF0' ( in 2-component vector of float)
+0:105 move second child to first child ( temp 2-component vector of uint)
+0:105 'r006' ( temp 2-component vector of uint)
+0:105 floatBitsToUint ( temp 2-component vector of uint)
+0:105 'inF0' ( in 2-component vector of float)
+0:106 Sequence
+0:106 move second child to first child ( temp 2-component vector of float)
+0:106 'r007' ( temp 2-component vector of float)
+0:106 intBitsToFloat ( temp 2-component vector of float)
+0:106 'inU0' ( in 2-component vector of uint)
0:108 Sequence
0:108 move second child to first child ( temp 2-component vector of float)
-0:108 'r010' ( temp 2-component vector of float)
+0:108 'r009' ( temp 2-component vector of float)
0:108 arc tangent ( temp 2-component vector of float)
0:108 'inF0' ( in 2-component vector of float)
-0:108 'inF1' ( in 2-component vector of float)
0:109 Sequence
0:109 move second child to first child ( temp 2-component vector of float)
-0:109 'r011' ( temp 2-component vector of float)
-0:109 Ceiling ( temp 2-component vector of float)
+0:109 'r010' ( temp 2-component vector of float)
+0:109 arc tangent ( temp 2-component vector of float)
0:109 'inF0' ( in 2-component vector of float)
+0:109 'inF1' ( in 2-component vector of float)
0:110 Sequence
0:110 move second child to first child ( temp 2-component vector of float)
-0:110 'r012' ( temp 2-component vector of float)
-0:110 clamp ( temp 2-component vector of float)
+0:110 'r011' ( temp 2-component vector of float)
+0:110 Ceiling ( temp 2-component vector of float)
0:110 'inF0' ( in 2-component vector of float)
-0:110 'inF1' ( in 2-component vector of float)
-0:110 'inF2' ( in 2-component vector of float)
-0:111 Test condition and select ( temp void)
-0:111 Condition
-0:111 any ( temp bool)
-0:111 Compare Less Than ( temp 2-component vector of bool)
+0:111 Sequence
+0:111 move second child to first child ( temp 2-component vector of float)
+0:111 'r012' ( temp 2-component vector of float)
+0:111 clamp ( temp 2-component vector of float)
0:111 'inF0' ( in 2-component vector of float)
-0:111 Constant:
-0:111 0.000000
-0:111 0.000000
-0:111 true case
-0:111 Branch: Kill
+0:111 'inF1' ( in 2-component vector of float)
+0:111 'inF2' ( in 2-component vector of float)
0:112 Test condition and select ( temp void)
0:112 Condition
0:112 any ( temp bool)
0:112 Compare Less Than ( temp 2-component vector of bool)
-0:112 'inU0' ( in 2-component vector of uint)
+0:112 'inF0' ( in 2-component vector of float)
0:112 Constant:
0:112 0.000000
0:112 0.000000
0:112 true case
0:112 Branch: Kill
-0:113 Sequence
-0:113 move second child to first child ( temp 2-component vector of float)
-0:113 'r013' ( temp 2-component vector of float)
-0:113 cosine ( temp 2-component vector of float)
-0:113 'inF0' ( in 2-component vector of float)
+0:113 Test condition and select ( temp void)
+0:113 Condition
+0:113 any ( temp bool)
+0:113 Compare Less Than ( temp 2-component vector of bool)
+0:113 'inU0' ( in 2-component vector of uint)
+0:113 Constant:
+0:113 0.000000
+0:113 0.000000
+0:113 true case
+0:113 Branch: Kill
0:114 Sequence
0:114 move second child to first child ( temp 2-component vector of float)
-0:114 'r015' ( temp 2-component vector of float)
-0:114 hyp. cosine ( temp 2-component vector of float)
+0:114 'r013' ( temp 2-component vector of float)
+0:114 cosine ( temp 2-component vector of float)
0:114 'inF0' ( in 2-component vector of float)
0:115 Sequence
-0:115 move second child to first child ( temp 2-component vector of int)
-0:115 'r016' ( temp 2-component vector of int)
+0:115 move second child to first child ( temp 2-component vector of float)
+0:115 'r015' ( temp 2-component vector of float)
+0:115 hyp. cosine ( temp 2-component vector of float)
+0:115 'inF0' ( in 2-component vector of float)
+0:116 Sequence
+0:116 move second child to first child ( temp 2-component vector of int)
+0:116 'r016' ( temp 2-component vector of int)
0:? bitCount ( temp 2-component vector of int)
0:? Constant:
0:? 7 (const int)
0:? 3 (const int)
-0:116 Sequence
-0:116 move second child to first child ( temp 2-component vector of float)
-0:116 'r017' ( temp 2-component vector of float)
-0:116 dPdx ( temp 2-component vector of float)
-0:116 'inF0' ( in 2-component vector of float)
0:117 Sequence
0:117 move second child to first child ( temp 2-component vector of float)
-0:117 'r018' ( temp 2-component vector of float)
-0:117 dPdxCoarse ( temp 2-component vector of float)
+0:117 'r017' ( temp 2-component vector of float)
+0:117 dPdx ( temp 2-component vector of float)
0:117 'inF0' ( in 2-component vector of float)
0:118 Sequence
0:118 move second child to first child ( temp 2-component vector of float)
-0:118 'r019' ( temp 2-component vector of float)
-0:118 dPdxFine ( temp 2-component vector of float)
+0:118 'r018' ( temp 2-component vector of float)
+0:118 dPdxCoarse ( temp 2-component vector of float)
0:118 'inF0' ( in 2-component vector of float)
0:119 Sequence
0:119 move second child to first child ( temp 2-component vector of float)
-0:119 'r020' ( temp 2-component vector of float)
-0:119 dPdy ( temp 2-component vector of float)
+0:119 'r019' ( temp 2-component vector of float)
+0:119 dPdxFine ( temp 2-component vector of float)
0:119 'inF0' ( in 2-component vector of float)
0:120 Sequence
0:120 move second child to first child ( temp 2-component vector of float)
-0:120 'r021' ( temp 2-component vector of float)
-0:120 dPdyCoarse ( temp 2-component vector of float)
+0:120 'r020' ( temp 2-component vector of float)
+0:120 dPdy ( temp 2-component vector of float)
0:120 'inF0' ( in 2-component vector of float)
0:121 Sequence
0:121 move second child to first child ( temp 2-component vector of float)
-0:121 'r022' ( temp 2-component vector of float)
-0:121 dPdyFine ( temp 2-component vector of float)
+0:121 'r021' ( temp 2-component vector of float)
+0:121 dPdyCoarse ( temp 2-component vector of float)
0:121 'inF0' ( in 2-component vector of float)
0:122 Sequence
0:122 move second child to first child ( temp 2-component vector of float)
-0:122 'r023' ( temp 2-component vector of float)
-0:122 degrees ( temp 2-component vector of float)
+0:122 'r022' ( temp 2-component vector of float)
+0:122 dPdyFine ( temp 2-component vector of float)
0:122 'inF0' ( in 2-component vector of float)
-0:126 Sequence
-0:126 move second child to first child ( temp float)
-0:126 'r026' ( temp float)
-0:126 distance ( temp float)
-0:126 'inF0' ( in 2-component vector of float)
-0:126 'inF1' ( in 2-component vector of float)
+0:123 Sequence
+0:123 move second child to first child ( temp 2-component vector of float)
+0:123 'r023' ( temp 2-component vector of float)
+0:123 degrees ( temp 2-component vector of float)
+0:123 'inF0' ( in 2-component vector of float)
0:127 Sequence
0:127 move second child to first child ( temp float)
-0:127 'r027' ( temp float)
-0:127 dot-product ( temp float)
+0:127 'r026' ( temp float)
+0:127 distance ( temp float)
0:127 'inF0' ( in 2-component vector of float)
0:127 'inF1' ( in 2-component vector of float)
-0:131 Sequence
-0:131 move second child to first child ( temp 2-component vector of float)
-0:131 'r028' ( temp 2-component vector of float)
-0:131 exp ( temp 2-component vector of float)
-0:131 'inF0' ( in 2-component vector of float)
+0:128 Sequence
+0:128 move second child to first child ( temp float)
+0:128 'r027' ( temp float)
+0:128 dot-product ( temp float)
+0:128 'inF0' ( in 2-component vector of float)
+0:128 'inF1' ( in 2-component vector of float)
0:132 Sequence
0:132 move second child to first child ( temp 2-component vector of float)
-0:132 'r029' ( temp 2-component vector of float)
-0:132 exp2 ( temp 2-component vector of float)
+0:132 'r028' ( temp 2-component vector of float)
+0:132 exp ( temp 2-component vector of float)
0:132 'inF0' ( in 2-component vector of float)
0:133 Sequence
0:133 move second child to first child ( temp 2-component vector of float)
-0:133 'r030' ( temp 2-component vector of float)
-0:133 face-forward ( temp 2-component vector of float)
+0:133 'r029' ( temp 2-component vector of float)
+0:133 exp2 ( temp 2-component vector of float)
0:133 'inF0' ( in 2-component vector of float)
-0:133 'inF1' ( in 2-component vector of float)
-0:133 'inF2' ( in 2-component vector of float)
0:134 Sequence
-0:134 move second child to first child ( temp 2-component vector of uint)
-0:134 'r031' ( temp 2-component vector of uint)
+0:134 move second child to first child ( temp 2-component vector of float)
+0:134 'r030' ( temp 2-component vector of float)
+0:134 face-forward ( temp 2-component vector of float)
+0:134 'inF0' ( in 2-component vector of float)
+0:134 'inF1' ( in 2-component vector of float)
+0:134 'inF2' ( in 2-component vector of float)
+0:135 Sequence
+0:135 move second child to first child ( temp 2-component vector of uint)
+0:135 'r031' ( temp 2-component vector of uint)
0:? findMSB ( temp 2-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
-0:135 Sequence
-0:135 move second child to first child ( temp 2-component vector of uint)
-0:135 'r032' ( temp 2-component vector of uint)
+0:136 Sequence
+0:136 move second child to first child ( temp 2-component vector of uint)
+0:136 'r032' ( temp 2-component vector of uint)
0:? findLSB ( temp 2-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
-0:136 Sequence
-0:136 move second child to first child ( temp 2-component vector of float)
-0:136 'r033' ( temp 2-component vector of float)
-0:136 Floor ( temp 2-component vector of float)
-0:136 'inF0' ( in 2-component vector of float)
-0:138 Sequence
-0:138 move second child to first child ( temp 2-component vector of float)
-0:138 'r035' ( temp 2-component vector of float)
-0:138 mod ( temp 2-component vector of float)
-0:138 'inF0' ( in 2-component vector of float)
-0:138 'inF1' ( in 2-component vector of float)
+0:137 Sequence
+0:137 move second child to first child ( temp 2-component vector of float)
+0:137 'r033' ( temp 2-component vector of float)
+0:137 Floor ( temp 2-component vector of float)
+0:137 'inF0' ( in 2-component vector of float)
0:139 Sequence
0:139 move second child to first child ( temp 2-component vector of float)
-0:139 'r036' ( temp 2-component vector of float)
-0:139 Fraction ( temp 2-component vector of float)
+0:139 'r035' ( temp 2-component vector of float)
+0:139 mod ( temp 2-component vector of float)
0:139 'inF0' ( in 2-component vector of float)
+0:139 'inF1' ( in 2-component vector of float)
0:140 Sequence
0:140 move second child to first child ( temp 2-component vector of float)
-0:140 'r038' ( temp 2-component vector of float)
-0:140 fwidth ( temp 2-component vector of float)
+0:140 'r036' ( temp 2-component vector of float)
+0:140 Fraction ( temp 2-component vector of float)
0:140 'inF0' ( in 2-component vector of float)
0:141 Sequence
-0:141 move second child to first child ( temp 2-component vector of bool)
-0:141 'r039' ( temp 2-component vector of bool)
-0:141 isinf ( temp 2-component vector of bool)
+0:141 move second child to first child ( temp 2-component vector of float)
+0:141 'r038' ( temp 2-component vector of float)
+0:141 fwidth ( temp 2-component vector of float)
0:141 'inF0' ( in 2-component vector of float)
0:142 Sequence
0:142 move second child to first child ( temp 2-component vector of bool)
-0:142 'r040' ( temp 2-component vector of bool)
-0:142 isnan ( temp 2-component vector of bool)
+0:142 'r039' ( temp 2-component vector of bool)
+0:142 isinf ( temp 2-component vector of bool)
0:142 'inF0' ( in 2-component vector of float)
0:143 Sequence
-0:143 move second child to first child ( temp 2-component vector of float)
-0:143 'r041' ( temp 2-component vector of float)
-0:143 ldexp ( temp 2-component vector of float)
+0:143 move second child to first child ( temp 2-component vector of bool)
+0:143 'r040' ( temp 2-component vector of bool)
+0:143 isnan ( temp 2-component vector of bool)
0:143 'inF0' ( in 2-component vector of float)
-0:143 'inF1' ( in 2-component vector of float)
0:144 Sequence
0:144 move second child to first child ( temp 2-component vector of float)
-0:144 'r039a' ( temp 2-component vector of float)
-0:144 mix ( temp 2-component vector of float)
+0:144 'r041' ( temp 2-component vector of float)
+0:144 ldexp ( temp 2-component vector of float)
0:144 'inF0' ( in 2-component vector of float)
0:144 'inF1' ( in 2-component vector of float)
-0:144 'inF2' ( in 2-component vector of float)
0:145 Sequence
-0:145 move second child to first child ( temp float)
-0:145 'r042' ( temp float)
-0:145 length ( temp float)
+0:145 move second child to first child ( temp 2-component vector of float)
+0:145 'r039a' ( temp 2-component vector of float)
+0:145 mix ( temp 2-component vector of float)
0:145 'inF0' ( in 2-component vector of float)
+0:145 'inF1' ( in 2-component vector of float)
+0:145 'inF2' ( in 2-component vector of float)
0:146 Sequence
-0:146 move second child to first child ( temp 2-component vector of float)
-0:146 'r043' ( temp 2-component vector of float)
-0:146 log ( temp 2-component vector of float)
+0:146 move second child to first child ( temp float)
+0:146 'r042' ( temp float)
+0:146 length ( temp float)
0:146 'inF0' ( in 2-component vector of float)
0:147 Sequence
0:147 move second child to first child ( temp 2-component vector of float)
-0:147 'r044' ( temp 2-component vector of float)
-0:147 vector-scale ( temp 2-component vector of float)
-0:147 log2 ( temp 2-component vector of float)
-0:147 'inF0' ( in 2-component vector of float)
-0:147 Constant:
-0:147 0.301030
+0:147 'r043' ( temp 2-component vector of float)
+0:147 log ( temp 2-component vector of float)
+0:147 'inF0' ( in 2-component vector of float)
0:148 Sequence
0:148 move second child to first child ( temp 2-component vector of float)
-0:148 'r045' ( temp 2-component vector of float)
-0:148 log2 ( temp 2-component vector of float)
-0:148 'inF0' ( in 2-component vector of float)
+0:148 'r044' ( temp 2-component vector of float)
+0:148 vector-scale ( temp 2-component vector of float)
+0:148 log2 ( temp 2-component vector of float)
+0:148 'inF0' ( in 2-component vector of float)
+0:148 Constant:
+0:148 0.301030
0:149 Sequence
0:149 move second child to first child ( temp 2-component vector of float)
-0:149 'r046' ( temp 2-component vector of float)
-0:149 max ( temp 2-component vector of float)
+0:149 'r045' ( temp 2-component vector of float)
+0:149 log2 ( temp 2-component vector of float)
0:149 'inF0' ( in 2-component vector of float)
-0:149 'inF1' ( in 2-component vector of float)
0:150 Sequence
0:150 move second child to first child ( temp 2-component vector of float)
-0:150 'r047' ( temp 2-component vector of float)
-0:150 min ( temp 2-component vector of float)
+0:150 'r046' ( temp 2-component vector of float)
+0:150 max ( temp 2-component vector of float)
0:150 'inF0' ( in 2-component vector of float)
0:150 'inF1' ( in 2-component vector of float)
0:151 Sequence
0:151 move second child to first child ( temp 2-component vector of float)
-0:151 'r048' ( temp 2-component vector of float)
-0:151 normalize ( temp 2-component vector of float)
+0:151 'r047' ( temp 2-component vector of float)
+0:151 min ( temp 2-component vector of float)
0:151 'inF0' ( in 2-component vector of float)
+0:151 'inF1' ( in 2-component vector of float)
0:152 Sequence
0:152 move second child to first child ( temp 2-component vector of float)
-0:152 'r049' ( temp 2-component vector of float)
-0:152 pow ( temp 2-component vector of float)
+0:152 'r048' ( temp 2-component vector of float)
+0:152 normalize ( temp 2-component vector of float)
0:152 'inF0' ( in 2-component vector of float)
-0:152 'inF1' ( in 2-component vector of float)
0:153 Sequence
0:153 move second child to first child ( temp 2-component vector of float)
-0:153 'r050' ( temp 2-component vector of float)
-0:153 radians ( temp 2-component vector of float)
+0:153 'r049' ( temp 2-component vector of float)
+0:153 pow ( temp 2-component vector of float)
0:153 'inF0' ( in 2-component vector of float)
+0:153 'inF1' ( in 2-component vector of float)
0:154 Sequence
0:154 move second child to first child ( temp 2-component vector of float)
-0:154 'r051' ( temp 2-component vector of float)
-0:154 divide ( temp 2-component vector of float)
-0:154 Constant:
-0:154 1.000000
+0:154 'r050' ( temp 2-component vector of float)
+0:154 radians ( temp 2-component vector of float)
0:154 'inF0' ( in 2-component vector of float)
0:155 Sequence
0:155 move second child to first child ( temp 2-component vector of float)
-0:155 'r052' ( temp 2-component vector of float)
-0:155 reflect ( temp 2-component vector of float)
+0:155 'r051' ( temp 2-component vector of float)
+0:155 divide ( temp 2-component vector of float)
+0:155 Constant:
+0:155 1.000000
0:155 'inF0' ( in 2-component vector of float)
-0:155 'inF1' ( in 2-component vector of float)
0:156 Sequence
0:156 move second child to first child ( temp 2-component vector of float)
-0:156 'r053' ( temp 2-component vector of float)
-0:156 refract ( temp 2-component vector of float)
+0:156 'r052' ( temp 2-component vector of float)
+0:156 reflect ( temp 2-component vector of float)
0:156 'inF0' ( in 2-component vector of float)
0:156 'inF1' ( in 2-component vector of float)
-0:156 Constant:
-0:156 2.000000
0:157 Sequence
-0:157 move second child to first child ( temp 2-component vector of uint)
-0:157 'r054' ( temp 2-component vector of uint)
+0:157 move second child to first child ( temp 2-component vector of float)
+0:157 'r053' ( temp 2-component vector of float)
+0:157 refract ( temp 2-component vector of float)
+0:157 'inF0' ( in 2-component vector of float)
+0:157 'inF1' ( in 2-component vector of float)
+0:157 Constant:
+0:157 2.000000
+0:158 Sequence
+0:158 move second child to first child ( temp 2-component vector of uint)
+0:158 'r054' ( temp 2-component vector of uint)
0:? bitFieldReverse ( temp 2-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
-0:158 Sequence
-0:158 move second child to first child ( temp 2-component vector of float)
-0:158 'r055' ( temp 2-component vector of float)
-0:158 roundEven ( temp 2-component vector of float)
-0:158 'inF0' ( in 2-component vector of float)
0:159 Sequence
0:159 move second child to first child ( temp 2-component vector of float)
-0:159 'r056' ( temp 2-component vector of float)
-0:159 inverse sqrt ( temp 2-component vector of float)
+0:159 'r055' ( temp 2-component vector of float)
+0:159 roundEven ( temp 2-component vector of float)
0:159 'inF0' ( in 2-component vector of float)
0:160 Sequence
0:160 move second child to first child ( temp 2-component vector of float)
-0:160 'r057' ( temp 2-component vector of float)
-0:160 clamp ( temp 2-component vector of float)
+0:160 'r056' ( temp 2-component vector of float)
+0:160 inverse sqrt ( temp 2-component vector of float)
0:160 'inF0' ( in 2-component vector of float)
-0:160 Constant:
-0:160 0.000000
-0:160 Constant:
-0:160 1.000000
0:161 Sequence
0:161 move second child to first child ( temp 2-component vector of float)
-0:161 'r058' ( temp 2-component vector of float)
-0:161 Sign ( temp 2-component vector of float)
+0:161 'r057' ( temp 2-component vector of float)
+0:161 clamp ( temp 2-component vector of float)
0:161 'inF0' ( in 2-component vector of float)
+0:161 Constant:
+0:161 0.000000
+0:161 Constant:
+0:161 1.000000
0:162 Sequence
0:162 move second child to first child ( temp 2-component vector of float)
-0:162 'r059' ( temp 2-component vector of float)
-0:162 sine ( temp 2-component vector of float)
+0:162 'r058' ( temp 2-component vector of float)
+0:162 Sign ( temp 2-component vector of float)
0:162 'inF0' ( in 2-component vector of float)
0:163 Sequence
0:163 move second child to first child ( temp 2-component vector of float)
-0:163 'inF1' ( in 2-component vector of float)
+0:163 'r059' ( temp 2-component vector of float)
0:163 sine ( temp 2-component vector of float)
0:163 'inF0' ( in 2-component vector of float)
-0:163 move second child to first child ( temp 2-component vector of float)
-0:163 'inF2' ( in 2-component vector of float)
-0:163 cosine ( temp 2-component vector of float)
-0:163 'inF0' ( in 2-component vector of float)
0:164 Sequence
0:164 move second child to first child ( temp 2-component vector of float)
-0:164 'r060' ( temp 2-component vector of float)
-0:164 hyp. sine ( temp 2-component vector of float)
+0:164 'inF1' ( in 2-component vector of float)
+0:164 sine ( temp 2-component vector of float)
+0:164 'inF0' ( in 2-component vector of float)
+0:164 move second child to first child ( temp 2-component vector of float)
+0:164 'inF2' ( in 2-component vector of float)
+0:164 cosine ( temp 2-component vector of float)
0:164 'inF0' ( in 2-component vector of float)
0:165 Sequence
0:165 move second child to first child ( temp 2-component vector of float)
-0:165 'r061' ( temp 2-component vector of float)
-0:165 smoothstep ( temp 2-component vector of float)
+0:165 'r060' ( temp 2-component vector of float)
+0:165 hyp. sine ( temp 2-component vector of float)
0:165 'inF0' ( in 2-component vector of float)
-0:165 'inF1' ( in 2-component vector of float)
-0:165 'inF2' ( in 2-component vector of float)
0:166 Sequence
0:166 move second child to first child ( temp 2-component vector of float)
-0:166 'r062' ( temp 2-component vector of float)
-0:166 sqrt ( temp 2-component vector of float)
+0:166 'r061' ( temp 2-component vector of float)
+0:166 smoothstep ( temp 2-component vector of float)
0:166 'inF0' ( in 2-component vector of float)
+0:166 'inF1' ( in 2-component vector of float)
+0:166 'inF2' ( in 2-component vector of float)
0:167 Sequence
0:167 move second child to first child ( temp 2-component vector of float)
-0:167 'r063' ( temp 2-component vector of float)
-0:167 step ( temp 2-component vector of float)
+0:167 'r062' ( temp 2-component vector of float)
+0:167 sqrt ( temp 2-component vector of float)
0:167 'inF0' ( in 2-component vector of float)
-0:167 'inF1' ( in 2-component vector of float)
0:168 Sequence
0:168 move second child to first child ( temp 2-component vector of float)
-0:168 'r064' ( temp 2-component vector of float)
-0:168 tangent ( temp 2-component vector of float)
+0:168 'r063' ( temp 2-component vector of float)
+0:168 step ( temp 2-component vector of float)
0:168 'inF0' ( in 2-component vector of float)
+0:168 'inF1' ( in 2-component vector of float)
0:169 Sequence
0:169 move second child to first child ( temp 2-component vector of float)
-0:169 'r065' ( temp 2-component vector of float)
-0:169 hyp. tangent ( temp 2-component vector of float)
+0:169 'r064' ( temp 2-component vector of float)
+0:169 tangent ( temp 2-component vector of float)
0:169 'inF0' ( in 2-component vector of float)
-0:171 Sequence
-0:171 move second child to first child ( temp 2-component vector of float)
-0:171 'r066' ( temp 2-component vector of float)
-0:171 trunc ( temp 2-component vector of float)
-0:171 'inF0' ( in 2-component vector of float)
-0:174 Branch: Return with expression
+0:170 Sequence
+0:170 move second child to first child ( temp 2-component vector of float)
+0:170 'r065' ( temp 2-component vector of float)
+0:170 hyp. tangent ( temp 2-component vector of float)
+0:170 'inF0' ( in 2-component vector of float)
+0:172 Sequence
+0:172 move second child to first child ( temp 2-component vector of float)
+0:172 'r066' ( temp 2-component vector of float)
+0:172 trunc ( temp 2-component vector of float)
+0:172 'inF0' ( in 2-component vector of float)
+0:175 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:178 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
-0:178 Function Parameters:
-0:178 'inF0' ( in 3-component vector of float)
-0:178 'inF1' ( in 3-component vector of float)
-0:178 'inF2' ( in 3-component vector of float)
-0:178 'inU0' ( in 3-component vector of uint)
-0:178 'inU1' ( in 3-component vector of uint)
+0:179 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
+0:179 Function Parameters:
+0:179 'inF0' ( in 3-component vector of float)
+0:179 'inF1' ( in 3-component vector of float)
+0:179 'inF2' ( in 3-component vector of float)
+0:179 'inU0' ( in 3-component vector of uint)
+0:179 'inU1' ( in 3-component vector of uint)
0:? Sequence
-0:181 Sequence
-0:181 move second child to first child ( temp bool)
-0:181 'r000' ( temp bool)
-0:181 all ( temp bool)
-0:181 Convert float to bool ( temp 3-component vector of bool)
-0:181 'inF0' ( in 3-component vector of float)
0:182 Sequence
-0:182 move second child to first child ( temp 3-component vector of float)
-0:182 'r001' ( temp 3-component vector of float)
-0:182 Absolute value ( temp 3-component vector of float)
-0:182 'inF0' ( in 3-component vector of float)
+0:182 move second child to first child ( temp bool)
+0:182 'r000' ( temp bool)
+0:182 all ( temp bool)
+0:182 Convert float to bool ( temp 3-component vector of bool)
+0:182 'inF0' ( in 3-component vector of float)
0:183 Sequence
0:183 move second child to first child ( temp 3-component vector of float)
-0:183 'r002' ( temp 3-component vector of float)
-0:183 arc cosine ( temp 3-component vector of float)
+0:183 'r001' ( temp 3-component vector of float)
+0:183 Absolute value ( temp 3-component vector of float)
0:183 'inF0' ( in 3-component vector of float)
0:184 Sequence
-0:184 move second child to first child ( temp bool)
-0:184 'r003' ( temp bool)
-0:184 any ( temp bool)
-0:184 Convert float to bool ( temp 3-component vector of bool)
-0:184 'inF0' ( in 3-component vector of float)
+0:184 move second child to first child ( temp 3-component vector of float)
+0:184 'r002' ( temp 3-component vector of float)
+0:184 arc cosine ( temp 3-component vector of float)
+0:184 'inF0' ( in 3-component vector of float)
0:185 Sequence
-0:185 move second child to first child ( temp 3-component vector of float)
-0:185 'r004' ( temp 3-component vector of float)
-0:185 arc sine ( temp 3-component vector of float)
-0:185 'inF0' ( in 3-component vector of float)
+0:185 move second child to first child ( temp bool)
+0:185 'r003' ( temp bool)
+0:185 any ( temp bool)
+0:185 Convert float to bool ( temp 3-component vector of bool)
+0:185 'inF0' ( in 3-component vector of float)
0:186 Sequence
-0:186 move second child to first child ( temp 3-component vector of int)
-0:186 'r005' ( temp 3-component vector of int)
-0:186 floatBitsToInt ( temp 3-component vector of int)
+0:186 move second child to first child ( temp 3-component vector of float)
+0:186 'r004' ( temp 3-component vector of float)
+0:186 arc sine ( temp 3-component vector of float)
0:186 'inF0' ( in 3-component vector of float)
0:187 Sequence
-0:187 move second child to first child ( temp 3-component vector of uint)
-0:187 'r006' ( temp 3-component vector of uint)
-0:187 floatBitsToUint ( temp 3-component vector of uint)
+0:187 move second child to first child ( temp 3-component vector of int)
+0:187 'r005' ( temp 3-component vector of int)
+0:187 floatBitsToInt ( temp 3-component vector of int)
0:187 'inF0' ( in 3-component vector of float)
0:188 Sequence
-0:188 move second child to first child ( temp 3-component vector of float)
-0:188 'r007' ( temp 3-component vector of float)
-0:188 intBitsToFloat ( temp 3-component vector of float)
-0:188 'inU0' ( in 3-component vector of uint)
-0:190 Sequence
-0:190 move second child to first child ( temp 3-component vector of float)
-0:190 'r009' ( temp 3-component vector of float)
-0:190 arc tangent ( temp 3-component vector of float)
-0:190 'inF0' ( in 3-component vector of float)
+0:188 move second child to first child ( temp 3-component vector of uint)
+0:188 'r006' ( temp 3-component vector of uint)
+0:188 floatBitsToUint ( temp 3-component vector of uint)
+0:188 'inF0' ( in 3-component vector of float)
+0:189 Sequence
+0:189 move second child to first child ( temp 3-component vector of float)
+0:189 'r007' ( temp 3-component vector of float)
+0:189 intBitsToFloat ( temp 3-component vector of float)
+0:189 'inU0' ( in 3-component vector of uint)
0:191 Sequence
0:191 move second child to first child ( temp 3-component vector of float)
-0:191 'r010' ( temp 3-component vector of float)
+0:191 'r009' ( temp 3-component vector of float)
0:191 arc tangent ( temp 3-component vector of float)
0:191 'inF0' ( in 3-component vector of float)
-0:191 'inF1' ( in 3-component vector of float)
0:192 Sequence
0:192 move second child to first child ( temp 3-component vector of float)
-0:192 'r011' ( temp 3-component vector of float)
-0:192 Ceiling ( temp 3-component vector of float)
+0:192 'r010' ( temp 3-component vector of float)
+0:192 arc tangent ( temp 3-component vector of float)
0:192 'inF0' ( in 3-component vector of float)
+0:192 'inF1' ( in 3-component vector of float)
0:193 Sequence
0:193 move second child to first child ( temp 3-component vector of float)
-0:193 'r012' ( temp 3-component vector of float)
-0:193 clamp ( temp 3-component vector of float)
+0:193 'r011' ( temp 3-component vector of float)
+0:193 Ceiling ( temp 3-component vector of float)
0:193 'inF0' ( in 3-component vector of float)
-0:193 'inF1' ( in 3-component vector of float)
-0:193 'inF2' ( in 3-component vector of float)
-0:194 Test condition and select ( temp void)
-0:194 Condition
-0:194 any ( temp bool)
-0:194 Compare Less Than ( temp 3-component vector of bool)
+0:194 Sequence
+0:194 move second child to first child ( temp 3-component vector of float)
+0:194 'r012' ( temp 3-component vector of float)
+0:194 clamp ( temp 3-component vector of float)
0:194 'inF0' ( in 3-component vector of float)
-0:194 Constant:
-0:194 0.000000
-0:194 0.000000
-0:194 0.000000
-0:194 true case
-0:194 Branch: Kill
+0:194 'inF1' ( in 3-component vector of float)
+0:194 'inF2' ( in 3-component vector of float)
0:195 Test condition and select ( temp void)
0:195 Condition
0:195 any ( temp bool)
0:195 Compare Less Than ( temp 3-component vector of bool)
-0:195 'inU0' ( in 3-component vector of uint)
+0:195 'inF0' ( in 3-component vector of float)
0:195 Constant:
0:195 0.000000
0:195 0.000000
0:195 0.000000
0:195 true case
0:195 Branch: Kill
-0:196 Sequence
-0:196 move second child to first child ( temp 3-component vector of float)
-0:196 'r013' ( temp 3-component vector of float)
-0:196 cosine ( temp 3-component vector of float)
-0:196 'inF0' ( in 3-component vector of float)
+0:196 Test condition and select ( temp void)
+0:196 Condition
+0:196 any ( temp bool)
+0:196 Compare Less Than ( temp 3-component vector of bool)
+0:196 'inU0' ( in 3-component vector of uint)
+0:196 Constant:
+0:196 0.000000
+0:196 0.000000
+0:196 0.000000
+0:196 true case
+0:196 Branch: Kill
0:197 Sequence
0:197 move second child to first child ( temp 3-component vector of float)
-0:197 'r014' ( temp 3-component vector of float)
-0:197 hyp. cosine ( temp 3-component vector of float)
+0:197 'r013' ( temp 3-component vector of float)
+0:197 cosine ( temp 3-component vector of float)
0:197 'inF0' ( in 3-component vector of float)
0:198 Sequence
-0:198 move second child to first child ( temp 3-component vector of uint)
-0:198 'r015' ( temp 3-component vector of uint)
+0:198 move second child to first child ( temp 3-component vector of float)
+0:198 'r014' ( temp 3-component vector of float)
+0:198 hyp. cosine ( temp 3-component vector of float)
+0:198 'inF0' ( in 3-component vector of float)
+0:199 Sequence
+0:199 move second child to first child ( temp 3-component vector of uint)
+0:199 'r015' ( temp 3-component vector of uint)
0:? bitCount ( temp 3-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
-0:199 Sequence
-0:199 move second child to first child ( temp 3-component vector of float)
-0:199 'r016' ( temp 3-component vector of float)
-0:199 cross-product ( temp 3-component vector of float)
-0:199 'inF0' ( in 3-component vector of float)
-0:199 'inF1' ( in 3-component vector of float)
0:200 Sequence
0:200 move second child to first child ( temp 3-component vector of float)
-0:200 'r017' ( temp 3-component vector of float)
-0:200 dPdx ( temp 3-component vector of float)
+0:200 'r016' ( temp 3-component vector of float)
+0:200 cross-product ( temp 3-component vector of float)
0:200 'inF0' ( in 3-component vector of float)
+0:200 'inF1' ( in 3-component vector of float)
0:201 Sequence
0:201 move second child to first child ( temp 3-component vector of float)
-0:201 'r018' ( temp 3-component vector of float)
-0:201 dPdxCoarse ( temp 3-component vector of float)
+0:201 'r017' ( temp 3-component vector of float)
+0:201 dPdx ( temp 3-component vector of float)
0:201 'inF0' ( in 3-component vector of float)
0:202 Sequence
0:202 move second child to first child ( temp 3-component vector of float)
-0:202 'r019' ( temp 3-component vector of float)
-0:202 dPdxFine ( temp 3-component vector of float)
+0:202 'r018' ( temp 3-component vector of float)
+0:202 dPdxCoarse ( temp 3-component vector of float)
0:202 'inF0' ( in 3-component vector of float)
0:203 Sequence
0:203 move second child to first child ( temp 3-component vector of float)
-0:203 'r020' ( temp 3-component vector of float)
-0:203 dPdy ( temp 3-component vector of float)
+0:203 'r019' ( temp 3-component vector of float)
+0:203 dPdxFine ( temp 3-component vector of float)
0:203 'inF0' ( in 3-component vector of float)
0:204 Sequence
0:204 move second child to first child ( temp 3-component vector of float)
-0:204 'r021' ( temp 3-component vector of float)
-0:204 dPdyCoarse ( temp 3-component vector of float)
+0:204 'r020' ( temp 3-component vector of float)
+0:204 dPdy ( temp 3-component vector of float)
0:204 'inF0' ( in 3-component vector of float)
0:205 Sequence
0:205 move second child to first child ( temp 3-component vector of float)
-0:205 'r022' ( temp 3-component vector of float)
-0:205 dPdyFine ( temp 3-component vector of float)
+0:205 'r021' ( temp 3-component vector of float)
+0:205 dPdyCoarse ( temp 3-component vector of float)
0:205 'inF0' ( in 3-component vector of float)
0:206 Sequence
0:206 move second child to first child ( temp 3-component vector of float)
-0:206 'r023' ( temp 3-component vector of float)
-0:206 degrees ( temp 3-component vector of float)
+0:206 'r022' ( temp 3-component vector of float)
+0:206 dPdyFine ( temp 3-component vector of float)
0:206 'inF0' ( in 3-component vector of float)
0:207 Sequence
-0:207 move second child to first child ( temp float)
-0:207 'r024' ( temp float)
-0:207 distance ( temp float)
+0:207 move second child to first child ( temp 3-component vector of float)
+0:207 'r023' ( temp 3-component vector of float)
+0:207 degrees ( temp 3-component vector of float)
0:207 'inF0' ( in 3-component vector of float)
-0:207 'inF1' ( in 3-component vector of float)
0:208 Sequence
0:208 move second child to first child ( temp float)
-0:208 'r025' ( temp float)
-0:208 dot-product ( temp float)
+0:208 'r024' ( temp float)
+0:208 distance ( temp float)
0:208 'inF0' ( in 3-component vector of float)
0:208 'inF1' ( in 3-component vector of float)
-0:212 Sequence
-0:212 move second child to first child ( temp 3-component vector of float)
-0:212 'r029' ( temp 3-component vector of float)
-0:212 exp ( temp 3-component vector of float)
-0:212 'inF0' ( in 3-component vector of float)
+0:209 Sequence
+0:209 move second child to first child ( temp float)
+0:209 'r025' ( temp float)
+0:209 dot-product ( temp float)
+0:209 'inF0' ( in 3-component vector of float)
+0:209 'inF1' ( in 3-component vector of float)
0:213 Sequence
0:213 move second child to first child ( temp 3-component vector of float)
-0:213 'r030' ( temp 3-component vector of float)
-0:213 exp2 ( temp 3-component vector of float)
+0:213 'r029' ( temp 3-component vector of float)
+0:213 exp ( temp 3-component vector of float)
0:213 'inF0' ( in 3-component vector of float)
0:214 Sequence
0:214 move second child to first child ( temp 3-component vector of float)
-0:214 'r031' ( temp 3-component vector of float)
-0:214 face-forward ( temp 3-component vector of float)
+0:214 'r030' ( temp 3-component vector of float)
+0:214 exp2 ( temp 3-component vector of float)
0:214 'inF0' ( in 3-component vector of float)
-0:214 'inF1' ( in 3-component vector of float)
