dlist: don't handle unmerged draws as merged
authorPierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Tue, 20 Jul 2021 12:31:19 +0000 (14:31 +0200)
committerMarge Bot <eric+marge@anholt.net>
Tue, 27 Jul 2021 08:19:16 +0000 (08:19 +0000)
The comment was incorrect: we can have N draws using the
same mode with N > 1 (eg: GL_QUAD_STRIP draws
cannot be merged).

This commit fixes the drawing code to use the correct draw
function.

This fixes a hang in Starsector (see issue #5086).

Fixes: b328d8e9bc9 ("dlist: use an union instead of allocating a 1-sized array")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11978>

src/mesa/vbo/vbo_save_draw.c

index 1b76c07..eae03da 100644 (file)
@@ -247,9 +247,11 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data, bool copy_to_c
                                        node->merged.start_counts,
                                