-0:214 'inF2' ( in 3-component vector of float)
0:215 Sequence
-0:215 move second child to first child ( temp 3-component vector of uint)
-0:215 'r032' ( temp 3-component vector of uint)
+0:215 move second child to first child ( temp 3-component vector of float)
+0:215 'r031' ( temp 3-component vector of float)
+0:215 face-forward ( temp 3-component vector of float)
+0:215 'inF0' ( in 3-component vector of float)
+0:215 'inF1' ( in 3-component vector of float)
+0:215 'inF2' ( in 3-component vector of float)
+0:216 Sequence
+0:216 move second child to first child ( temp 3-component vector of uint)
+0:216 'r032' ( temp 3-component vector of uint)
0:? findMSB ( temp 3-component vector of uint)
0:? Constant:
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
-0:216 Sequence
-0:216 move second child to first child ( temp 3-component vector of uint)
-0:216 'r033' ( temp 3-component vector of uint)
+0:217 Sequence
+0:217 move second child to first child ( temp 3-component vector of uint)
+0:217 'r033' ( temp 3-component vector of uint)
0:? findLSB ( temp 3-component vector of uint)
0:? Constant:
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
-0:217 Sequence
-0:217 move second child to first child ( temp 3-component vector of float)
-0:217 'r034' ( temp 3-component vector of float)
-0:217 Floor ( temp 3-component vector of float)
-0:217 'inF0' ( in 3-component vector of float)
-0:219 Sequence
-0:219 move second child to first child ( temp 3-component vector of float)
-0:219 'r036' ( temp 3-component vector of float)
-0:219 mod ( temp 3-component vector of float)
-0:219 'inF0' ( in 3-component vector of float)
-0:219 'inF1' ( in 3-component vector of float)
+0:218 Sequence
+0:218 move second child to first child ( temp 3-component vector of float)
+0:218 'r034' ( temp 3-component vector of float)
+0:218 Floor ( temp 3-component vector of float)
+0:218 'inF0' ( in 3-component vector of float)
0:220 Sequence
0:220 move second child to first child ( temp 3-component vector of float)
-0:220 'r037' ( temp 3-component vector of float)
-0:220 Fraction ( temp 3-component vector of float)
+0:220 'r036' ( temp 3-component vector of float)
+0:220 mod ( temp 3-component vector of float)
0:220 'inF0' ( in 3-component vector of float)
+0:220 'inF1' ( in 3-component vector of float)
0:221 Sequence
0:221 move second child to first child ( temp 3-component vector of float)
-0:221 'r039' ( temp 3-component vector of float)
-0:221 fwidth ( temp 3-component vector of float)
+0:221 'r037' ( temp 3-component vector of float)
+0:221 Fraction ( temp 3-component vector of float)
0:221 'inF0' ( in 3-component vector of float)
0:222 Sequence
-0:222 move second child to first child ( temp 3-component vector of bool)
-0:222 'r040' ( temp 3-component vector of bool)
-0:222 isinf ( temp 3-component vector of bool)
+0:222 move second child to first child ( temp 3-component vector of float)
+0:222 'r039' ( temp 3-component vector of float)
+0:222 fwidth ( temp 3-component vector of float)
0:222 'inF0' ( in 3-component vector of float)
0:223 Sequence
0:223 move second child to first child ( temp 3-component vector of bool)
-0:223 'r041' ( temp 3-component vector of bool)
-0:223 isnan ( temp 3-component vector of bool)
+0:223 'r040' ( temp 3-component vector of bool)
+0:223 isinf ( temp 3-component vector of bool)
0:223 'inF0' ( in 3-component vector of float)
0:224 Sequence
-0:224 move second child to first child ( temp 3-component vector of float)
-0:224 'r042' ( temp 3-component vector of float)
-0:224 ldexp ( temp 3-component vector of float)
+0:224 move second child to first child ( temp 3-component vector of bool)
+0:224 'r041' ( temp 3-component vector of bool)
+0:224 isnan ( temp 3-component vector of bool)
0:224 'inF0' ( in 3-component vector of float)
-0:224 'inF1' ( in 3-component vector of float)
0:225 Sequence
0:225 move second child to first child ( temp 3-component vector of float)
-0:225 'r039a' ( temp 3-component vector of float)
-0:225 mix ( temp 3-component vector of float)
+0:225 'r042' ( temp 3-component vector of float)
+0:225 ldexp ( temp 3-component vector of float)
0:225 'inF0' ( in 3-component vector of float)
0:225 'inF1' ( in 3-component vector of float)
-0:225 'inF2' ( in 3-component vector of float)
0:226 Sequence
0:226 move second child to first child ( temp 3-component vector of float)
-0:226 'r039b' ( temp 3-component vector of float)
+0:226 'r039a' ( temp 3-component vector of float)
0:226 mix ( temp 3-component vector of float)
0:226 'inF0' ( in 3-component vector of float)
0:226 'inF1' ( in 3-component vector of float)
-0:226 Constant:
-0:226 0.300000
+0:226 'inF2' ( in 3-component vector of float)
0:227 Sequence
-0:227 move second child to first child ( temp float)
-0:227 'r043' ( temp float)
-0:227 length ( temp float)
+0:227 move second child to first child ( temp 3-component vector of float)
+0:227 'r039b' ( temp 3-component vector of float)
+0:227 mix ( temp 3-component vector of float)
0:227 'inF0' ( in 3-component vector of float)
+0:227 'inF1' ( in 3-component vector of float)
+0:227 Constant:
+0:227 0.300000
0:228 Sequence
-0:228 move second child to first child ( temp 3-component vector of float)
-0:228 'r044' ( temp 3-component vector of float)
-0:228 log ( temp 3-component vector of float)
+0:228 move second child to first child ( temp float)
+0:228 'r043' ( temp float)
+0:228 length ( temp float)
0:228 'inF0' ( in 3-component vector of float)
0:229 Sequence
0:229 move second child to first child ( temp 3-component vector of float)
-0:229 'r045' ( temp 3-component vector of float)
-0:229 vector-scale ( temp 3-component vector of float)
-0:229 log2 ( temp 3-component vector of float)
-0:229 'inF0' ( in 3-component vector of float)
-0:229 Constant:
-0:229 0.301030
+0:229 'r044' ( temp 3-component vector of float)
+0:229 log ( temp 3-component vector of float)
+0:229 'inF0' ( in 3-component vector of float)
0:230 Sequence
0:230 move second child to first child ( temp 3-component vector of float)
-0:230 'r046' ( temp 3-component vector of float)
-0:230 log2 ( temp 3-component vector of float)
-0:230 'inF0' ( in 3-component vector of float)
+0:230 'r045' ( temp 3-component vector of float)
+0:230 vector-scale ( temp 3-component vector of float)
+0:230 log2 ( temp 3-component vector of float)
+0:230 'inF0' ( in 3-component vector of float)
+0:230 Constant:
+0:230 0.301030
0:231 Sequence
0:231 move second child to first child ( temp 3-component vector of float)
-0:231 'r047' ( temp 3-component vector of float)
-0:231 max ( temp 3-component vector of float)
+0:231 'r046' ( temp 3-component vector of float)
+0:231 log2 ( temp 3-component vector of float)
0:231 'inF0' ( in 3-component vector of float)
-0:231 'inF1' ( in 3-component vector of float)
0:232 Sequence
0:232 move second child to first child ( temp 3-component vector of float)
-0:232 'r048' ( temp 3-component vector of float)
-0:232 min ( temp 3-component vector of float)
+0:232 'r047' ( temp 3-component vector of float)
+0:232 max ( temp 3-component vector of float)
0:232 'inF0' ( in 3-component vector of float)
0:232 'inF1' ( in 3-component vector of float)
0:233 Sequence
0:233 move second child to first child ( temp 3-component vector of float)
-0:233 'r049' ( temp 3-component vector of float)
-0:233 normalize ( temp 3-component vector of float)
+0:233 'r048' ( temp 3-component vector of float)
+0:233 min ( temp 3-component vector of float)
0:233 'inF0' ( in 3-component vector of float)
+0:233 'inF1' ( in 3-component vector of float)
0:234 Sequence
0:234 move second child to first child ( temp 3-component vector of float)
-0:234 'r050' ( temp 3-component vector of float)
-0:234 pow ( temp 3-component vector of float)
+0:234 'r049' ( temp 3-component vector of float)
+0:234 normalize ( temp 3-component vector of float)
0:234 'inF0' ( in 3-component vector of float)
-0:234 'inF1' ( in 3-component vector of float)
0:235 Sequence
0:235 move second child to first child ( temp 3-component vector of float)
-0:235 'r051' ( temp 3-component vector of float)
-0:235 radians ( temp 3-component vector of float)
+0:235 'r050' ( temp 3-component vector of float)
+0:235 pow ( temp 3-component vector of float)
0:235 'inF0' ( in 3-component vector of float)
+0:235 'inF1' ( in 3-component vector of float)
0:236 Sequence
0:236 move second child to first child ( temp 3-component vector of float)
-0:236 'r052' ( temp 3-component vector of float)
-0:236 divide ( temp 3-component vector of float)
-0:236 Constant:
-0:236 1.000000
+0:236 'r051' ( temp 3-component vector of float)
+0:236 radians ( temp 3-component vector of float)
0:236 'inF0' ( in 3-component vector of float)
0:237 Sequence
0:237 move second child to first child ( temp 3-component vector of float)
-0:237 'r053' ( temp 3-component vector of float)
-0:237 reflect ( temp 3-component vector of float)
+0:237 'r052' ( temp 3-component vector of float)
+0:237 divide ( temp 3-component vector of float)
+0:237 Constant:
+0:237 1.000000
0:237 'inF0' ( in 3-component vector of float)
-0:237 'inF1' ( in 3-component vector of float)
0:238 Sequence
0:238 move second child to first child ( temp 3-component vector of float)
-0:238 'r054' ( temp 3-component vector of float)
-0:238 refract ( temp 3-component vector of float)
+0:238 'r053' ( temp 3-component vector of float)
+0:238 reflect ( temp 3-component vector of float)
0:238 'inF0' ( in 3-component vector of float)
0:238 'inF1' ( in 3-component vector of float)
-0:238 Constant:
-0:238 2.000000
0:239 Sequence
-0:239 move second child to first child ( temp 3-component vector of uint)
-0:239 'r055' ( temp 3-component vector of uint)
+0:239 move second child to first child ( temp 3-component vector of float)
+0:239 'r054' ( temp 3-component vector of float)
+0:239 refract ( temp 3-component vector of float)
+0:239 'inF0' ( in 3-component vector of float)
+0:239 'inF1' ( in 3-component vector of float)
+0:239 Constant:
+0:239 2.000000
+0:240 Sequence
+0:240 move second child to first child ( temp 3-component vector of uint)
+0:240 'r055' ( temp 3-component vector of uint)
0:? bitFieldReverse ( temp 3-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
-0:240 Sequence
-0:240 move second child to first child ( temp 3-component vector of float)
-0:240 'r056' ( temp 3-component vector of float)
-0:240 roundEven ( temp 3-component vector of float)
-0:240 'inF0' ( in 3-component vector of float)
0:241 Sequence
0:241 move second child to first child ( temp 3-component vector of float)
-0:241 'r057' ( temp 3-component vector of float)
-0:241 inverse sqrt ( temp 3-component vector of float)
+0:241 'r056' ( temp 3-component vector of float)
+0:241 roundEven ( temp 3-component vector of float)
0:241 'inF0' ( in 3-component vector of float)
0:242 Sequence
0:242 move second child to first child ( temp 3-component vector of float)
-0:242 'r058' ( temp 3-component vector of float)
-0:242 clamp ( temp 3-component vector of float)
+0:242 'r057' ( temp 3-component vector of float)
+0:242 inverse sqrt ( temp 3-component vector of float)
0:242 'inF0' ( in 3-component vector of float)
-0:242 Constant:
-0:242 0.000000
-0:242 Constant:
-0:242 1.000000
0:243 Sequence
0:243 move second child to first child ( temp 3-component vector of float)
-0:243 'r059' ( temp 3-component vector of float)
-0:243 Sign ( temp 3-component vector of float)
+0:243 'r058' ( temp 3-component vector of float)
+0:243 clamp ( temp 3-component vector of float)
0:243 'inF0' ( in 3-component vector of float)
+0:243 Constant:
+0:243 0.000000
+0:243 Constant:
+0:243 1.000000
0:244 Sequence
0:244 move second child to first child ( temp 3-component vector of float)
-0:244 'r060' ( temp 3-component vector of float)
-0:244 sine ( temp 3-component vector of float)
+0:244 'r059' ( temp 3-component vector of float)
+0:244 Sign ( temp 3-component vector of float)
0:244 'inF0' ( in 3-component vector of float)
0:245 Sequence
0:245 move second child to first child ( temp 3-component vector of float)
-0:245 'inF1' ( in 3-component vector of float)
+0:245 'r060' ( temp 3-component vector of float)
0:245 sine ( temp 3-component vector of float)
0:245 'inF0' ( in 3-component vector of float)
-0:245 move second child to first child ( temp 3-component vector of float)
-0:245 'inF2' ( in 3-component vector of float)
-0:245 cosine ( temp 3-component vector of float)
-0:245 'inF0' ( in 3-component vector of float)
0:246 Sequence
0:246 move second child to first child ( temp 3-component vector of float)
-0:246 'r061' ( temp 3-component vector of float)
-0:246 hyp. sine ( temp 3-component vector of float)
+0:246 'inF1' ( in 3-component vector of float)
+0:246 sine ( temp 3-component vector of float)
+0:246 'inF0' ( in 3-component vector of float)
+0:246 move second child to first child ( temp 3-component vector of float)
+0:246 'inF2' ( in 3-component vector of float)
+0:246 cosine ( temp 3-component vector of float)
0:246 'inF0' ( in 3-component vector of float)
0:247 Sequence
0:247 move second child to first child ( temp 3-component vector of float)
-0:247 'r062' ( temp 3-component vector of float)
-0:247 smoothstep ( temp 3-component vector of float)
+0:247 'r061' ( temp 3-component vector of float)
+0:247 hyp. sine ( temp 3-component vector of float)
0:247 'inF0' ( in 3-component vector of float)
-0:247 'inF1' ( in 3-component vector of float)
-0:247 'inF2' ( in 3-component vector of float)
0:248 Sequence
0:248 move second child to first child ( temp 3-component vector of float)
-0:248 'r063' ( temp 3-component vector of float)
-0:248 sqrt ( temp 3-component vector of float)
+0:248 'r062' ( temp 3-component vector of float)
+0:248 smoothstep ( temp 3-component vector of float)
0:248 'inF0' ( in 3-component vector of float)
+0:248 'inF1' ( in 3-component vector of float)
+0:248 'inF2' ( in 3-component vector of float)
0:249 Sequence
0:249 move second child to first child ( temp 3-component vector of float)
-0:249 'r064' ( temp 3-component vector of float)
-0:249 step ( temp 3-component vector of float)
+0:249 'r063' ( temp 3-component vector of float)
+0:249 sqrt ( temp 3-component vector of float)
0:249 'inF0' ( in 3-component vector of float)
-0:249 'inF1' ( in 3-component vector of float)
0:250 Sequence
0:250 move second child to first child ( temp 3-component vector of float)
-0:250 'r065' ( temp 3-component vector of float)
-0:250 tangent ( temp 3-component vector of float)
+0:250 'r064' ( temp 3-component vector of float)
+0:250 step ( temp 3-component vector of float)
0:250 'inF0' ( in 3-component vector of float)
+0:250 'inF1' ( in 3-component vector of float)
0:251 Sequence
0:251 move second child to first child ( temp 3-component vector of float)
-0:251 'r066' ( temp 3-component vector of float)
-0:251 hyp. tangent ( temp 3-component vector of float)
+0:251 'r065' ( temp 3-component vector of float)
+0:251 tangent ( temp 3-component vector of float)
0:251 'inF0' ( in 3-component vector of float)
-0:253 Sequence
-0:253 move second child to first child ( temp 3-component vector of float)
-0:253 'r067' ( temp 3-component vector of float)
-0:253 trunc ( temp 3-component vector of float)
-0:253 'inF0' ( in 3-component vector of float)
-0:256 Branch: Return with expression
+0:252 Sequence
+0:252 move second child to first child ( temp 3-component vector of float)
+0:252 'r066' ( temp 3-component vector of float)
+0:252 hyp. tangent ( temp 3-component vector of float)
+0:252 'inF0' ( in 3-component vector of float)
+0:254 Sequence
+0:254 move second child to first child ( temp 3-component vector of float)
+0:254 'r067' ( temp 3-component vector of float)
+0:254 trunc ( temp 3-component vector of float)
+0:254 'inF0' ( in 3-component vector of float)
+0:257 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:260 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
-0:260 Function Parameters:
-0:260 'inF0' ( in 4-component vector of float)
-0:260 'inF1' ( in 4-component vector of float)
-0:260 'inF2' ( in 4-component vector of float)
-0:260 'inU0' ( in 4-component vector of uint)
-0:260 'inU1' ( in 4-component vector of uint)
+0:261 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
+0:261 Function Parameters:
+0:261 'inF0' ( in 4-component vector of float)
+0:261 'inF1' ( in 4-component vector of float)
+0:261 'inF2' ( in 4-component vector of float)
+0:261 'inU0' ( in 4-component vector of uint)
+0:261 'inU1' ( in 4-component vector of uint)
0:? Sequence
-0:263 Sequence
-0:263 move second child to first child ( temp bool)
-0:263 'r000' ( temp bool)
-0:263 all ( temp bool)
-0:263 Convert float to bool ( temp 4-component vector of bool)
-0:263 'inF0' ( in 4-component vector of float)
0:264 Sequence
-0:264 move second child to first child ( temp 4-component vector of float)
-0:264 'r001' ( temp 4-component vector of float)
-0:264 Absolute value ( temp 4-component vector of float)
-0:264 'inF0' ( in 4-component vector of float)
+0:264 move second child to first child ( temp bool)
+0:264 'r000' ( temp bool)
+0:264 all ( temp bool)
+0:264 Convert float to bool ( temp 4-component vector of bool)
+0:264 'inF0' ( in 4-component vector of float)
0:265 Sequence
0:265 move second child to first child ( temp 4-component vector of float)
-0:265 'r002' ( temp 4-component vector of float)
-0:265 arc cosine ( temp 4-component vector of float)
+0:265 'r001' ( temp 4-component vector of float)
+0:265 Absolute value ( temp 4-component vector of float)
0:265 'inF0' ( in 4-component vector of float)
0:266 Sequence
-0:266 move second child to first child ( temp bool)
-0:266 'r003' ( temp bool)
-0:266 any ( temp bool)
-0:266 Convert float to bool ( temp 4-component vector of bool)
-0:266 'inF0' ( in 4-component vector of float)
+0:266 move second child to first child ( temp 4-component vector of float)
+0:266 'r002' ( temp 4-component vector of float)
+0:266 arc cosine ( temp 4-component vector of float)
+0:266 'inF0' ( in 4-component vector of float)
0:267 Sequence
-0:267 move second child to first child ( temp 4-component vector of float)
-0:267 'r004' ( temp 4-component vector of float)
-0:267 arc sine ( temp 4-component vector of float)
-0:267 'inF0' ( in 4-component vector of float)
+0:267 move second child to first child ( temp bool)
+0:267 'r003' ( temp bool)
+0:267 any ( temp bool)
+0:267 Convert float to bool ( temp 4-component vector of bool)
+0:267 'inF0' ( in 4-component vector of float)
0:268 Sequence
-0:268 move second child to first child ( temp 4-component vector of int)
-0:268 'r005' ( temp 4-component vector of int)
-0:268 floatBitsToInt ( temp 4-component vector of int)
+0:268 move second child to first child ( temp 4-component vector of float)
+0:268 'r004' ( temp 4-component vector of float)
+0:268 arc sine ( temp 4-component vector of float)
0:268 'inF0' ( in 4-component vector of float)
0:269 Sequence
-0:269 move second child to first child ( temp 4-component vector of uint)
-0:269 'r006' ( temp 4-component vector of uint)
-0:269 floatBitsToUint ( temp 4-component vector of uint)
+0:269 move second child to first child ( temp 4-component vector of int)
+0:269 'r005' ( temp 4-component vector of int)
+0:269 floatBitsToInt ( temp 4-component vector of int)
0:269 'inF0' ( in 4-component vector of float)
0:270 Sequence
-0:270 move second child to first child ( temp 4-component vector of float)
-0:270 'r007' ( temp 4-component vector of float)
-0:270 intBitsToFloat ( temp 4-component vector of float)
-0:270 'inU0' ( in 4-component vector of uint)
-0:272 Sequence
-0:272 move second child to first child ( temp 4-component vector of float)
-0:272 'r009' ( temp 4-component vector of float)
-0:272 arc tangent ( temp 4-component vector of float)
-0:272 'inF0' ( in 4-component vector of float)
+0:270 move second child to first child ( temp 4-component vector of uint)
+0:270 'r006' ( temp 4-component vector of uint)
+0:270 floatBitsToUint ( temp 4-component vector of uint)
+0:270 'inF0' ( in 4-component vector of float)
+0:271 Sequence
+0:271 move second child to first child ( temp 4-component vector of float)
+0:271 'r007' ( temp 4-component vector of float)
+0:271 intBitsToFloat ( temp 4-component vector of float)
+0:271 'inU0' ( in 4-component vector of uint)
0:273 Sequence
0:273 move second child to first child ( temp 4-component vector of float)
-0:273 'r010' ( temp 4-component vector of float)
+0:273 'r009' ( temp 4-component vector of float)
0:273 arc tangent ( temp 4-component vector of float)
0:273 'inF0' ( in 4-component vector of float)
-0:273 'inF1' ( in 4-component vector of float)
0:274 Sequence
0:274 move second child to first child ( temp 4-component vector of float)
-0:274 'r011' ( temp 4-component vector of float)
-0:274 Ceiling ( temp 4-component vector of float)
+0:274 'r010' ( temp 4-component vector of float)
+0:274 arc tangent ( temp 4-component vector of float)
0:274 'inF0' ( in 4-component vector of float)
+0:274 'inF1' ( in 4-component vector of float)
0:275 Sequence
0:275 move second child to first child ( temp 4-component vector of float)
-0:275 'r012' ( temp 4-component vector of float)
-0:275 clamp ( temp 4-component vector of float)
+0:275 'r011' ( temp 4-component vector of float)
+0:275 Ceiling ( temp 4-component vector of float)
0:275 'inF0' ( in 4-component vector of float)
-0:275 'inF1' ( in 4-component vector of float)
-0:275 'inF2' ( in 4-component vector of float)
-0:276 Test condition and select ( temp void)
-0:276 Condition
-0:276 any ( temp bool)
-0:276 Compare Less Than ( temp 4-component vector of bool)
+0:276 Sequence
+0:276 move second child to first child ( temp 4-component vector of float)
+0:276 'r012' ( temp 4-component vector of float)
+0:276 clamp ( temp 4-component vector of float)
0:276 'inF0' ( in 4-component vector of float)
-0:276 Constant:
-0:276 0.000000
-0:276 0.000000
-0:276 0.000000
-0:276 0.000000
-0:276 true case
-0:276 Branch: Kill
+0:276 'inF1' ( in 4-component vector of float)
+0:276 'inF2' ( in 4-component vector of float)
0:277 Test condition and select ( temp void)
0:277 Condition
0:277 any ( temp bool)
0:277 Compare Less Than ( temp 4-component vector of bool)
-0:277 'inU0' ( in 4-component vector of uint)
+0:277 'inF0' ( in 4-component vector of float)
0:277 Constant:
0:277 0.000000
0:277 0.000000
0:277 0.000000
0:277 true case
0:277 Branch: Kill
-0:278 Sequence
-0:278 move second child to first child ( temp 4-component vector of float)
-0:278 'r013' ( temp 4-component vector of float)
-0:278 cosine ( temp 4-component vector of float)
-0:278 'inF0' ( in 4-component vector of float)
+0:278 Test condition and select ( temp void)
+0:278 Condition
+0:278 any ( temp bool)
+0:278 Compare Less Than ( temp 4-component vector of bool)
+0:278 'inU0' ( in 4-component vector of uint)
+0:278 Constant:
+0:278 0.000000
+0:278 0.000000
+0:278 0.000000
+0:278 0.000000
+0:278 true case
+0:278 Branch: Kill
0:279 Sequence
0:279 move second child to first child ( temp 4-component vector of float)
-0:279 'r014' ( temp 4-component vector of float)
-0:279 hyp. cosine ( temp 4-component vector of float)
+0:279 'r013' ( temp 4-component vector of float)
+0:279 cosine ( temp 4-component vector of float)
0:279 'inF0' ( in 4-component vector of float)
0:280 Sequence
-0:280 move second child to first child ( temp 4-component vector of uint)
-0:280 'r015' ( temp 4-component vector of uint)
+0:280 move second child to first child ( temp 4-component vector of float)
+0:280 'r014' ( temp 4-component vector of float)
+0:280 hyp. cosine ( temp 4-component vector of float)
+0:280 'inF0' ( in 4-component vector of float)
+0:281 Sequence
+0:281 move second child to first child ( temp 4-component vector of uint)
+0:281 'r015' ( temp 4-component vector of uint)
0:? bitCount ( temp 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
0:? 2 (const uint)
-0:281 Sequence
-0:281 move second child to first child ( temp 4-component vector of float)
-0:281 'r016' ( temp 4-component vector of float)
-0:281 dPdx ( temp 4-component vector of float)
-0:281 'inF0' ( in 4-component vector of float)
0:282 Sequence
0:282 move second child to first child ( temp 4-component vector of float)
-0:282 'r017' ( temp 4-component vector of float)
-0:282 dPdxCoarse ( temp 4-component vector of float)
+0:282 'r016' ( temp 4-component vector of float)
+0:282 dPdx ( temp 4-component vector of float)
0:282 'inF0' ( in 4-component vector of float)
0:283 Sequence
0:283 move second child to first child ( temp 4-component vector of float)
-0:283 'r018' ( temp 4-component vector of float)
-0:283 dPdxFine ( temp 4-component vector of float)
+0:283 'r017' ( temp 4-component vector of float)
+0:283 dPdxCoarse ( temp 4-component vector of float)
0:283 'inF0' ( in 4-component vector of float)
0:284 Sequence
0:284 move second child to first child ( temp 4-component vector of float)
-0:284 'r019' ( temp 4-component vector of float)
-0:284 dPdy ( temp 4-component vector of float)
+0:284 'r018' ( temp 4-component vector of float)
+0:284 dPdxFine ( temp 4-component vector of float)
0:284 'inF0' ( in 4-component vector of float)
0:285 Sequence
0:285 move second child to first child ( temp 4-component vector of float)
-0:285 'r020' ( temp 4-component vector of float)
-0:285 dPdyCoarse ( temp 4-component vector of float)
+0:285 'r019' ( temp 4-component vector of float)
+0:285 dPdy ( temp 4-component vector of float)
0:285 'inF0' ( in 4-component vector of float)
0:286 Sequence
0:286 move second child to first child ( temp 4-component vector of float)
-0:286 'r021' ( temp 4-component vector of float)
-0:286 dPdyFine ( temp 4-component vector of float)
+0:286 'r020' ( temp 4-component vector of float)
+0:286 dPdyCoarse ( temp 4-component vector of float)
0:286 'inF0' ( in 4-component vector of float)
0:287 Sequence
0:287 move second child to first child ( temp 4-component vector of float)
-0:287 'r022' ( temp 4-component vector of float)
-0:287 degrees ( temp 4-component vector of float)
+0:287 'r021' ( temp 4-component vector of float)
+0:287 dPdyFine ( temp 4-component vector of float)
0:287 'inF0' ( in 4-component vector of float)
0:288 Sequence
-0:288 move second child to first child ( temp float)
-0:288 'r023' ( temp float)
-0:288 distance ( temp float)
+0:288 move second child to first child ( temp 4-component vector of float)
+0:288 'r022' ( temp 4-component vector of float)
+0:288 degrees ( temp 4-component vector of float)
0:288 'inF0' ( in 4-component vector of float)
-0:288 'inF1' ( in 4-component vector of float)
0:289 Sequence
0:289 move second child to first child ( temp float)
-0:289 'r024' ( temp float)
-0:289 dot-product ( temp float)
+0:289 'r023' ( temp float)
+0:289 distance ( temp float)
0:289 'inF0' ( in 4-component vector of float)
0:289 'inF1' ( in 4-component vector of float)
0:290 Sequence
-0:290 move second child to first child ( temp 4-component vector of float)
-0:290 'r025' ( temp 4-component vector of float)
-0:290 Construct vec4 ( temp 4-component vector of float)
-0:290 Constant:
-0:290 1.000000
-0:290 component-wise multiply ( temp float)
-0:290 direct index ( temp float)
-0:290 'inF0' ( in 4-component vector of float)
-0:290 Constant:
-0:290 1 (const int)
-0:290 direct index ( temp float)
-0:290 'inF1' ( in 4-component vector of float)
-0:290 Constant:
-0:290 1 (const int)
-0:290 direct index ( temp float)
-0:290 'inF0' ( in 4-component vector of float)
-0:290 Constant:
-0:290 2 (const int)
-0:290 direct index ( temp float)
-0:290 'inF1' ( in 4-component vector of float)
-0:290 Constant:
-0:290 3 (const int)
-0:294 Sequence
-0:294 move second child to first child ( temp 4-component vector of float)
-0:294 'r029' ( temp 4-component vector of float)
-0:294 exp ( temp 4-component vector of float)
-0:294 'inF0' ( in 4-component vector of float)
+0:290 move second child to first child ( temp float)
+0:290 'r024' ( temp float)
+0:290 dot-product ( temp float)
+0:290 'inF0' ( in 4-component vector of float)
+0:290 'inF1' ( in 4-component vector of float)
+0:291 Sequence
+0:291 move second child to first child ( temp 4-component vector of float)
+0:291 'r025' ( temp 4-component vector of float)
+0:291 Construct vec4 ( temp 4-component vector of float)
+0:291 Constant:
+0:291 1.000000
+0:291 component-wise multiply ( temp float)
+0:291 direct index ( temp float)
+0:291 'inF0' ( in 4-component vector of float)
+0:291 Constant:
+0:291 1 (const int)
+0:291 direct index ( temp float)
+0:291 'inF1' ( in 4-component vector of float)
+0:291 Constant:
+0:291 1 (const int)
+0:291 direct index ( temp float)
+0:291 'inF0' ( in 4-component vector of float)
+0:291 Constant:
+0:291 2 (const int)
+0:291 direct index ( temp float)
+0:291 'inF1' ( in 4-component vector of float)
+0:291 Constant:
+0:291 3 (const int)
0:295 Sequence
0:295 move second child to first child ( temp 4-component vector of float)
-0:295 'r030' ( temp 4-component vector of float)
-0:295 exp2 ( temp 4-component vector of float)
+0:295 'r029' ( temp 4-component vector of float)
+0:295 exp ( temp 4-component vector of float)
0:295 'inF0' ( in 4-component vector of float)
0:296 Sequence
0:296 move second child to first child ( temp 4-component vector of float)
-0:296 'r031' ( temp 4-component vector of float)
-0:296 face-forward ( temp 4-component vector of float)
+0:296 'r030' ( temp 4-component vector of float)
+0:296 exp2 ( temp 4-component vector of float)
0:296 'inF0' ( in 4-component vector of float)
-0:296 'inF1' ( in 4-component vector of float)
-0:296 'inF2' ( in 4-component vector of float)
0:297 Sequence
-0:297 move second child to first child ( temp 4-component vector of uint)
-0:297 'r032' ( temp 4-component vector of uint)
+0:297 move second child to first child ( temp 4-component vector of float)
+0:297 'r031' ( temp 4-component vector of float)
+0:297 face-forward ( temp 4-component vector of float)
+0:297 'inF0' ( in 4-component vector of float)
+0:297 'inF1' ( in 4-component vector of float)
+0:297 'inF2' ( in 4-component vector of float)
+0:298 Sequence
+0:298 move second child to first child ( temp 4-component vector of uint)
+0:298 'r032' ( temp 4-component vector of uint)
0:? findMSB ( temp 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
0:? 9 (const uint)
0:? 10 (const uint)
-0:298 Sequence
-0:298 move second child to first child ( temp 4-component vector of uint)
-0:298 'r033' ( temp 4-component vector of uint)
+0:299 Sequence
+0:299 move second child to first child ( temp 4-component vector of uint)
+0:299 'r033' ( temp 4-component vector of uint)
0:? findLSB ( temp 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 8 (const uint)
0:? 9 (const uint)
0:? 10 (const uint)
-0:299 Sequence
-0:299 move second child to first child ( temp 4-component vector of float)
-0:299 'r034' ( temp 4-component vector of float)
-0:299 Floor ( temp 4-component vector of float)
-0:299 'inF0' ( in 4-component vector of float)
-0:301 Sequence
-0:301 move second child to first child ( temp 4-component vector of float)
-0:301 'r036' ( temp 4-component vector of float)
-0:301 mod ( temp 4-component vector of float)
-0:301 'inF0' ( in 4-component vector of float)
-0:301 'inF1' ( in 4-component vector of float)
+0:300 Sequence
+0:300 move second child to first child ( temp 4-component vector of float)
+0:300 'r034' ( temp 4-component vector of float)
+0:300 Floor ( temp 4-component vector of float)
+0:300 'inF0' ( in 4-component vector of float)
0:302 Sequence
0:302 move second child to first child ( temp 4-component vector of float)
-0:302 'r037' ( temp 4-component vector of float)
-0:302 Fraction ( temp 4-component vector of float)
+0:302 'r036' ( temp 4-component vector of float)
+0:302 mod ( temp 4-component vector of float)
0:302 'inF0' ( in 4-component vector of float)
+0:302 'inF1' ( in 4-component vector of float)
0:303 Sequence
0:303 move second child to first child ( temp 4-component vector of float)
-0:303 'r039' ( temp 4-component vector of float)
-0:303 fwidth ( temp 4-component vector of float)
+0:303 'r037' ( temp 4-component vector of float)
+0:303 Fraction ( temp 4-component vector of float)
0:303 'inF0' ( in 4-component vector of float)
0:304 Sequence
-0:304 move second child to first child ( temp 4-component vector of bool)
-0:304 'r040' ( temp 4-component vector of bool)
-0:304 isinf ( temp 4-component vector of bool)
+0:304 move second child to first child ( temp 4-component vector of float)
+0:304 'r039' ( temp 4-component vector of float)
+0:304 fwidth ( temp 4-component vector of float)
0:304 'inF0' ( in 4-component vector of float)
0:305 Sequence
0:305 move second child to first child ( temp 4-component vector of bool)
-0:305 'r041' ( temp 4-component vector of bool)
-0:305 isnan ( temp 4-component vector of bool)
+0:305 'r040' ( temp 4-component vector of bool)
+0:305 isinf ( temp 4-component vector of bool)
0:305 'inF0' ( in 4-component vector of float)
0:306 Sequence
-0:306 move second child to first child ( temp 4-component vector of float)
-0:306 'r042' ( temp 4-component vector of float)
-0:306 ldexp ( temp 4-component vector of float)
+0:306 move second child to first child ( temp 4-component vector of bool)
+0:306 'r041' ( temp 4-component vector of bool)
+0:306 isnan ( temp 4-component vector of bool)
0:306 'inF0' ( in 4-component vector of float)
-0:306 'inF1' ( in 4-component vector of float)
0:307 Sequence
0:307 move second child to first child ( temp 4-component vector of float)
-0:307 'r039a' ( temp 4-component vector of float)
-0:307 mix ( temp 4-component vector of float)
+0:307 'r042' ( temp 4-component vector of float)
+0:307 ldexp ( temp 4-component vector of float)
0:307 'inF0' ( in 4-component vector of float)
0:307 'inF1' ( in 4-component vector of float)
-0:307 'inF2' ( in 4-component vector of float)
0:308 Sequence
-0:308 move second child to first child ( temp float)
-0:308 'r043' ( temp float)
-0:308 length ( temp float)
+0:308 move second child to first child ( temp 4-component vector of float)
+0:308 'r039a' ( temp 4-component vector of float)
+0:308 mix ( temp 4-component vector of float)
0:308 'inF0' ( in 4-component vector of float)
+0:308 'inF1' ( in 4-component vector of float)
+0:308 'inF2' ( in 4-component vector of float)
0:309 Sequence
-0:309 move second child to first child ( temp 4-component vector of float)
-0:309 'r044' ( temp 4-component vector of float)
-0:309 log ( temp 4-component vector of float)
+0:309 move second child to first child ( temp float)
+0:309 'r043' ( temp float)
+0:309 length ( temp float)
0:309 'inF0' ( in 4-component vector of float)
0:310 Sequence
0:310 move second child to first child ( temp 4-component vector of float)
-0:310 'r045' ( temp 4-component vector of float)
-0:310 vector-scale ( temp 4-component vector of float)
-0:310 log2 ( temp 4-component vector of float)
-0:310 'inF0' ( in 4-component vector of float)
-0:310 Constant:
-0:310 0.301030
+0:310 'r044' ( temp 4-component vector of float)
+0:310 log ( temp 4-component vector of float)
+0:310 'inF0' ( in 4-component vector of float)
0:311 Sequence
0:311 move second child to first child ( temp 4-component vector of float)
-0:311 'r046' ( temp 4-component vector of float)
-0:311 log2 ( temp 4-component vector of float)
-0:311 'inF0' ( in 4-component vector of float)
+0:311 'r045' ( temp 4-component vector of float)
+0:311 vector-scale ( temp 4-component vector of float)
+0:311 log2 ( temp 4-component vector of float)
+0:311 'inF0' ( in 4-component vector of float)
+0:311 Constant:
+0:311 0.301030
0:312 Sequence
0:312 move second child to first child ( temp 4-component vector of float)
-0:312 'r047' ( temp 4-component vector of float)
-0:312 max ( temp 4-component vector of float)
+0:312 'r046' ( temp 4-component vector of float)
+0:312 log2 ( temp 4-component vector of float)
0:312 'inF0' ( in 4-component vector of float)
-0:312 'inF1' ( in 4-component vector of float)
0:313 Sequence
0:313 move second child to first child ( temp 4-component vector of float)
-0:313 'r048' ( temp 4-component vector of float)
-0:313 min ( temp 4-component vector of float)
+0:313 'r047' ( temp 4-component vector of float)
+0:313 max ( temp 4-component vector of float)
0:313 'inF0' ( in 4-component vector of float)
0:313 'inF1' ( in 4-component vector of float)
0:314 Sequence
0:314 move second child to first child ( temp 4-component vector of float)
-0:314 'r049' ( temp 4-component vector of float)
-0:314 normalize ( temp 4-component vector of float)
+0:314 'r048' ( temp 4-component vector of float)
+0:314 min ( temp 4-component vector of float)
0:314 'inF0' ( in 4-component vector of float)
+0:314 'inF1' ( in 4-component vector of float)
0:315 Sequence
0:315 move second child to first child ( temp 4-component vector of float)
-0:315 'r050' ( temp 4-component vector of float)
-0:315 pow ( temp 4-component vector of float)
+0:315 'r049' ( temp 4-component vector of float)
+0:315 normalize ( temp 4-component vector of float)
0:315 'inF0' ( in 4-component vector of float)
-0:315 'inF1' ( in 4-component vector of float)
0:316 Sequence
0:316 move second child to first child ( temp 4-component vector of float)
-0:316 'r051' ( temp 4-component vector of float)
-0:316 radians ( temp 4-component vector of float)
+0:316 'r050' ( temp 4-component vector of float)
+0:316 pow ( temp 4-component vector of float)
0:316 'inF0' ( in 4-component vector of float)
+0:316 'inF1' ( in 4-component vector of float)
0:317 Sequence
0:317 move second child to first child ( temp 4-component vector of float)
-0:317 'r052' ( temp 4-component vector of float)
-0:317 divide ( temp 4-component vector of float)
-0:317 Constant:
-0:317 1.000000
+0:317 'r051' ( temp 4-component vector of float)
+0:317 radians ( temp 4-component vector of float)
0:317 'inF0' ( in 4-component vector of float)
0:318 Sequence
0:318 move second child to first child ( temp 4-component vector of float)
-0:318 'r053' ( temp 4-component vector of float)
-0:318 reflect ( temp 4-component vector of float)
+0:318 'r052' ( temp 4-component vector of float)
+0:318 divide ( temp 4-component vector of float)
+0:318 Constant:
+0:318 1.000000
0:318 'inF0' ( in 4-component vector of float)
-0:318 'inF1' ( in 4-component vector of float)
0:319 Sequence
0:319 move second child to first child ( temp 4-component vector of float)
-0:319 'r054' ( temp 4-component vector of float)
-0:319 refract ( temp 4-component vector of float)
+0:319 'r053' ( temp 4-component vector of float)
+0:319 reflect ( temp 4-component vector of float)
0:319 'inF0' ( in 4-component vector of float)
0:319 'inF1' ( in 4-component vector of float)
-0:319 Constant:
-0:319 2.000000
0:320 Sequence
-0:320 move second child to first child ( temp 4-component vector of uint)
-0:320 'r055' ( temp 4-component vector of uint)
+0:320 move second child to first child ( temp 4-component vector of float)
+0:320 'r054' ( temp 4-component vector of float)
+0:320 refract ( temp 4-component vector of float)
+0:320 'inF0' ( in 4-component vector of float)
+0:320 'inF1' ( in 4-component vector of float)
+0:320 Constant:
+0:320 2.000000
+0:321 Sequence
+0:321 move second child to first child ( temp 4-component vector of uint)
+0:321 'r055' ( temp 4-component vector of uint)
0:? bitFieldReverse ( temp 4-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
-0:321 Sequence
-0:321 move second child to first child ( temp 4-component vector of float)
-0:321 'r056' ( temp 4-component vector of float)
-0:321 roundEven ( temp 4-component vector of float)
-0:321 'inF0' ( in 4-component vector of float)
0:322 Sequence
0:322 move second child to first child ( temp 4-component vector of float)
-0:322 'r057' ( temp 4-component vector of float)
-0:322 inverse sqrt ( temp 4-component vector of float)
+0:322 'r056' ( temp 4-component vector of float)
+0:322 roundEven ( temp 4-component vector of float)
0:322 'inF0' ( in 4-component vector of float)
0:323 Sequence
0:323 move second child to first child ( temp 4-component vector of float)
-0:323 'r058' ( temp 4-component vector of float)
-0:323 clamp ( temp 4-component vector of float)
+0:323 'r057' ( temp 4-component vector of float)
+0:323 inverse sqrt ( temp 4-component vector of float)
0:323 'inF0' ( in 4-component vector of float)
-0:323 Constant:
-0:323 0.000000
-0:323 Constant:
-0:323 1.000000
0:324 Sequence
0:324 move second child to first child ( temp 4-component vector of float)
-0:324 'r059' ( temp 4-component vector of float)
-0:324 Sign ( temp 4-component vector of float)
+0:324 'r058' ( temp 4-component vector of float)
+0:324 clamp ( temp 4-component vector of float)
0:324 'inF0' ( in 4-component vector of float)
+0:324 Constant:
+0:324 0.000000
+0:324 Constant:
+0:324 1.000000
0:325 Sequence
0:325 move second child to first child ( temp 4-component vector of float)
-0:325 'r060' ( temp 4-component vector of float)
-0:325 sine ( temp 4-component vector of float)
+0:325 'r059' ( temp 4-component vector of float)
+0:325 Sign ( temp 4-component vector of float)
0:325 'inF0' ( in 4-component vector of float)
0:326 Sequence
0:326 move second child to first child ( temp 4-component vector of float)
-0:326 'inF1' ( in 4-component vector of float)
+0:326 'r060' ( temp 4-component vector of float)
0:326 sine ( temp 4-component vector of float)
0:326 'inF0' ( in 4-component vector of float)
-0:326 move second child to first child ( temp 4-component vector of float)
-0:326 'inF2' ( in 4-component vector of float)
-0:326 cosine ( temp 4-component vector of float)
-0:326 'inF0' ( in 4-component vector of float)
0:327 Sequence
0:327 move second child to first child ( temp 4-component vector of float)
-0:327 'r061' ( temp 4-component vector of float)
-0:327 hyp. sine ( temp 4-component vector of float)
+0:327 'inF1' ( in 4-component vector of float)
+0:327 sine ( temp 4-component vector of float)
+0:327 'inF0' ( in 4-component vector of float)
+0:327 move second child to first child ( temp 4-component vector of float)
+0:327 'inF2' ( in 4-component vector of float)
+0:327 cosine ( temp 4-component vector of float)
0:327 'inF0' ( in 4-component vector of float)
0:328 Sequence
0:328 move second child to first child ( temp 4-component vector of float)
-0:328 'r062' ( temp 4-component vector of float)
-0:328 smoothstep ( temp 4-component vector of float)
+0:328 'r061' ( temp 4-component vector of float)
+0:328 hyp. sine ( temp 4-component vector of float)
0:328 'inF0' ( in 4-component vector of float)
-0:328 'inF1' ( in 4-component vector of float)
-0:328 'inF2' ( in 4-component vector of float)
0:329 Sequence
0:329 move second child to first child ( temp 4-component vector of float)
-0:329 'r063' ( temp 4-component vector of float)
-0:329 sqrt ( temp 4-component vector of float)
+0:329 'r062' ( temp 4-component vector of float)
+0:329 smoothstep ( temp 4-component vector of float)
0:329 'inF0' ( in 4-component vector of float)
+0:329 'inF1' ( in 4-component vector of float)
+0:329 'inF2' ( in 4-component vector of float)
0:330 Sequence
0:330 move second child to first child ( temp 4-component vector of float)
-0:330 'r064' ( temp 4-component vector of float)
-0:330 step ( temp 4-component vector of float)
+0:330 'r063' ( temp 4-component vector of float)
+0:330 sqrt ( temp 4-component vector of float)
0:330 'inF0' ( in 4-component vector of float)
-0:330 'inF1' ( in 4-component vector of float)
0:331 Sequence
0:331 move second child to first child ( temp 4-component vector of float)
-0:331 'r065' ( temp 4-component vector of float)
-0:331 tangent ( temp 4-component vector of float)
+0:331 'r064' ( temp 4-component vector of float)
+0:331 step ( temp 4-component vector of float)
0:331 'inF0' ( in 4-component vector of float)
+0:331 'inF1' ( in 4-component vector of float)
0:332 Sequence
0:332 move second child to first child ( temp 4-component vector of float)
-0:332 'r066' ( temp 4-component vector of float)
-0:332 hyp. tangent ( temp 4-component vector of float)
+0:332 'r065' ( temp 4-component vector of float)
+0:332 tangent ( temp 4-component vector of float)
0:332 'inF0' ( in 4-component vector of float)
-0:334 Sequence
-0:334 move second child to first child ( temp 4-component vector of float)
-0:334 'r067' ( temp 4-component vector of float)
-0:334 trunc ( temp 4-component vector of float)
-0:334 'inF0' ( in 4-component vector of float)
-0:337 Branch: Return with expression
+0:333 Sequence
+0:333 move second child to first child ( temp 4-component vector of float)
+0:333 'r066' ( temp 4-component vector of float)
+0:333 hyp. tangent ( temp 4-component vector of float)
+0:333 'inF0' ( in 4-component vector of float)
+0:335 Sequence
+0:335 move second child to first child ( temp 4-component vector of float)
+0:335 'r067' ( temp 4-component vector of float)
+0:335 trunc ( temp 4-component vector of float)
+0:335 'inF0' ( in 4-component vector of float)
+0:338 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:400 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
-0:400 Function Parameters:
-0:400 'inF0' ( in 2X2 matrix of float)
-0:400 'inF1' ( in 2X2 matrix of float)
-0:400 'inF2' ( in 2X2 matrix of float)
+0:401 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
+0:401 Function Parameters:
+0:401 'inF0' ( in 2X2 matrix of float)
+0:401 'inF1' ( in 2X2 matrix of float)
+0:401 'inF2' ( in 2X2 matrix of float)
0:? Sequence
-0:402 Sequence
-0:402 move second child to first child ( temp bool)
-0:402 'r000' ( temp bool)
-0:402 all ( temp bool)
-0:402 Convert float to bool ( temp 2X2 matrix of bool)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r001' ( temp 2X2 matrix of float)
-0:402 Absolute value ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 arc cosine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp bool)
-0:402 'r003' ( temp bool)
-0:402 any ( temp bool)
-0:402 Convert float to bool ( temp 2X2 matrix of bool)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r004' ( temp 2X2 matrix of float)
-0:402 arc sine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r005' ( temp 2X2 matrix of float)
-0:402 arc tangent ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r006' ( temp 2X2 matrix of float)
-0:402 arc tangent ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r007' ( temp 2X2 matrix of float)
-0:402 Ceiling ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Test condition and select ( temp void)
-0:402 Condition
-0:402 any ( temp bool)
-0:402 Compare Less Than ( temp 2X2 matrix of bool)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Constant:
-0:402 0.000000
-0:402 0.000000
-0:402 0.000000
-0:402 0.000000
-0:402 true case
-0:402 Branch: Kill
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r008' ( temp 2X2 matrix of float)
-0:402 clamp ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 'inF2' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r009' ( temp 2X2 matrix of float)
-0:402 cosine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r010' ( temp 2X2 matrix of float)
-0:402 hyp. cosine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r011' ( temp 2X2 matrix of float)
-0:402 dPdx ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r012' ( temp 2X2 matrix of float)
-0:402 dPdxCoarse ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r013' ( temp 2X2 matrix of float)
-0:402 dPdxFine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r014' ( temp 2X2 matrix of float)
-0:402 dPdy ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r015' ( temp 2X2 matrix of float)
-0:402 dPdyCoarse ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r016' ( temp 2X2 matrix of float)
-0:402 dPdyFine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r017' ( temp 2X2 matrix of float)
-0:402 degrees ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp float)
-0:402 'r018' ( temp float)
-0:402 determinant ( temp float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r019' ( temp 2X2 matrix of float)
-0:402 exp ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'R020' ( temp 2X2 matrix of float)
-0:402 exp2 ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r021' ( temp 2X2 matrix of float)
-0:402 Floor ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r022' ( temp 2X2 matrix of float)
-0:402 mod ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r023' ( temp 2X2 matrix of float)
-0:402 Fraction ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r025' ( temp 2X2 matrix of float)
-0:402 fwidth ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r026' ( temp 2X2 matrix of float)
-0:402 ldexp ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r026a' ( temp 2X2 matrix of float)
-0:402 mix ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 'inF2' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r027' ( temp 2X2 matrix of float)
-0:402 log ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r028' ( temp 2X2 matrix of float)
-0:402 matrix-scale ( temp 2X2 matrix of float)
-0:402 log2 ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Constant:
-0:402 0.301030
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r029' ( temp 2X2 matrix of float)
-0:402 log2 ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r030' ( temp 2X2 matrix of float)
-0:402 max ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r031' ( temp 2X2 matrix of float)
-0:402 min ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r032' ( temp 2X2 matrix of float)
-0:402 pow ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r033' ( temp 2X2 matrix of float)
-0:402 radians ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r034' ( temp 2X2 matrix of float)
-0:402 roundEven ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r035' ( temp 2X2 matrix of float)
-0:402 inverse sqrt ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r036' ( temp 2X2 matrix of float)
-0:402 clamp ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Constant:
-0:402 0.000000
-0:402 Constant:
-0:402 1.000000
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r037' ( temp 2X2 matrix of float)
-0:402 Sign ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r038' ( temp 2X2 matrix of float)
-0:402 sine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 sine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'inF2' ( in 2X2 matrix of float)
-0:402 cosine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r039' ( temp 2X2 matrix of float)
-0:402 hyp. sine ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r049' ( temp 2X2 matrix of float)
-0:402 smoothstep ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 'inF2' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r041' ( temp 2X2 matrix of float)
-0:402 sqrt ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r042' ( temp 2X2 matrix of float)
-0:402 step ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 'inF1' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r043' ( temp 2X2 matrix of float)
-0:402 tangent ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r044' ( temp 2X2 matrix of float)
-0:402 hyp. tangent ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 transpose ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:402 Sequence
-0:402 move second child to first child ( temp 2X2 matrix of float)
-0:402 'r046' ( temp 2X2 matrix of float)
-0:402 trunc ( temp 2X2 matrix of float)
-0:402 'inF0' ( in 2X2 matrix of float)
-0:405 Branch: Return with expression
+0:403 Sequence
+0:403 move second child to first child ( temp bool)
+0:403 'r000' ( temp bool)
+0:403 all ( temp bool)
+0:403 Convert float to bool ( temp 2X2 matrix of bool)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r001' ( temp 2X2 matrix of float)
+0:403 Absolute value ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 arc cosine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp bool)
+0:403 'r003' ( temp bool)
+0:403 any ( temp bool)
+0:403 Convert float to bool ( temp 2X2 matrix of bool)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r004' ( temp 2X2 matrix of float)
+0:403 arc sine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r005' ( temp 2X2 matrix of float)
+0:403 arc tangent ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r006' ( temp 2X2 matrix of float)
+0:403 arc tangent ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r007' ( temp 2X2 matrix of float)
+0:403 Ceiling ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Test condition and select ( temp void)
+0:403 Condition
+0:403 any ( temp bool)
+0:403 Compare Less Than ( temp 2X2 matrix of bool)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Constant:
+0:403 0.000000
+0:403 0.000000
+0:403 0.000000
+0:403 0.000000
+0:403 true case
+0:403 Branch: Kill
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r008' ( temp 2X2 matrix of float)
+0:403 clamp ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 'inF2' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r009' ( temp 2X2 matrix of float)
+0:403 cosine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r010' ( temp 2X2 matrix of float)
+0:403 hyp. cosine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r011' ( temp 2X2 matrix of float)
+0:403 dPdx ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r012' ( temp 2X2 matrix of float)
+0:403 dPdxCoarse ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r013' ( temp 2X2 matrix of float)
+0:403 dPdxFine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r014' ( temp 2X2 matrix of float)
+0:403 dPdy ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r015' ( temp 2X2 matrix of float)
+0:403 dPdyCoarse ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r016' ( temp 2X2 matrix of float)
+0:403 dPdyFine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r017' ( temp 2X2 matrix of float)
+0:403 degrees ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp float)
+0:403 'r018' ( temp float)
+0:403 determinant ( temp float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r019' ( temp 2X2 matrix of float)
+0:403 exp ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'R020' ( temp 2X2 matrix of float)
+0:403 exp2 ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r021' ( temp 2X2 matrix of float)
+0:403 Floor ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r022' ( temp 2X2 matrix of float)
+0:403 mod ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r023' ( temp 2X2 matrix of float)
+0:403 Fraction ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r025' ( temp 2X2 matrix of float)
+0:403 fwidth ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r026' ( temp 2X2 matrix of float)
+0:403 ldexp ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r026a' ( temp 2X2 matrix of float)
+0:403 mix ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 'inF2' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r027' ( temp 2X2 matrix of float)
+0:403 log ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r028' ( temp 2X2 matrix of float)
+0:403 matrix-scale ( temp 2X2 matrix of float)
+0:403 log2 ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Constant:
+0:403 0.301030
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r029' ( temp 2X2 matrix of float)
+0:403 log2 ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r030' ( temp 2X2 matrix of float)
+0:403 max ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r031' ( temp 2X2 matrix of float)
+0:403 min ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r032' ( temp 2X2 matrix of float)
+0:403 pow ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r033' ( temp 2X2 matrix of float)
+0:403 radians ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r034' ( temp 2X2 matrix of float)
+0:403 roundEven ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r035' ( temp 2X2 matrix of float)
+0:403 inverse sqrt ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r036' ( temp 2X2 matrix of float)
+0:403 clamp ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Constant:
+0:403 0.000000
+0:403 Constant:
+0:403 1.000000
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r037' ( temp 2X2 matrix of float)
+0:403 Sign ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r038' ( temp 2X2 matrix of float)
+0:403 sine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 sine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'inF2' ( in 2X2 matrix of float)
+0:403 cosine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r039' ( temp 2X2 matrix of float)
+0:403 hyp. sine ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r049' ( temp 2X2 matrix of float)
+0:403 smoothstep ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 'inF2' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r041' ( temp 2X2 matrix of float)
+0:403 sqrt ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r042' ( temp 2X2 matrix of float)
+0:403 step ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 'inF1' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r043' ( temp 2X2 matrix of float)
+0:403 tangent ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r044' ( temp 2X2 matrix of float)
+0:403 hyp. tangent ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 transpose ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:403 Sequence
+0:403 move second child to first child ( temp 2X2 matrix of float)
+0:403 'r046' ( temp 2X2 matrix of float)
+0:403 trunc ( temp 2X2 matrix of float)
+0:403 'inF0' ( in 2X2 matrix of float)
+0:406 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:409 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
-0:409 Function Parameters:
-0:409 'inF0' ( in 3X3 matrix of float)
-0:409 'inF1' ( in 3X3 matrix of float)
-0:409 'inF2' ( in 3X3 matrix of float)
+0:410 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
+0:410 Function Parameters:
+0:410 'inF0' ( in 3X3 matrix of float)
+0:410 'inF1' ( in 3X3 matrix of float)
+0:410 'inF2' ( in 3X3 matrix of float)
0:? Sequence
-0:411 Sequence
-0:411 move second child to first child ( temp bool)
-0:411 'r000' ( temp bool)
-0:411 all ( temp bool)
-0:411 Convert float to bool ( temp 3X3 matrix of bool)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r001' ( temp 3X3 matrix of float)
-0:411 Absolute value ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 arc cosine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp bool)
-0:411 'r003' ( temp bool)
-0:411 any ( temp bool)
-0:411 Convert float to bool ( temp 3X3 matrix of bool)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r004' ( temp 3X3 matrix of float)
-0:411 arc sine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r005' ( temp 3X3 matrix of float)
-0:411 arc tangent ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r006' ( temp 3X3 matrix of float)
-0:411 arc tangent ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r007' ( temp 3X3 matrix of float)
-0:411 Ceiling ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Test condition and select ( temp void)
-0:411 Condition
-0:411 any ( temp bool)
-0:411 Compare Less Than ( temp 3X3 matrix of bool)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Constant:
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 0.000000
-0:411 true case
-0:411 Branch: Kill
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r008' ( temp 3X3 matrix of float)
-0:411 clamp ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 'inF2' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r009' ( temp 3X3 matrix of float)
-0:411 cosine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r010' ( temp 3X3 matrix of float)
-0:411 hyp. cosine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r011' ( temp 3X3 matrix of float)
-0:411 dPdx ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r012' ( temp 3X3 matrix of float)
-0:411 dPdxCoarse ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r013' ( temp 3X3 matrix of float)
-0:411 dPdxFine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r014' ( temp 3X3 matrix of float)
-0:411 dPdy ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r015' ( temp 3X3 matrix of float)
-0:411 dPdyCoarse ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r016' ( temp 3X3 matrix of float)
-0:411 dPdyFine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r017' ( temp 3X3 matrix of float)
-0:411 degrees ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp float)
-0:411 'r018' ( temp float)
-0:411 determinant ( temp float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r019' ( temp 3X3 matrix of float)
-0:411 exp ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'R020' ( temp 3X3 matrix of float)
-0:411 exp2 ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r021' ( temp 3X3 matrix of float)
-0:411 Floor ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r022' ( temp 3X3 matrix of float)
-0:411 mod ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r023' ( temp 3X3 matrix of float)
-0:411 Fraction ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r025' ( temp 3X3 matrix of float)
-0:411 fwidth ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r026' ( temp 3X3 matrix of float)
-0:411 ldexp ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r026a' ( temp 3X3 matrix of float)
-0:411 mix ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 'inF2' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r027' ( temp 3X3 matrix of float)
-0:411 log ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r028' ( temp 3X3 matrix of float)
-0:411 matrix-scale ( temp 3X3 matrix of float)
-0:411 log2 ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Constant:
-0:411 0.301030
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r029' ( temp 3X3 matrix of float)
-0:411 log2 ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r030' ( temp 3X3 matrix of float)
-0:411 max ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r031' ( temp 3X3 matrix of float)
-0:411 min ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r032' ( temp 3X3 matrix of float)
-0:411 pow ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r033' ( temp 3X3 matrix of float)
-0:411 radians ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r034' ( temp 3X3 matrix of float)
-0:411 roundEven ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r035' ( temp 3X3 matrix of float)
-0:411 inverse sqrt ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r036' ( temp 3X3 matrix of float)
-0:411 clamp ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Constant:
-0:411 0.000000
-0:411 Constant:
-0:411 1.000000
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r037' ( temp 3X3 matrix of float)
-0:411 Sign ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r038' ( temp 3X3 matrix of float)
-0:411 sine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 sine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'inF2' ( in 3X3 matrix of float)
-0:411 cosine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r039' ( temp 3X3 matrix of float)
-0:411 hyp. sine ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r049' ( temp 3X3 matrix of float)
-0:411 smoothstep ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 'inF2' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r041' ( temp 3X3 matrix of float)
-0:411 sqrt ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r042' ( temp 3X3 matrix of float)
-0:411 step ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 'inF1' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r043' ( temp 3X3 matrix of float)
-0:411 tangent ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r044' ( temp 3X3 matrix of float)
-0:411 hyp. tangent ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 transpose ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:411 Sequence
-0:411 move second child to first child ( temp 3X3 matrix of float)
-0:411 'r046' ( temp 3X3 matrix of float)
-0:411 trunc ( temp 3X3 matrix of float)
-0:411 'inF0' ( in 3X3 matrix of float)
-0:414 Branch: Return with expression
+0:412 Sequence
+0:412 move second child to first child ( temp bool)
+0:412 'r000' ( temp bool)
+0:412 all ( temp bool)
+0:412 Convert float to bool ( temp 3X3 matrix of bool)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r001' ( temp 3X3 matrix of float)
+0:412 Absolute value ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 arc cosine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp bool)
+0:412 'r003' ( temp bool)
+0:412 any ( temp bool)
+0:412 Convert float to bool ( temp 3X3 matrix of bool)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r004' ( temp 3X3 matrix of float)
+0:412 arc sine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r005' ( temp 3X3 matrix of float)
+0:412 arc tangent ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r006' ( temp 3X3 matrix of float)
+0:412 arc tangent ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r007' ( temp 3X3 matrix of float)
+0:412 Ceiling ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Test condition and select ( temp void)
+0:412 Condition
+0:412 any ( temp bool)
+0:412 Compare Less Than ( temp 3X3 matrix of bool)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Constant:
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 0.000000
+0:412 true case
+0:412 Branch: Kill
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r008' ( temp 3X3 matrix of float)
+0:412 clamp ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 'inF2' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r009' ( temp 3X3 matrix of float)
+0:412 cosine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r010' ( temp 3X3 matrix of float)
+0:412 hyp. cosine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r011' ( temp 3X3 matrix of float)
+0:412 dPdx ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r012' ( temp 3X3 matrix of float)
+0:412 dPdxCoarse ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r013' ( temp 3X3 matrix of float)
+0:412 dPdxFine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r014' ( temp 3X3 matrix of float)
+0:412 dPdy ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r015' ( temp 3X3 matrix of float)
+0:412 dPdyCoarse ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r016' ( temp 3X3 matrix of float)
+0:412 dPdyFine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r017' ( temp 3X3 matrix of float)
+0:412 degrees ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp float)
+0:412 'r018' ( temp float)
+0:412 determinant ( temp float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r019' ( temp 3X3 matrix of float)
+0:412 exp ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'R020' ( temp 3X3 matrix of float)
+0:412 exp2 ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r021' ( temp 3X3 matrix of float)
+0:412 Floor ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r022' ( temp 3X3 matrix of float)
+0:412 mod ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r023' ( temp 3X3 matrix of float)
+0:412 Fraction ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r025' ( temp 3X3 matrix of float)
+0:412 fwidth ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r026' ( temp 3X3 matrix of float)
+0:412 ldexp ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r026a' ( temp 3X3 matrix of float)
+0:412 mix ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 'inF2' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r027' ( temp 3X3 matrix of float)
+0:412 log ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r028' ( temp 3X3 matrix of float)
+0:412 matrix-scale ( temp 3X3 matrix of float)
+0:412 log2 ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Constant:
+0:412 0.301030
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r029' ( temp 3X3 matrix of float)
+0:412 log2 ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r030' ( temp 3X3 matrix of float)
+0:412 max ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r031' ( temp 3X3 matrix of float)
+0:412 min ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r032' ( temp 3X3 matrix of float)
+0:412 pow ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r033' ( temp 3X3 matrix of float)
+0:412 radians ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r034' ( temp 3X3 matrix of float)
+0:412 roundEven ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r035' ( temp 3X3 matrix of float)
+0:412 inverse sqrt ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r036' ( temp 3X3 matrix of float)
+0:412 clamp ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Constant:
+0:412 0.000000
+0:412 Constant:
+0:412 1.000000
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r037' ( temp 3X3 matrix of float)
+0:412 Sign ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r038' ( temp 3X3 matrix of float)
+0:412 sine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 sine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'inF2' ( in 3X3 matrix of float)
+0:412 cosine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r039' ( temp 3X3 matrix of float)
+0:412 hyp. sine ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r049' ( temp 3X3 matrix of float)
+0:412 smoothstep ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 'inF2' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r041' ( temp 3X3 matrix of float)
+0:412 sqrt ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r042' ( temp 3X3 matrix of float)
+0:412 step ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 'inF1' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r043' ( temp 3X3 matrix of float)
+0:412 tangent ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r044' ( temp 3X3 matrix of float)
+0:412 hyp. tangent ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 transpose ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:412 Sequence
+0:412 move second child to first child ( temp 3X3 matrix of float)
+0:412 'r046' ( temp 3X3 matrix of float)
+0:412 trunc ( temp 3X3 matrix of float)
+0:412 'inF0' ( in 3X3 matrix of float)
+0:415 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:418 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
-0:418 Function Parameters:
-0:418 'inF0' ( in 4X4 matrix of float)
-0:418 'inF1' ( in 4X4 matrix of float)
-0:418 'inF2' ( in 4X4 matrix of float)
+0:419 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
+0:419 Function Parameters:
+0:419 'inF0' ( in 4X4 matrix of float)
+0:419 'inF1' ( in 4X4 matrix of float)
+0:419 'inF2' ( in 4X4 matrix of float)
0:? Sequence
-0:420 Sequence
-0:420 move second child to first child ( temp bool)
-0:420 'r000' ( temp bool)
-0:420 all ( temp bool)
-0:420 Convert float to bool ( temp 4X4 matrix of bool)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r001' ( temp 4X4 matrix of float)
-0:420 Absolute value ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 arc cosine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp bool)
-0:420 'r003' ( temp bool)
-0:420 any ( temp bool)
-0:420 Convert float to bool ( temp 4X4 matrix of bool)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r004' ( temp 4X4 matrix of float)
-0:420 arc sine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r005' ( temp 4X4 matrix of float)
-0:420 arc tangent ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r006' ( temp 4X4 matrix of float)
-0:420 arc tangent ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r007' ( temp 4X4 matrix of float)
-0:420 Ceiling ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Test condition and select ( temp void)
-0:420 Condition
-0:420 any ( temp bool)
-0:420 Compare Less Than ( temp 4X4 matrix of bool)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Constant:
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 0.000000
-0:420 true case
-0:420 Branch: Kill
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r008' ( temp 4X4 matrix of float)
-0:420 clamp ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 'inF2' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r009' ( temp 4X4 matrix of float)
-0:420 cosine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r010' ( temp 4X4 matrix of float)
-0:420 hyp. cosine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r011' ( temp 4X4 matrix of float)
-0:420 dPdx ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r012' ( temp 4X4 matrix of float)
-0:420 dPdxCoarse ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r013' ( temp 4X4 matrix of float)
-0:420 dPdxFine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r014' ( temp 4X4 matrix of float)
-0:420 dPdy ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r015' ( temp 4X4 matrix of float)
-0:420 dPdyCoarse ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r016' ( temp 4X4 matrix of float)
-0:420 dPdyFine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r017' ( temp 4X4 matrix of float)
-0:420 degrees ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp float)
-0:420 'r018' ( temp float)
-0:420 determinant ( temp float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r019' ( temp 4X4 matrix of float)
-0:420 exp ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'R020' ( temp 4X4 matrix of float)
-0:420 exp2 ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r021' ( temp 4X4 matrix of float)
-0:420 Floor ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r022' ( temp 4X4 matrix of float)
-0:420 mod ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r023' ( temp 4X4 matrix of float)
-0:420 Fraction ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r025' ( temp 4X4 matrix of float)
-0:420 fwidth ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r026' ( temp 4X4 matrix of float)
-0:420 ldexp ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r026a' ( temp 4X4 matrix of float)
-0:420 mix ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 'inF2' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r027' ( temp 4X4 matrix of float)
-0:420 log ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r028' ( temp 4X4 matrix of float)
-0:420 matrix-scale ( temp 4X4 matrix of float)
-0:420 log2 ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Constant:
-0:420 0.301030
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r029' ( temp 4X4 matrix of float)
-0:420 log2 ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r030' ( temp 4X4 matrix of float)
-0:420 max ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r031' ( temp 4X4 matrix of float)
-0:420 min ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r032' ( temp 4X4 matrix of float)
-0:420 pow ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r033' ( temp 4X4 matrix of float)
-0:420 radians ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r034' ( temp 4X4 matrix of float)
-0:420 roundEven ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r035' ( temp 4X4 matrix of float)
-0:420 inverse sqrt ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r036' ( temp 4X4 matrix of float)
-0:420 clamp ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Constant:
-0:420 0.000000
-0:420 Constant:
-0:420 1.000000
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r037' ( temp 4X4 matrix of float)
-0:420 Sign ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r038' ( temp 4X4 matrix of float)
-0:420 sine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 sine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'inF2' ( in 4X4 matrix of float)
-0:420 cosine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r039' ( temp 4X4 matrix of float)
-0:420 hyp. sine ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r049' ( temp 4X4 matrix of float)
-0:420 smoothstep ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 'inF2' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r041' ( temp 4X4 matrix of float)
-0:420 sqrt ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r042' ( temp 4X4 matrix of float)
-0:420 step ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 'inF1' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r043' ( temp 4X4 matrix of float)
-0:420 tangent ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r044' ( temp 4X4 matrix of float)
-0:420 hyp. tangent ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 transpose ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:420 Sequence
-0:420 move second child to first child ( temp 4X4 matrix of float)
-0:420 'r046' ( temp 4X4 matrix of float)
-0:420 trunc ( temp 4X4 matrix of float)
-0:420 'inF0' ( in 4X4 matrix of float)
-0:423 Branch: Return with expression
+0:421 Sequence
+0:421 move second child to first child ( temp bool)
+0:421 'r000' ( temp bool)
+0:421 all ( temp bool)
+0:421 Convert float to bool ( temp 4X4 matrix of bool)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r001' ( temp 4X4 matrix of float)
+0:421 Absolute value ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 arc cosine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp bool)
+0:421 'r003' ( temp bool)
+0:421 any ( temp bool)
+0:421 Convert float to bool ( temp 4X4 matrix of bool)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r004' ( temp 4X4 matrix of float)
+0:421 arc sine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r005' ( temp 4X4 matrix of float)
+0:421 arc tangent ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r006' ( temp 4X4 matrix of float)
+0:421 arc tangent ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r007' ( temp 4X4 matrix of float)
+0:421 Ceiling ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Test condition and select ( temp void)
+0:421 Condition
+0:421 any ( temp bool)
+0:421 Compare Less Than ( temp 4X4 matrix of bool)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Constant:
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 0.000000
+0:421 true case
+0:421 Branch: Kill
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r008' ( temp 4X4 matrix of float)
+0:421 clamp ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 'inF2' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r009' ( temp 4X4 matrix of float)
+0:421 cosine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r010' ( temp 4X4 matrix of float)
+0:421 hyp. cosine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r011' ( temp 4X4 matrix of float)
+0:421 dPdx ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r012' ( temp 4X4 matrix of float)
+0:421 dPdxCoarse ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r013' ( temp 4X4 matrix of float)
+0:421 dPdxFine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r014' ( temp 4X4 matrix of float)
+0:421 dPdy ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r015' ( temp 4X4 matrix of float)
+0:421 dPdyCoarse ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r016' ( temp 4X4 matrix of float)
+0:421 dPdyFine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r017' ( temp 4X4 matrix of float)
+0:421 degrees ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp float)
+0:421 'r018' ( temp float)
+0:421 determinant ( temp float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r019' ( temp 4X4 matrix of float)
+0:421 exp ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'R020' ( temp 4X4 matrix of float)
+0:421 exp2 ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r021' ( temp 4X4 matrix of float)
+0:421 Floor ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r022' ( temp 4X4 matrix of float)
+0:421 mod ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r023' ( temp 4X4 matrix of float)
+0:421 Fraction ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r025' ( temp 4X4 matrix of float)
+0:421 fwidth ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r026' ( temp 4X4 matrix of float)
+0:421 ldexp ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r026a' ( temp 4X4 matrix of float)
+0:421 mix ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 'inF2' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r027' ( temp 4X4 matrix of float)
+0:421 log ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r028' ( temp 4X4 matrix of float)
+0:421 matrix-scale ( temp 4X4 matrix of float)
+0:421 log2 ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Constant:
+0:421 0.301030
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r029' ( temp 4X4 matrix of float)
+0:421 log2 ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r030' ( temp 4X4 matrix of float)
+0:421 max ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r031' ( temp 4X4 matrix of float)
+0:421 min ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r032' ( temp 4X4 matrix of float)
+0:421 pow ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r033' ( temp 4X4 matrix of float)
+0:421 radians ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r034' ( temp 4X4 matrix of float)
+0:421 roundEven ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r035' ( temp 4X4 matrix of float)
+0:421 inverse sqrt ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r036' ( temp 4X4 matrix of float)
+0:421 clamp ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Constant:
+0:421 0.000000
+0:421 Constant:
+0:421 1.000000
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r037' ( temp 4X4 matrix of float)
+0:421 Sign ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r038' ( temp 4X4 matrix of float)
+0:421 sine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 sine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'inF2' ( in 4X4 matrix of float)
+0:421 cosine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r039' ( temp 4X4 matrix of float)
+0:421 hyp. sine ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r049' ( temp 4X4 matrix of float)
+0:421 smoothstep ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 'inF2' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r041' ( temp 4X4 matrix of float)
+0:421 sqrt ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r042' ( temp 4X4 matrix of float)
+0:421 step ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 'inF1' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r043' ( temp 4X4 matrix of float)
+0:421 tangent ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r044' ( temp 4X4 matrix of float)
+0:421 hyp. tangent ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 transpose ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:421 Sequence
+0:421 move second child to first child ( temp 4X4 matrix of float)
+0:421 'r046' ( temp 4X4 matrix of float)
+0:421 trunc ( temp 4X4 matrix of float)
+0:421 'inF0' ( in 4X4 matrix of float)
+0:424 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:441 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
-0:441 Function Parameters:
-0:441 'inF0' ( in float)
-0:441 'inF1' ( in float)
-0:441 'inFV0' ( in 2-component vector of float)
-0:441 'inFV1' ( in 2-component vector of float)
-0:441 'inFM0' ( in 2X2 matrix of float)
-0:441 'inFM1' ( in 2X2 matrix of float)
+0:442 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
+0:442 Function Parameters:
+0:442 'inF0' ( in float)
+0:442 'inF1' ( in float)
+0:442 'inFV0' ( in 2-component vector of float)
+0:442 'inFV1' ( in 2-component vector of float)
+0:442 'inFM0' ( in 2X2 matrix of float)
+0:442 'inFM1' ( in 2X2 matrix of float)
0:? Sequence
-0:442 Sequence
-0:442 move second child to first child ( temp float)
-0:442 'r0' ( temp float)
-0:442 component-wise multiply ( temp float)
-0:442 'inF1' ( in float)
-0:442 'inF0' ( in float)
-0:442 Sequence
-0:442 move second child to first child ( temp 2-component vector of float)
-0:442 'r1' ( temp 2-component vector of float)
-0:442 vector-scale ( temp 2-component vector of float)
-0:442 'inF0' ( in float)
-0:442 'inFV0' ( in 2-component vector of float)
-0:442 Sequence
-0:442 move second child to first child ( temp 2-component vector of float)
-0:442 'r2' ( temp 2-component vector of float)
-0:442 vector-scale ( temp 2-component vector of float)
-0:442 'inFV0' ( in 2-component vector of float)
-0:442 'inF0' ( in float)
-0:442 Sequence
-0:442 move second child to first child ( temp float)
-0:442 'r3' ( temp float)
-0:442 dot-product ( temp float)
-0:442 'inFV0' ( in 2-component vector of float)
-0:442 'inFV1' ( in 2-component vector of float)
-0:442 Sequence
-0:442 move second child to first child ( temp 2-component vector of float)
-0:442 'r4' ( temp 2-component vector of float)
-0:442 vector-times-matrix ( temp 2-component vector of float)
-0:442 'inFV0' ( in 2-component vector of float)
-0:442 'inFM0' ( in 2X2 matrix of float)
-0:442 Sequence
-0:442 move second child to first child ( temp 2-component vector of float)
-0:442 'r5' ( temp 2-component vector of float)
-0:442 matrix-times-vector ( temp 2-component vector of float)
-0:442 'inFM0' ( in 2X2 matrix of float)
-0:442 'inFV0' ( in 2-component vector of float)
-0:442 Sequence
-0:442 move second child to first child ( temp 2X2 matrix of float)
-0:442 'r6' ( temp 2X2 matrix of float)
-0:442 matrix-scale ( temp 2X2 matrix of float)
-0:442 'inF0' ( in float)
-0:442 'inFM0' ( in 2X2 matrix of float)
-0:442 Sequence
-0:442 move second child to first child ( temp 2X2 matrix of float)
-0:442 'r7' ( temp 2X2 matrix of float)
-0:442 matrix-scale ( temp 2X2 matrix of float)
-0:442 'inFM0' ( in 2X2 matrix of float)
-0:442 'inF0' ( in float)
-0:442 Sequence
-0:442 move second child to first child ( temp 2X2 matrix of float)
-0:442 'r8' ( temp 2X2 matrix of float)
-0:442 matrix-multiply ( temp 2X2 matrix of float)
-0:442 'inFM1' ( in 2X2 matrix of float)
-0:442 'inFM0' ( in 2X2 matrix of float)
-0:448 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void)
-0:448 Function Parameters:
-0:448 'inF0' ( in float)
-0:448 'inF1' ( in float)
-0:448 'inFV0' ( in 3-component vector of float)
-0:448 'inFV1' ( in 3-component vector of float)
-0:448 'inFM0' ( in 3X3 matrix of float)
-0:448 'inFM1' ( in 3X3 matrix of float)
+0:443 Sequence
+0:443 move second child to first child ( temp float)
+0:443 'r0' ( temp float)
+0:443 component-wise multiply ( temp float)
+0:443 'inF1' ( in float)
+0:443 'inF0' ( in float)
+0:443 Sequence
+0:443 move second child to first child ( temp 2-component vector of float)
+0:443 'r1' ( temp 2-component vector of float)
+0:443 vector-scale ( temp 2-component vector of float)
+0:443 'inF0' ( in float)
+0:443 'inFV0' ( in 2-component vector of float)
+0:443 Sequence
+0:443 move second child to first child ( temp 2-component vector of float)
+0:443 'r2' ( temp 2-component vector of float)
+0:443 vector-scale ( temp 2-component vector of float)
+0:443 'inFV0' ( in 2-component vector of float)
+0:443 'inF0' ( in float)
+0:443 Sequence
+0:443 move second child to first child ( temp float)
+0:443 'r3' ( temp float)
+0:443 dot-product ( temp float)
+0:443 'inFV0' ( in 2-component vector of float)
+0:443 'inFV1' ( in 2-component vector of float)
+0:443 Sequence
+0:443 move second child to first child ( temp 2-component vector of float)
+0:443 'r4' ( temp 2-component vector of float)
+0:443 vector-times-matrix ( temp 2-component vector of float)
+0:443 'inFV0' ( in 2-component vector of float)
+0:443 'inFM0' ( in 2X2 matrix of float)
+0:443 Sequence
+0:443 move second child to first child ( temp 2-component vector of float)
+0:443 'r5' ( temp 2-component vector of float)
+0:443 matrix-times-vector ( temp 2-component vector of float)
+0:443 'inFM0' ( in 2X2 matrix of float)
+0:443 'inFV0' ( in 2-component vector of float)
+0:443 Sequence
+0:443 move second child to first child ( temp 2X2 matrix of float)
+0:443 'r6' ( temp 2X2 matrix of float)
+0:443 matrix-scale ( temp 2X2 matrix of float)
+0:443 'inF0' ( in float)
+0:443 'inFM0' ( in 2X2 matrix of float)
+0:443 Sequence
+0:443 move second child to first child ( temp 2X2 matrix of float)
+0:443 'r7' ( temp 2X2 matrix of float)
+0:443 matrix-scale ( temp 2X2 matrix of float)
+0:443 'inFM0' ( in 2X2 matrix of float)
+0:443 'inF0' ( in float)
+0:443 Sequence
+0:443 move second child to first child ( temp 2X2 matrix of float)
+0:443 'r8' ( temp 2X2 matrix of float)
+0:443 matrix-multiply ( temp 2X2 matrix of float)
+0:443 'inFM1' ( in 2X2 matrix of float)
+0:443 'inFM0' ( in 2X2 matrix of float)
+0:449 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void)
+0:449 Function Parameters:
+0:449 'inF0' ( in float)
+0:449 'inF1' ( in float)
+0:449 'inFV0' ( in 3-component vector of float)
+0:449 'inFV1' ( in 3-component vector of float)
+0:449 'inFM0' ( in 3X3 matrix of float)
+0:449 'inFM1' ( in 3X3 matrix of float)
0:? Sequence
-0:449 Sequence
-0:449 move second child to first child ( temp float)
-0:449 'r0' ( temp float)
-0:449 component-wise multiply ( temp float)
-0:449 'inF1' ( in float)
-0:449 'inF0' ( in float)
-0:449 Sequence
-0:449 move second child to first child ( temp 3-component vector of float)
-0:449 'r1' ( temp 3-component vector of float)
-0:449 vector-scale ( temp 3-component vector of float)
-0:449 'inF0' ( in float)
-0:449 'inFV0' ( in 3-component vector of float)
-0:449 Sequence
-0:449 move second child to first child ( temp 3-component vector of float)
-0:449 'r2' ( temp 3-component vector of float)
-0:449 vector-scale ( temp 3-component vector of float)
-0:449 'inFV0' ( in 3-component vector of float)
-0:449 'inF0' ( in float)
-0:449 Sequence
-0:449 move second child to first child ( temp float)
-0:449 'r3' ( temp float)
-0:449 dot-product ( temp float)
-0:449 'inFV0' ( in 3-component vector of float)
-0:449 'inFV1' ( in 3-component vector of float)
-0:449 Sequence
-0:449 move second child to first child ( temp 3-component vector of float)
-0:449 'r4' ( temp 3-component vector of float)
-0:449 vector-times-matrix ( temp 3-component vector of float)
-0:449 'inFV0' ( in 3-component vector of float)
-0:449 'inFM0' ( in 3X3 matrix of float)
-0:449 Sequence
-0:449 move second child to first child ( temp 3-component vector of float)
-0:449 'r5' ( temp 3-component vector of float)
-0:449 matrix-times-vector ( temp 3-component vector of float)
-0:449 'inFM0' ( in 3X3 matrix of float)
-0:449 'inFV0' ( in 3-component vector of float)
-0:449 Sequence
-0:449 move second child to first child ( temp 3X3 matrix of float)
-0:449 'r6' ( temp 3X3 matrix of float)
-0:449 matrix-scale ( temp 3X3 matrix of float)
-0:449 'inF0' ( in float)
-0:449 'inFM0' ( in 3X3 matrix of float)
-0:449 Sequence
-0:449 move second child to first child ( temp 3X3 matrix of float)
-0:449 'r7' ( temp 3X3 matrix of float)
-0:449 matrix-scale ( temp 3X3 matrix of float)
-0:449 'inFM0' ( in 3X3 matrix of float)
-0:449 'inF0' ( in float)
-0:449 Sequence
-0:449 move second child to first child ( temp 3X3 matrix of float)
-0:449 'r8' ( temp 3X3 matrix of float)
-0:449 matrix-multiply ( temp 3X3 matrix of float)
-0:449 'inFM1' ( in 3X3 matrix of float)
-0:449 'inFM0' ( in 3X3 matrix of float)
-0:455 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void)
-0:455 Function Parameters:
-0:455 'inF0' ( in float)
-0:455 'inF1' ( in float)
-0:455 'inFV0' ( in 4-component vector of float)
-0:455 'inFV1' ( in 4-component vector of float)
-0:455 'inFM0' ( in 4X4 matrix of float)
-0:455 'inFM1' ( in 4X4 matrix of float)
+0:450 Sequence
+0:450 move second child to first child ( temp float)
+0:450 'r0' ( temp float)
+0:450 component-wise multiply ( temp float)
+0:450 'inF1' ( in float)
+0:450 'inF0' ( in float)
+0:450 Sequence
+0:450 move second child to first child ( temp 3-component vector of float)
+0:450 'r1' ( temp 3-component vector of float)
+0:450 vector-scale ( temp 3-component vector of float)
+0:450 'inF0' ( in float)
+0:450 'inFV0' ( in 3-component vector of float)
+0:450 Sequence
+0:450 move second child to first child ( temp 3-component vector of float)
+0:450 'r2' ( temp 3-component vector of float)
+0:450 vector-scale ( temp 3-component vector of float)
+0:450 'inFV0' ( in 3-component vector of float)
+0:450 'inF0' ( in float)
+0:450 Sequence
+0:450 move second child to first child ( temp float)
+0:450 'r3' ( temp float)
+0:450 dot-product ( temp float)
+0:450 'inFV0' ( in 3-component vector of float)
+0:450 'inFV1' ( in 3-component vector of float)
+0:450 Sequence
+0:450 move second child to first child ( temp 3-component vector of float)
+0:450 'r4' ( temp 3-component vector of float)
+0:450 vector-times-matrix ( temp 3-component vector of float)
+0:450 'inFV0' ( in 3-component vector of float)
+0:450 'inFM0' ( in 3X3 matrix of float)
+0:450 Sequence
+0:450 move second child to first child ( temp 3-component vector of float)
+0:450 'r5' ( temp 3-component vector of float)
+0:450 matrix-times-vector ( temp 3-component vector of float)
+0:450 'inFM0' ( in 3X3 matrix of float)
+0:450 'inFV0' ( in 3-component vector of float)
+0:450 Sequence
+0:450 move second child to first child ( temp 3X3 matrix of float)
+0:450 'r6' ( temp 3X3 matrix of float)
+0:450 matrix-scale ( temp 3X3 matrix of float)
+0:450 'inF0' ( in float)
+0:450 'inFM0' ( in 3X3 matrix of float)
+0:450 Sequence
+0:450 move second child to first child ( temp 3X3 matrix of float)
+0:450 'r7' ( temp 3X3 matrix of float)
+0:450 matrix-scale ( temp 3X3 matrix of float)
+0:450 'inFM0' ( in 3X3 matrix of float)
+0:450 'inF0' ( in float)
+0:450 Sequence
+0:450 move second child to first child ( temp 3X3 matrix of float)
+0:450 'r8' ( temp 3X3 matrix of float)
+0:450 matrix-multiply ( temp 3X3 matrix of float)
+0:450 'inFM1' ( in 3X3 matrix of float)
+0:450 'inFM0' ( in 3X3 matrix of float)
+0:456 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void)
+0:456 Function Parameters:
+0:456 'inF0' ( in float)
+0:456 'inF1' ( in float)
+0:456 'inFV0' ( in 4-component vector of float)
+0:456 'inFV1' ( in 4-component vector of float)
+0:456 'inFM0' ( in 4X4 matrix of float)
+0:456 'inFM1' ( in 4X4 matrix of float)
0:? Sequence
-0:456 Sequence
-0:456 move second child to first child ( temp float)
-0:456 'r0' ( temp float)
-0:456 component-wise multiply ( temp float)
-0:456 'inF1' ( in float)
-0:456 'inF0' ( in float)
-0:456 Sequence
-0:456 move second child to first child ( temp 4-component vector of float)
-0:456 'r1' ( temp 4-component vector of float)
-0:456 vector-scale ( temp 4-component vector of float)
-0:456 'inF0' ( in float)
-0:456 'inFV0' ( in 4-component vector of float)
-0:456 Sequence
-0:456 move second child to first child ( temp 4-component vector of float)
-0:456 'r2' ( temp 4-component vector of float)
-0:456 vector-scale ( temp 4-component vector of float)
-0:456 'inFV0' ( in 4-component vector of float)
-0:456 'inF0' ( in float)
-0:456 Sequence
-0:456 move second child to first child ( temp float)
-0:456 'r3' ( temp float)
-0:456 dot-product ( temp float)
-0:456 'inFV0' ( in 4-component vector of float)
-0:456 'inFV1' ( in 4-component vector of float)
-0:456 Sequence
-0:456 move second child to first child ( temp 4-component vector of float)
-0:456 'r4' ( temp 4-component vector of float)
-0:456 vector-times-matrix ( temp 4-component vector of float)
-0:456 'inFV0' ( in 4-component vector of float)
-0:456 'inFM0' ( in 4X4 matrix of float)
-0:456 Sequence
-0:456 move second child to first child ( temp 4-component vector of float)
-0:456 'r5' ( temp 4-component vector of float)
-0:456 matrix-times-vector ( temp 4-component vector of float)
-0:456 'inFM0' ( in 4X4 matrix of float)
-0:456 'inFV0' ( in 4-component vector of float)
-0:456 Sequence
-0:456 move second child to first child ( temp 4X4 matrix of float)
-0:456 'r6' ( temp 4X4 matrix of float)
-0:456 matrix-scale ( temp 4X4 matrix of float)
-0:456 'inF0' ( in float)
-0:456 'inFM0' ( in 4X4 matrix of float)
-0:456 Sequence
-0:456 move second child to first child ( temp 4X4 matrix of float)
-0:456 'r7' ( temp 4X4 matrix of float)
-0:456 matrix-scale ( temp 4X4 matrix of float)
-0:456 'inFM0' ( in 4X4 matrix of float)
-0:456 'inF0' ( in float)
-0:456 Sequence
-0:456 move second child to first child ( temp 4X4 matrix of float)
-0:456 'r8' ( temp 4X4 matrix of float)
-0:456 matrix-multiply ( temp 4X4 matrix of float)
-0:456 'inFM1' ( in 4X4 matrix of float)
-0:456 'inFM0' ( in 4X4 matrix of float)
-0:465 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void)
-0:465 Function Parameters:
-0:465 'inF0' ( in float)
-0:465 'inF1' ( in float)
-0:465 'inFV2' ( in 2-component vector of float)
-0:465 'inFV3' ( in 3-component vector of float)
-0:465 'inFM2x3' ( in 2X3 matrix of float)
-0:465 'inFM3x2' ( in 3X2 matrix of float)
-0:465 'inFM3x3' ( in 3X3 matrix of float)
-0:465 'inFM3x4' ( in 3X4 matrix of float)
-0:465 'inFM2x4' ( in 2X4 matrix of float)
+0:457 Sequence
+0:457 move second child to first child ( temp float)
+0:457 'r0' ( temp float)
+0:457 component-wise multiply ( temp float)
+0:457 'inF1' ( in float)
+0:457 'inF0' ( in float)
+0:457 Sequence
+0:457 move second child to first child ( temp 4-component vector of float)
+0:457 'r1' ( temp 4-component vector of float)
+0:457 vector-scale ( temp 4-component vector of float)
+0:457 'inF0' ( in float)
+0:457 'inFV0' ( in 4-component vector of float)
+0:457 Sequence
+0:457 move second child to first child ( temp 4-component vector of float)
+0:457 'r2' ( temp 4-component vector of float)
+0:457 vector-scale ( temp 4-component vector of float)
+0:457 'inFV0' ( in 4-component vector of float)
+0:457 'inF0' ( in float)
+0:457 Sequence
+0:457 move second child to first child ( temp float)
+0:457 'r3' ( temp float)
+0:457 dot-product ( temp float)
+0:457 'inFV0' ( in 4-component vector of float)
+0:457 'inFV1' ( in 4-component vector of float)
+0:457 Sequence
+0:457 move second child to first child ( temp 4-component vector of float)
+0:457 'r4' ( temp 4-component vector of float)
+0:457 vector-times-matrix ( temp 4-component vector of float)
+0:457 'inFV0' ( in 4-component vector of float)
+0:457 'inFM0' ( in 4X4 matrix of float)
+0:457 Sequence
+0:457 move second child to first child ( temp 4-component vector of float)
+0:457 'r5' ( temp 4-component vector of float)
+0:457 matrix-times-vector ( temp 4-component vector of float)
+0:457 'inFM0' ( in 4X4 matrix of float)
+0:457 'inFV0' ( in 4-component vector of float)
+0:457 Sequence
+0:457 move second child to first child ( temp 4X4 matrix of float)
+0:457 'r6' ( temp 4X4 matrix of float)
+0:457 matrix-scale ( temp 4X4 matrix of float)
+0:457 'inF0' ( in float)
+0:457 'inFM0' ( in 4X4 matrix of float)
+0:457 Sequence
+0:457 move second child to first child ( temp 4X4 matrix of float)
+0:457 'r7' ( temp 4X4 matrix of float)
+0:457 matrix-scale ( temp 4X4 matrix of float)
+0:457 'inFM0' ( in 4X4 matrix of float)
+0:457 'inF0' ( in float)
+0:457 Sequence
+0:457 move second child to first child ( temp 4X4 matrix of float)
+0:457 'r8' ( temp 4X4 matrix of float)
+0:457 matrix-multiply ( temp 4X4 matrix of float)
+0:457 'inFM1' ( in 4X4 matrix of float)
+0:457 'inFM0' ( in 4X4 matrix of float)
+0:466 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void)
+0:466 Function Parameters:
+0:466 'inF0' ( in float)
+0:466 'inF1' ( in float)
+0:466 'inFV2' ( in 2-component vector of float)
+0:466 'inFV3' ( in 3-component vector of float)
+0:466 'inFM2x3' ( in 2X3 matrix of float)
+0:466 'inFM3x2' ( in 3X2 matrix of float)
+0:466 'inFM3x3' ( in 3X3 matrix of float)
+0:466 'inFM3x4' ( in 3X4 matrix of float)
+0:466 'inFM2x4' ( in 2X4 matrix of float)
0:? Sequence
-0:466 Sequence
-0:466 move second child to first child ( temp float)
-0:466 'r00' ( temp float)
-0:466 component-wise multiply ( temp float)
-0:466 'inF1' ( in float)
-0:466 'inF0' ( in float)
0:467 Sequence
-0:467 move second child to first child ( temp 2-component vector of float)
-0:467 'r01' ( temp 2-component vector of float)
-0:467 vector-scale ( temp 2-component vector of float)
+0:467 move second child to first child ( temp float)
+0:467 'r00' ( temp float)
+0:467 component-wise multiply ( temp float)
+0:467 'inF1' ( in float)
0:467 'inF0' ( in float)
-0:467 'inFV2' ( in 2-component vector of float)
0:468 Sequence
-0:468 move second child to first child ( temp 3-component vector of float)
-0:468 'r02' ( temp 3-component vector of float)
-0:468 vector-scale ( temp 3-component vector of float)
+0:468 move second child to first child ( temp 2-component vector of float)
+0:468 'r01' ( temp 2-component vector of float)
+0:468 vector-scale ( temp 2-component vector of float)
0:468 'inF0' ( in float)
-0:468 'inFV3' ( in 3-component vector of float)
+0:468 'inFV2' ( in 2-component vector of float)
0:469 Sequence
-0:469 move second child to first child ( temp 2-component vector of float)
-0:469 'r03' ( temp 2-component vector of float)
-0:469 vector-scale ( temp 2-component vector of float)
-0:469 'inFV2' ( in 2-component vector of float)
+0:469 move second child to first child ( temp 3-component vector of float)
+0:469 'r02' ( temp 3-component vector of float)
+0:469 vector-scale ( temp 3-component vector of float)
0:469 'inF0' ( in float)
+0:469 'inFV3' ( in 3-component vector of float)
0:470 Sequence
-0:470 move second child to first child ( temp 3-component vector of float)
-0:470 'r04' ( temp 3-component vector of float)
-0:470 vector-scale ( temp 3-component vector of float)
-0:470 'inFV3' ( in 3-component vector of float)
+0:470 move second child to first child ( temp 2-component vector of float)
+0:470 'r03' ( temp 2-component vector of float)
+0:470 vector-scale ( temp 2-component vector of float)
+0:470 'inFV2' ( in 2-component vector of float)
0:470 'inF0' ( in float)
0:471 Sequence
-0:471 move second child to first child ( temp float)
-0:471 'r05' ( temp float)
-0:471 dot-product ( temp float)
-0:471 'inFV2' ( in 2-component vector of float)
-0:471 'inFV2' ( in 2-component vector of float)
+0:471 move second child to first child ( temp 3-component vector of float)
+0:471 'r04' ( temp 3-component vector of float)
+0:471 vector-scale ( temp 3-component vector of float)
+0:471 'inFV3' ( in 3-component vector of float)
+0:471 'inF0' ( in float)
0:472 Sequence
0:472 move second child to first child ( temp float)
-0:472 'r06' ( temp float)
+0:472 'r05' ( temp float)
0:472 dot-product ( temp float)
-0:472 'inFV3' ( in 3-component vector of float)
-0:472 'inFV3' ( in 3-component vector of float)
+0:472 'inFV2' ( in 2-component vector of float)
+0:472 'inFV2' ( in 2-component vector of float)
0:473 Sequence
-0:473 move second child to first child ( temp 3-component vector of float)
-0:473 'r07' ( temp 3-component vector of float)
-0:473 matrix-times-vector ( temp 3-component vector of float)
-0:473 'inFM2x3' ( in 2X3 matrix of float)
-0:473 'inFV2' ( in 2-component vector of float)
+0:473 move second child to first child ( temp float)
+0:473 'r06' ( temp float)
+0:473 dot-product ( temp float)
+0:473 'inFV3' ( in 3-component vector of float)
+0:473 'inFV3' ( in 3-component vector of float)
0:474 Sequence
-0:474 move second child to first child ( temp 2-component vector of float)
-0:474 'r08' ( temp 2-component vector of float)
-0:474 matrix-times-vector ( temp 2-component vector of float)
-0:474 'inFM3x2' ( in 3X2 matrix of float)
-0:474 'inFV3' ( in 3-component vector of float)
+0:474 move second child to first child ( temp 3-component vector of float)
+0:474 'r07' ( temp 3-component vector of float)
+0:474 matrix-times-vector ( temp 3-component vector of float)
+0:474 'inFM2x3' ( in 2X3 matrix of float)
+0:474 'inFV2' ( in 2-component vector of float)
0:475 Sequence
0:475 move second child to first child ( temp 2-component vector of float)
-0:475 'r09' ( temp 2-component vector of float)
-0:475 vector-times-matrix ( temp 2-component vector of float)
+0:475 'r08' ( temp 2-component vector of float)
+0:475 matrix-times-vector ( temp 2-component vector of float)
+0:475 'inFM3x2' ( in 3X2 matrix of float)
0:475 'inFV3' ( in 3-component vector of float)
-0:475 'inFM2x3' ( in 2X3 matrix of float)
0:476 Sequence
-0:476 move second child to first child ( temp 3-component vector of float)
-0:476 'r10' ( temp 3-component vector of float)
-0:476 vector-times-matrix ( temp 3-component vector of float)
-0:476 'inFV2' ( in 2-component vector of float)
-0:476 'inFM3x2' ( in 3X2 matrix of float)
+0:476 move second child to first child ( temp 2-component vector of float)
+0:476 'r09' ( temp 2-component vector of float)
+0:476 vector-times-matrix ( temp 2-component vector of float)
+0:476 'inFV3' ( in 3-component vector of float)
+0:476 'inFM2x3' ( in 2X3 matrix of float)
0:477 Sequence
-0:477 move second child to first child ( temp 2X3 matrix of float)
-0:477 'r11' ( temp 2X3 matrix of float)
-0:477 matrix-scale ( temp 2X3 matrix of float)
-0:477 'inF0' ( in float)
-0:477 'inFM2x3' ( in 2X3 matrix of float)
+0:477 move second child to first child ( temp 3-component vector of float)
+0:477 'r10' ( temp 3-component vector of float)
+0:477 vector-times-matrix ( temp 3-component vector of float)
+0:477 'inFV2' ( in 2-component vector of float)
+0:477 'inFM3x2' ( in 3X2 matrix of float)
0:478 Sequence
-0:478 move second child to first child ( temp 3X2 matrix of float)
-0:478 'r12' ( temp 3X2 matrix of float)
-0:478 matrix-scale ( temp 3X2 matrix of float)
+0:478 move second child to first child ( temp 2X3 matrix of float)
+0:478 'r11' ( temp 2X3 matrix of float)
+0:478 matrix-scale ( temp 2X3 matrix of float)
0:478 'inF0' ( in float)
-0:478 'inFM3x2' ( in 3X2 matrix of float)
+0:478 'inFM2x3' ( in 2X3 matrix of float)
0:479 Sequence
-0:479 move second child to first child ( temp 2X2 matrix of float)
-0:479 'r13' ( temp 2X2 matrix of float)
-0:479 matrix-multiply ( temp 2X2 matrix of float)
+0:479 move second child to first child ( temp 3X2 matrix of float)
+0:479 'r12' ( temp 3X2 matrix of float)
+0:479 matrix-scale ( temp 3X2 matrix of float)
+0:479 'inF0' ( in float)
0:479 'inFM3x2' ( in 3X2 matrix of float)
-0:479 'inFM2x3' ( in 2X3 matrix of float)
0:480 Sequence
-0:480 move second child to first child ( temp 2X3 matrix of float)
-0:480 'r14' ( temp 2X3 matrix of float)
-0:480 matrix-multiply ( temp 2X3 matrix of float)
-0:480 'inFM3x3' ( in 3X3 matrix of float)
+0:480 move second child to first child ( temp 2X2 matrix of float)
+0:480 'r13' ( temp 2X2 matrix of float)
+0:480 matrix-multiply ( temp 2X2 matrix of float)
+0:480 'inFM3x2' ( in 3X2 matrix of float)
0:480 'inFM2x3' ( in 2X3 matrix of float)
0:481 Sequence
-0:481 move second child to first child ( temp 2X4 matrix of float)
-0:481 'r15' ( temp 2X4 matrix of float)
-0:481 matrix-multiply ( temp 2X4 matrix of float)
-0:481 'inFM3x4' ( in 3X4 matrix of float)
+0:481 move second child to first child ( temp 2X3 matrix of float)
+0:481 'r14' ( temp 2X3 matrix of float)
+0:481 matrix-multiply ( temp 2X3 matrix of float)
+0:481 'inFM3x3' ( in 3X3 matrix of float)
0:481 'inFM2x3' ( in 2X3 matrix of float)
0:482 Sequence
-0:482 move second child to first child ( temp 3X4 matrix of float)
-0:482 'r16' ( temp 3X4 matrix of float)
-0:482 matrix-multiply ( temp 3X4 matrix of float)
-0:482 'inFM2x4' ( in 2X4 matrix of float)
-0:482 'inFM3x2' ( in 3X2 matrix of float)
-0:488 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
-0:488 Function Parameters:
+0:482 move second child to first child ( temp 2X4 matrix of float)
+0:482 'r15' ( temp 2X4 matrix of float)
+0:482 matrix-multiply ( temp 2X4 matrix of float)
+0:482 'inFM3x4' ( in 3X4 matrix of float)
+0:482 'inFM2x3' ( in 2X3 matrix of float)
+0:483 Sequence
+0:483 move second child to first child ( temp 3X4 matrix of float)
+0:483 'r16' ( temp 3X4 matrix of float)
+0:483 matrix-multiply ( temp 3X4 matrix of float)
+0:483 'inFM2x4' ( in 2X4 matrix of float)
+0:483 'inFM3x2' ( in 3X2 matrix of float)
+0:489 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
+0:489 Function Parameters:
0:? Sequence
-0:490 move second child to first child ( temp 4-component vector of float)
-0:490 color: direct index for structure ( temp 4-component vector of float)
-0:490 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:490 Constant:
-0:490 0 (const int)
-0:490 Constant:
-0:490 1.000000
-0:490 1.000000
-0:490 1.000000
-0:490 1.000000
-0:491 Branch: Return with expression
-0:491 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:488 Function Definition: main( ( temp void)
-0:488 Function Parameters:
+0:491 move second child to first child ( temp 4-component vector of float)
+0:491 color: direct index for structure ( temp 4-component vector of float)
+0:491 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:491 Constant:
+0:491 0 (const int)
+0:491 Constant:
+0:491 1.000000
+0:491 1.000000
+0:491 1.000000
+0:491 1.000000
+0:492 Branch: Return with expression
+0:492 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:489 Function Definition: main( ( temp void)
+0:489 Function Parameters:
0:? Sequence
-0:488 Sequence
-0:488 move second child to first child ( temp 4-component vector of float)
+0:489 Sequence
+0:489 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-0:488 color: direct index for structure ( temp 4-component vector of float)
-0:488 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
-0:488 Constant:
-0:488 0 (const int)
+0:489 color: direct index for structure ( temp 4-component vector of float)
+0:489 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
+0:489 Constant:
+0:489 0 (const int)
0:? Linker Objects
0:? 'gs_ua' ( shared uint)
0:? 'gs_ub' ( shared uint)
// Module Version 10000
// Generated by (magic number): 80007
-// Id's are bound by 1832
+// Id's are bound by 1836
Capability Shader
Capability DerivativeControl
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 1813
+ EntryPoint Fragment 4 "main" 1817
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 213 "r021"
Name 216 "r022"
Name 219 "r023"
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- Name 1633 "r1"
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- Name 1653 "r6"
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- Name 1806 "ps_output"
- Name 1813 "@entryPointOutput.color"
- Name 1817 "gs_ua"
- Name 1818 "gs_ub"
- Name 1819 "gs_uc"
- Name 1821 "gs_ua2"
- Name 1822 "gs_ub2"
- Name 1823 "gs_uc2"
- Name 1825 "gs_ua3"
- Name 1826 "gs_ub3"
- Name 1827 "gs_uc3"
- Name 1829 "gs_ua4"
- Name 1830 "gs_ub4"
- Name 1831 "gs_uc4"
- Decorate 1813(@entryPointOutput.color) Location 0
+ Name 222 "r024"
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+ Name 1588 "r036"
+ Name 1593 "r037"
+ Name 1596 "r038"
+ Name 1603 "r039"
+ Name 1606 "r049"
+ Name 1611 "r041"
+ Name 1614 "r042"
+ Name 1618 "r043"
+ Name 1621 "r044"
+ Name 1626 "r046"
+ Name 1633 "r0"
+ Name 1637 "r1"
+ Name 1641 "r2"
+ Name 1645 "r3"
+ Name 1649 "r4"
+ Name 1653 "r5"
+ Name 1657 "r6"
+ Name 1661 "r7"
+ Name 1665 "r8"
+ Name 1669 "r0"
+ Name 1673 "r1"
+ Name 1677 "r2"
+ Name 1681 "r3"
+ Name 1685 "r4"
+ Name 1689 "r5"
+ Name 1693 "r6"
+ Name 1697 "r7"
+ Name 1701 "r8"
+ Name 1705 "r0"
+ Name 1709 "r1"
+ Name 1713 "r2"
+ Name 1717 "r3"
+ Name 1721 "r4"
+ Name 1725 "r5"
+ Name 1729 "r6"
+ Name 1733 "r7"
+ Name 1737 "r8"
+ Name 1741 "r00"
+ Name 1745 "r01"
+ Name 1749 "r02"
+ Name 1753 "r03"
+ Name 1757 "r04"
+ Name 1761 "r05"
+ Name 1765 "r06"
+ Name 1769 "r07"
+ Name 1773 "r08"
+ Name 1777 "r09"
+ Name 1781 "r10"
+ Name 1785 "r11"
+ Name 1789 "r12"
+ Name 1793 "r13"
+ Name 1797 "r14"
+ Name 1801 "r15"
+ Name 1805 "r16"
+ Name 1810 "ps_output"
+ Name 1817 "@entryPointOutput.color"
+ Name 1821 "gs_ua"
+ Name 1822 "gs_ub"
+ Name 1823 "gs_uc"
+ Name 1825 "gs_ua2"
+ Name 1826 "gs_ub2"
+ Name 1827 "gs_uc2"
+ Name 1829 "gs_ua3"
+ Name 1830 "gs_ub3"
+ Name 1831 "gs_uc3"
+ Name 1833 "gs_ua4"
+ Name 1834 "gs_ub4"
+ Name 1835 "gs_uc4"
+ Decorate 1817(@entryPointOutput.color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
141: 6(float) Constant 0
187: 10(int) Constant 0
199: 10(int) Constant 7
- 268: 6(float) Constant 1050288283
- 289: 6(float) Constant 1065353216
- 293: 10(int) Constant 2
- 345: TypeVector 137(bool) 2
- 346: 26(fvec2) ConstantComposite 141 141
- 362: TypeVector 10(int) 2
- 363: TypePointer Function 362(ivec2)
- 395: 8(int) Constant 0
- 396: 28(ivec2) ConstantComposite 395 395
- 409: 10(int) Constant 3
- 410: 362(ivec2) ConstantComposite 199 409
- 453: 8(int) Constant 7
- 454: 8(int) Constant 8
- 455: 28(ivec2) ConstantComposite 453 454
- 472: TypePointer Function 345(bvec2)
- 530: 6(float) Constant 1073741824
- 533: 8(int) Constant 1
- 534: 8(int) Constant 2
- 535: 28(ivec2) ConstantComposite 533 534
- 582: 26(fvec2) ConstantComposite 289 530
- 587: TypeVector 137(bool) 3
- 588: 38(fvec3) ConstantComposite 141 141 141
- 604: TypeVector 10(int) 3
- 605: TypePointer Function 604(ivec3)
- 637: 40(ivec3) ConstantComposite 395 395 395
- 650: 8(int) Constant 3
- 651: 8(int) Constant 5
- 652: 40(ivec3) ConstantComposite 453 650 651
- 699: 8(int) Constant 4
- 700: 40(ivec3) ConstantComposite 534 650 699
- 717: TypePointer Function 587(bvec3)
- 736: 6(float) Constant 1050253722
- 783: 40(ivec3) ConstantComposite 533 534 650
- 830: 6(float) Constant 1077936128
- 831: 38(fvec3) ConstantComposite 289 530 830
- 836: TypeVector 137(bool) 4
- 837: 50(fvec4) ConstantComposite 141 141 141 141
- 853: TypeVector 10(int) 4
- 854: TypePointer Function 853(ivec4)
- 886: 52(ivec4) ConstantComposite 395 395 395 395
- 899: 52(ivec4) ConstantComposite 453 650 651 534
- 953: 8(int) Constant 9
- 954: 8(int) Constant 10
- 955: 52(ivec4) ConstantComposite 453 454 953 954
- 972: TypePointer Function 836(bvec4)
- 1032: 52(ivec4) ConstantComposite 533 534 650 699
- 1079: 6(float) Constant 1082130432
- 1080: 50(fvec4) ConstantComposite 289 530 830 1079
- 1085: TypeMatrix 345(bvec2) 2
- 1111: 62 ConstantComposite 346 346
- 1258: 26(fvec2) ConstantComposite 530 530
- 1259: 62 ConstantComposite 1258 1258
- 1264: TypeMatrix 587(bvec3) 3
- 1290: 70 ConstantComposite 588 588 588
- 1440: 38(fvec3) ConstantComposite 830 830 830
- 1441: 70 ConstantComposite 1440 1440 1440
- 1446: TypeMatrix 836(bvec4) 4
- 1472: 78 ConstantComposite 837 837 837 837
- 1625: 50(fvec4) ConstantComposite 1079 1079 1079 1079
- 1626: 78 ConstantComposite 1625 1625 1625 1625
- 1805: TypePointer Function 133(PS_OUTPUT)
- 1807: 50(fvec4) ConstantComposite 289 289 289 289
- 1812: TypePointer Output 50(fvec4)
-1813(@entryPointOutput.color): 1812(ptr) Variable Output
- 1816: TypePointer Workgroup 8(int)
- 1817(gs_ua): 1816(ptr) Variable Workgroup
- 1818(gs_ub): 1816(ptr) Variable Workgroup
- 1819(gs_uc): 1816(ptr) Variable Workgroup
- 1820: TypePointer Workgroup 28(ivec2)
- 1821(gs_ua2): 1820(ptr) Variable Workgroup
- 1822(gs_ub2): 1820(ptr) Variable Workgroup
- 1823(gs_uc2): 1820(ptr) Variable Workgroup
- 1824: TypePointer Workgroup 40(ivec3)
- 1825(gs_ua3): 1824(ptr) Variable Workgroup
- 1826(gs_ub3): 1824(ptr) Variable Workgroup
- 1827(gs_uc3): 1824(ptr) Variable Workgroup
- 1828: TypePointer Workgroup 52(ivec4)
- 1829(gs_ua4): 1828(ptr) Variable Workgroup
- 1830(gs_ub4): 1828(ptr) Variable Workgroup
- 1831(gs_uc4): 1828(ptr) Variable Workgroup
+ 272: 6(float) Constant 1050288283
+ 293: 6(float) Constant 1065353216
+ 297: 10(int) Constant 2
+ 349: TypeVector 137(bool) 2
+ 350: 26(fvec2) ConstantComposite 141 141
+ 366: TypeVector 10(int) 2
+ 367: TypePointer Function 366(ivec2)
+ 399: 8(int) Constant 0
+ 400: 28(ivec2) ConstantComposite 399 399
+ 413: 10(int) Constant 3
+ 414: 366(ivec2) ConstantComposite 199 413
+ 457: 8(int) Constant 7
+ 458: 8(int) Constant 8
+ 459: 28(ivec2) ConstantComposite 457 458
+ 476: TypePointer Function 349(bvec2)
+ 534: 6(float) Constant 1073741824
+ 537: 8(int) Constant 1
+ 538: 8(int) Constant 2
+ 539: 28(ivec2) ConstantComposite 537 538
+ 586: 26(fvec2) ConstantComposite 293 534
+ 591: TypeVector 137(bool) 3
+ 592: 38(fvec3) ConstantComposite 141 141 141
+ 608: TypeVector 10(int) 3
+ 609: TypePointer Function 608(ivec3)
+ 641: 40(ivec3) ConstantComposite 399 399 399
+ 654: 8(int) Constant 3
+ 655: 8(int) Constant 5
+ 656: 40(ivec3) ConstantComposite 457 654 655
+ 703: 8(int) Constant 4
+ 704: 40(ivec3) ConstantComposite 538 654 703
+ 721: TypePointer Function 591(bvec3)
+ 740: 6(float) Constant 1050253722
+ 787: 40(ivec3) ConstantComposite 537 538 654
+ 834: 6(float) Constant 1077936128
+ 835: 38(fvec3) ConstantComposite 293 534 834
+ 840: TypeVector 137(bool) 4
+ 841: 50(fvec4) ConstantComposite 141 141 141 141
+ 857: TypeVector 10(int) 4
+ 858: TypePointer Function 857(ivec4)
+ 890: 52(ivec4) ConstantComposite 399 399 399 399
+ 903: 52(ivec4) ConstantComposite 457 654 655 538
+ 957: 8(int) Constant 9
+ 958: 8(int) Constant 10
+ 959: 52(ivec4) ConstantComposite 457 458 957 958
+ 976: TypePointer Function 840(bvec4)
+ 1036: 52(ivec4) ConstantComposite 537 538 654 703
+ 1083: 6(float) Constant 1082130432
+ 1084: 50(fvec4) ConstantComposite 293 534 834 1083
+ 1089: TypeMatrix 349(bvec2) 2
+ 1115: 62 ConstantComposite 350 350
+ 1262: 26(fvec2) ConstantComposite 534 534
+ 1263: 62 ConstantComposite 1262 1262
+ 1268: TypeMatrix 591(bvec3) 3
+ 1294: 70 ConstantComposite 592 592 592
+ 1444: 38(fvec3) ConstantComposite 834 834 834
+ 1445: 70 ConstantComposite 1444 1444 1444
+ 1450: TypeMatrix 840(bvec4) 4
+ 1476: 78 ConstantComposite 841 841 841 841
+ 1629: 50(fvec4) ConstantComposite 1083 1083 1083 1083
+ 1630: 78 ConstantComposite 1629 1629 1629 1629
+ 1809: TypePointer Function 133(PS_OUTPUT)
+ 1811: 50(fvec4) ConstantComposite 293 293 293 293
+ 1816: TypePointer Output 50(fvec4)
+1817(@entryPointOutput.color): 1816(ptr) Variable Output
+ 1820: TypePointer Workgroup 8(int)
+ 1821(gs_ua): 1820(ptr) Variable Workgroup
+ 1822(gs_ub): 1820(ptr) Variable Workgroup
+ 1823(gs_uc): 1820(ptr) Variable Workgroup
+ 1824: TypePointer Workgroup 28(ivec2)
+ 1825(gs_ua2): 1824(ptr) Variable Workgroup
+ 1826(gs_ub2): 1824(ptr) Variable Workgroup
+ 1827(gs_uc2): 1824(ptr) Variable Workgroup
+ 1828: TypePointer Workgroup 40(ivec3)
+ 1829(gs_ua3): 1828(ptr) Variable Workgroup
+ 1830(gs_ub3): 1828(ptr) Variable Workgroup
+ 1831(gs_uc3): 1828(ptr) Variable Workgroup
+ 1832: TypePointer Workgroup 52(ivec4)
+ 1833(gs_ua4): 1832(ptr) Variable Workgroup
+ 1834(gs_ub4): 1832(ptr) Variable Workgroup
+ 1835(gs_uc4): 1832(ptr) Variable Workgroup
4(main): 2 Function None 3
5: Label
- 1814:133(PS_OUTPUT) FunctionCall 135(@main()
- 1815: 50(fvec4) CompositeExtract 1814 0
- Store 1813(@entryPointOutput.color) 1815
+ 1818:133(PS_OUTPUT) FunctionCall 135(@main()
+ 1819: 50(fvec4) CompositeExtract 1818 0
+ Store 1817(@entryPointOutput.color) 1819
Return
FunctionEnd
18(PixelShaderFunctionS(f1;f1;f1;u1;i1;): 6(float) Function None 12
213(r021): 7(ptr) Variable Function
216(r022): 7(ptr) Variable Function
219(r023): 7(ptr) Variable Function
- 222(r027): 7(ptr) Variable Function
- 225(r028): 7(ptr) Variable Function
- 228(r029): 9(ptr) Variable Function
- 231(r030): 9(ptr) Variable Function
- 234(r031): 7(ptr) Variable Function
- 237(r033): 7(ptr) Variable Function
- 241(r034): 7(ptr) Variable Function
- 244(r036): 7(ptr) Variable Function
- 247(r037): 138(ptr) Variable Function
- 250(r038): 138(ptr) Variable Function
- 253(r039): 7(ptr) Variable Function
- 257(r039a): 7(ptr) Variable Function
- 262(r040): 7(ptr) Variable Function
- 265(r041): 7(ptr) Variable Function
- 270(r042): 7(ptr) Variable Function
- 273(r043): 7(ptr) Variable Function
- 277(r044): 7(ptr) Variable Function
- 281(r045): 7(ptr) Variable Function
- 285(r046): 7(ptr) Variable Function
- 288(r047): 7(ptr) Variable Function
- 292(r048): 9(ptr) Variable Function
- 296(r049): 7(ptr) Variable Function
- 299(r050): 7(ptr) Variable Function
- 302(r051): 7(ptr) Variable Function
- 305(r052): 7(ptr) Variable Function
- 308(r053): 7(ptr) Variable Function
- 315(r055): 7(ptr) Variable Function
- 318(r056): 7(ptr) Variable Function
- 323(r057): 7(ptr) Variable Function
- 326(r058): 7(ptr) Variable Function
- 330(r059): 7(ptr) Variable Function
- 333(r060): 7(ptr) Variable Function
- 336(r061): 7(ptr) Variable Function
+ 222(r024): 7(ptr) Variable Function
+ 226(r027): 7(ptr) Variable Function
+ 229(r028): 7(ptr) Variable Function
+ 232(r029): 9(ptr) Variable Function
+ 235(r030): 9(ptr) Variable Function
+ 238(r031): 7(ptr) Variable Function
+ 241(r033): 7(ptr) Variable Function
+ 245(r034): 7(ptr) Variable Function
+ 248(r036): 7(ptr) Variable Function
+ 251(r037): 138(ptr) Variable Function
+ 254(r038): 138(ptr) Variable Function
+ 257(r039): 7(ptr) Variable Function
+ 261(r039a): 7(ptr) Variable Function
+ 266(r040): 7(ptr) Variable Function
+ 269(r041): 7(ptr) Variable Function
+ 274(r042): 7(ptr) Variable Function
+ 277(r043): 7(ptr) Variable Function
+ 281(r044): 7(ptr) Variable Function
+ 285(r045): 7(ptr) Variable Function
+ 289(r046): 7(ptr) Variable Function
+ 292(r047): 7(ptr) Variable Function
+ 296(r048): 9(ptr) Variable Function
+ 300(r049): 7(ptr) Variable Function
+ 303(r050): 7(ptr) Variable Function
+ 306(r051): 7(ptr) Variable Function
+ 309(r052): 7(ptr) Variable Function
+ 312(r053): 7(ptr) Variable Function
+ 319(r055): 7(ptr) Variable Function
+ 322(r056): 7(ptr) Variable Function
+ 327(r057): 7(ptr) Variable Function
+ 330(r058): 7(ptr) Variable Function
+ 334(r059): 7(ptr) Variable Function
+ 337(r060): 7(ptr) Variable Function
+ 340(r061): 7(ptr) Variable Function
140: 6(float) Load 13(inF0)
142: 137(bool) FOrdNotEqual 140 141
143: 137(bool) All 142
221: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 220
Store 219(r023) 221
223: 6(float) Load 13(inF0)
- 224: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 223
- Store 222(r027) 224
- 226: 6(float) Load 13(inF0)
- 227: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 226
- Store 225(r028) 227
- 229: 10(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 199
- 230: 8(int) Bitcast 229
- Store 228(r029) 230
- 232: 10(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 199
- 233: 8(int) Bitcast 232
- Store 231(r030) 233
- 235: 6(float) Load 13(inF0)
- 236: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 235
- Store 234(r031) 236
- 238: 6(float) Load 13(inF0)
- 239: 6(float) Load 14(inF1)
- 240: 6(float) FMod 238 239
- Store 237(r033) 240
+ 224: 6(float) Load 14(inF1)
+ 225: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 223 224
+ Store 222(r024) 225
+ 227: 6(float) Load 13(inF0)
+ 228: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 227
+ Store 226(r027) 228
+ 230: 6(float) Load 13(inF0)
+ 231: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 230
+ Store 229(r028) 231
+ 233: 10(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 199
+ 234: 8(int) Bitcast 233
+ Store 232(r029) 234
+ 236: 10(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 199
+ 237: 8(int) Bitcast 236
+ Store 235(r030) 237
+ 239: 6(float) Load 13(inF0)
+ 240: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 239
+ Store 238(r031) 240
242: 6(float) Load 13(inF0)
- 243: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 242
- Store 241(r034) 243
- 245: 6(float) Load 13(inF0)
- 246: 6(float) Fwidth 245
- Store 244(r036) 246
- 248: 6(float) Load 13(inF0)
- 249: 137(bool) IsInf 248
- Store 247(r037) 249
- 251: 6(float) Load 13(inF0)
- 252: 137(bool) IsNan 251
- Store 250(r038) 252
- 254: 6(float) Load 13(inF0)
- 255: 6(float) Load 14(inF1)
- 256: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 254 255
- Store 253(r039) 256
+ 243: 6(float) Load 14(inF1)
+ 244: 6(float) FMod 242 243
+ Store 241(r033) 244
+ 246: 6(float) Load 13(inF0)
+ 247: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 246
+ Store 245(r034) 247
+ 249: 6(float) Load 13(inF0)
+ 250: 6(float) Fwidth 249
+ Store 248(r036) 250
+ 252: 6(float) Load 13(inF0)
+ 253: 137(bool) IsInf 252
+ Store 251(r037) 253
+ 255: 6(float) Load 13(inF0)
+ 256: 137(bool) IsNan 255
+ Store 254(r038) 256
258: 6(float) Load 13(inF0)
259: 6(float) Load 14(inF1)
- 260: 6(float) Load 15(inF2)
- 261: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 258 259 260
- Store 257(r039a) 261
- 263: 6(float) Load 13(inF0)
- 264: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 263
- Store 262(r040) 264
- 266: 6(float) Load 13(inF0)
- 267: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 266
- 269: 6(float) FMul 267 268
- Store 265(r041) 269
- 271: 6(float) Load 13(inF0)
- 272: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 271
- Store 270(r042) 272
- 274: 6(float) Load 13(inF0)
- 275: 6(float) Load 14(inF1)
- 276: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 274 275
- Store 273(r043) 276
+ 260: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 258 259
+ Store 257(r039) 260
+ 262: 6(float) Load 13(inF0)
+ 263: 6(float) Load 14(inF1)
+ 264: 6(float) Load 15(inF2)
+ 265: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 262 263 264
+ Store 261(r039a) 265
+ 267: 6(float) Load 13(inF0)
+ 268: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 267
+ Store 266(r040) 268
+ 270: 6(float) Load 13(inF0)
+ 271: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 270
+ 273: 6(float) FMul 271 272
+ Store 269(r041) 273
+ 275: 6(float) Load 13(inF0)
+ 276: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 275
+ Store 274(r042) 276
278: 6(float) Load 13(inF0)
279: 6(float) Load 14(inF1)
- 280: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 278 279
- Store 277(r044) 280
+ 280: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 278 279
+ Store 277(r043) 280
282: 6(float) Load 13(inF0)
283: 6(float) Load 14(inF1)
- 284: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 282 283
- Store 281(r045) 284
+ 284: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 282 283
+ Store 281(r044) 284
286: 6(float) Load 13(inF0)
- 287: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 286
- Store 285(r046) 287
+ 287: 6(float) Load 14(inF1)
+ 288: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 286 287
+ Store 285(r045) 288
290: 6(float) Load 13(inF0)
- 291: 6(float) FDiv 289 290
- Store 288(r047) 291
- 294: 10(int) BitReverse 293
- 295: 8(int) Bitcast 294
- Store 292(r048) 295
- 297: 6(float) Load 13(inF0)
- 298: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 297
- Store 296(r049) 298
- 300: 6(float) Load 13(inF0)
- 301: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 300
- Store 299(r050) 301
- 303: 6(float) Load 13(inF0)
- 304: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 303 141 289
- Store 302(r051) 304
- 306: 6(float) Load 13(inF0)
- 307: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 306
- Store 305(r052) 307
- 309: 6(float) Load 13(inF0)
- 310: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 309
- Store 308(r053) 310
- 311: 6(float) Load 13(inF0)
- 312: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 311
- Store 14(inF1) 312
+ 291: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 290
+ Store 289(r046) 291
+ 294: 6(float) Load 13(inF0)
+ 295: 6(float) FDiv 293 294
+ Store 292(r047) 295
+ 298: 10(int) BitReverse 297
+ 299: 8(int) Bitcast 298
+ Store 296(r048) 299
+ 301: 6(float) Load 13(inF0)
+ 302: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 301
+ Store 300(r049) 302
+ 304: 6(float) Load 13(inF0)
+ 305: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 304
+ Store 303(r050) 305
+ 307: 6(float) Load 13(inF0)
+ 308: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 307 141 293
+ Store 306(r051) 308
+ 310: 6(float) Load 13(inF0)
+ 311: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 310
+ Store 309(r052) 311
313: 6(float) Load 13(inF0)
- 314: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 313
- Store 15(inF2) 314
- 316: 6(float) Load 13(inF0)
- 317: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 316
- Store 315(r055) 317
- 319: 6(float) Load 13(inF0)
- 320: 6(float) Load 14(inF1)
- 321: 6(float) Load 15(inF2)
- 322: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 319 320 321
- Store 318(r056) 322
- 324: 6(float) Load 13(inF0)
- 325: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 324
- Store 323(r057) 325
- 327: 6(float) Load 13(inF0)
- 328: 6(float) Load 14(inF1)
- 329: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 327 328
- Store 326(r058) 329
+ 314: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 313
+ Store 312(r053) 314
+ 315: 6(float) Load 13(inF0)
+ 316: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 315
+ Store 14(inF1) 316
+ 317: 6(float) Load 13(inF0)
+ 318: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 317
+ Store 15(inF2) 318
+ 320: 6(float) Load 13(inF0)
+ 321: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 320
+ Store 319(r055) 321
+ 323: 6(float) Load 13(inF0)
+ 324: 6(float) Load 14(inF1)
+ 325: 6(float) Load 15(inF2)
+ 326: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 323 324 325
+ Store 322(r056) 326
+ 328: 6(float) Load 13(inF0)
+ 329: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 328
+ Store 327(r057) 329
331: 6(float) Load 13(inF0)
- 332: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 331
- Store 330(r059) 332
- 334: 6(float) Load 13(inF0)
- 335: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 334
- Store 333(r060) 335
- 337: 6(float) Load 13(inF0)
- 338: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 337
- Store 336(r061) 338
+ 332: 6(float) Load 14(inF1)
+ 333: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 331 332
+ Store 330(r058) 333
+ 335: 6(float) Load 13(inF0)
+ 336: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 335
+ Store 334(r059) 336
+ 338: 6(float) Load 13(inF0)
+ 339: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 338
+ Store 337(r060) 339
+ 341: 6(float) Load 13(inF0)
+ 342: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 341
+ Store 340(r061) 342
ReturnValue 141
FunctionEnd
24(PixelShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 20
34(inU0): 29(ptr) FunctionParameter
35(inU1): 29(ptr) FunctionParameter
37: Label
- 343(r000): 138(ptr) Variable Function
- 349(r001): 27(ptr) Variable Function
- 352(r002): 27(ptr) Variable Function
- 355(r003): 138(ptr) Variable Function
- 359(r004): 27(ptr) Variable Function
- 364(r005): 363(ptr) Variable Function
- 367(r006): 29(ptr) Variable Function
- 370(r007): 27(ptr) Variable Function
- 373(r009): 27(ptr) Variable Function
- 376(r010): 27(ptr) Variable Function
- 380(r011): 27(ptr) Variable Function
- 383(r012): 27(ptr) Variable Function
- 402(r013): 27(ptr) Variable Function
- 405(r015): 27(ptr) Variable Function
- 408(r016): 363(ptr) Variable Function
- 412(r017): 27(ptr) Variable Function
- 415(r018): 27(ptr) Variable Function
- 418(r019): 27(ptr) Variable Function
- 421(r020): 27(ptr) Variable Function
- 424(r021): 27(ptr) Variable Function
- 427(r022): 27(ptr) Variable Function
- 430(r023): 27(ptr) Variable Function
- 433(r026): 7(ptr) Variable Function
- 437(r027): 7(ptr) Variable Function
- 441(r028): 27(ptr) Variable Function
- 444(r029): 27(ptr) Variable Function
- 447(r030): 27(ptr) Variable Function
- 452(r031): 29(ptr) Variable Function
- 457(r032): 29(ptr) Variable Function
- 459(r033): 27(ptr) Variable Function
- 462(r035): 27(ptr) Variable Function
- 466(r036): 27(ptr) Variable Function
- 469(r038): 27(ptr) Variable Function
- 473(r039): 472(ptr) Variable Function
- 476(r040): 472(ptr) Variable Function
- 479(r041): 27(ptr) Variable Function
- 483(r039a): 27(ptr) Variable Function
- 488(r042): 7(ptr) Variable Function
- 491(r043): 27(ptr) Variable Function
- 494(r044): 27(ptr) Variable Function
- 498(r045): 27(ptr) Variable Function
- 501(r046): 27(ptr) Variable Function
- 505(r047): 27(ptr) Variable Function
- 509(r048): 27(ptr) Variable Function
- 512(r049): 27(ptr) Variable Function
- 516(r050): 27(ptr) Variable Function
- 519(r051): 27(ptr) Variable Function
- 523(r052): 27(ptr) Variable Function
- 527(r053): 27(ptr) Variable Function
- 532(r054): 29(ptr) Variable Function
- 537(r055): 27(ptr) Variable Function
- 540(r056): 27(ptr) Variable Function
- 543(r057): 27(ptr) Variable Function
- 548(r058): 27(ptr) Variable Function
- 551(r059): 27(ptr) Variable Function
- 558(r060): 27(ptr) Variable Function
- 561(r061): 27(ptr) Variable Function
- 566(r062): 27(ptr) Variable Function
- 569(r063): 27(ptr) Variable Function
- 573(r064): 27(ptr) Variable Function
- 576(r065): 27(ptr) Variable Function
- 579(r066): 27(ptr) Variable Function
- 344: 26(fvec2) Load 31(inF0)
- 347: 345(bvec2) FOrdNotEqual 344 346
- 348: 137(bool) All 347
- Store 343(r000) 348
- 350: 26(fvec2) Load 31(inF0)
- 351: 26(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 350
- Store 349(r001) 351
- 353: 26(fvec2) Load 31(inF0)
- 354: 26(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 353
- Store 352(r002) 354
- 356: 26(fvec2) Load 31(inF0)
- 357: 345(bvec2) FOrdNotEqual 356 346
- 358: 137(bool) Any 357
- Store 355(r003) 358
+ 347(r000): 138(ptr) Variable Function
+ 353(r001): 27(ptr) Variable Function
+ 356(r002): 27(ptr) Variable Function
+ 359(r003): 138(ptr) Variable Function
+ 363(r004): 27(ptr) Variable Function
+ 368(r005): 367(ptr) Variable Function
+ 371(r006): 29(ptr) Variable Function
+ 374(r007): 27(ptr) Variable Function
+ 377(r009): 27(ptr) Variable Function
+ 380(r010): 27(ptr) Variable Function
+ 384(r011): 27(ptr) Variable Function
+ 387(r012): 27(ptr) Variable Function
+ 406(r013): 27(ptr) Variable Function
+ 409(r015): 27(ptr) Variable Function
+ 412(r016): 367(ptr) Variable Function
+ 416(r017): 27(ptr) Variable Function
+ 419(r018): 27(ptr) Variable Function
+ 422(r019): 27(ptr) Variable Function
+ 425(r020): 27(ptr) Variable Function
+ 428(r021): 27(ptr) Variable Function
+ 431(r022): 27(ptr) Variable Function
+ 434(r023): 27(ptr) Variable Function
+ 437(r026): 7(ptr) Variable Function
+ 441(r027): 7(ptr) Variable Function
+ 445(r028): 27(ptr) Variable Function
+ 448(r029): 27(ptr) Variable Function
+ 451(r030): 27(ptr) Variable Function
+ 456(r031): 29(ptr) Variable Function
+ 461(r032): 29(ptr) Variable Function
+ 463(r033): 27(ptr) Variable Function
+ 466(r035): 27(ptr) Variable Function
+ 470(r036): 27(ptr) Variable Function
+ 473(r038): 27(ptr) Variable Function
+ 477(r039): 476(ptr) Variable Function
+ 480(r040): 476(ptr) Variable Function
+ 483(r041): 27(ptr) Variable Function
+ 487(r039a): 27(ptr) Variable Function
+ 492(r042): 7(ptr) Variable Function
+ 495(r043): 27(ptr) Variable Function
+ 498(r044): 27(ptr) Variable Function
+ 502(r045): 27(ptr) Variable Function
+ 505(r046): 27(ptr) Variable Function
+ 509(r047): 27(ptr) Variable Function
+ 513(r048): 27(ptr) Variable Function
+ 516(r049): 27(ptr) Variable Function
+ 520(r050): 27(ptr) Variable Function
+ 523(r051): 27(ptr) Variable Function
+ 527(r052): 27(ptr) Variable Function
+ 531(r053): 27(ptr) Variable Function
+ 536(r054): 29(ptr) Variable Function
+ 541(r055): 27(ptr) Variable Function
+ 544(r056): 27(ptr) Variable Function
+ 547(r057): 27(ptr) Variable Function
+ 552(r058): 27(ptr) Variable Function
+ 555(r059): 27(ptr) Variable Function
+ 562(r060): 27(ptr) Variable Function
+ 565(r061): 27(ptr) Variable Function
+ 570(r062): 27(ptr) Variable Function
+ 573(r063): 27(ptr) Variable Function
+ 577(r064): 27(ptr) Variable Function
+ 580(r065): 27(ptr) Variable Function
+ 583(r066): 27(ptr) Variable Function
+ 348: 26(fvec2) Load 31(inF0)
+ 351: 349(bvec2) FOrdNotEqual 348 350
+ 352: 137(bool) All 351
+ Store 347(r000) 352
+ 354: 26(fvec2) Load 31(inF0)
+ 355: 26(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 354
+ Store 353(r001) 355
+ 357: 26(fvec2) Load 31(inF0)
+ 358: 26(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 357
+ Store 356(r002) 358
360: 26(fvec2) Load 31(inF0)
- 361: 26(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 360
- Store 359(r004) 361
- 365: 26(fvec2) Load 31(inF0)
- 366: 362(ivec2) Bitcast 365
- Store 364(r005) 366
- 368: 26(fvec2) Load 31(inF0)
- 369: 28(ivec2) Bitcast 368
- Store 367(r006) 369
- 371: 28(ivec2) Load 34(inU0)
- 372: 26(fvec2) Bitcast 371
- Store 370(r007) 372
- 374: 26(fvec2) Load 31(inF0)
- 375: 26(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 374
- Store 373(r009) 375
- 377: 26(fvec2) Load 31(inF0)
- 378: 26(fvec2) Load 32(inF1)
- 379: 26(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 377 378
- Store 376(r010) 379
+ 361: 349(bvec2) FOrdNotEqual 360 350
+ 362: 137(bool) Any 361
+ Store 359(r003) 362
+ 364: 26(fvec2) Load 31(inF0)
+ 365: 26(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 364
+ Store 363(r004) 365
+ 369: 26(fvec2) Load 31(inF0)
+ 370: 366(ivec2) Bitcast 369
+ Store 368(r005) 370
+ 372: 26(fvec2) Load 31(inF0)
+ 373: 28(ivec2) Bitcast 372
+ Store 371(r006) 373
+ 375: 28(ivec2) Load 34(inU0)
+ 376: 26(fvec2) Bitcast 375
+ Store 374(r007) 376
+ 378: 26(fvec2) Load 31(inF0)
+ 379: 26(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 378
+ Store 377(r009) 379
381: 26(fvec2) Load 31(inF0)
- 382: 26(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 381
- Store 380(r011) 382
- 384: 26(fvec2) Load 31(inF0)
- 385: 26(fvec2) Load 32(inF1)
- 386: 26(fvec2) Load 33(inF2)
- 387: 26(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 384 385 386
- Store 383(r012) 387
+ 382: 26(fvec2) Load 32(inF1)
+ 383: 26(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 381 382
+ Store 380(r010) 383
+ 385: 26(fvec2) Load 31(inF0)
+ 386: 26(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 385
+ Store 384(r011) 386
388: 26(fvec2) Load 31(inF0)
- 389: 345(bvec2) FOrdLessThan 388 346
- 390: 137(bool) Any 389
- SelectionMerge 392 None
- BranchConditional 390 391 392
- 391: Label
+ 389: 26(fvec2) Load 32(inF1)
+ 390: 26(fvec2) Load 33(inF2)
+ 391: 26(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 388 389 390
+ Store 387(r012) 391
+ 392: 26(fvec2) Load 31(inF0)
+ 393: 349(bvec2) FOrdLessThan 392 350
+ 394: 137(bool) Any 393
+ SelectionMerge 396 None
+ BranchConditional 394 395 396
+ 395: Label
Kill
- 392: Label
- 394: 28(ivec2) Load 34(inU0)
- 397: 345(bvec2) ULessThan 394 396
- 398: 137(bool) Any 397
- SelectionMerge 400 None
- BranchConditional 398 399 400
- 399: Label
+ 396: Label
+ 398: 28(ivec2) Load 34(inU0)
+ 401: 349(bvec2) ULessThan 398 400
+ 402: 137(bool) Any 401
+ SelectionMerge 404 None
+ BranchConditional 402 403 404
+ 403: Label
Kill
- 400: Label
- 403: 26(fvec2) Load 31(inF0)
- 404: 26(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 403
- Store 402(r013) 404
- 406: 26(fvec2) Load 31(inF0)
- 407: 26(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 406
- Store 405(r015) 407
- 411: 362(ivec2) BitCount 410
- Store 408(r016) 411
- 413: 26(fvec2) Load 31(inF0)
- 414: 26(fvec2) DPdx 413
- Store 412(r017) 414
- 416: 26(fvec2) Load 31(inF0)
- 417: 26(fvec2) DPdxCoarse 416
- Store 415(r018) 417
- 419: 26(fvec2) Load 31(inF0)
- 420: 26(fvec2) DPdxFine 419
- Store 418(r019) 420
- 422: 26(fvec2) Load 31(inF0)
- 423: 26(fvec2) DPdy 422
- Store 421(r020) 423
- 425: 26(fvec2) Load 31(inF0)
- 426: 26(fvec2) DPdyCoarse 425
- Store 424(r021) 426
- 428: 26(fvec2) Load 31(inF0)
- 429: 26(fvec2) DPdyFine 428
- Store 427(r022) 429
- 431: 26(fvec2) Load 31(inF0)
- 432: 26(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 431
- Store 430(r023) 432
- 434: 26(fvec2) Load 31(inF0)
- 435: 26(fvec2) Load 32(inF1)
- 436: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 434 435
- Store 433(r026) 436
+ 404: Label
+ 407: 26(fvec2) Load 31(inF0)
+ 408: 26(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 407
+ Store 406(r013) 408
+ 410: 26(fvec2) Load 31(inF0)
+ 411: 26(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 410
+ Store 409(r015) 411
+ 415: 366(ivec2) BitCount 414
+ Store 412(r016) 415
+ 417: 26(fvec2) Load 31(inF0)
+ 418: 26(fvec2) DPdx 417
+ Store 416(r017) 418
+ 420: 26(fvec2) Load 31(inF0)
+ 421: 26(fvec2) DPdxCoarse 420
+ Store 419(r018) 421
+ 423: 26(fvec2) Load 31(inF0)
+ 424: 26(fvec2) DPdxFine 423
+ Store 422(r019) 424
+ 426: 26(fvec2) Load 31(inF0)
+ 427: 26(fvec2) DPdy 426
+ Store 425(r020) 427
+ 429: 26(fvec2) Load 31(inF0)
+ 430: 26(fvec2) DPdyCoarse 429
+ Store 428(r021) 430
+ 432: 26(fvec2) Load 31(inF0)
+ 433: 26(fvec2) DPdyFine 432
+ Store 431(r022) 433
+ 435: 26(fvec2) Load 31(inF0)
+ 436: 26(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 435
+ Store 434(r023) 436
438: 26(fvec2) Load 31(inF0)
439: 26(fvec2) Load 32(inF1)
- 440: 6(float) Dot 438 439
- Store 437(r027) 440
+ 440: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 438 439
+ Store 437(r026) 440
442: 26(fvec2) Load 31(inF0)
- 443: 26(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 442
- Store 441(r028) 443
- 445: 26(fvec2) Load 31(inF0)
- 446: 26(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 445
- Store 444(r029) 446
- 448: 26(fvec2) Load 31(inF0)
- 449: 26(fvec2) Load 32(inF1)
- 450: 26(fvec2) Load 33(inF2)
- 451: 26(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 448 449 450
- Store 447(r030) 451
- 456: 28(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 455
- Store 452(r031) 456
- 458: 28(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 455
- Store 457(r032) 458
- 460: 26(fvec2) Load 31(inF0)
- 461: 26(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 460
- Store 459(r033) 461
- 463: 26(fvec2) Load 31(inF0)
- 464: 26(fvec2) Load 32(inF1)
- 465: 26(fvec2) FMod 463 464
- Store 462(r035) 465
+ 443: 26(fvec2) Load 32(inF1)
+ 444: 6(float) Dot 442 443
+ Store 441(r027) 444
+ 446: 26(fvec2) Load 31(inF0)
+ 447: 26(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 446
+ Store 445(r028) 447
+ 449: 26(fvec2) Load 31(inF0)
+ 450: 26(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 449
+ Store 448(r029) 450
+ 452: 26(fvec2) Load 31(inF0)
+ 453: 26(fvec2) Load 32(inF1)
+ 454: 26(fvec2) Load 33(inF2)
+ 455: 26(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 452 453 454
+ Store 451(r030) 455
+ 460: 28(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 459
+ Store 456(r031) 460
+ 462: 28(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 459
+ Store 461(r032) 462
+ 464: 26(fvec2) Load 31(inF0)
+ 465: 26(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 464
+ Store 463(r033) 465
467: 26(fvec2) Load 31(inF0)
- 468: 26(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 467
- Store 466(r036) 468
- 470: 26(fvec2) Load 31(inF0)
- 471: 26(fvec2) Fwidth 470
- Store 469(r038) 471
+ 468: 26(fvec2) Load 32(inF1)
+ 469: 26(fvec2) FMod 467 468
+ Store 466(r035) 469
+ 471: 26(fvec2) Load 31(inF0)
+ 472: 26(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 471
+ Store 470(r036) 472
474: 26(fvec2) Load 31(inF0)
- 475: 345(bvec2) IsInf 474
- Store 473(r039) 475
- 477: 26(fvec2) Load 31(inF0)
- 478: 345(bvec2) IsNan 477
- Store 476(r040) 478
- 480: 26(fvec2) Load 31(inF0)
- 481: 26(fvec2) Load 32(inF1)
- 482: 26(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 480 481
- Store 479(r041) 482
+ 475: 26(fvec2) Fwidth 474
+ Store 473(r038) 475
+ 478: 26(fvec2) Load 31(inF0)
+ 479: 349(bvec2) IsInf 478
+ Store 477(r039) 479
+ 481: 26(fvec2) Load 31(inF0)
+ 482: 349(bvec2) IsNan 481
+ Store 480(r040) 482
484: 26(fvec2) Load 31(inF0)
485: 26(fvec2) Load 32(inF1)
- 486: 26(fvec2) Load 33(inF2)
- 487: 26(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 484 485 486
- Store 483(r039a) 487
- 489: 26(fvec2) Load 31(inF0)
- 490: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 489
- Store 488(r042) 490
- 492: 26(fvec2) Load 31(inF0)
- 493: 26(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 492
- Store 491(r043) 493
- 495: 26(fvec2) Load 31(inF0)
- 496: 26(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 495
- 497: 26(fvec2) VectorTimesScalar 496 268
- Store 494(r044) 497
+ 486: 26(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 484 485
+ Store 483(r041) 486
+ 488: 26(fvec2) Load 31(inF0)
+ 489: 26(fvec2) Load 32(inF1)
+ 490: 26(fvec2) Load 33(inF2)
+ 491: 26(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 488 489 490
+ Store 487(r039a) 491
+ 493: 26(fvec2) Load 31(inF0)
+ 494: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 493
+ Store 492(r042) 494
+ 496: 26(fvec2) Load 31(inF0)
+ 497: 26(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 496
+ Store 495(r043) 497
499: 26(fvec2) Load 31(inF0)
500: 26(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 499
- Store 498(r045) 500
- 502: 26(fvec2) Load 31(inF0)
- 503: 26(fvec2) Load 32(inF1)
- 504: 26(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 502 503
- Store 501(r046) 504
+ 501: 26(fvec2) VectorTimesScalar 500 272
+ Store 498(r044) 501
+ 503: 26(fvec2) Load 31(inF0)
+ 504: 26(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 503
+ Store 502(r045) 504
506: 26(fvec2) Load 31(inF0)
507: 26(fvec2) Load 32(inF1)
- 508: 26(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 506 507
- Store 505(r047) 508
+ 508: 26(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 506 507
+ Store 505(r046) 508
510: 26(fvec2) Load 31(inF0)
- 511: 26(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 510
- Store 509(r048) 511
- 513: 26(fvec2) Load 31(inF0)
- 514: 26(fvec2) Load 32(inF1)
- 515: 26(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 513 514
- Store 512(r049) 515
+ 511: 26(fvec2) Load 32(inF1)
+ 512: 26(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 510 511
+ Store 509(r047) 512
+ 514: 26(fvec2) Load 31(inF0)
+ 515: 26(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 514
+ Store 513(r048) 515
517: 26(fvec2) Load 31(inF0)
- 518: 26(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 517
- Store 516(r050) 518
- 520: 26(fvec2) Load 31(inF0)
- 521: 26(fvec2) CompositeConstruct 289 289
- 522: 26(fvec2) FDiv 521 520
- Store 519(r051) 522
+ 518: 26(fvec2) Load 32(inF1)
+ 519: 26(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 517 518
+ Store 516(r049) 519
+ 521: 26(fvec2) Load 31(inF0)
+ 522: 26(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 521
+ Store 520(r050) 522
524: 26(fvec2) Load 31(inF0)
- 525: 26(fvec2) Load 32(inF1)
- 526: 26(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 524 525
- Store 523(r052) 526
+ 525: 26(fvec2) CompositeConstruct 293 293
+ 526: 26(fvec2) FDiv 525 524
+ Store 523(r051) 526
528: 26(fvec2) Load 31(inF0)
529: 26(fvec2) Load 32(inF1)
- 531: 26(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 528 529 530
- Store 527(r053) 531
- 536: 28(ivec2) BitReverse 535
- Store 532(r054) 536
- 538: 26(fvec2) Load 31(inF0)
- 539: 26(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 538
- Store 537(r055) 539
- 541: 26(fvec2) Load 31(inF0)
- 542: 26(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 541
- Store 540(r056) 542
- 544: 26(fvec2) Load 31(inF0)
- 545: 26(fvec2) CompositeConstruct 141 141
- 546: 26(fvec2) CompositeConstruct 289 289
- 547: 26(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 544 545 546
- Store 543(r057) 547
- 549: 26(fvec2) Load 31(inF0)
- 550: 26(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 549
- Store 548(r058) 550
- 552: 26(fvec2) Load 31(inF0)
- 553: 26(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 552
- Store 551(r059) 553
- 554: 26(fvec2) Load 31(inF0)
- 555: 26(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 554
- Store 32(inF1) 555
+ 530: 26(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 528 529
+ Store 527(r052) 530
+ 532: 26(fvec2) Load 31(inF0)
+ 533: 26(fvec2) Load 32(inF1)
+ 535: 26(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 532 533 534
+ Store 531(r053) 535
+ 540: 28(ivec2) BitReverse 539
+ Store 536(r054) 540
+ 542: 26(fvec2) Load 31(inF0)
+ 543: 26(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 542
+ Store 541(r055) 543
+ 545: 26(fvec2) Load 31(inF0)
+ 546: 26(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 545
+ Store 544(r056) 546
+ 548: 26(fvec2) Load 31(inF0)
+ 549: 26(fvec2) CompositeConstruct 141 141
+ 550: 26(fvec2) CompositeConstruct 293 293
+ 551: 26(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 548 549 550
+ Store 547(r057) 551
+ 553: 26(fvec2) Load 31(inF0)
+ 554: 26(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 553
+ Store 552(r058) 554
556: 26(fvec2) Load 31(inF0)
- 557: 26(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 556
- Store 33(inF2) 557
- 559: 26(fvec2) Load 31(inF0)
- 560: 26(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 559
- Store 558(r060) 560
- 562: 26(fvec2) Load 31(inF0)
- 563: 26(fvec2) Load 32(inF1)
- 564: 26(fvec2) Load 33(inF2)
- 565: 26(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 562 563 564
- Store 561(r061) 565
- 567: 26(fvec2) Load 31(inF0)
- 568: 26(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 567
- Store 566(r062) 568
- 570: 26(fvec2) Load 31(inF0)
- 571: 26(fvec2) Load 32(inF1)
- 572: 26(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 570 571
- Store 569(r063) 572
+ 557: 26(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 556
+ Store 555(r059) 557
+ 558: 26(fvec2) Load 31(inF0)
+ 559: 26(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 558
+ Store 32(inF1) 559
+ 560: 26(fvec2) Load 31(inF0)
+ 561: 26(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 560
+ Store 33(inF2) 561
+ 563: 26(fvec2) Load 31(inF0)
+ 564: 26(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 563
+ Store 562(r060) 564
+ 566: 26(fvec2) Load 31(inF0)
+ 567: 26(fvec2) Load 32(inF1)
+ 568: 26(fvec2) Load 33(inF2)
+ 569: 26(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 566 567 568
+ Store 565(r061) 569
+ 571: 26(fvec2) Load 31(inF0)
+ 572: 26(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 571
+ Store 570(r062) 572
574: 26(fvec2) Load 31(inF0)
- 575: 26(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 574
- Store 573(r064) 575
- 577: 26(fvec2) Load 31(inF0)
- 578: 26(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 577
- Store 576(r065) 578
- 580: 26(fvec2) Load 31(inF0)
- 581: 26(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 580
- Store 579(r066) 581
- ReturnValue 582
+ 575: 26(fvec2) Load 32(inF1)
+ 576: 26(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 574 575
+ Store 573(r063) 576
+ 578: 26(fvec2) Load 31(inF0)
+ 579: 26(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 578
+ Store 577(r064) 579
+ 581: 26(fvec2) Load 31(inF0)
+ 582: 26(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 581
+ Store 580(r065) 582
+ 584: 26(fvec2) Load 31(inF0)
+ 585: 26(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 584
+ Store 583(r066) 585
+ ReturnValue 586
FunctionEnd
48(PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 38(fvec3) Function None 42
43(inF0): 39(ptr) FunctionParameter
46(inU0): 41(ptr) FunctionParameter
47(inU1): 41(ptr) FunctionParameter
49: Label
- 585(r000): 138(ptr) Variable Function
- 591(r001): 39(ptr) Variable Function
- 594(r002): 39(ptr) Variable Function
- 597(r003): 138(ptr) Variable Function
- 601(r004): 39(ptr) Variable Function
- 606(r005): 605(ptr) Variable Function
- 609(r006): 41(ptr) Variable Function
- 612(r007): 39(ptr) Variable Function
- 615(r009): 39(ptr) Variable Function
- 618(r010): 39(ptr) Variable Function
- 622(r011): 39(ptr) Variable Function
- 625(r012): 39(ptr) Variable Function
- 643(r013): 39(ptr) Variable Function
- 646(r014): 39(ptr) Variable Function
- 649(r015): 41(ptr) Variable Function
- 654(r016): 39(ptr) Variable Function
- 658(r017): 39(ptr) Variable Function
- 661(r018): 39(ptr) Variable Function
- 664(r019): 39(ptr) Variable Function
- 667(r020): 39(ptr) Variable Function
- 670(r021): 39(ptr) Variable Function
- 673(r022): 39(ptr) Variable Function
- 676(r023): 39(ptr) Variable Function
- 679(r024): 7(ptr) Variable Function
- 683(r025): 7(ptr) Variable Function
- 687(r029): 39(ptr) Variable Function
- 690(r030): 39(ptr) Variable Function
- 693(r031): 39(ptr) Variable Function
- 698(r032): 41(ptr) Variable Function
- 702(r033): 41(ptr) Variable Function
- 704(r034): 39(ptr) Variable Function
- 707(r036): 39(ptr) Variable Function
- 711(r037): 39(ptr) Variable Function
- 714(r039): 39(ptr) Variable Function
- 718(r040): 717(ptr) Variable Function
- 721(r041): 717(ptr) Variable Function
- 724(r042): 39(ptr) Variable Function
- 728(r039a): 39(ptr) Variable Function
- 733(r039b): 39(ptr) Variable Function
- 739(r043): 7(ptr) Variable Function
- 742(r044): 39(ptr) Variable Function
- 745(r045): 39(ptr) Variable Function
- 749(r046): 39(ptr) Variable Function
- 752(r047): 39(ptr) Variable Function
- 756(r048): 39(ptr) Variable Function
- 760(r049): 39(ptr) Variable Function
- 763(r050): 39(ptr) Variable Function
- 767(r051): 39(ptr) Variable Function
- 770(r052): 39(ptr) Variable Function
- 774(r053): 39(ptr) Variable Function
- 778(r054): 39(ptr) Variable Function
- 782(r055): 41(ptr) Variable Function
- 785(r056): 39(ptr) Variable Function
- 788(r057): 39(ptr) Variable Function
- 791(r058): 39(ptr) Variable Function
- 796(r059): 39(ptr) Variable Function
- 799(r060): 39(ptr) Variable Function
- 806(r061): 39(ptr) Variable Function
- 809(r062): 39(ptr) Variable Function
- 814(r063): 39(ptr) Variable Function
- 817(r064): 39(ptr) Variable Function
- 821(r065): 39(ptr) Variable Function
- 824(r066): 39(ptr) Variable Function
- 827(r067): 39(ptr) Variable Function
- 586: 38(fvec3) Load 43(inF0)
- 589: 587(bvec3) FOrdNotEqual 586 588
- 590: 137(bool) All 589
- Store 585(r000) 590
- 592: 38(fvec3) Load 43(inF0)
- 593: 38(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 592
- Store 591(r001) 593
- 595: 38(fvec3) Load 43(inF0)
- 596: 38(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 595
- Store 594(r002) 596
- 598: 38(fvec3) Load 43(inF0)
- 599: 587(bvec3) FOrdNotEqual 598 588
- 600: 137(bool) Any 599
- Store 597(r003) 600
+ 589(r000): 138(ptr) Variable Function
+ 595(r001): 39(ptr) Variable Function
+ 598(r002): 39(ptr) Variable Function
+ 601(r003): 138(ptr) Variable Function
+ 605(r004): 39(ptr) Variable Function
+ 610(r005): 609(ptr) Variable Function
+ 613(r006): 41(ptr) Variable Function
+ 616(r007): 39(ptr) Variable Function
+ 619(r009): 39(ptr) Variable Function
+ 622(r010): 39(ptr) Variable Function
+ 626(r011): 39(ptr) Variable Function
+ 629(r012): 39(ptr) Variable Function
+ 647(r013): 39(ptr) Variable Function
+ 650(r014): 39(ptr) Variable Function
+ 653(r015): 41(ptr) Variable Function
+ 658(r016): 39(ptr) Variable Function
+ 662(r017): 39(ptr) Variable Function
+ 665(r018): 39(ptr) Variable Function
+ 668(r019): 39(ptr) Variable Function
+ 671(r020): 39(ptr) Variable Function
+ 674(r021): 39(ptr) Variable Function
+ 677(r022): 39(ptr) Variable Function
+ 680(r023): 39(ptr) Variable Function
+ 683(r024): 7(ptr) Variable Function
+ 687(r025): 7(ptr) Variable Function
+ 691(r029): 39(ptr) Variable Function
+ 694(r030): 39(ptr) Variable Function
+ 697(r031): 39(ptr) Variable Function
+ 702(r032): 41(ptr) Variable Function
+ 706(r033): 41(ptr) Variable Function
+ 708(r034): 39(ptr) Variable Function
+ 711(r036): 39(ptr) Variable Function
+ 715(r037): 39(ptr) Variable Function
+ 718(r039): 39(ptr) Variable Function
+ 722(r040): 721(ptr) Variable Function
+ 725(r041): 721(ptr) Variable Function
+ 728(r042): 39(ptr) Variable Function
+ 732(r039a): 39(ptr) Variable Function
+ 737(r039b): 39(ptr) Variable Function
+ 743(r043): 7(ptr) Variable Function
+ 746(r044): 39(ptr) Variable Function
+ 749(r045): 39(ptr) Variable Function
+ 753(r046): 39(ptr) Variable Function
+ 756(r047): 39(ptr) Variable Function
+ 760(r048): 39(ptr) Variable Function
+ 764(r049): 39(ptr) Variable Function
+ 767(r050): 39(ptr) Variable Function
+ 771(r051): 39(ptr) Variable Function
+ 774(r052): 39(ptr) Variable Function
+ 778(r053): 39(ptr) Variable Function
+ 782(r054): 39(ptr) Variable Function
+ 786(r055): 41(ptr) Variable Function
+ 789(r056): 39(ptr) Variable Function
+ 792(r057): 39(ptr) Variable Function
+ 795(r058): 39(ptr) Variable Function
+ 800(r059): 39(ptr) Variable Function
+ 803(r060): 39(ptr) Variable Function
+ 810(r061): 39(ptr) Variable Function
+ 813(r062): 39(ptr) Variable Function
+ 818(r063): 39(ptr) Variable Function
+ 821(r064): 39(ptr) Variable Function
+ 825(r065): 39(ptr) Variable Function
+ 828(r066): 39(ptr) Variable Function
+ 831(r067): 39(ptr) Variable Function
+ 590: 38(fvec3) Load 43(inF0)
+ 593: 591(bvec3) FOrdNotEqual 590 592
+ 594: 137(bool) All 593
+ Store 589(r000) 594
+ 596: 38(fvec3) Load 43(inF0)
+ 597: 38(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 596
+ Store 595(r001) 597
+ 599: 38(fvec3) Load 43(inF0)
+ 600: 38(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 599
+ Store 598(r002) 600
602: 38(fvec3) Load 43(inF0)
- 603: 38(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 602
- Store 601(r004) 603
- 607: 38(fvec3) Load 43(inF0)
- 608: 604(ivec3) Bitcast 607
- Store 606(r005) 608
- 610: 38(fvec3) Load 43(inF0)
- 611: 40(ivec3) Bitcast 610
- Store 609(r006) 611
- 613: 40(ivec3) Load 46(inU0)
- 614: 38(fvec3) Bitcast 613
- Store 612(r007) 614
- 616: 38(fvec3) Load 43(inF0)
- 617: 38(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 616
- Store 615(r009) 617
- 619: 38(fvec3) Load 43(inF0)
- 620: 38(fvec3) Load 44(inF1)
- 621: 38(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 619 620
- Store 618(r010) 621
+ 603: 591(bvec3) FOrdNotEqual 602 592
+ 604: 137(bool) Any 603
+ Store 601(r003) 604
+ 606: 38(fvec3) Load 43(inF0)
+ 607: 38(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 606
+ Store 605(r004) 607
+ 611: 38(fvec3) Load 43(inF0)
+ 612: 608(ivec3) Bitcast 611
+ Store 610(r005) 612
+ 614: 38(fvec3) Load 43(inF0)
+ 615: 40(ivec3) Bitcast 614
+ Store 613(r006) 615
+ 617: 40(ivec3) Load 46(inU0)
+ 618: 38(fvec3) Bitcast 617
+ Store 616(r007) 618
+ 620: 38(fvec3) Load 43(inF0)
+ 621: 38(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 620
+ Store 619(r009) 621
623: 38(fvec3) Load 43(inF0)
- 624: 38(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 623
- Store 622(r011) 624
- 626: 38(fvec3) Load 43(inF0)
- 627: 38(fvec3) Load 44(inF1)
- 628: 38(fvec3) Load 45(inF2)
- 629: 38(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 626 627 628
- Store 625(r012) 629
+ 624: 38(fvec3) Load 44(inF1)
+ 625: 38(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 623 624
+ Store 622(r010) 625
+ 627: 38(fvec3) Load 43(inF0)
+ 628: 38(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 627
+ Store 626(r011) 628
630: 38(fvec3) Load 43(inF0)
- 631: 587(bvec3) FOrdLessThan 630 588
- 632: 137(bool) Any 631
- SelectionMerge 634 None
- BranchConditional 632 633 634
- 633: Label
+ 631: 38(fvec3) Load 44(inF1)
+ 632: 38(fvec3) Load 45(inF2)
+ 633: 38(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 630 631 632
+ Store 629(r012) 633
+ 634: 38(fvec3) Load 43(inF0)
+ 635: 591(bvec3) FOrdLessThan 634 592
+ 636: 137(bool) Any 635
+ SelectionMerge 638 None
+ BranchConditional 636 637 638
+ 637: Label
Kill
- 634: Label
- 636: 40(ivec3) Load 46(inU0)
- 638: 587(bvec3) ULessThan 636 637
- 639: 137(bool) Any 638
- SelectionMerge 641 None
- BranchConditional 639 640 641
- 640: Label
+ 638: Label
+ 640: 40(ivec3) Load 46(inU0)
+ 642: 591(bvec3) ULessThan 640 641
+ 643: 137(bool) Any 642
+ SelectionMerge 645 None
+ BranchConditional 643 644 645
+ 644: Label
Kill
- 641: Label
- 644: 38(fvec3) Load 43(inF0)
- 645: 38(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 644
- Store 643(r013) 645
- 647: 38(fvec3) Load 43(inF0)
- 648: 38(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 647
- Store 646(r014) 648
- 653: 40(ivec3) BitCount 652
- Store 649(r015) 653
- 655: 38(fvec3) Load 43(inF0)
- 656: 38(fvec3) Load 44(inF1)
- 657: 38(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 655 656
- Store 654(r016) 657
+ 645: Label
+ 648: 38(fvec3) Load 43(inF0)
+ 649: 38(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 648
+ Store 647(r013) 649
+ 651: 38(fvec3) Load 43(inF0)
+ 652: 38(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 651
+ Store 650(r014) 652
+ 657: 40(ivec3) BitCount 656
+ Store 653(r015) 657
659: 38(fvec3) Load 43(inF0)
- 660: 38(fvec3) DPdx 659
- Store 658(r017) 660
- 662: 38(fvec3) Load 43(inF0)
- 663: 38(fvec3) DPdxCoarse 662
- Store 661(r018) 663
- 665: 38(fvec3) Load 43(inF0)
- 666: 38(fvec3) DPdxFine 665
- Store 664(r019) 666
- 668: 38(fvec3) Load 43(inF0)
- 669: 38(fvec3) DPdy 668
- Store 667(r020) 669
- 671: 38(fvec3) Load 43(inF0)
- 672: 38(fvec3) DPdyCoarse 671
- Store 670(r021) 672
- 674: 38(fvec3) Load 43(inF0)
- 675: 38(fvec3) DPdyFine 674
- Store 673(r022) 675
- 677: 38(fvec3) Load 43(inF0)
- 678: 38(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 677
- Store 676(r023) 678
- 680: 38(fvec3) Load 43(inF0)
- 681: 38(fvec3) Load 44(inF1)
- 682: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 680 681
- Store 679(r024) 682
+ 660: 38(fvec3) Load 44(inF1)
+ 661: 38(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 659 660
+ Store 658(r016) 661
+ 663: 38(fvec3) Load 43(inF0)
+ 664: 38(fvec3) DPdx 663
+ Store 662(r017) 664
+ 666: 38(fvec3) Load 43(inF0)
+ 667: 38(fvec3) DPdxCoarse 666
+ Store 665(r018) 667
+ 669: 38(fvec3) Load 43(inF0)
+ 670: 38(fvec3) DPdxFine 669
+ Store 668(r019) 670
+ 672: 38(fvec3) Load 43(inF0)
+ 673: 38(fvec3) DPdy 672
+ Store 671(r020) 673
+ 675: 38(fvec3) Load 43(inF0)
+ 676: 38(fvec3) DPdyCoarse 675
+ Store 674(r021) 676
+ 678: 38(fvec3) Load 43(inF0)
+ 679: 38(fvec3) DPdyFine 678
+ Store 677(r022) 679
+ 681: 38(fvec3) Load 43(inF0)
+ 682: 38(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 681
+ Store 680(r023) 682
684: 38(fvec3) Load 43(inF0)
685: 38(fvec3) Load 44(inF1)
- 686: 6(float) Dot 684 685
- Store 683(r025) 686
+ 686: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 684 685
+ Store 683(r024) 686
688: 38(fvec3) Load 43(inF0)
- 689: 38(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 688
- Store 687(r029) 689
- 691: 38(fvec3) Load 43(inF0)
- 692: 38(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 691
- Store 690(r030) 692
- 694: 38(fvec3) Load 43(inF0)
- 695: 38(fvec3) Load 44(inF1)
- 696: 38(fvec3) Load 45(inF2)
- 697: 38(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 694 695 696
- Store 693(r031) 697
- 701: 40(ivec3) ExtInst 1(GLSL.std.450) 75(FindUMsb) 700
- Store 698(r032) 701
- 703: 40(ivec3) ExtInst 1(GLSL.std.450) 73(FindILsb) 700
- Store 702(r033) 703
- 705: 38(fvec3) Load 43(inF0)
- 706: 38(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 705
- Store 704(r034) 706
- 708: 38(fvec3) Load 43(inF0)
- 709: 38(fvec3) Load 44(inF1)
- 710: 38(fvec3) FMod 708 709
- Store 707(r036) 710
+ 689: 38(fvec3) Load 44(inF1)
+ 690: 6(float) Dot 688 689
+ Store 687(r025) 690
+ 692: 38(fvec3) Load 43(inF0)
+ 693: 38(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 692
+ Store 691(r029) 693
+ 695: 38(fvec3) Load 43(inF0)
+ 696: 38(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 695
+ Store 694(r030) 696
+ 698: 38(fvec3) Load 43(inF0)
+ 699: 38(fvec3) Load 44(inF1)
+ 700: 38(fvec3) Load 45(inF2)
+ 701: 38(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 698 699 700
+ Store 697(r031) 701
+ 705: 40(ivec3) ExtInst 1(GLSL.std.450) 75(FindUMsb) 704
+ Store 702(r032) 705
+ 707: 40(ivec3) ExtInst 1(GLSL.std.450) 73(FindILsb) 704
+ Store 706(r033) 707
+ 709: 38(fvec3) Load 43(inF0)
+ 710: 38(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 709
+ Store 708(r034) 710
712: 38(fvec3) Load 43(inF0)
- 713: 38(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 712
- Store 711(r037) 713
- 715: 38(fvec3) Load 43(inF0)
- 716: 38(fvec3) Fwidth 715
- Store 714(r039) 716
+ 713: 38(fvec3) Load 44(inF1)
+ 714: 38(fvec3) FMod 712 713
+ Store 711(r036) 714
+ 716: 38(fvec3) Load 43(inF0)
+ 717: 38(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 716
+ Store 715(r037) 717
719: 38(fvec3) Load 43(inF0)
- 720: 587(bvec3) IsInf 719
- Store 718(r040) 720
- 722: 38(fvec3) Load 43(inF0)
- 723: 587(bvec3) IsNan 722
- Store 721(r041) 723
- 725: 38(fvec3) Load 43(inF0)
- 726: 38(fvec3) Load 44(inF1)
- 727: 38(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 725 726
- Store 724(r042) 727
+ 720: 38(fvec3) Fwidth 719
+ Store 718(r039) 720
+ 723: 38(fvec3) Load 43(inF0)
+ 724: 591(bvec3) IsInf 723
+ Store 722(r040) 724
+ 726: 38(fvec3) Load 43(inF0)
+ 727: 591(bvec3) IsNan 726
+ Store 725(r041) 727
729: 38(fvec3) Load 43(inF0)
730: 38(fvec3) Load 44(inF1)
- 731: 38(fvec3) Load 45(inF2)
- 732: 38(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 729 730 731
- Store 728(r039a) 732
- 734: 38(fvec3) Load 43(inF0)
- 735: 38(fvec3) Load 44(inF1)
- 737: 38(fvec3) CompositeConstruct 736 736 736
- 738: 38(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 734 735 737
- Store 733(r039b) 738
- 740: 38(fvec3) Load 43(inF0)
- 741: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 740
- Store 739(r043) 741
- 743: 38(fvec3) Load 43(inF0)
- 744: 38(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 743
- Store 742(r044) 744
- 746: 38(fvec3) Load 43(inF0)
- 747: 38(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 746
- 748: 38(fvec3) VectorTimesScalar 747 268
- Store 745(r045) 748
+ 731: 38(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 729 730
+ Store 728(r042) 731
+ 733: 38(fvec3) Load 43(inF0)
+ 734: 38(fvec3) Load 44(inF1)
+ 735: 38(fvec3) Load 45(inF2)
+ 736: 38(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 733 734 735
+ Store 732(r039a) 736
+ 738: 38(fvec3) Load 43(inF0)
+ 739: 38(fvec3) Load 44(inF1)
+ 741: 38(fvec3) CompositeConstruct 740 740 740
+ 742: 38(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 738 739 741
+ Store 737(r039b) 742
+ 744: 38(fvec3) Load 43(inF0)
+ 745: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 744
+ Store 743(r043) 745
+ 747: 38(fvec3) Load 43(inF0)
+ 748: 38(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 747
+ Store 746(r044) 748
750: 38(fvec3) Load 43(inF0)
751: 38(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 750
- Store 749(r046) 751
- 753: 38(fvec3) Load 43(inF0)
- 754: 38(fvec3) Load 44(inF1)
- 755: 38(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 753 754
- Store 752(r047) 755
+ 752: 38(fvec3) VectorTimesScalar 751 272
+ Store 749(r045) 752
+ 754: 38(fvec3) Load 43(inF0)
+ 755: 38(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 754
+ Store 753(r046) 755
757: 38(fvec3) Load 43(inF0)
758: 38(fvec3) Load 44(inF1)
- 759: 38(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 757 758
- Store 756(r048) 759
+ 759: 38(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 757 758
+ Store 756(r047) 759
761: 38(fvec3) Load 43(inF0)
- 762: 38(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 761
- Store 760(r049) 762
- 764: 38(fvec3) Load 43(inF0)
- 765: 38(fvec3) Load 44(inF1)
- 766: 38(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 764 765
- Store 763(r050) 766
+ 762: 38(fvec3) Load 44(inF1)
+ 763: 38(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 761 762
+ Store 760(r048) 763
+ 765: 38(fvec3) Load 43(inF0)
+ 766: 38(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 765
+ Store 764(r049) 766
768: 38(fvec3) Load 43(inF0)
- 769: 38(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 768
- Store 767(r051) 769
- 771: 38(fvec3) Load 43(inF0)
- 772: 38(fvec3) CompositeConstruct 289 289 289
- 773: 38(fvec3) FDiv 772 771
- Store 770(r052) 773
+ 769: 38(fvec3) Load 44(inF1)
+ 770: 38(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 768 769
+ Store 767(r050) 770
+ 772: 38(fvec3) Load 43(inF0)
+ 773: 38(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 772
+ Store 771(r051) 773
775: 38(fvec3) Load 43(inF0)
- 776: 38(fvec3) Load 44(inF1)
- 777: 38(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 775 776
- Store 774(r053) 777
+ 776: 38(fvec3) CompositeConstruct 293 293 293
+ 777: 38(fvec3) FDiv 776 775
+ Store 774(r052) 777
779: 38(fvec3) Load 43(inF0)
780: 38(fvec3) Load 44(inF1)
- 781: 38(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 779 780 530
- Store 778(r054) 781
- 784: 40(ivec3) BitReverse 783
- Store 782(r055) 784
- 786: 38(fvec3) Load 43(inF0)
- 787: 38(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 786
- Store 785(r056) 787
- 789: 38(fvec3) Load 43(inF0)
- 790: 38(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 789
- Store 788(r057) 790
- 792: 38(fvec3) Load 43(inF0)
- 793: 38(fvec3) CompositeConstruct 141 141 141
- 794: 38(fvec3) CompositeConstruct 289 289 289
- 795: 38(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 792 793 794
- Store 791(r058) 795
- 797: 38(fvec3) Load 43(inF0)
- 798: 38(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 797
- Store 796(r059) 798
- 800: 38(fvec3) Load 43(inF0)
- 801: 38(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 800
- Store 799(r060) 801
- 802: 38(fvec3) Load 43(inF0)
- 803: 38(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 802
- Store 44(inF1) 803
+ 781: 38(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 779 780
+ Store 778(r053) 781
+ 783: 38(fvec3) Load 43(inF0)
+ 784: 38(fvec3) Load 44(inF1)
+ 785: 38(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 783 784 534
+ Store 782(r054) 785
+ 788: 40(ivec3) BitReverse 787
+ Store 786(r055) 788
+ 790: 38(fvec3) Load 43(inF0)
+ 791: 38(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 790
+ Store 789(r056) 791
+ 793: 38(fvec3) Load 43(inF0)
+ 794: 38(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 793
+ Store 792(r057) 794
+ 796: 38(fvec3) Load 43(inF0)
+ 797: 38(fvec3) CompositeConstruct 141 141 141
+ 798: 38(fvec3) CompositeConstruct 293 293 293
+ 799: 38(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 796 797 798
+ Store 795(r058) 799
+ 801: 38(fvec3) Load 43(inF0)
+ 802: 38(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 801
+ Store 800(r059) 802
804: 38(fvec3) Load 43(inF0)
- 805: 38(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 804
- Store 45(inF2) 805
- 807: 38(fvec3) Load 43(inF0)
- 808: 38(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 807
- Store 806(r061) 808
- 810: 38(fvec3) Load 43(inF0)
- 811: 38(fvec3) Load 44(inF1)
- 812: 38(fvec3) Load 45(inF2)
- 813: 38(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 810 811 812
- Store 809(r062) 813
- 815: 38(fvec3) Load 43(inF0)
- 816: 38(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 815
- Store 814(r063) 816
- 818: 38(fvec3) Load 43(inF0)
- 819: 38(fvec3) Load 44(inF1)
- 820: 38(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 818 819
- Store 817(r064) 820
+ 805: 38(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 804
+ Store 803(r060) 805
+ 806: 38(fvec3) Load 43(inF0)
+ 807: 38(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 806
+ Store 44(inF1) 807
+ 808: 38(fvec3) Load 43(inF0)
+ 809: 38(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 808
+ Store 45(inF2) 809
+ 811: 38(fvec3) Load 43(inF0)
+ 812: 38(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 811
+ Store 810(r061) 812
+ 814: 38(fvec3) Load 43(inF0)
+ 815: 38(fvec3) Load 44(inF1)
+ 816: 38(fvec3) Load 45(inF2)
+ 817: 38(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 814 815 816
+ Store 813(r062) 817
+ 819: 38(fvec3) Load 43(inF0)
+ 820: 38(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 819
+ Store 818(r063) 820
822: 38(fvec3) Load 43(inF0)
- 823: 38(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 822
- Store 821(r065) 823
- 825: 38(fvec3) Load 43(inF0)
- 826: 38(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 825
- Store 824(r066) 826
- 828: 38(fvec3) Load 43(inF0)
- 829: 38(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 828
- Store 827(r067) 829
- ReturnValue 831
+ 823: 38(fvec3) Load 44(inF1)
+ 824: 38(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 822 823
+ Store 821(r064) 824
+ 826: 38(fvec3) Load 43(inF0)
+ 827: 38(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 826
+ Store 825(r065) 827
+ 829: 38(fvec3) Load 43(inF0)
+ 830: 38(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 829
+ Store 828(r066) 830
+ 832: 38(fvec3) Load 43(inF0)
+ 833: 38(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 832
+ Store 831(r067) 833
+ ReturnValue 835
FunctionEnd
60(PixelShaderFunction(vf4;vf4;vf4;vu4;vu4;): 50(fvec4) Function None 54
55(inF0): 51(ptr) FunctionParameter
58(inU0): 53(ptr) FunctionParameter
59(inU1): 53(ptr) FunctionParameter
61: Label
- 834(r000): 138(ptr) Variable Function
- 840(r001): 51(ptr) Variable Function
- 843(r002): 51(ptr) Variable Function
- 846(r003): 138(ptr) Variable Function
- 850(r004): 51(ptr) Variable Function
- 855(r005): 854(ptr) Variable Function
- 858(r006): 53(ptr) Variable Function
- 861(r007): 51(ptr) Variable Function
- 864(r009): 51(ptr) Variable Function
- 867(r010): 51(ptr) Variable Function
- 871(r011): 51(ptr) Variable Function
- 874(r012): 51(ptr) Variable Function
- 892(r013): 51(ptr) Variable Function
- 895(r014): 51(ptr) Variable Function
- 898(r015): 53(ptr) Variable Function
- 901(r016): 51(ptr) Variable Function
- 904(r017): 51(ptr) Variable Function
- 907(r018): 51(ptr) Variable Function
- 910(r019): 51(ptr) Variable Function
- 913(r020): 51(ptr) Variable Function
- 916(r021): 51(ptr) Variable Function
- 919(r022): 51(ptr) Variable Function
- 922(r023): 7(ptr) Variable Function
- 926(r024): 7(ptr) Variable Function
- 930(r025): 51(ptr) Variable Function
- 941(r029): 51(ptr) Variable Function
- 944(r030): 51(ptr) Variable Function
- 947(r031): 51(ptr) Variable Function
- 952(r032): 53(ptr) Variable Function
- 957(r033): 53(ptr) Variable Function
- 959(r034): 51(ptr) Variable Function
- 962(r036): 51(ptr) Variable Function
- 966(r037): 51(ptr) Variable Function
- 969(r039): 51(ptr) Variable Function
- 973(r040): 972(ptr) Variable Function
- 976(r041): 972(ptr) Variable Function
- 979(r042): 51(ptr) Variable Function
- 983(r039a): 51(ptr) Variable Function
- 988(r043): 7(ptr) Variable Function
- 991(r044): 51(ptr) Variable Function
- 994(r045): 51(ptr) Variable Function
- 998(r046): 51(ptr) Variable Function
- 1001(r047): 51(ptr) Variable Function
- 1005(r048): 51(ptr) Variable Function
- 1009(r049): 51(ptr) Variable Function
- 1012(r050): 51(ptr) Variable Function
- 1016(r051): 51(ptr) Variable Function
- 1019(r052): 51(ptr) Variable Function
- 1023(r053): 51(ptr) Variable Function
- 1027(r054): 51(ptr) Variable Function
- 1031(r055): 53(ptr) Variable Function
- 1034(r056): 51(ptr) Variable Function
- 1037(r057): 51(ptr) Variable Function
- 1040(r058): 51(ptr) Variable Function
- 1045(r059): 51(ptr) Variable Function
- 1048(r060): 51(ptr) Variable Function
- 1055(r061): 51(ptr) Variable Function
- 1058(r062): 51(ptr) Variable Function
- 1063(r063): 51(ptr) Variable Function
- 1066(r064): 51(ptr) Variable Function
- 1070(r065): 51(ptr) Variable Function
- 1073(r066): 51(ptr) Variable Function
- 1076(r067): 51(ptr) Variable Function
- 835: 50(fvec4) Load 55(inF0)
- 838: 836(bvec4) FOrdNotEqual 835 837
- 839: 137(bool) All 838
- Store 834(r000) 839
- 841: 50(fvec4) Load 55(inF0)
- 842: 50(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 841
- Store 840(r001) 842
- 844: 50(fvec4) Load 55(inF0)
- 845: 50(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 844
- Store 843(r002) 845
- 847: 50(fvec4) Load 55(inF0)
- 848: 836(bvec4) FOrdNotEqual 847 837
- 849: 137(bool) Any 848
- Store 846(r003) 849
+ 838(r000): 138(ptr) Variable Function
+ 844(r001): 51(ptr) Variable Function
+ 847(r002): 51(ptr) Variable Function
+ 850(r003): 138(ptr) Variable Function
+ 854(r004): 51(ptr) Variable Function
+ 859(r005): 858(ptr) Variable Function
+ 862(r006): 53(ptr) Variable Function
+ 865(r007): 51(ptr) Variable Function
+ 868(r009): 51(ptr) Variable Function
+ 871(r010): 51(ptr) Variable Function
+ 875(r011): 51(ptr) Variable Function
+ 878(r012): 51(ptr) Variable Function
+ 896(r013): 51(ptr) Variable Function
+ 899(r014): 51(ptr) Variable Function
+ 902(r015): 53(ptr) Variable Function
+ 905(r016): 51(ptr) Variable Function
+ 908(r017): 51(ptr) Variable Function
+ 911(r018): 51(ptr) Variable Function
+ 914(r019): 51(ptr) Variable Function
+ 917(r020): 51(ptr) Variable Function
+ 920(r021): 51(ptr) Variable Function
+ 923(r022): 51(ptr) Variable Function
+ 926(r023): 7(ptr) Variable Function
+ 930(r024): 7(ptr) Variable Function
+ 934(r025): 51(ptr) Variable Function
+ 945(r029): 51(ptr) Variable Function
+ 948(r030): 51(ptr) Variable Function
+ 951(r031): 51(ptr) Variable Function
+ 956(r032): 53(ptr) Variable Function
+ 961(r033): 53(ptr) Variable Function
+ 963(r034): 51(ptr) Variable Function
+ 966(r036): 51(ptr) Variable Function
+ 970(r037): 51(ptr) Variable Function
+ 973(r039): 51(ptr) Variable Function
+ 977(r040): 976(ptr) Variable Function
+ 980(r041): 976(ptr) Variable Function
+ 983(r042): 51(ptr) Variable Function
+ 987(r039a): 51(ptr) Variable Function
+ 992(r043): 7(ptr) Variable Function
+ 995(r044): 51(ptr) Variable Function
+ 998(r045): 51(ptr) Variable Function
+ 1002(r046): 51(ptr) Variable Function
+ 1005(r047): 51(ptr) Variable Function
+ 1009(r048): 51(ptr) Variable Function
+ 1013(r049): 51(ptr) Variable Function
+ 1016(r050): 51(ptr) Variable Function
+ 1020(r051): 51(ptr) Variable Function
+ 1023(r052): 51(ptr) Variable Function
+ 1027(r053): 51(ptr) Variable Function
+ 1031(r054): 51(ptr) Variable Function
+ 1035(r055): 53(ptr) Variable Function
+ 1038(r056): 51(ptr) Variable Function
+ 1041(r057): 51(ptr) Variable Function
+ 1044(r058): 51(ptr) Variable Function
+ 1049(r059): 51(ptr) Variable Function
+ 1052(r060): 51(ptr) Variable Function
+ 1059(r061): 51(ptr) Variable Function
+ 1062(r062): 51(ptr) Variable Function
+ 1067(r063): 51(ptr) Variable Function
+ 1070(r064): 51(ptr) Variable Function
+ 1074(r065): 51(ptr) Variable Function
+ 1077(r066): 51(ptr) Variable Function
+ 1080(r067): 51(ptr) Variable Function
+ 839: 50(fvec4) Load 55(inF0)
+ 842: 840(bvec4) FOrdNotEqual 839 841
+ 843: 137(bool) All 842
+ Store 838(r000) 843
+ 845: 50(fvec4) Load 55(inF0)
+ 846: 50(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 845
+ Store 844(r001) 846
+ 848: 50(fvec4) Load 55(inF0)
+ 849: 50(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 848
+ Store 847(r002) 849
851: 50(fvec4) Load 55(inF0)
- 852: 50(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 851
- Store 850(r004) 852
- 856: 50(fvec4) Load 55(inF0)
- 857: 853(ivec4) Bitcast 856
- Store 855(r005) 857
- 859: 50(fvec4) Load 55(inF0)
- 860: 52(ivec4) Bitcast 859
- Store 858(r006) 860
- 862: 52(ivec4) Load 58(inU0)
- 863: 50(fvec4) Bitcast 862
- Store 861(r007) 863
- 865: 50(fvec4) Load 55(inF0)
- 866: 50(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 865
- Store 864(r009) 866
- 868: 50(fvec4) Load 55(inF0)
- 869: 50(fvec4) Load 56(inF1)
- 870: 50(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 868 869
- Store 867(r010) 870
+ 852: 840(bvec4) FOrdNotEqual 851 841
+ 853: 137(bool) Any 852
+ Store 850(r003) 853
+ 855: 50(fvec4) Load 55(inF0)
+ 856: 50(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 855
+ Store 854(r004) 856
+ 860: 50(fvec4) Load 55(inF0)
+ 861: 857(ivec4) Bitcast 860
+ Store 859(r005) 861
+ 863: 50(fvec4) Load 55(inF0)
+ 864: 52(ivec4) Bitcast 863
+ Store 862(r006) 864
+ 866: 52(ivec4) Load 58(inU0)
+ 867: 50(fvec4) Bitcast 866
+ Store 865(r007) 867
+ 869: 50(fvec4) Load 55(inF0)
+ 870: 50(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 869
+ Store 868(r009) 870
872: 50(fvec4) Load 55(inF0)
- 873: 50(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 872
- Store 871(r011) 873
- 875: 50(fvec4) Load 55(inF0)
- 876: 50(fvec4) Load 56(inF1)
- 877: 50(fvec4) Load 57(inF2)
- 878: 50(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 875 876 877
- Store 874(r012) 878
+ 873: 50(fvec4) Load 56(inF1)
+ 874: 50(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 872 873
+ Store 871(r010) 874
+ 876: 50(fvec4) Load 55(inF0)
+ 877: 50(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 876
+ Store 875(r011) 877
879: 50(fvec4) Load 55(inF0)
- 880: 836(bvec4) FOrdLessThan 879 837
- 881: 137(bool) Any 880
- SelectionMerge 883 None
- BranchConditional 881 882 883
- 882: Label
+ 880: 50(fvec4) Load 56(inF1)
+ 881: 50(fvec4) Load 57(inF2)
+ 882: 50(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 879 880 881
+ Store 878(r012) 882
+ 883: 50(fvec4) Load 55(inF0)
+ 884: 840(bvec4) FOrdLessThan 883 841
+ 885: 137(bool) Any 884
+ SelectionMerge 887 None
+ BranchConditional 885 886 887
+ 886: Label
Kill
- 883: Label
- 885: 52(ivec4) Load 58(inU0)
- 887: 836(bvec4) ULessThan 885 886
- 888: 137(bool) Any 887
- SelectionMerge 890 None
- BranchConditional 888 889 890
- 889: Label
+ 887: Label
+ 889: 52(ivec4) Load 58(inU0)
+ 891: 840(bvec4) ULessThan 889 890
+ 892: 137(bool) Any 891
+ SelectionMerge 894 None
+ BranchConditional 892 893 894
+ 893: Label
Kill
- 890: Label
- 893: 50(fvec4) Load 55(inF0)
- 894: 50(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 893
- Store 892(r013) 894
- 896: 50(fvec4) Load 55(inF0)
- 897: 50(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 896
- Store 895(r014) 897
- 900: 52(ivec4) BitCount 899
- Store 898(r015) 900
- 902: 50(fvec4) Load 55(inF0)
- 903: 50(fvec4) DPdx 902
- Store 901(r016) 903
- 905: 50(fvec4) Load 55(inF0)
- 906: 50(fvec4) DPdxCoarse 905
- Store 904(r017) 906
- 908: 50(fvec4) Load 55(inF0)
- 909: 50(fvec4) DPdxFine 908
- Store 907(r018) 909
- 911: 50(fvec4) Load 55(inF0)
- 912: 50(fvec4) DPdy 911
- Store 910(r019) 912
- 914: 50(fvec4) Load 55(inF0)
- 915: 50(fvec4) DPdyCoarse 914
- Store 913(r020) 915
- 917: 50(fvec4) Load 55(inF0)
- 918: 50(fvec4) DPdyFine 917
- Store 916(r021) 918
- 920: 50(fvec4) Load 55(inF0)
- 921: 50(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 920
- Store 919(r022) 921
- 923: 50(fvec4) Load 55(inF0)
- 924: 50(fvec4) Load 56(inF1)
- 925: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 923 924
- Store 922(r023) 925
+ 894: Label
+ 897: 50(fvec4) Load 55(inF0)
+ 898: 50(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 897
+ Store 896(r013) 898
+ 900: 50(fvec4) Load 55(inF0)
+ 901: 50(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 900
+ Store 899(r014) 901
+ 904: 52(ivec4) BitCount 903
+ Store 902(r015) 904
+ 906: 50(fvec4) Load 55(inF0)
+ 907: 50(fvec4) DPdx 906
+ Store 905(r016) 907
+ 909: 50(fvec4) Load 55(inF0)
+ 910: 50(fvec4) DPdxCoarse 909
+ Store 908(r017) 910
+ 912: 50(fvec4) Load 55(inF0)
+ 913: 50(fvec4) DPdxFine 912
+ Store 911(r018) 913
+ 915: 50(fvec4) Load 55(inF0)
+ 916: 50(fvec4) DPdy 915
+ Store 914(r019) 916
+ 918: 50(fvec4) Load 55(inF0)
+ 919: 50(fvec4) DPdyCoarse 918
+ Store 917(r020) 919
+ 921: 50(fvec4) Load 55(inF0)
+ 922: 50(fvec4) DPdyFine 921
+ Store 920(r021) 922
+ 924: 50(fvec4) Load 55(inF0)
+ 925: 50(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 924
+ Store 923(r022) 925
927: 50(fvec4) Load 55(inF0)
928: 50(fvec4) Load 56(inF1)
- 929: 6(float) Dot 927 928
- Store 926(r024) 929
- 931: 7(ptr) AccessChain 55(inF0) 533
- 932: 6(float) Load 931
- 933: 7(ptr) AccessChain 56(inF1) 533
- 934: 6(float) Load 933
- 935: 6(float) FMul 932 934
- 936: 7(ptr) AccessChain 55(inF0) 534
- 937: 6(float) Load 936
- 938: 7(ptr) AccessChain 56(inF1) 650
- 939: 6(float) Load 938
- 940: 50(fvec4) CompositeConstruct 289 935 937 939
- Store 930(r025) 940
- 942: 50(fvec4) Load 55(inF0)
- 943: 50(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 942
- Store 941(r029) 943
- 945: 50(fvec4) Load 55(inF0)
- 946: 50(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 945
- Store 944(r030) 946
- 948: 50(fvec4) Load 55(inF0)
- 949: 50(fvec4) Load 56(inF1)
- 950: 50(fvec4) Load 57(inF2)
- 951: 50(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 948 949 950
- Store 947(r031) 951
- 956: 52(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 955
- Store 952(r032) 956
- 958: 52(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 955
- Store 957(r033) 958
- 960: 50(fvec4) Load 55(inF0)
- 961: 50(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 960
- Store 959(r034) 961
- 963: 50(fvec4) Load 55(inF0)
- 964: 50(fvec4) Load 56(inF1)
- 965: 50(fvec4) FMod 963 964
- Store 962(r036) 965
+ 929: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 927 928
+ Store 926(r023) 929
+ 931: 50(fvec4) Load 55(inF0)
+ 932: 50(fvec4) Load 56(inF1)
+ 933: 6(float) Dot 931 932
+ Store 930(r024) 933
+ 935: 7(ptr) AccessChain 55(inF0) 537
+ 936: 6(float) Load 935
+ 937: 7(ptr) AccessChain 56(inF1) 537
+ 938: 6(float) Load 937
+ 939: 6(float) FMul 936 938
+ 940: 7(ptr) AccessChain 55(inF0) 538
+ 941: 6(float) Load 940
+ 942: 7(ptr) AccessChain 56(inF1) 654
+ 943: 6(float) Load 942
+ 944: 50(fvec4) CompositeConstruct 293 939 941 943
+ Store 934(r025) 944
+ 946: 50(fvec4) Load 55(inF0)
+ 947: 50(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 946
+ Store 945(r029) 947
+ 949: 50(fvec4) Load 55(inF0)
+ 950: 50(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 949
+ Store 948(r030) 950
+ 952: 50(fvec4) Load 55(inF0)
+ 953: 50(fvec4) Load 56(inF1)
+ 954: 50(fvec4) Load 57(inF2)
+ 955: 50(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 952 953 954
+ Store 951(r031) 955
+ 960: 52(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 959
+ Store 956(r032) 960
+ 962: 52(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 959
+ Store 961(r033) 962
+ 964: 50(fvec4) Load 55(inF0)
+ 965: 50(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 964
+ Store 963(r034) 965
967: 50(fvec4) Load 55(inF0)
- 968: 50(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 967
- Store 966(r037) 968
- 970: 50(fvec4) Load 55(inF0)
- 971: 50(fvec4) Fwidth 970
- Store 969(r039) 971
+ 968: 50(fvec4) Load 56(inF1)
+ 969: 50(fvec4) FMod 967 968
+ Store 966(r036) 969
+ 971: 50(fvec4) Load 55(inF0)
+ 972: 50(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 971
+ Store 970(r037) 972
974: 50(fvec4) Load 55(inF0)
- 975: 836(bvec4) IsInf 974
- Store 973(r040) 975
- 977: 50(fvec4) Load 55(inF0)
- 978: 836(bvec4) IsNan 977
- Store 976(r041) 978
- 980: 50(fvec4) Load 55(inF0)
- 981: 50(fvec4) Load 56(inF1)
- 982: 50(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 980 981
- Store 979(r042) 982
+ 975: 50(fvec4) Fwidth 974
+ Store 973(r039) 975
+ 978: 50(fvec4) Load 55(inF0)
+ 979: 840(bvec4) IsInf 978
+ Store 977(r040) 979
+ 981: 50(fvec4) Load 55(inF0)
+ 982: 840(bvec4) IsNan 981
+ Store 980(r041) 982
984: 50(fvec4) Load 55(inF0)
985: 50(fvec4) Load 56(inF1)
- 986: 50(fvec4) Load 57(inF2)
- 987: 50(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 984 985 986
- Store 983(r039a) 987
- 989: 50(fvec4) Load 55(inF0)
- 990: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 989
- Store 988(r043) 990
- 992: 50(fvec4) Load 55(inF0)
- 993: 50(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 992
- Store 991(r044) 993
- 995: 50(fvec4) Load 55(inF0)
- 996: 50(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 995
- 997: 50(fvec4) VectorTimesScalar 996 268
- Store 994(r045) 997
+ 986: 50(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 984 985
+ Store 983(r042) 986
+ 988: 50(fvec4) Load 55(inF0)
+ 989: 50(fvec4) Load 56(inF1)
+ 990: 50(fvec4) Load 57(inF2)
+ 991: 50(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 988 989 990
+ Store 987(r039a) 991
+ 993: 50(fvec4) Load 55(inF0)
+ 994: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 993
+ Store 992(r043) 994
+ 996: 50(fvec4) Load 55(inF0)
+ 997: 50(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 996
+ Store 995(r044) 997
999: 50(fvec4) Load 55(inF0)
1000: 50(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 999
- Store 998(r046) 1000
- 1002: 50(fvec4) Load 55(inF0)
- 1003: 50(fvec4) Load 56(inF1)
- 1004: 50(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 1002 1003
- Store 1001(r047) 1004
+ 1001: 50(fvec4) VectorTimesScalar 1000 272
+ Store 998(r045) 1001
+ 1003: 50(fvec4) Load 55(inF0)
+ 1004: 50(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 1003
+ Store 1002(r046) 1004
1006: 50(fvec4) Load 55(inF0)
1007: 50(fvec4) Load 56(inF1)
- 1008: 50(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 1006 1007
- Store 1005(r048) 1008
+ 1008: 50(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 1006 1007
+ Store 1005(r047) 1008
1010: 50(fvec4) Load 55(inF0)
- 1011: 50(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 1010
- Store 1009(r049) 1011
- 1013: 50(fvec4) Load 55(inF0)
- 1014: 50(fvec4) Load 56(inF1)
- 1015: 50(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 1013 1014
- Store 1012(r050) 1015
+ 1011: 50(fvec4) Load 56(inF1)
+ 1012: 50(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 1010 1011
+ Store 1009(r048) 1012
+ 1014: 50(fvec4) Load 55(inF0)
+ 1015: 50(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 1014
+ Store 1013(r049) 1015
1017: 50(fvec4) Load 55(inF0)
- 1018: 50(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 1017
- Store 1016(r051) 1018
- 1020: 50(fvec4) Load 55(inF0)
- 1021: 50(fvec4) CompositeConstruct 289 289 289 289
- 1022: 50(fvec4) FDiv 1021 1020
- Store 1019(r052) 1022
+ 1018: 50(fvec4) Load 56(inF1)
+ 1019: 50(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 1017 1018
+ Store 1016(r050) 1019
+ 1021: 50(fvec4) Load 55(inF0)
+ 1022: 50(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 1021
+ Store 1020(r051) 1022
1024: 50(fvec4) Load 55(inF0)
- 1025: 50(fvec4) Load 56(inF1)
- 1026: 50(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 1024 1025
- Store 1023(r053) 1026
+ 1025: 50(fvec4) CompositeConstruct 293 293 293 293
+ 1026: 50(fvec4) FDiv 1025 1024
+ Store 1023(r052) 1026
1028: 50(fvec4) Load 55(inF0)
1029: 50(fvec4) Load 56(inF1)
- 1030: 50(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 1028 1029 530
- Store 1027(r054) 1030
- 1033: 52(ivec4) BitReverse 1032
- Store 1031(r055) 1033
- 1035: 50(fvec4) Load 55(inF0)
- 1036: 50(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 1035
- Store 1034(r056) 1036
- 1038: 50(fvec4) Load 55(inF0)
- 1039: 50(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1038
- Store 1037(r057) 1039
- 1041: 50(fvec4) Load 55(inF0)
- 1042: 50(fvec4) CompositeConstruct 141 141 141 141
- 1043: 50(fvec4) CompositeConstruct 289 289 289 289
- 1044: 50(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1041 1042 1043
- Store 1040(r058) 1044
- 1046: 50(fvec4) Load 55(inF0)
- 1047: 50(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1046
- Store 1045(r059) 1047
- 1049: 50(fvec4) Load 55(inF0)
- 1050: 50(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1049
- Store 1048(r060) 1050
- 1051: 50(fvec4) Load 55(inF0)
- 1052: 50(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1051
- Store 56(inF1) 1052
+ 1030: 50(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 1028 1029
+ Store 1027(r053) 1030
+ 1032: 50(fvec4) Load 55(inF0)
+ 1033: 50(fvec4) Load 56(inF1)
+ 1034: 50(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 1032 1033 534
+ Store 1031(r054) 1034
+ 1037: 52(ivec4) BitReverse 1036
+ Store 1035(r055) 1037
+ 1039: 50(fvec4) Load 55(inF0)
+ 1040: 50(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 1039
+ Store 1038(r056) 1040
+ 1042: 50(fvec4) Load 55(inF0)
+ 1043: 50(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1042
+ Store 1041(r057) 1043
+ 1045: 50(fvec4) Load 55(inF0)
+ 1046: 50(fvec4) CompositeConstruct 141 141 141 141
+ 1047: 50(fvec4) CompositeConstruct 293 293 293 293
+ 1048: 50(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1045 1046 1047
+ Store 1044(r058) 1048
+ 1050: 50(fvec4) Load 55(inF0)
+ 1051: 50(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1050
+ Store 1049(r059) 1051
1053: 50(fvec4) Load 55(inF0)
- 1054: 50(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1053
- Store 57(inF2) 1054
- 1056: 50(fvec4) Load 55(inF0)
- 1057: 50(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1056
- Store 1055(r061) 1057
- 1059: 50(fvec4) Load 55(inF0)
- 1060: 50(fvec4) Load 56(inF1)
- 1061: 50(fvec4) Load 57(inF2)
- 1062: 50(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1059 1060 1061
- Store 1058(r062) 1062
- 1064: 50(fvec4) Load 55(inF0)
- 1065: 50(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1064
- Store 1063(r063) 1065
- 1067: 50(fvec4) Load 55(inF0)
- 1068: 50(fvec4) Load 56(inF1)
- 1069: 50(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1067 1068
- Store 1066(r064) 1069
+ 1054: 50(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1053
+ Store 1052(r060) 1054
+ 1055: 50(fvec4) Load 55(inF0)
+ 1056: 50(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1055
+ Store 56(inF1) 1056
+ 1057: 50(fvec4) Load 55(inF0)
+ 1058: 50(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1057
+ Store 57(inF2) 1058
+ 1060: 50(fvec4) Load 55(inF0)
+ 1061: 50(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1060
+ Store 1059(r061) 1061
+ 1063: 50(fvec4) Load 55(inF0)
+ 1064: 50(fvec4) Load 56(inF1)
+ 1065: 50(fvec4) Load 57(inF2)
+ 1066: 50(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1063 1064 1065
+ Store 1062(r062) 1066
+ 1068: 50(fvec4) Load 55(inF0)
+ 1069: 50(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1068
+ Store 1067(r063) 1069
1071: 50(fvec4) Load 55(inF0)
- 1072: 50(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1071
- Store 1070(r065) 1072
- 1074: 50(fvec4) Load 55(inF0)
- 1075: 50(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1074
- Store 1073(r066) 1075
- 1077: 50(fvec4) Load 55(inF0)
- 1078: 50(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1077
- Store 1076(r067) 1078
- ReturnValue 1080
+ 1072: 50(fvec4) Load 56(inF1)
+ 1073: 50(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1071 1072
+ Store 1070(r064) 1073
+ 1075: 50(fvec4) Load 55(inF0)
+ 1076: 50(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1075
+ Store 1074(r065) 1076
+ 1078: 50(fvec4) Load 55(inF0)
+ 1079: 50(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1078
+ Store 1077(r066) 1079
+ 1081: 50(fvec4) Load 55(inF0)
+ 1082: 50(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1081
+ Store 1080(r067) 1082
+ ReturnValue 1084
FunctionEnd
68(PixelShaderFunction2x2(mf22;mf22;mf22;): 62 Function None 64
65(inF0): 63(ptr) FunctionParameter
66(inF1): 63(ptr) FunctionParameter
67(inF2): 63(ptr) FunctionParameter
69: Label
- 1083(r000): 138(ptr) Variable Function
- 1088(r001): 63(ptr) Variable Function
- 1093(r003): 138(ptr) Variable Function
- 1097(r004): 63(ptr) Variable Function
- 1100(r005): 63(ptr) Variable Function
- 1103(r006): 63(ptr) Variable Function
- 1107(r007): 63(ptr) Variable Function
- 1117(r008): 63(ptr) Variable Function
- 1122(r009): 63(ptr) Variable Function
- 1125(r010): 63(ptr) Variable Function
- 1128(r011): 63(ptr) Variable Function
- 1131(r012): 63(ptr) Variable Function
- 1134(r013): 63(ptr) Variable Function
- 1137(r014): 63(ptr) Variable Function
- 1140(r015): 63(ptr) Variable Function
- 1143(r016): 63(ptr) Variable Function
- 1146(r017): 63(ptr) Variable Function
- 1149(r018): 7(ptr) Variable Function
- 1152(r019): 63(ptr) Variable Function
- 1155(R020): 63(ptr) Variable Function
- 1158(r021): 63(ptr) Variable Function
- 1161(r022): 63(ptr) Variable Function
- 1171(r023): 63(ptr) Variable Function
- 1174(r025): 63(ptr) Variable Function
- 1177(r026): 63(ptr) Variable Function
- 1181(r026a): 63(ptr) Variable Function
- 1186(r027): 63(ptr) Variable Function
- 1189(r028): 63(ptr) Variable Function
- 1193(r029): 63(ptr) Variable Function
- 1196(r030): 63(ptr) Variable Function
- 1200(r031): 63(ptr) Variable Function
- 1204(r032): 63(ptr) Variable Function
- 1208(r033): 63(ptr) Variable Function
- 1211(r034): 63(ptr) Variable Function
- 1214(r035): 63(ptr) Variable Function
- 1217(r036): 63(ptr) Variable Function
- 1222(r037): 63(ptr) Variable Function
- 1225(r038): 63(ptr) Variable Function
- 1232(r039): 63(ptr) Variable Function
- 1235(r049): 63(ptr) Variable Function
- 1240(r041): 63(ptr) Variable Function
- 1243(r042): 63(ptr) Variable Function
- 1247(r043): 63(ptr) Variable Function
- 1250(r044): 63(ptr) Variable Function
- 1255(r046): 63(ptr) Variable Function
- 1084: 62 Load 65(inF0)
- 1086: 1085 FOrdNotEqual 1084 141
- 1087: 137(bool) All 1086
- Store 1083(r000) 1087
- 1089: 62 Load 65(inF0)
- 1090: 62 ExtInst 1(GLSL.std.450) 4(FAbs) 1089
- Store 1088(r001) 1090
- 1091: 62 Load 65(inF0)
- 1092: 62 ExtInst 1(GLSL.std.450) 17(Acos) 1091
- 1094: 62 Load 65(inF0)
- 1095: 1085 FOrdNotEqual 1094 141
- 1096: 137(bool) Any 1095
- Store 1093(r003) 1096
+ 1087(r000): 138(ptr) Variable Function
+ 1092(r001): 63(ptr) Variable Function
+ 1097(r003): 138(ptr) Variable Function
+ 1101(r004): 63(ptr) Variable Function
+ 1104(r005): 63(ptr) Variable Function
+ 1107(r006): 63(ptr) Variable Function
+ 1111(r007): 63(ptr) Variable Function
+ 1121(r008): 63(ptr) Variable Function
+ 1126(r009): 63(ptr) Variable Function
+ 1129(r010): 63(ptr) Variable Function
+ 1132(r011): 63(ptr) Variable Function
+ 1135(r012): 63(ptr) Variable Function
+ 1138(r013): 63(ptr) Variable Function
+ 1141(r014): 63(ptr) Variable Function
+ 1144(r015): 63(ptr) Variable Function
+ 1147(r016): 63(ptr) Variable Function
+ 1150(r017): 63(ptr) Variable Function
+ 1153(r018): 7(ptr) Variable Function
+ 1156(r019): 63(ptr) Variable Function
+ 1159(R020): 63(ptr) Variable Function
+ 1162(r021): 63(ptr) Variable Function
+ 1165(r022): 63(ptr) Variable Function
+ 1175(r023): 63(ptr) Variable Function
+ 1178(r025): 63(ptr) Variable Function
+ 1181(r026): 63(ptr) Variable Function
+ 1185(r026a): 63(ptr) Variable Function
+ 1190(r027): 63(ptr) Variable Function
+ 1193(r028): 63(ptr) Variable Function
+ 1197(r029): 63(ptr) Variable Function
+ 1200(r030): 63(ptr) Variable Function
+ 1204(r031): 63(ptr) Variable Function
+ 1208(r032): 63(ptr) Variable Function
+ 1212(r033): 63(ptr) Variable Function
+ 1215(r034): 63(ptr) Variable Function
+ 1218(r035): 63(ptr) Variable Function
+ 1221(r036): 63(ptr) Variable Function
+ 1226(r037): 63(ptr) Variable Function
+ 1229(r038): 63(ptr) Variable Function
+ 1236(r039): 63(ptr) Variable Function
+ 1239(r049): 63(ptr) Variable Function
+ 1244(r041): 63(ptr) Variable Function
+ 1247(r042): 63(ptr) Variable Function
+ 1251(r043): 63(ptr) Variable Function
+ 1254(r044): 63(ptr) Variable Function
+ 1259(r046): 63(ptr) Variable Function
+ 1088: 62 Load 65(inF0)
+ 1090: 1089 FOrdNotEqual 1088 141
+ 1091: 137(bool) All 1090
+ Store 1087(r000) 1091
+ 1093: 62 Load 65(inF0)
+ 1094: 62 ExtInst 1(GLSL.std.450) 4(FAbs) 1093
+ Store 1092(r001) 1094
+ 1095: 62 Load 65(inF0)
+ 1096: 62 ExtInst 1(GLSL.std.450) 17(Acos) 1095
1098: 62 Load 65(inF0)
- 1099: 62 ExtInst 1(GLSL.std.450) 16(Asin) 1098
- Store 1097(r004) 1099
- 1101: 62 Load 65(inF0)
- 1102: 62 ExtInst 1(GLSL.std.450) 18(Atan) 1101
- Store 1100(r005) 1102
- 1104: 62 Load 65(inF0)
- 1105: 62 Load 66(inF1)
- 1106: 62 ExtInst 1(GLSL.std.450) 25(Atan2) 1104 1105
- Store 1103(r006) 1106
+ 1099: 1089 FOrdNotEqual 1098 141
+ 1100: 137(bool) Any 1099
+ Store 1097(r003) 1100
+ 1102: 62 Load 65(inF0)
+ 1103: 62 ExtInst 1(GLSL.std.450) 16(Asin) 1102
+ Store 1101(r004) 1103
+ 1105: 62 Load 65(inF0)
+ 1106: 62 ExtInst 1(GLSL.std.450) 18(Atan) 1105
+ Store 1104(r005) 1106
1108: 62 Load 65(inF0)
- 1109: 62 ExtInst 1(GLSL.std.450) 9(Ceil) 1108
- Store 1107(r007) 1109
- 1110: 62 Load 65(inF0)
- 1112: 1085 FOrdLessThan 1110 1111
- 1113: 137(bool) Any 1112
- SelectionMerge 1115 None
- BranchConditional 1113 1114 1115
- 1114: Label
+ 1109: 62 Load 66(inF1)
+ 1110: 62 ExtInst 1(GLSL.std.450) 25(Atan2) 1108 1109
+ Store 1107(r006) 1110
+ 1112: 62 Load 65(inF0)
+ 1113: 62 ExtInst 1(GLSL.std.450) 9(Ceil) 1112
+ Store 1111(r007) 1113
+ 1114: 62 Load 65(inF0)
+ 1116: 1089 FOrdLessThan 1114 1115
+ 1117: 137(bool) Any 1116
+ SelectionMerge 1119 None
+ BranchConditional 1117 1118 1119
+ 1118: Label
Kill
- 1115: Label
- 1118: 62 Load 65(inF0)
- 1119: 62 Load 66(inF1)
- 1120: 62 Load 67(inF2)
- 1121: 62 ExtInst 1(GLSL.std.450) 43(FClamp) 1118 1119 1120
- Store 1117(r008) 1121
- 1123: 62 Load 65(inF0)
- 1124: 62 ExtInst 1(GLSL.std.450) 14(Cos) 1123
- Store 1122(r009) 1124
- 1126: 62 Load 65(inF0)
- 1127: 62 ExtInst 1(GLSL.std.450) 20(Cosh) 1126
- Store 1125(r010) 1127
- 1129: 62 Load 65(inF0)
- 1130: 62 DPdx 1129
- Store 1128(r011) 1130
- 1132: 62 Load 65(inF0)
- 1133: 62 DPdxCoarse 1132
- Store 1131(r012) 1133
- 1135: 62 Load 65(inF0)
- 1136: 62 DPdxFine 1135
- Store 1134(r013) 1136
- 1138: 62 Load 65(inF0)
- 1139: 62 DPdy 1138
- Store 1137(r014) 1139
- 1141: 62 Load 65(inF0)
- 1142: 62 DPdyCoarse 1141
- Store 1140(r015) 1142
- 1144: 62 Load 65(inF0)
- 1145: 62 DPdyFine 1144
- Store 1143(r016) 1145
- 1147: 62 Load 65(inF0)
- 1148: 62 ExtInst 1(GLSL.std.450) 12(Degrees) 1147
- Store 1146(r017) 1148
- 1150: 62 Load 65(inF0)
- 1151: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1150
- Store 1149(r018) 1151
- 1153: 62 Load 65(inF0)
- 1154: 62 ExtInst 1(GLSL.std.450) 27(Exp) 1153
- Store 1152(r019) 1154
- 1156: 62 Load 65(inF0)
- 1157: 62 ExtInst 1(GLSL.std.450) 29(Exp2) 1156
- Store 1155(R020) 1157
- 1159: 62 Load 65(inF0)
- 1160: 62 ExtInst 1(GLSL.std.450) 8(Floor) 1159
- Store 1158(r021) 1160
- 1162: 62 Load 65(inF0)
- 1163: 62 Load 66(inF1)
- 1164: 26(fvec2) CompositeExtract 1162 0
- 1165: 26(fvec2) CompositeExtract 1163 0
- 1166: 26(fvec2) FMod 1164 1165
- 1167: 26(fvec2) CompositeExtract 1162 1
- 1168: 26(fvec2) CompositeExtract 1163 1
- 1169: 26(fvec2) FMod 1167 1168
- 1170: 62 CompositeConstruct 1166 1169
- Store 1161(r022) 1170
- 1172: 62 Load 65(inF0)
- 1173: 62 ExtInst 1(GLSL.std.450) 10(Fract) 1172
- Store 1171(r023) 1173
- 1175: 62 Load 65(inF0)
- 1176: 62 Fwidth 1175
- Store 1174(r025) 1176
- 1178: 62 Load 65(inF0)
- 1179: 62 Load 66(inF1)
- 1180: 62 ExtInst 1(GLSL.std.450) 53(Ldexp) 1178 1179
- Store 1177(r026) 1180
+ 1119: Label
+ 1122: 62 Load 65(inF0)
+ 1123: 62 Load 66(inF1)
+ 1124: 62 Load 67(inF2)
+ 1125: 62 ExtInst 1(GLSL.std.450) 43(FClamp) 1122 1123 1124
+ Store 1121(r008) 1125
+ 1127: 62 Load 65(inF0)
+ 1128: 62 ExtInst 1(GLSL.std.450) 14(Cos) 1127
+ Store 1126(r009) 1128
+ 1130: 62 Load 65(inF0)
+ 1131: 62 ExtInst 1(GLSL.std.450) 20(Cosh) 1130
+ Store 1129(r010) 1131
+ 1133: 62 Load 65(inF0)
+ 1134: 62 DPdx 1133
+ Store 1132(r011) 1134
+ 1136: 62 Load 65(inF0)
+ 1137: 62 DPdxCoarse 1136
+ Store 1135(r012) 1137
+ 1139: 62 Load 65(inF0)
+ 1140: 62 DPdxFine 1139
+ Store 1138(r013) 1140
+ 1142: 62 Load 65(inF0)
+ 1143: 62 DPdy 1142
+ Store 1141(r014) 1143
+ 1145: 62 Load 65(inF0)
+ 1146: 62 DPdyCoarse 1145
+ Store 1144(r015) 1146
+ 1148: 62 Load 65(inF0)
+ 1149: 62 DPdyFine 1148
+ Store 1147(r016) 1149
+ 1151: 62 Load 65(inF0)
+ 1152: 62 ExtInst 1(GLSL.std.450) 12(Degrees) 1151
+ Store 1150(r017) 1152
+ 1154: 62 Load 65(inF0)
+ 1155: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1154
+ Store 1153(r018) 1155
+ 1157: 62 Load 65(inF0)
+ 1158: 62 ExtInst 1(GLSL.std.450) 27(Exp) 1157
+ Store 1156(r019) 1158
+ 1160: 62 Load 65(inF0)
+ 1161: 62 ExtInst 1(GLSL.std.450) 29(Exp2) 1160
+ Store 1159(R020) 1161
+ 1163: 62 Load 65(inF0)
+ 1164: 62 ExtInst 1(GLSL.std.450) 8(Floor) 1163
+ Store 1162(r021) 1164
+ 1166: 62 Load 65(inF0)
+ 1167: 62 Load 66(inF1)
+ 1168: 26(fvec2) CompositeExtract 1166 0
+ 1169: 26(fvec2) CompositeExtract 1167 0
+ 1170: 26(fvec2) FMod 1168 1169
+ 1171: 26(fvec2) CompositeExtract 1166 1
+ 1172: 26(fvec2) CompositeExtract 1167 1
+ 1173: 26(fvec2) FMod 1171 1172
+ 1174: 62 CompositeConstruct 1170 1173
+ Store 1165(r022) 1174
+ 1176: 62 Load 65(inF0)
+ 1177: 62 ExtInst 1(GLSL.std.450) 10(Fract) 1176
+ Store 1175(r023) 1177
+ 1179: 62 Load 65(inF0)
+ 1180: 62 Fwidth 1179
+ Store 1178(r025) 1180
1182: 62 Load 65(inF0)
1183: 62 Load 66(inF1)
- 1184: 62 Load 67(inF2)
- 1185: 62 ExtInst 1(GLSL.std.450) 46(FMix) 1182 1183 1184
- Store 1181(r026a) 1185
- 1187: 62 Load 65(inF0)
- 1188: 62 ExtInst 1(GLSL.std.450) 28(Log) 1187
- Store 1186(r027) 1188
- 1190: 62 Load 65(inF0)
- 1191: 62 ExtInst 1(GLSL.std.450) 30(Log2) 1190
- 1192: 62 MatrixTimesScalar 1191 268
- Store 1189(r028) 1192
+ 1184: 62 ExtInst 1(GLSL.std.450) 53(Ldexp) 1182 1183
+ Store 1181(r026) 1184
+ 1186: 62 Load 65(inF0)
+ 1187: 62 Load 66(inF1)
+ 1188: 62 Load 67(inF2)
+ 1189: 62 ExtInst 1(GLSL.std.450) 46(FMix) 1186 1187 1188
+ Store 1185(r026a) 1189
+ 1191: 62 Load 65(inF0)
+ 1192: 62 ExtInst 1(GLSL.std.450) 28(Log) 1191
+ Store 1190(r027) 1192
1194: 62 Load 65(inF0)
1195: 62 ExtInst 1(GLSL.std.450) 30(Log2) 1194
- Store 1193(r029) 1195
- 1197: 62 Load 65(inF0)
- 1198: 62 Load 66(inF1)
- 1199: 62 ExtInst 1(GLSL.std.450) 40(FMax) 1197 1198
- Store 1196(r030) 1199
+ 1196: 62 MatrixTimesScalar 1195 272
+ Store 1193(r028) 1196
+ 1198: 62 Load 65(inF0)
+ 1199: 62 ExtInst 1(GLSL.std.450) 30(Log2) 1198
+ Store 1197(r029) 1199
1201: 62 Load 65(inF0)
1202: 62 Load 66(inF1)
- 1203: 62 ExtInst 1(GLSL.std.450) 37(FMin) 1201 1202
- Store 1200(r031) 1203
+ 1203: 62 ExtInst 1(GLSL.std.450) 40(FMax) 1201 1202
+ Store 1200(r030) 1203
1205: 62 Load 65(inF0)
1206: 62 Load 66(inF1)
- 1207: 62 ExtInst 1(GLSL.std.450) 26(Pow) 1205 1206
- Store 1204(r032) 1207
+ 1207: 62 ExtInst 1(GLSL.std.450) 37(FMin) 1205 1206
+ Store 1204(r031) 1207
1209: 62 Load 65(inF0)
- 1210: 62 ExtInst 1(GLSL.std.450) 11(Radians) 1209
- Store 1208(r033) 1210
- 1212: 62 Load 65(inF0)
- 1213: 62 ExtInst 1(GLSL.std.450) 2(RoundEven) 1212
- Store 1211(r034) 1213
- 1215: 62 Load 65(inF0)
- 1216: 62 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1215
- Store 1214(r035) 1216
- 1218: 62 Load 65(inF0)
- 1219: 26(fvec2) CompositeConstruct 141 141
- 1220: 26(fvec2) CompositeConstruct 289 289
- 1221: 62 ExtInst 1(GLSL.std.450) 43(FClamp) 1218 1219 1220
- Store 1217(r036) 1221
- 1223: 62 Load 65(inF0)
- 1224: 62 ExtInst 1(GLSL.std.450) 6(FSign) 1223
- Store 1222(r037) 1224
- 1226: 62 Load 65(inF0)
- 1227: 62 ExtInst 1(GLSL.std.450) 13(Sin) 1226
- Store 1225(r038) 1227
- 1228: 62 Load 65(inF0)
- 1229: 62 ExtInst 1(GLSL.std.450) 13(Sin) 1228
- Store 66(inF1) 1229
+ 1210: 62 Load 66(inF1)
+ 1211: 62 ExtInst 1(GLSL.std.450) 26(Pow) 1209 1210
+ Store 1208(r032) 1211
+ 1213: 62 Load 65(inF0)
+ 1214: 62 ExtInst 1(GLSL.std.450) 11(Radians) 1213
+ Store 1212(r033) 1214
+ 1216: 62 Load 65(inF0)
+ 1217: 62 ExtInst 1(GLSL.std.450) 2(RoundEven) 1216
+ Store 1215(r034) 1217
+ 1219: 62 Load 65(inF0)
+ 1220: 62 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1219
+ Store 1218(r035) 1220
+ 1222: 62 Load 65(inF0)
+ 1223: 26(fvec2) CompositeConstruct 141 141
+ 1224: 26(fvec2) CompositeConstruct 293 293
+ 1225: 62 ExtInst 1(GLSL.std.450) 43(FClamp) 1222 1223 1224
+ Store 1221(r036) 1225
+ 1227: 62 Load 65(inF0)
+ 1228: 62 ExtInst 1(GLSL.std.450) 6(FSign) 1227
+ Store 1226(r037) 1228
1230: 62 Load 65(inF0)
- 1231: 62 ExtInst 1(GLSL.std.450) 14(Cos) 1230
- Store 67(inF2) 1231
- 1233: 62 Load 65(inF0)
- 1234: 62 ExtInst 1(GLSL.std.450) 19(Sinh) 1233
- Store 1232(r039) 1234
- 1236: 62 Load 65(inF0)
- 1237: 62 Load 66(inF1)
- 1238: 62 Load 67(inF2)
- 1239: 62 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1236 1237 1238
- Store 1235(r049) 1239
- 1241: 62 Load 65(inF0)
- 1242: 62 ExtInst 1(GLSL.std.450) 31(Sqrt) 1241
- Store 1240(r041) 1242
- 1244: 62 Load 65(inF0)
- 1245: 62 Load 66(inF1)
- 1246: 62 ExtInst 1(GLSL.std.450) 48(Step) 1244 1245
- Store 1243(r042) 1246
+ 1231: 62 ExtInst 1(GLSL.std.450) 13(Sin) 1230
+ Store 1229(r038) 1231
+ 1232: 62 Load 65(inF0)
+ 1233: 62 ExtInst 1(GLSL.std.450) 13(Sin) 1232
+ Store 66(inF1) 1233
+ 1234: 62 Load 65(inF0)
+ 1235: 62 ExtInst 1(GLSL.std.450) 14(Cos) 1234
+ Store 67(inF2) 1235
+ 1237: 62 Load 65(inF0)
+ 1238: 62 ExtInst 1(GLSL.std.450) 19(Sinh) 1237
+ Store 1236(r039) 1238
+ 1240: 62 Load 65(inF0)
+ 1241: 62 Load 66(inF1)
+ 1242: 62 Load 67(inF2)
+ 1243: 62 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1240 1241 1242
+ Store 1239(r049) 1243
+ 1245: 62 Load 65(inF0)
+ 1246: 62 ExtInst 1(GLSL.std.450) 31(Sqrt) 1245
+ Store 1244(r041) 1246
1248: 62 Load 65(inF0)
- 1249: 62 ExtInst 1(GLSL.std.450) 15(Tan) 1248
- Store 1247(r043) 1249
- 1251: 62 Load 65(inF0)
- 1252: 62 ExtInst 1(GLSL.std.450) 21(Tanh) 1251
- Store 1250(r044) 1252
- 1253: 62 Load 65(inF0)
- 1254: 62 Transpose 1253
- 1256: 62 Load 65(inF0)
- 1257: 62 ExtInst 1(GLSL.std.450) 3(Trunc) 1256
- Store 1255(r046) 1257
- ReturnValue 1259
+ 1249: 62 Load 66(inF1)
+ 1250: 62 ExtInst 1(GLSL.std.450) 48(Step) 1248 1249
+ Store 1247(r042) 1250
+ 1252: 62 Load 65(inF0)
+ 1253: 62 ExtInst 1(GLSL.std.450) 15(Tan) 1252
+ Store 1251(r043) 1253
+ 1255: 62 Load 65(inF0)
+ 1256: 62 ExtInst 1(GLSL.std.450) 21(Tanh) 1255
+ Store 1254(r044) 1256
+ 1257: 62 Load 65(inF0)
+ 1258: 62 Transpose 1257
+ 1260: 62 Load 65(inF0)
+ 1261: 62 ExtInst 1(GLSL.std.450) 3(Trunc) 1260
+ Store 1259(r046) 1261
+ ReturnValue 1263
FunctionEnd
76(PixelShaderFunction3x3(mf33;mf33;mf33;): 70 Function None 72
73(inF0): 71(ptr) FunctionParameter
74(inF1): 71(ptr) FunctionParameter
75(inF2): 71(ptr) FunctionParameter
77: Label
- 1262(r000): 138(ptr) Variable Function
- 1267(r001): 71(ptr) Variable Function
- 1272(r003): 138(ptr) Variable Function
- 1276(r004): 71(ptr) Variable Function
- 1279(r005): 71(ptr) Variable Function
- 1282(r006): 71(ptr) Variable Function
- 1286(r007): 71(ptr) Variable Function
- 1296(r008): 71(ptr) Variable Function
- 1301(r009): 71(ptr) Variable Function
- 1304(r010): 71(ptr) Variable Function
- 1307(r011): 71(ptr) Variable Function
- 1310(r012): 71(ptr) Variable Function
- 1313(r013): 71(ptr) Variable Function
- 1316(r014): 71(ptr) Variable Function
- 1319(r015): 71(ptr) Variable Function
- 1322(r016): 71(ptr) Variable Function
- 1325(r017): 71(ptr) Variable Function
- 1328(r018): 7(ptr) Variable Function
- 1331(r019): 71(ptr) Variable Function
- 1334(R020): 71(ptr) Variable Function
- 1337(r021): 71(ptr) Variable Function
- 1340(r022): 71(ptr) Variable Function
- 1353(r023): 71(ptr) Variable Function
- 1356(r025): 71(ptr) Variable Function
- 1359(r026): 71(ptr) Variable Function
- 1363(r026a): 71(ptr) Variable Function
- 1368(r027): 71(ptr) Variable Function
- 1371(r028): 71(ptr) Variable Function
- 1375(r029): 71(ptr) Variable Function
- 1378(r030): 71(ptr) Variable Function
- 1382(r031): 71(ptr) Variable Function
- 1386(r032): 71(ptr) Variable Function
- 1390(r033): 71(ptr) Variable Function
- 1393(r034): 71(ptr) Variable Function
- 1396(r035): 71(ptr) Variable Function
- 1399(r036): 71(ptr) Variable Function
- 1404(r037): 71(ptr) Variable Function
- 1407(r038): 71(ptr) Variable Function
- 1414(r039): 71(ptr) Variable Function
- 1417(r049): 71(ptr) Variable Function
- 1422(r041): 71(ptr) Variable Function
- 1425(r042): 71(ptr) Variable Function
- 1429(r043): 71(ptr) Variable Function
- 1432(r044): 71(ptr) Variable Function
- 1437(r046): 71(ptr) Variable Function
- 1263: 70 Load 73(inF0)
- 1265: 1264 FOrdNotEqual 1263 141
- 1266: 137(bool) All 1265
- Store 1262(r000) 1266
- 1268: 70 Load 73(inF0)
- 1269: 70 ExtInst 1(GLSL.std.450) 4(FAbs) 1268
- Store 1267(r001) 1269
- 1270: 70 Load 73(inF0)
- 1271: 70 ExtInst 1(GLSL.std.450) 17(Acos) 1270
- 1273: 70 Load 73(inF0)
- 1274: 1264 FOrdNotEqual 1273 141
- 1275: 137(bool) Any 1274
- Store 1272(r003) 1275
+ 1266(r000): 138(ptr) Variable Function
+ 1271(r001): 71(ptr) Variable Function
+ 1276(r003): 138(ptr) Variable Function
+ 1280(r004): 71(ptr) Variable Function
+ 1283(r005): 71(ptr) Variable Function
+ 1286(r006): 71(ptr) Variable Function
+ 1290(r007): 71(ptr) Variable Function
+ 1300(r008): 71(ptr) Variable Function
+ 1305(r009): 71(ptr) Variable Function
+ 1308(r010): 71(ptr) Variable Function
+ 1311(r011): 71(ptr) Variable Function
+ 1314(r012): 71(ptr) Variable Function
+ 1317(r013): 71(ptr) Variable Function
+ 1320(r014): 71(ptr) Variable Function
+ 1323(r015): 71(ptr) Variable Function
+ 1326(r016): 71(ptr) Variable Function
+ 1329(r017): 71(ptr) Variable Function
+ 1332(r018): 7(ptr) Variable Function
+ 1335(r019): 71(ptr) Variable Function
+ 1338(R020): 71(ptr) Variable Function
+ 1341(r021): 71(ptr) Variable Function
+ 1344(r022): 71(ptr) Variable Function
+ 1357(r023): 71(ptr) Variable Function
+ 1360(r025): 71(ptr) Variable Function
+ 1363(r026): 71(ptr) Variable Function
+ 1367(r026a): 71(ptr) Variable Function
+ 1372(r027): 71(ptr) Variable Function
+ 1375(r028): 71(ptr) Variable Function
+ 1379(r029): 71(ptr) Variable Function
+ 1382(r030): 71(ptr) Variable Function
+ 1386(r031): 71(ptr) Variable Function
+ 1390(r032): 71(ptr) Variable Function
+ 1394(r033): 71(ptr) Variable Function
+ 1397(r034): 71(ptr) Variable Function
+ 1400(r035): 71(ptr) Variable Function
+ 1403(r036): 71(ptr) Variable Function
+ 1408(r037): 71(ptr) Variable Function
+ 1411(r038): 71(ptr) Variable Function
+ 1418(r039): 71(ptr) Variable Function
+ 1421(r049): 71(ptr) Variable Function
+ 1426(r041): 71(ptr) Variable Function
+ 1429(r042): 71(ptr) Variable Function
+ 1433(r043): 71(ptr) Variable Function
+ 1436(r044): 71(ptr) Variable Function
+ 1441(r046): 71(ptr) Variable Function
+ 1267: 70 Load 73(inF0)
+ 1269: 1268 FOrdNotEqual 1267 141
+ 1270: 137(bool) All 1269
+ Store 1266(r000) 1270
+ 1272: 70 Load 73(inF0)
+ 1273: 70 ExtInst 1(GLSL.std.450) 4(FAbs) 1272
+ Store 1271(r001) 1273
+ 1274: 70 Load 73(inF0)
+ 1275: 70 ExtInst 1(GLSL.std.450) 17(Acos) 1274
1277: 70 Load 73(inF0)
- 1278: 70 ExtInst 1(GLSL.std.450) 16(Asin) 1277
- Store 1276(r004) 1278
- 1280: 70 Load 73(inF0)
- 1281: 70 ExtInst 1(GLSL.std.450) 18(Atan) 1280
- Store 1279(r005) 1281
- 1283: 70 Load 73(inF0)
- 1284: 70 Load 74(inF1)
- 1285: 70 ExtInst 1(GLSL.std.450) 25(Atan2) 1283 1284
- Store 1282(r006) 1285
+ 1278: 1268 FOrdNotEqual 1277 141
+ 1279: 137(bool) Any 1278
+ Store 1276(r003) 1279
+ 1281: 70 Load 73(inF0)
+ 1282: 70 ExtInst 1(GLSL.std.450) 16(Asin) 1281
+ Store 1280(r004) 1282
+ 1284: 70 Load 73(inF0)
+ 1285: 70 ExtInst 1(GLSL.std.450) 18(Atan) 1284
+ Store 1283(r005) 1285
1287: 70 Load 73(inF0)
- 1288: 70 ExtInst 1(GLSL.std.450) 9(Ceil) 1287
- Store 1286(r007) 1288
- 1289: 70 Load 73(inF0)
- 1291: 1264 FOrdLessThan 1289 1290
- 1292: 137(bool) Any 1291
- SelectionMerge 1294 None
- BranchConditional 1292 1293 1294
- 1293: Label
+ 1288: 70 Load 74(inF1)
+ 1289: 70 ExtInst 1(GLSL.std.450) 25(Atan2) 1287 1288
+ Store 1286(r006) 1289
+ 1291: 70 Load 73(inF0)
+ 1292: 70 ExtInst 1(GLSL.std.450) 9(Ceil) 1291
+ Store 1290(r007) 1292
+ 1293: 70 Load 73(inF0)
+ 1295: 1268 FOrdLessThan 1293 1294
+ 1296: 137(bool) Any 1295
+ SelectionMerge 1298 None
+ BranchConditional 1296 1297 1298
+ 1297: Label
Kill
- 1294: Label
- 1297: 70 Load 73(inF0)
- 1298: 70 Load 74(inF1)
- 1299: 70 Load 75(inF2)
- 1300: 70 ExtInst 1(GLSL.std.450) 43(FClamp) 1297 1298 1299
- Store 1296(r008) 1300
- 1302: 70 Load 73(inF0)
- 1303: 70 ExtInst 1(GLSL.std.450) 14(Cos) 1302
- Store 1301(r009) 1303
- 1305: 70 Load 73(inF0)
- 1306: 70 ExtInst 1(GLSL.std.450) 20(Cosh) 1305
- Store 1304(r010) 1306
- 1308: 70 Load 73(inF0)
- 1309: 70 DPdx 1308
- Store 1307(r011) 1309
- 1311: 70 Load 73(inF0)
- 1312: 70 DPdxCoarse 1311
- Store 1310(r012) 1312
- 1314: 70 Load 73(inF0)
- 1315: 70 DPdxFine 1314
- Store 1313(r013) 1315
- 1317: 70 Load 73(inF0)
- 1318: 70 DPdy 1317
- Store 1316(r014) 1318
- 1320: 70 Load 73(inF0)
- 1321: 70 DPdyCoarse 1320
- Store 1319(r015) 1321
- 1323: 70 Load 73(inF0)
- 1324: 70 DPdyFine 1323
- Store 1322(r016) 1324
- 1326: 70 Load 73(inF0)
- 1327: 70 ExtInst 1(GLSL.std.450) 12(Degrees) 1326
- Store 1325(r017) 1327
- 1329: 70 Load 73(inF0)
- 1330: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1329
- Store 1328(r018) 1330
- 1332: 70 Load 73(inF0)
- 1333: 70 ExtInst 1(GLSL.std.450) 27(Exp) 1332
- Store 1331(r019) 1333
- 1335: 70 Load 73(inF0)
- 1336: 70 ExtInst 1(GLSL.std.450) 29(Exp2) 1335
- Store 1334(R020) 1336
- 1338: 70 Load 73(inF0)
- 1339: 70 ExtInst 1(GLSL.std.450) 8(Floor) 1338
- Store 1337(r021) 1339
- 1341: 70 Load 73(inF0)
- 1342: 70 Load 74(inF1)
- 1343: 38(fvec3) CompositeExtract 1341 0
- 1344: 38(fvec3) CompositeExtract 1342 0
- 1345: 38(fvec3) FMod 1343 1344
- 1346: 38(fvec3) CompositeExtract 1341 1
- 1347: 38(fvec3) CompositeExtract 1342 1
- 1348: 38(fvec3) FMod 1346 1347
- 1349: 38(fvec3) CompositeExtract 1341 2
- 1350: 38(fvec3) CompositeExtract 1342 2
- 1351: 38(fvec3) FMod 1349 1350
- 1352: 70 CompositeConstruct 1345 1348 1351
- Store 1340(r022) 1352
- 1354: 70 Load 73(inF0)
- 1355: 70 ExtInst 1(GLSL.std.450) 10(Fract) 1354
- Store 1353(r023) 1355
- 1357: 70 Load 73(inF0)
- 1358: 70 Fwidth 1357
- Store 1356(r025) 1358
- 1360: 70 Load 73(inF0)
- 1361: 70 Load 74(inF1)
- 1362: 70 ExtInst 1(GLSL.std.450) 53(Ldexp) 1360 1361
- Store 1359(r026) 1362
+ 1298: Label
+ 1301: 70 Load 73(inF0)
+ 1302: 70 Load 74(inF1)
+ 1303: 70 Load 75(inF2)
+ 1304: 70 ExtInst 1(GLSL.std.450) 43(FClamp) 1301 1302 1303
+ Store 1300(r008) 1304
+ 1306: 70 Load 73(inF0)
+ 1307: 70 ExtInst 1(GLSL.std.450) 14(Cos) 1306
+ Store 1305(r009) 1307
+ 1309: 70 Load 73(inF0)
+ 1310: 70 ExtInst 1(GLSL.std.450) 20(Cosh) 1309
+ Store 1308(r010) 1310
+ 1312: 70 Load 73(inF0)
+ 1313: 70 DPdx 1312
+ Store 1311(r011) 1313
+ 1315: 70 Load 73(inF0)
+ 1316: 70 DPdxCoarse 1315
+ Store 1314(r012) 1316
+ 1318: 70 Load 73(inF0)
+ 1319: 70 DPdxFine 1318
+ Store 1317(r013) 1319
+ 1321: 70 Load 73(inF0)
+ 1322: 70 DPdy 1321
+ Store 1320(r014) 1322
+ 1324: 70 Load 73(inF0)
+ 1325: 70 DPdyCoarse 1324
+ Store 1323(r015) 1325
+ 1327: 70 Load 73(inF0)
+ 1328: 70 DPdyFine 1327
+ Store 1326(r016) 1328
+ 1330: 70 Load 73(inF0)
+ 1331: 70 ExtInst 1(GLSL.std.450) 12(Degrees) 1330
+ Store 1329(r017) 1331
+ 1333: 70 Load 73(inF0)
+ 1334: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1333
+ Store 1332(r018) 1334
+ 1336: 70 Load 73(inF0)
+ 1337: 70 ExtInst 1(GLSL.std.450) 27(Exp) 1336
+ Store 1335(r019) 1337
+ 1339: 70 Load 73(inF0)
+ 1340: 70 ExtInst 1(GLSL.std.450) 29(Exp2) 1339
+ Store 1338(R020) 1340
+ 1342: 70 Load 73(inF0)
+ 1343: 70 ExtInst 1(GLSL.std.450) 8(Floor) 1342
+ Store 1341(r021) 1343
+ 1345: 70 Load 73(inF0)
+ 1346: 70 Load 74(inF1)
+ 1347: 38(fvec3) CompositeExtract 1345 0
+ 1348: 38(fvec3) CompositeExtract 1346 0
+ 1349: 38(fvec3) FMod 1347 1348
+ 1350: 38(fvec3) CompositeExtract 1345 1
+ 1351: 38(fvec3) CompositeExtract 1346 1
+ 1352: 38(fvec3) FMod 1350 1351
+ 1353: 38(fvec3) CompositeExtract 1345 2
+ 1354: 38(fvec3) CompositeExtract 1346 2
+ 1355: 38(fvec3) FMod 1353 1354
+ 1356: 70 CompositeConstruct 1349 1352 1355
+ Store 1344(r022) 1356
+ 1358: 70 Load 73(inF0)
+ 1359: 70 ExtInst 1(GLSL.std.450) 10(Fract) 1358
+ Store 1357(r023) 1359
+ 1361: 70 Load 73(inF0)
+ 1362: 70 Fwidth 1361
+ Store 1360(r025) 1362
1364: 70 Load 73(inF0)
1365: 70 Load 74(inF1)
- 1366: 70 Load 75(inF2)
- 1367: 70 ExtInst 1(GLSL.std.450) 46(FMix) 1364 1365 1366
- Store 1363(r026a) 1367
- 1369: 70 Load 73(inF0)
- 1370: 70 ExtInst 1(GLSL.std.450) 28(Log) 1369
- Store 1368(r027) 1370
- 1372: 70 Load 73(inF0)
- 1373: 70 ExtInst 1(GLSL.std.450) 30(Log2) 1372
- 1374: 70 MatrixTimesScalar 1373 268
- Store 1371(r028) 1374
+ 1366: 70 ExtInst 1(GLSL.std.450) 53(Ldexp) 1364 1365
+ Store 1363(r026) 1366
+ 1368: 70 Load 73(inF0)
+ 1369: 70 Load 74(inF1)
+ 1370: 70 Load 75(inF2)
+ 1371: 70 ExtInst 1(GLSL.std.450) 46(FMix) 1368 1369 1370
+ Store 1367(r026a) 1371
+ 1373: 70 Load 73(inF0)
+ 1374: 70 ExtInst 1(GLSL.std.450) 28(Log) 1373
+ Store 1372(r027) 1374
1376: 70 Load 73(inF0)
1377: 70 ExtInst 1(GLSL.std.450) 30(Log2) 1376
- Store 1375(r029) 1377
- 1379: 70 Load 73(inF0)
- 1380: 70 Load 74(inF1)
- 1381: 70 ExtInst 1(GLSL.std.450) 40(FMax) 1379 1380
- Store 1378(r030) 1381
+ 1378: 70 MatrixTimesScalar 1377 272
+ Store 1375(r028) 1378
+ 1380: 70 Load 73(inF0)
+ 1381: 70 ExtInst 1(GLSL.std.450) 30(Log2) 1380
+ Store 1379(r029) 1381
1383: 70 Load 73(inF0)
1384: 70 Load 74(inF1)
- 1385: 70 ExtInst 1(GLSL.std.450) 37(FMin) 1383 1384
- Store 1382(r031) 1385
+ 1385: 70 ExtInst 1(GLSL.std.450) 40(FMax) 1383 1384
+ Store 1382(r030) 1385
1387: 70 Load 73(inF0)
1388: 70 Load 74(inF1)
- 1389: 70 ExtInst 1(GLSL.std.450) 26(Pow) 1387 1388
- Store 1386(r032) 1389
+ 1389: 70 ExtInst 1(GLSL.std.450) 37(FMin) 1387 1388
+ Store 1386(r031) 1389
1391: 70 Load 73(inF0)
- 1392: 70 ExtInst 1(GLSL.std.450) 11(Radians) 1391
- Store 1390(r033) 1392
- 1394: 70 Load 73(inF0)
- 1395: 70 ExtInst 1(GLSL.std.450) 2(RoundEven) 1394
- Store 1393(r034) 1395
- 1397: 70 Load 73(inF0)
- 1398: 70 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1397
- Store 1396(r035) 1398
- 1400: 70 Load 73(inF0)
- 1401: 38(fvec3) CompositeConstruct 141 141 141
- 1402: 38(fvec3) CompositeConstruct 289 289 289
- 1403: 70 ExtInst 1(GLSL.std.450) 43(FClamp) 1400 1401 1402
- Store 1399(r036) 1403
- 1405: 70 Load 73(inF0)
- 1406: 70 ExtInst 1(GLSL.std.450) 6(FSign) 1405
- Store 1404(r037) 1406
- 1408: 70 Load 73(inF0)
- 1409: 70 ExtInst 1(GLSL.std.450) 13(Sin) 1408
- Store 1407(r038) 1409
- 1410: 70 Load 73(inF0)
- 1411: 70 ExtInst 1(GLSL.std.450) 13(Sin) 1410
- Store 74(inF1) 1411
+ 1392: 70 Load 74(inF1)
+ 1393: 70 ExtInst 1(GLSL.std.450) 26(Pow) 1391 1392
+ Store 1390(r032) 1393
+ 1395: 70 Load 73(inF0)
+ 1396: 70 ExtInst 1(GLSL.std.450) 11(Radians) 1395
+ Store 1394(r033) 1396
+ 1398: 70 Load 73(inF0)
+ 1399: 70 ExtInst 1(GLSL.std.450) 2(RoundEven) 1398
+ Store 1397(r034) 1399
+ 1401: 70 Load 73(inF0)
+ 1402: 70 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1401
+ Store 1400(r035) 1402
+ 1404: 70 Load 73(inF0)
+ 1405: 38(fvec3) CompositeConstruct 141 141 141
+ 1406: 38(fvec3) CompositeConstruct 293 293 293
+ 1407: 70 ExtInst 1(GLSL.std.450) 43(FClamp) 1404 1405 1406
+ Store 1403(r036) 1407
+ 1409: 70 Load 73(inF0)
+ 1410: 70 ExtInst 1(GLSL.std.450) 6(FSign) 1409
+ Store 1408(r037) 1410
1412: 70 Load 73(inF0)
- 1413: 70 ExtInst 1(GLSL.std.450) 14(Cos) 1412
- Store 75(inF2) 1413
- 1415: 70 Load 73(inF0)
- 1416: 70 ExtInst 1(GLSL.std.450) 19(Sinh) 1415
- Store 1414(r039) 1416
- 1418: 70 Load 73(inF0)
- 1419: 70 Load 74(inF1)
- 1420: 70 Load 75(inF2)
- 1421: 70 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1418 1419 1420
- Store 1417(r049) 1421
- 1423: 70 Load 73(inF0)
- 1424: 70 ExtInst 1(GLSL.std.450) 31(Sqrt) 1423
- Store 1422(r041) 1424
- 1426: 70 Load 73(inF0)
- 1427: 70 Load 74(inF1)
- 1428: 70 ExtInst 1(GLSL.std.450) 48(Step) 1426 1427
- Store 1425(r042) 1428
+ 1413: 70 ExtInst 1(GLSL.std.450) 13(Sin) 1412
+ Store 1411(r038) 1413
+ 1414: 70 Load 73(inF0)
+ 1415: 70 ExtInst 1(GLSL.std.450) 13(Sin) 1414
+ Store 74(inF1) 1415
+ 1416: 70 Load 73(inF0)
+ 1417: 70 ExtInst 1(GLSL.std.450) 14(Cos) 1416
+ Store 75(inF2) 1417
+ 1419: 70 Load 73(inF0)
+ 1420: 70 ExtInst 1(GLSL.std.450) 19(Sinh) 1419
+ Store 1418(r039) 1420
+ 1422: 70 Load 73(inF0)
+ 1423: 70 Load 74(inF1)
+ 1424: 70 Load 75(inF2)
+ 1425: 70 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1422 1423 1424
+ Store 1421(r049) 1425
+ 1427: 70 Load 73(inF0)
+ 1428: 70 ExtInst 1(GLSL.std.450) 31(Sqrt) 1427
+ Store 1426(r041) 1428
1430: 70 Load 73(inF0)
- 1431: 70 ExtInst 1(GLSL.std.450) 15(Tan) 1430
- Store 1429(r043) 1431
- 1433: 70 Load 73(inF0)
- 1434: 70 ExtInst 1(GLSL.std.450) 21(Tanh) 1433
- Store 1432(r044) 1434
- 1435: 70 Load 73(inF0)
- 1436: 70 Transpose 1435
- 1438: 70 Load 73(inF0)
- 1439: 70 ExtInst 1(GLSL.std.450) 3(Trunc) 1438
- Store 1437(r046) 1439
- ReturnValue 1441
+ 1431: 70 Load 74(inF1)
+ 1432: 70 ExtInst 1(GLSL.std.450) 48(Step) 1430 1431
+ Store 1429(r042) 1432
+ 1434: 70 Load 73(inF0)
+ 1435: 70 ExtInst 1(GLSL.std.450) 15(Tan) 1434
+ Store 1433(r043) 1435
+ 1437: 70 Load 73(inF0)
+ 1438: 70 ExtInst 1(GLSL.std.450) 21(Tanh) 1437
+ Store 1436(r044) 1438
+ 1439: 70 Load 73(inF0)
+ 1440: 70 Transpose 1439
+ 1442: 70 Load 73(inF0)
+ 1443: 70 ExtInst 1(GLSL.std.450) 3(Trunc) 1442
+ Store 1441(r046) 1443
+ ReturnValue 1445
FunctionEnd
84(PixelShaderFunction4x4(mf44;mf44;mf44;): 78 Function None 80
81(inF0): 79(ptr) FunctionParameter
82(inF1): 79(ptr) FunctionParameter
83(inF2): 79(ptr) FunctionParameter
85: Label
- 1444(r000): 138(ptr) Variable Function
- 1449(r001): 79(ptr) Variable Function
- 1454(r003): 138(ptr) Variable Function
- 1458(r004): 79(ptr) Variable Function
- 1461(r005): 79(ptr) Variable Function
- 1464(r006): 79(ptr) Variable Function
- 1468(r007): 79(ptr) Variable Function
- 1478(r008): 79(ptr) Variable Function
- 1483(r009): 79(ptr) Variable Function
- 1486(r010): 79(ptr) Variable Function
- 1489(r011): 79(ptr) Variable Function
- 1492(r012): 79(ptr) Variable Function
- 1495(r013): 79(ptr) Variable Function
- 1498(r014): 79(ptr) Variable Function
- 1501(r015): 79(ptr) Variable Function
- 1504(r016): 79(ptr) Variable Function
- 1507(r017): 79(ptr) Variable Function
- 1510(r018): 7(ptr) Variable Function
- 1513(r019): 79(ptr) Variable Function
- 1516(R020): 79(ptr) Variable Function
- 1519(r021): 79(ptr) Variable Function
- 1522(r022): 79(ptr) Variable Function
- 1538(r023): 79(ptr) Variable Function
- 1541(r025): 79(ptr) Variable Function
- 1544(r026): 79(ptr) Variable Function
- 1548(r026a): 79(ptr) Variable Function
- 1553(r027): 79(ptr) Variable Function
- 1556(r028): 79(ptr) Variable Function
- 1560(r029): 79(ptr) Variable Function
- 1563(r030): 79(ptr) Variable Function
- 1567(r031): 79(ptr) Variable Function
- 1571(r032): 79(ptr) Variable Function
- 1575(r033): 79(ptr) Variable Function
- 1578(r034): 79(ptr) Variable Function
- 1581(r035): 79(ptr) Variable Function
- 1584(r036): 79(ptr) Variable Function
- 1589(r037): 79(ptr) Variable Function
- 1592(r038): 79(ptr) Variable Function
- 1599(r039): 79(ptr) Variable Function
- 1602(r049): 79(ptr) Variable Function
- 1607(r041): 79(ptr) Variable Function
- 1610(r042): 79(ptr) Variable Function
- 1614(r043): 79(ptr) Variable Function
- 1617(r044): 79(ptr) Variable Function
- 1622(r046): 79(ptr) Variable Function
- 1445: 78 Load 81(inF0)
- 1447: 1446 FOrdNotEqual 1445 141
- 1448: 137(bool) All 1447
- Store 1444(r000) 1448
- 1450: 78 Load 81(inF0)
- 1451: 78 ExtInst 1(GLSL.std.450) 4(FAbs) 1450
- Store 1449(r001) 1451
- 1452: 78 Load 81(inF0)
- 1453: 78 ExtInst 1(GLSL.std.450) 17(Acos) 1452
- 1455: 78 Load 81(inF0)
- 1456: 1446 FOrdNotEqual 1455 141
- 1457: 137(bool) Any 1456
- Store 1454(r003) 1457
+ 1448(r000): 138(ptr) Variable Function
+ 1453(r001): 79(ptr) Variable Function
+ 1458(r003): 138(ptr) Variable Function
+ 1462(r004): 79(ptr) Variable Function
+ 1465(r005): 79(ptr) Variable Function
+ 1468(r006): 79(ptr) Variable Function
+ 1472(r007): 79(ptr) Variable Function
+ 1482(r008): 79(ptr) Variable Function
+ 1487(r009): 79(ptr) Variable Function
+ 1490(r010): 79(ptr) Variable Function
+ 1493(r011): 79(ptr) Variable Function
+ 1496(r012): 79(ptr) Variable Function
+ 1499(r013): 79(ptr) Variable Function
+ 1502(r014): 79(ptr) Variable Function
+ 1505(r015): 79(ptr) Variable Function
+ 1508(r016): 79(ptr) Variable Function
+ 1511(r017): 79(ptr) Variable Function
+ 1514(r018): 7(ptr) Variable Function
+ 1517(r019): 79(ptr) Variable Function
+ 1520(R020): 79(ptr) Variable Function
+ 1523(r021): 79(ptr) Variable Function
+ 1526(r022): 79(ptr) Variable Function
+ 1542(r023): 79(ptr) Variable Function
+ 1545(r025): 79(ptr) Variable Function
+ 1548(r026): 79(ptr) Variable Function
+ 1552(r026a): 79(ptr) Variable Function
+ 1557(r027): 79(ptr) Variable Function
+ 1560(r028): 79(ptr) Variable Function
+ 1564(r029): 79(ptr) Variable Function
+ 1567(r030): 79(ptr) Variable Function
+ 1571(r031): 79(ptr) Variable Function
+ 1575(r032): 79(ptr) Variable Function
+ 1579(r033): 79(ptr) Variable Function
+ 1582(r034): 79(ptr) Variable Function
+ 1585(r035): 79(ptr) Variable Function
+ 1588(r036): 79(ptr) Variable Function
+ 1593(r037): 79(ptr) Variable Function
+ 1596(r038): 79(ptr) Variable Function
+ 1603(r039): 79(ptr) Variable Function
+ 1606(r049): 79(ptr) Variable Function
+ 1611(r041): 79(ptr) Variable Function
+ 1614(r042): 79(ptr) Variable Function
+ 1618(r043): 79(ptr) Variable Function
+ 1621(r044): 79(ptr) Variable Function
+ 1626(r046): 79(ptr) Variable Function
+ 1449: 78 Load 81(inF0)
+ 1451: 1450 FOrdNotEqual 1449 141
+ 1452: 137(bool) All 1451
+ Store 1448(r000) 1452
+ 1454: 78 Load 81(inF0)
+ 1455: 78 ExtInst 1(GLSL.std.450) 4(FAbs) 1454
+ Store 1453(r001) 1455
+ 1456: 78 Load 81(inF0)
+ 1457: 78 ExtInst 1(GLSL.std.450) 17(Acos) 1456
1459: 78 Load 81(inF0)
- 1460: 78 ExtInst 1(GLSL.std.450) 16(Asin) 1459
- Store 1458(r004) 1460
- 1462: 78 Load 81(inF0)
- 1463: 78 ExtInst 1(GLSL.std.450) 18(Atan) 1462
- Store 1461(r005) 1463
- 1465: 78 Load 81(inF0)
- 1466: 78 Load 82(inF1)
- 1467: 78 ExtInst 1(GLSL.std.450) 25(Atan2) 1465 1466
- Store 1464(r006) 1467
+ 1460: 1450 FOrdNotEqual 1459 141
+ 1461: 137(bool) Any 1460
+ Store 1458(r003) 1461
+ 1463: 78 Load 81(inF0)
+ 1464: 78 ExtInst 1(GLSL.std.450) 16(Asin) 1463
+ Store 1462(r004) 1464
+ 1466: 78 Load 81(inF0)
+ 1467: 78 ExtInst 1(GLSL.std.450) 18(Atan) 1466
+ Store 1465(r005) 1467
1469: 78 Load 81(inF0)
- 1470: 78 ExtInst 1(GLSL.std.450) 9(Ceil) 1469
- Store 1468(r007) 1470
- 1471: 78 Load 81(inF0)
- 1473: 1446 FOrdLessThan 1471 1472
- 1474: 137(bool) Any 1473
- SelectionMerge 1476 None
- BranchConditional 1474 1475 1476
- 1475: Label
+ 1470: 78 Load 82(inF1)
+ 1471: 78 ExtInst 1(GLSL.std.450) 25(Atan2) 1469 1470
+ Store 1468(r006) 1471
+ 1473: 78 Load 81(inF0)
+ 1474: 78 ExtInst 1(GLSL.std.450) 9(Ceil) 1473
+ Store 1472(r007) 1474
+ 1475: 78 Load 81(inF0)
+ 1477: 1450 FOrdLessThan 1475 1476
+ 1478: 137(bool) Any 1477
+ SelectionMerge 1480 None
+ BranchConditional 1478 1479 1480
+ 1479: Label
Kill
- 1476: Label
- 1479: 78 Load 81(inF0)
- 1480: 78 Load 82(inF1)
- 1481: 78 Load 83(inF2)
- 1482: 78 ExtInst 1(GLSL.std.450) 43(FClamp) 1479 1480 1481
- Store 1478(r008) 1482
- 1484: 78 Load 81(inF0)
- 1485: 78 ExtInst 1(GLSL.std.450) 14(Cos) 1484
- Store 1483(r009) 1485
- 1487: 78 Load 81(inF0)
- 1488: 78 ExtInst 1(GLSL.std.450) 20(Cosh) 1487
- Store 1486(r010) 1488
- 1490: 78 Load 81(inF0)
- 1491: 78 DPdx 1490
- Store 1489(r011) 1491
- 1493: 78 Load 81(inF0)
- 1494: 78 DPdxCoarse 1493
- Store 1492(r012) 1494
- 1496: 78 Load 81(inF0)
- 1497: 78 DPdxFine 1496
- Store 1495(r013) 1497
- 1499: 78 Load 81(inF0)
- 1500: 78 DPdy 1499
- Store 1498(r014) 1500
- 1502: 78 Load 81(inF0)
- 1503: 78 DPdyCoarse 1502
- Store 1501(r015) 1503
- 1505: 78 Load 81(inF0)
- 1506: 78 DPdyFine 1505
- Store 1504(r016) 1506
- 1508: 78 Load 81(inF0)
- 1509: 78 ExtInst 1(GLSL.std.450) 12(Degrees) 1508
- Store 1507(r017) 1509
- 1511: 78 Load 81(inF0)
- 1512: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1511
- Store 1510(r018) 1512
- 1514: 78 Load 81(inF0)
- 1515: 78 ExtInst 1(GLSL.std.450) 27(Exp) 1514
- Store 1513(r019) 1515
- 1517: 78 Load 81(inF0)
- 1518: 78 ExtInst 1(GLSL.std.450) 29(Exp2) 1517
- Store 1516(R020) 1518
- 1520: 78 Load 81(inF0)
- 1521: 78 ExtInst 1(GLSL.std.450) 8(Floor) 1520
- Store 1519(r021) 1521
- 1523: 78 Load 81(inF0)
- 1524: 78 Load 82(inF1)
- 1525: 50(fvec4) CompositeExtract 1523 0
- 1526: 50(fvec4) CompositeExtract 1524 0
- 1527: 50(fvec4) FMod 1525 1526
- 1528: 50(fvec4) CompositeExtract 1523 1
- 1529: 50(fvec4) CompositeExtract 1524 1
- 1530: 50(fvec4) FMod 1528 1529
- 1531: 50(fvec4) CompositeExtract 1523 2
- 1532: 50(fvec4) CompositeExtract 1524 2
- 1533: 50(fvec4) FMod 1531 1532
- 1534: 50(fvec4) CompositeExtract 1523 3
- 1535: 50(fvec4) CompositeExtract 1524 3
- 1536: 50(fvec4) FMod 1534 1535
- 1537: 78 CompositeConstruct 1527 1530 1533 1536
- Store 1522(r022) 1537
- 1539: 78 Load 81(inF0)
- 1540: 78 ExtInst 1(GLSL.std.450) 10(Fract) 1539
- Store 1538(r023) 1540
- 1542: 78 Load 81(inF0)
- 1543: 78 Fwidth 1542
- Store 1541(r025) 1543
- 1545: 78 Load 81(inF0)
- 1546: 78 Load 82(inF1)
- 1547: 78 ExtInst 1(GLSL.std.450) 53(Ldexp) 1545 1546
- Store 1544(r026) 1547
+ 1480: Label
+ 1483: 78 Load 81(inF0)
+ 1484: 78 Load 82(inF1)
+ 1485: 78 Load 83(inF2)
+ 1486: 78 ExtInst 1(GLSL.std.450) 43(FClamp) 1483 1484 1485
+ Store 1482(r008) 1486
+ 1488: 78 Load 81(inF0)
+ 1489: 78 ExtInst 1(GLSL.std.450) 14(Cos) 1488
+ Store 1487(r009) 1489
+ 1491: 78 Load 81(inF0)
+ 1492: 78 ExtInst 1(GLSL.std.450) 20(Cosh) 1491
+ Store 1490(r010) 1492
+ 1494: 78 Load 81(inF0)
+ 1495: 78 DPdx 1494
+ Store 1493(r011) 1495
+ 1497: 78 Load 81(inF0)
+ 1498: 78 DPdxCoarse 1497
+ Store 1496(r012) 1498
+ 1500: 78 Load 81(inF0)
+ 1501: 78 DPdxFine 1500
+ Store 1499(r013) 1501
+ 1503: 78 Load 81(inF0)
+ 1504: 78 DPdy 1503
+ Store 1502(r014) 1504
+ 1506: 78 Load 81(inF0)
+ 1507: 78 DPdyCoarse 1506
+ Store 1505(r015) 1507
+ 1509: 78 Load 81(inF0)
+ 1510: 78 DPdyFine 1509
+ Store 1508(r016) 1510
+ 1512: 78 Load 81(inF0)
+ 1513: 78 ExtInst 1(GLSL.std.450) 12(Degrees) 1512
+ Store 1511(r017) 1513
+ 1515: 78 Load 81(inF0)
+ 1516: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1515
+ Store 1514(r018) 1516
+ 1518: 78 Load 81(inF0)
+ 1519: 78 ExtInst 1(GLSL.std.450) 27(Exp) 1518
+ Store 1517(r019) 1519
+ 1521: 78 Load 81(inF0)
+ 1522: 78 ExtInst 1(GLSL.std.450) 29(Exp2) 1521
+ Store 1520(R020) 1522
+ 1524: 78 Load 81(inF0)
+ 1525: 78 ExtInst 1(GLSL.std.450) 8(Floor) 1524
+ Store 1523(r021) 1525
+ 1527: 78 Load 81(inF0)
+ 1528: 78 Load 82(inF1)
+ 1529: 50(fvec4) CompositeExtract 1527 0
+ 1530: 50(fvec4) CompositeExtract 1528 0
+ 1531: 50(fvec4) FMod 1529 1530
+ 1532: 50(fvec4) CompositeExtract 1527 1
+ 1533: 50(fvec4) CompositeExtract 1528 1
+ 1534: 50(fvec4) FMod 1532 1533
+ 1535: 50(fvec4) CompositeExtract 1527 2
+ 1536: 50(fvec4) CompositeExtract 1528 2
+ 1537: 50(fvec4) FMod 1535 1536
+ 1538: 50(fvec4) CompositeExtract 1527 3
+ 1539: 50(fvec4) CompositeExtract 1528 3
+ 1540: 50(fvec4) FMod 1538 1539
+ 1541: 78 CompositeConstruct 1531 1534 1537 1540
+ Store 1526(r022) 1541
+ 1543: 78 Load 81(inF0)
+ 1544: 78 ExtInst 1(GLSL.std.450) 10(Fract) 1543
+ Store 1542(r023) 1544
+ 1546: 78 Load 81(inF0)
+ 1547: 78 Fwidth 1546
+ Store 1545(r025) 1547
1549: 78 Load 81(inF0)
1550: 78 Load 82(inF1)
- 1551: 78 Load 83(inF2)
- 1552: 78 ExtInst 1(GLSL.std.450) 46(FMix) 1549 1550 1551
- Store 1548(r026a) 1552
- 1554: 78 Load 81(inF0)
- 1555: 78 ExtInst 1(GLSL.std.450) 28(Log) 1554
- Store 1553(r027) 1555
- 1557: 78 Load 81(inF0)
- 1558: 78 ExtInst 1(GLSL.std.450) 30(Log2) 1557
- 1559: 78 MatrixTimesScalar 1558 268
- Store 1556(r028) 1559
+ 1551: 78 ExtInst 1(GLSL.std.450) 53(Ldexp) 1549 1550
+ Store 1548(r026) 1551
+ 1553: 78 Load 81(inF0)
+ 1554: 78 Load 82(inF1)
+ 1555: 78 Load 83(inF2)
+ 1556: 78 ExtInst 1(GLSL.std.450) 46(FMix) 1553 1554 1555
+ Store 1552(r026a) 1556
+ 1558: 78 Load 81(inF0)
+ 1559: 78 ExtInst 1(GLSL.std.450) 28(Log) 1558
+ Store 1557(r027) 1559
1561: 78 Load 81(inF0)
1562: 78 ExtInst 1(GLSL.std.450) 30(Log2) 1561
- Store 1560(r029) 1562
- 1564: 78 Load 81(inF0)
- 1565: 78 Load 82(inF1)
- 1566: 78 ExtInst 1(GLSL.std.450) 40(FMax) 1564 1565
- Store 1563(r030) 1566
+ 1563: 78 MatrixTimesScalar 1562 272
+ Store 1560(r028) 1563
+ 1565: 78 Load 81(inF0)
+ 1566: 78 ExtInst 1(GLSL.std.450) 30(Log2) 1565
+ Store 1564(r029) 1566
1568: 78 Load 81(inF0)
1569: 78 Load 82(inF1)
- 1570: 78 ExtInst 1(GLSL.std.450) 37(FMin) 1568 1569
- Store 1567(r031) 1570
+ 1570: 78 ExtInst 1(GLSL.std.450) 40(FMax) 1568 1569
+ Store 1567(r030) 1570
1572: 78 Load 81(inF0)
1573: 78 Load 82(inF1)
- 1574: 78 ExtInst 1(GLSL.std.450) 26(Pow) 1572 1573
- Store 1571(r032) 1574
+ 1574: 78 ExtInst 1(GLSL.std.450) 37(FMin) 1572 1573
+ Store 1571(r031) 1574
1576: 78 Load 81(inF0)
- 1577: 78 ExtInst 1(GLSL.std.450) 11(Radians) 1576
- Store 1575(r033) 1577
- 1579: 78 Load 81(inF0)
- 1580: 78 ExtInst 1(GLSL.std.450) 2(RoundEven) 1579
- Store 1578(r034) 1580
- 1582: 78 Load 81(inF0)
- 1583: 78 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1582
- Store 1581(r035) 1583
- 1585: 78 Load 81(inF0)
- 1586: 50(fvec4) CompositeConstruct 141 141 141 141
- 1587: 50(fvec4) CompositeConstruct 289 289 289 289
- 1588: 78 ExtInst 1(GLSL.std.450) 43(FClamp) 1585 1586 1587
- Store 1584(r036) 1588
- 1590: 78 Load 81(inF0)
- 1591: 78 ExtInst 1(GLSL.std.450) 6(FSign) 1590
- Store 1589(r037) 1591
- 1593: 78 Load 81(inF0)
- 1594: 78 ExtInst 1(GLSL.std.450) 13(Sin) 1593
- Store 1592(r038) 1594
- 1595: 78 Load 81(inF0)
- 1596: 78 ExtInst 1(GLSL.std.450) 13(Sin) 1595
- Store 82(inF1) 1596
+ 1577: 78 Load 82(inF1)
+ 1578: 78 ExtInst 1(GLSL.std.450) 26(Pow) 1576 1577
+ Store 1575(r032) 1578
+ 1580: 78 Load 81(inF0)
+ 1581: 78 ExtInst 1(GLSL.std.450) 11(Radians) 1580
+ Store 1579(r033) 1581
+ 1583: 78 Load 81(inF0)
+ 1584: 78 ExtInst 1(GLSL.std.450) 2(RoundEven) 1583
+ Store 1582(r034) 1584
+ 1586: 78 Load 81(inF0)
+ 1587: 78 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1586
+ Store 1585(r035) 1587
+ 1589: 78 Load 81(inF0)
+ 1590: 50(fvec4) CompositeConstruct 141 141 141 141
+ 1591: 50(fvec4) CompositeConstruct 293 293 293 293
+ 1592: 78 ExtInst 1(GLSL.std.450) 43(FClamp) 1589 1590 1591
+ Store 1588(r036) 1592
+ 1594: 78 Load 81(inF0)
+ 1595: 78 ExtInst 1(GLSL.std.450) 6(FSign) 1594
+ Store 1593(r037) 1595
1597: 78 Load 81(inF0)
- 1598: 78 ExtInst 1(GLSL.std.450) 14(Cos) 1597
- Store 83(inF2) 1598
- 1600: 78 Load 81(inF0)
- 1601: 78 ExtInst 1(GLSL.std.450) 19(Sinh) 1600
- Store 1599(r039) 1601
- 1603: 78 Load 81(inF0)
- 1604: 78 Load 82(inF1)
- 1605: 78 Load 83(inF2)
- 1606: 78 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1603 1604 1605
- Store 1602(r049) 1606
- 1608: 78 Load 81(inF0)
- 1609: 78 ExtInst 1(GLSL.std.450) 31(Sqrt) 1608
- Store 1607(r041) 1609
- 1611: 78 Load 81(inF0)
- 1612: 78 Load 82(inF1)
- 1613: 78 ExtInst 1(GLSL.std.450) 48(Step) 1611 1612
- Store 1610(r042) 1613
+ 1598: 78 ExtInst 1(GLSL.std.450) 13(Sin) 1597
+ Store 1596(r038) 1598
+ 1599: 78 Load 81(inF0)
+ 1600: 78 ExtInst 1(GLSL.std.450) 13(Sin) 1599
+ Store 82(inF1) 1600
+ 1601: 78 Load 81(inF0)
+ 1602: 78 ExtInst 1(GLSL.std.450) 14(Cos) 1601
+ Store 83(inF2) 1602
+ 1604: 78 Load 81(inF0)
+ 1605: 78 ExtInst 1(GLSL.std.450) 19(Sinh) 1604
+ Store 1603(r039) 1605
+ 1607: 78 Load 81(inF0)
+ 1608: 78 Load 82(inF1)
+ 1609: 78 Load 83(inF2)
+ 1610: 78 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1607 1608 1609
+ Store 1606(r049) 1610
+ 1612: 78 Load 81(inF0)
+ 1613: 78 ExtInst 1(GLSL.std.450) 31(Sqrt) 1612
+ Store 1611(r041) 1613
1615: 78 Load 81(inF0)
- 1616: 78 ExtInst 1(GLSL.std.450) 15(Tan) 1615
- Store 1614(r043) 1616
- 1618: 78 Load 81(inF0)
- 1619: 78 ExtInst 1(GLSL.std.450) 21(Tanh) 1618
- Store 1617(r044) 1619
- 1620: 78 Load 81(inF0)
- 1621: 78 Transpose 1620
- 1623: 78 Load 81(inF0)
- 1624: 78 ExtInst 1(GLSL.std.450) 3(Trunc) 1623
- Store 1622(r046) 1624
- ReturnValue 1626
+ 1616: 78 Load 82(inF1)
+ 1617: 78 ExtInst 1(GLSL.std.450) 48(Step) 1615 1616
+ Store 1614(r042) 1617
+ 1619: 78 Load 81(inF0)
+ 1620: 78 ExtInst 1(GLSL.std.450) 15(Tan) 1619
+ Store 1618(r043) 1620
+ 1622: 78 Load 81(inF0)
+ 1623: 78 ExtInst 1(GLSL.std.450) 21(Tanh) 1622
+ Store 1621(r044) 1623
+ 1624: 78 Load 81(inF0)
+ 1625: 78 Transpose 1624
+ 1627: 78 Load 81(inF0)
+ 1628: 78 ExtInst 1(GLSL.std.450) 3(Trunc) 1627
+ Store 1626(r046) 1628
+ ReturnValue 1630
FunctionEnd
93(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 86
87(inF0): 7(ptr) FunctionParameter
91(inFM0): 63(ptr) FunctionParameter
92(inFM1): 63(ptr) FunctionParameter
94: Label
- 1629(r0): 7(ptr) Variable Function
- 1633(r1): 27(ptr) Variable Function
- 1637(r2): 27(ptr) Variable Function
- 1641(r3): 7(ptr) Variable Function
- 1645(r4): 27(ptr) Variable Function
- 1649(r5): 27(ptr) Variable Function
- 1653(r6): 63(ptr) Variable Function
- 1657(r7): 63(ptr) Variable Function
- 1661(r8): 63(ptr) Variable Function
- 1630: 6(float) Load 88(inF1)
- 1631: 6(float) Load 87(inF0)
- 1632: 6(float) FMul 1630 1631
- Store 1629(r0) 1632
- 1634: 6(float) Load 87(inF0)
- 1635: 26(fvec2) Load 89(inFV0)
- 1636: 26(fvec2) VectorTimesScalar 1635 1634
- Store 1633(r1) 1636
- 1638: 26(fvec2) Load 89(inFV0)
- 1639: 6(float) Load 87(inF0)
- 1640: 26(fvec2) VectorTimesScalar 1638 1639
- Store 1637(r2) 1640
+ 1633(r0): 7(ptr) Variable Function
+ 1637(r1): 27(ptr) Variable Function
+ 1641(r2): 27(ptr) Variable Function
+ 1645(r3): 7(ptr) Variable Function
+ 1649(r4): 27(ptr) Variable Function
+ 1653(r5): 27(ptr) Variable Function
+ 1657(r6): 63(ptr) Variable Function
+ 1661(r7): 63(ptr) Variable Function
+ 1665(r8): 63(ptr) Variable Function
+ 1634: 6(float) Load 88(inF1)
+ 1635: 6(float) Load 87(inF0)
+ 1636: 6(float) FMul 1634 1635
+ Store 1633(r0) 1636
+ 1638: 6(float) Load 87(inF0)
+ 1639: 26(fvec2) Load 89(inFV0)
+ 1640: 26(fvec2) VectorTimesScalar 1639 1638
+ Store 1637(r1) 1640
1642: 26(fvec2) Load 89(inFV0)
- 1643: 26(fvec2) Load 90(inFV1)
- 1644: 6(float) Dot 1642 1643
- Store 1641(r3) 1644
+ 1643: 6(float) Load 87(inF0)
+ 1644: 26(fvec2) VectorTimesScalar 1642 1643
+ Store 1641(r2) 1644
1646: 26(fvec2) Load 89(inFV0)
- 1647: 62 Load 91(inFM0)
- 1648: 26(fvec2) VectorTimesMatrix 1646 1647
- Store 1645(r4) 1648
- 1650: 62 Load 91(inFM0)
- 1651: 26(fvec2) Load 89(inFV0)
- 1652: 26(fvec2) MatrixTimesVector 1650 1651
- Store 1649(r5) 1652
- 1654: 6(float) Load 87(inF0)
- 1655: 62 Load 91(inFM0)
- 1656: 62 MatrixTimesScalar 1655 1654
- Store 1653(r6) 1656
- 1658: 62 Load 91(inFM0)
- 1659: 6(float) Load 87(inF0)
- 1660: 62 MatrixTimesScalar 1658 1659
- Store 1657(r7) 1660
- 1662: 62 Load 92(inFM1)
- 1663: 62 Load 91(inFM0)
- 1664: 62 MatrixTimesMatrix 1662 1663
- Store 1661(r8) 1664
+ 1647: 26(fvec2) Load 90(inFV1)
+ 1648: 6(float) Dot 1646 1647
+ Store 1645(r3) 1648
+ 1650: 26(fvec2) Load 89(inFV0)
+ 1651: 62 Load 91(inFM0)
+ 1652: 26(fvec2) VectorTimesMatrix 1650 1651
+ Store 1649(r4) 1652
+ 1654: 62 Load 91(inFM0)
+ 1655: 26(fvec2) Load 89(inFV0)
+ 1656: 26(fvec2) MatrixTimesVector 1654 1655
+ Store 1653(r5) 1656
+ 1658: 6(float) Load 87(inF0)
+ 1659: 62 Load 91(inFM0)
+ 1660: 62 MatrixTimesScalar 1659 1658
+ Store 1657(r6) 1660
+ 1662: 62 Load 91(inFM0)
+ 1663: 6(float) Load 87(inF0)
+ 1664: 62 MatrixTimesScalar 1662 1663
+ Store 1661(r7) 1664
+ 1666: 62 Load 92(inFM1)
+ 1667: 62 Load 91(inFM0)
+ 1668: 62 MatrixTimesMatrix 1666 1667
+ Store 1665(r8) 1668
Return
FunctionEnd
102(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 95
100(inFM0): 71(ptr) FunctionParameter
101(inFM1): 71(ptr) FunctionParameter
103: Label
- 1665(r0): 7(ptr) Variable Function
- 1669(r1): 39(ptr) Variable Function
- 1673(r2): 39(ptr) Variable Function
- 1677(r3): 7(ptr) Variable Function
- 1681(r4): 39(ptr) Variable Function
- 1685(r5): 39(ptr) Variable Function
- 1689(r6): 71(ptr) Variable Function
- 1693(r7): 71(ptr) Variable Function
- 1697(r8): 71(ptr) Variable Function
- 1666: 6(float) Load 97(inF1)
- 1667: 6(float) Load 96(inF0)
- 1668: 6(float) FMul 1666 1667
- Store 1665(r0) 1668
- 1670: 6(float) Load 96(inF0)
- 1671: 38(fvec3) Load 98(inFV0)
- 1672: 38(fvec3) VectorTimesScalar 1671 1670
- Store 1669(r1) 1672
- 1674: 38(fvec3) Load 98(inFV0)
- 1675: 6(float) Load 96(inF0)
- 1676: 38(fvec3) VectorTimesScalar 1674 1675
- Store 1673(r2) 1676
+ 1669(r0): 7(ptr) Variable Function
+ 1673(r1): 39(ptr) Variable Function
+ 1677(r2): 39(ptr) Variable Function
+ 1681(r3): 7(ptr) Variable Function
+ 1685(r4): 39(ptr) Variable Function
+ 1689(r5): 39(ptr) Variable Function
+ 1693(r6): 71(ptr) Variable Function
+ 1697(r7): 71(ptr) Variable Function
+ 1701(r8): 71(ptr) Variable Function
+ 1670: 6(float) Load 97(inF1)
+ 1671: 6(float) Load 96(inF0)
+ 1672: 6(float) FMul 1670 1671
+ Store 1669(r0) 1672
+ 1674: 6(float) Load 96(inF0)
+ 1675: 38(fvec3) Load 98(inFV0)
+ 1676: 38(fvec3) VectorTimesScalar 1675 1674
+ Store 1673(r1) 1676
1678: 38(fvec3) Load 98(inFV0)
- 1679: 38(fvec3) Load 99(inFV1)
- 1680: 6(float) Dot 1678 1679
- Store 1677(r3) 1680
+ 1679: 6(float) Load 96(inF0)
+ 1680: 38(fvec3) VectorTimesScalar 1678 1679
+ Store 1677(r2) 1680
1682: 38(fvec3) Load 98(inFV0)
- 1683: 70 Load 100(inFM0)
- 1684: 38(fvec3) VectorTimesMatrix 1682 1683
- Store 1681(r4) 1684
- 1686: 70 Load 100(inFM0)
- 1687: 38(fvec3) Load 98(inFV0)
- 1688: 38(fvec3) MatrixTimesVector 1686 1687
- Store 1685(r5) 1688
- 1690: 6(float) Load 96(inF0)
- 1691: 70 Load 100(inFM0)
- 1692: 70 MatrixTimesScalar 1691 1690
- Store 1689(r6) 1692
- 1694: 70 Load 100(inFM0)
- 1695: 6(float) Load 96(inF0)
- 1696: 70 MatrixTimesScalar 1694 1695
- Store 1693(r7) 1696
- 1698: 70 Load 101(inFM1)
- 1699: 70 Load 100(inFM0)
- 1700: 70 MatrixTimesMatrix 1698 1699
- Store 1697(r8) 1700
+ 1683: 38(fvec3) Load 99(inFV1)
+ 1684: 6(float) Dot 1682 1683
+ Store 1681(r3) 1684
+ 1686: 38(fvec3) Load 98(inFV0)
+ 1687: 70 Load 100(inFM0)
+ 1688: 38(fvec3) VectorTimesMatrix 1686 1687
+ Store 1685(r4) 1688
+ 1690: 70 Load 100(inFM0)
+ 1691: 38(fvec3) Load 98(inFV0)
+ 1692: 38(fvec3) MatrixTimesVector 1690 1691
+ Store 1689(r5) 1692
+ 1694: 6(float) Load 96(inF0)
+ 1695: 70 Load 100(inFM0)
+ 1696: 70 MatrixTimesScalar 1695 1694
+ Store 1693(r6) 1696
+ 1698: 70 Load 100(inFM0)
+ 1699: 6(float) Load 96(inF0)
+ 1700: 70 MatrixTimesScalar 1698 1699
+ Store 1697(r7) 1700
+ 1702: 70 Load 101(inFM1)
+ 1703: 70 Load 100(inFM0)
+ 1704: 70 MatrixTimesMatrix 1702 1703
+ Store 1701(r8) 1704
Return
FunctionEnd
111(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 104
109(inFM0): 79(ptr) FunctionParameter
110(inFM1): 79(ptr) FunctionParameter
112: Label
- 1701(r0): 7(ptr) Variable Function
- 1705(r1): 51(ptr) Variable Function
- 1709(r2): 51(ptr) Variable Function
- 1713(r3): 7(ptr) Variable Function
- 1717(r4): 51(ptr) Variable Function
- 1721(r5): 51(ptr) Variable Function
- 1725(r6): 79(ptr) Variable Function
- 1729(r7): 79(ptr) Variable Function
- 1733(r8): 79(ptr) Variable Function
- 1702: 6(float) Load 106(inF1)
- 1703: 6(float) Load 105(inF0)
- 1704: 6(float) FMul 1702 1703
- Store 1701(r0) 1704
- 1706: 6(float) Load 105(inF0)
- 1707: 50(fvec4) Load 107(inFV0)
- 1708: 50(fvec4) VectorTimesScalar 1707 1706
- Store 1705(r1) 1708
- 1710: 50(fvec4) Load 107(inFV0)
- 1711: 6(float) Load 105(inF0)
- 1712: 50(fvec4) VectorTimesScalar 1710 1711
- Store 1709(r2) 1712
+ 1705(r0): 7(ptr) Variable Function
+ 1709(r1): 51(ptr) Variable Function
+ 1713(r2): 51(ptr) Variable Function
+ 1717(r3): 7(ptr) Variable Function
+ 1721(r4): 51(ptr) Variable Function
+ 1725(r5): 51(ptr) Variable Function
+ 1729(r6): 79(ptr) Variable Function
+ 1733(r7): 79(ptr) Variable Function
+ 1737(r8): 79(ptr) Variable Function
+ 1706: 6(float) Load 106(inF1)
+ 1707: 6(float) Load 105(inF0)
+ 1708: 6(float) FMul 1706 1707
+ Store 1705(r0) 1708
+ 1710: 6(float) Load 105(inF0)
+ 1711: 50(fvec4) Load 107(inFV0)
+ 1712: 50(fvec4) VectorTimesScalar 1711 1710
+ Store 1709(r1) 1712
1714: 50(fvec4) Load 107(inFV0)
- 1715: 50(fvec4) Load 108(inFV1)
- 1716: 6(float) Dot 1714 1715
- Store 1713(r3) 1716
+ 1715: 6(float) Load 105(inF0)
+ 1716: 50(fvec4) VectorTimesScalar 1714 1715
+ Store 1713(r2) 1716
1718: 50(fvec4) Load 107(inFV0)
- 1719: 78 Load 109(inFM0)
- 1720: 50(fvec4) VectorTimesMatrix 1718 1719
- Store 1717(r4) 1720
- 1722: 78 Load 109(inFM0)
- 1723: 50(fvec4) Load 107(inFV0)
- 1724: 50(fvec4) MatrixTimesVector 1722 1723
- Store 1721(r5) 1724
- 1726: 6(float) Load 105(inF0)
- 1727: 78 Load 109(inFM0)
- 1728: 78 MatrixTimesScalar 1727 1726
- Store 1725(r6) 1728
- 1730: 78 Load 109(inFM0)
- 1731: 6(float) Load 105(inF0)
- 1732: 78 MatrixTimesScalar 1730 1731
- Store 1729(r7) 1732
- 1734: 78 Load 110(inFM1)
- 1735: 78 Load 109(inFM0)
- 1736: 78 MatrixTimesMatrix 1734 1735
- Store 1733(r8) 1736
+ 1719: 50(fvec4) Load 108(inFV1)
+ 1720: 6(float) Dot 1718 1719
+ Store 1717(r3) 1720
+ 1722: 50(fvec4) Load 107(inFV0)
+ 1723: 78 Load 109(inFM0)
+ 1724: 50(fvec4) VectorTimesMatrix 1722 1723
+ Store 1721(r4) 1724
+ 1726: 78 Load 109(inFM0)
+ 1727: 50(fvec4) Load 107(inFV0)
+ 1728: 50(fvec4) MatrixTimesVector 1726 1727
+ Store 1725(r5) 1728
+ 1730: 6(float) Load 105(inF0)
+ 1731: 78 Load 109(inFM0)
+ 1732: 78 MatrixTimesScalar 1731 1730
+ Store 1729(r6) 1732
+ 1734: 78 Load 109(inFM0)
+ 1735: 6(float) Load 105(inF0)
+ 1736: 78 MatrixTimesScalar 1734 1735
+ Store 1733(r7) 1736
+ 1738: 78 Load 110(inFM1)
+ 1739: 78 Load 109(inFM0)
+ 1740: 78 MatrixTimesMatrix 1738 1739
+ Store 1737(r8) 1740
Return
FunctionEnd
131(TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;): 2 Function None 121
129(inFM3x4): 118(ptr) FunctionParameter
130(inFM2x4): 120(ptr) FunctionParameter
132: Label
- 1737(r00): 7(ptr) Variable Function
- 1741(r01): 27(ptr) Variable Function
- 1745(r02): 39(ptr) Variable Function
- 1749(r03): 27(ptr) Variable Function
- 1753(r04): 39(ptr) Variable Function
- 1757(r05): 7(ptr) Variable Function
- 1761(r06): 7(ptr) Variable Function
- 1765(r07): 39(ptr) Variable Function
- 1769(r08): 27(ptr) Variable Function
- 1773(r09): 27(ptr) Variable Function
- 1777(r10): 39(ptr) Variable Function
- 1781(r11): 114(ptr) Variable Function
- 1785(r12): 116(ptr) Variable Function
- 1789(r13): 63(ptr) Variable Function
- 1793(r14): 114(ptr) Variable Function
- 1797(r15): 120(ptr) Variable Function
- 1801(r16): 118(ptr) Variable Function
- 1738: 6(float) Load 123(inF1)
- 1739: 6(float) Load 122(inF0)
- 1740: 6(float) FMul 1738 1739
- Store 1737(r00) 1740
- 1742: 6(float) Load 122(inF0)
- 1743: 26(fvec2) Load 124(inFV2)
- 1744: 26(fvec2) VectorTimesScalar 1743 1742
- Store 1741(r01) 1744
+ 1741(r00): 7(ptr) Variable Function
+ 1745(r01): 27(ptr) Variable Function
+ 1749(r02): 39(ptr) Variable Function
+ 1753(r03): 27(ptr) Variable Function
+ 1757(r04): 39(ptr) Variable Function
+ 1761(r05): 7(ptr) Variable Function
+ 1765(r06): 7(ptr) Variable Function
+ 1769(r07): 39(ptr) Variable Function
+ 1773(r08): 27(ptr) Variable Function
+ 1777(r09): 27(ptr) Variable Function
+ 1781(r10): 39(ptr) Variable Function
+ 1785(r11): 114(ptr) Variable Function
+ 1789(r12): 116(ptr) Variable Function
+ 1793(r13): 63(ptr) Variable Function
+ 1797(r14): 114(ptr) Variable Function
+ 1801(r15): 120(ptr) Variable Function
+ 1805(r16): 118(ptr) Variable Function
+ 1742: 6(float) Load 123(inF1)
+ 1743: 6(float) Load 122(inF0)
+ 1744: 6(float) FMul 1742 1743
+ Store 1741(r00) 1744
1746: 6(float) Load 122(inF0)
- 1747: 38(fvec3) Load 125(inFV3)
- 1748: 38(fvec3) VectorTimesScalar 1747 1746
- Store 1745(r02) 1748
- 1750: 26(fvec2) Load 124(inFV2)
- 1751: 6(float) Load 122(inF0)
- 1752: 26(fvec2) VectorTimesScalar 1750 1751
- Store 1749(r03) 1752
- 1754: 38(fvec3) Load 125(inFV3)
+ 1747: 26(fvec2) Load 124(inFV2)
+ 1748: 26(fvec2) VectorTimesScalar 1747 1746
+ Store 1745(r01) 1748
+ 1750: 6(float) Load 122(inF0)
+ 1751: 38(fvec3) Load 125(inFV3)
+ 1752: 38(fvec3) VectorTimesScalar 1751 1750
+ Store 1749(r02) 1752
+ 1754: 26(fvec2) Load 124(inFV2)
1755: 6(float) Load 122(inF0)
- 1756: 38(fvec3) VectorTimesScalar 1754 1755
- Store 1753(r04) 1756
- 1758: 26(fvec2) Load 124(inFV2)
- 1759: 26(fvec2) Load 124(inFV2)
- 1760: 6(float) Dot 1758 1759
- Store 1757(r05) 1760
- 1762: 38(fvec3) Load 125(inFV3)
- 1763: 38(fvec3) Load 125(inFV3)
+ 1756: 26(fvec2) VectorTimesScalar 1754 1755
+ Store 1753(r03) 1756
+ 1758: 38(fvec3) Load 125(inFV3)
+ 1759: 6(float) Load 122(inF0)
+ 1760: 38(fvec3) VectorTimesScalar 1758 1759
+ Store 1757(r04) 1760
+ 1762: 26(fvec2) Load 124(inFV2)
+ 1763: 26(fvec2) Load 124(inFV2)
1764: 6(float) Dot 1762 1763
- Store 1761(r06) 1764
- 1766: 113 Load 126(inFM2x3)
- 1767: 26(fvec2) Load 124(inFV2)
- 1768: 38(fvec3) MatrixTimesVector 1766 1767
- Store 1765(r07) 1768
- 1770: 115 Load 127(inFM3x2)
- 1771: 38(fvec3) Load 125(inFV3)
- 1772: 26(fvec2) MatrixTimesVector 1770 1771
- Store 1769(r08) 1772
- 1774: 38(fvec3) Load 125(inFV3)
- 1775: 113 Load 126(inFM2x3)
- 1776: 26(fvec2) VectorTimesMatrix 1774 1775
- Store 1773(r09) 1776
- 1778: 26(fvec2) Load 124(inFV2)
- 1779: 115 Load 127(inFM3x2)
- 1780: 38(fvec3) VectorTimesMatrix 1778 1779
- Store 1777(r10) 1780
- 1782: 6(float) Load 122(inF0)
- 1783: 113 Load 126(inFM2x3)
- 1784: 113 MatrixTimesScalar 1783 1782
- Store 1781(r11) 1784
+ Store 1761(r05) 1764
+ 1766: 38(fvec3) Load 125(inFV3)
+ 1767: 38(fvec3) Load 125(inFV3)
+ 1768: 6(float) Dot 1766 1767
+ Store 1765(r06) 1768
+ 1770: 113 Load 126(inFM2x3)
+ 1771: 26(fvec2) Load 124(inFV2)
+ 1772: 38(fvec3) MatrixTimesVector 1770 1771
+ Store 1769(r07) 1772
+ 1774: 115 Load 127(inFM3x2)
+ 1775: 38(fvec3) Load 125(inFV3)
+ 1776: 26(fvec2) MatrixTimesVector 1774 1775
+ Store 1773(r08) 1776
+ 1778: 38(fvec3) Load 125(inFV3)
+ 1779: 113 Load 126(inFM2x3)
+ 1780: 26(fvec2) VectorTimesMatrix 1778 1779
+ Store 1777(r09) 1780
+ 1782: 26(fvec2) Load 124(inFV2)
+ 1783: 115 Load 127(inFM3x2)
+ 1784: 38(fvec3) VectorTimesMatrix 1782 1783
+ Store 1781(r10) 1784
1786: 6(float) Load 122(inF0)
- 1787: 115 Load 127(inFM3x2)
- 1788: 115 MatrixTimesScalar 1787 1786
- Store 1785(r12) 1788
- 1790: 115 Load 127(inFM3x2)
- 1791: 113 Load 126(inFM2x3)
- 1792: 62 MatrixTimesMatrix 1790 1791
- Store 1789(r13) 1792
- 1794: 70 Load 128(inFM3x3)
+ 1787: 113 Load 126(inFM2x3)
+ 1788: 113 MatrixTimesScalar 1787 1786
+ Store 1785(r11) 1788
+ 1790: 6(float) Load 122(inF0)
+ 1791: 115 Load 127(inFM3x2)
+ 1792: 115 MatrixTimesScalar 1791 1790
+ Store 1789(r12) 1792
+ 1794: 115 Load 127(inFM3x2)
1795: 113 Load 126(inFM2x3)
- 1796: 113 MatrixTimesMatrix 1794 1795
- Store 1793(r14) 1796
- 1798: 117 Load 129(inFM3x4)
+ 1796: 62 MatrixTimesMatrix 1794 1795
+ Store 1793(r13) 1796
+ 1798: 70 Load 128(inFM3x3)
1799: 113 Load 126(inFM2x3)
- 1800: 119 MatrixTimesMatrix 1798 1799
- Store 1797(r15) 1800
- 1802: 119 Load 130(inFM2x4)
- 1803: 115 Load 127(inFM3x2)
- 1804: 117 MatrixTimesMatrix 1802 1803
- Store 1801(r16) 1804
+ 1800: 113 MatrixTimesMatrix 1798 1799
+ Store 1797(r14) 1800
+ 1802: 117 Load 129(inFM3x4)
+ 1803: 113 Load 126(inFM2x3)
+ 1804: 119 MatrixTimesMatrix 1802 1803
+ Store 1801(r15) 1804
+ 1806: 119 Load 130(inFM2x4)
+ 1807: 115 Load 127(inFM3x2)
+ 1808: 117 MatrixTimesMatrix 1806 1807
+ Store 1805(r16) 1808
Return
FunctionEnd
135(@main():133(PS_OUTPUT) Function None 134
136: Label
- 1806(ps_output): 1805(ptr) Variable Function
- 1808: 51(ptr) AccessChain 1806(ps_output) 187
- Store 1808 1807
- 1809:133(PS_OUTPUT) Load 1806(ps_output)
- ReturnValue 1809
+ 1810(ps_output): 1809(ptr) Variable Function
+ 1812: 51(ptr) AccessChain 1810(ps_output) 187
+ Store 1812 1811
+ 1813:133(PS_OUTPUT) Load 1810(ps_output)
+ ReturnValue 1813
FunctionEnd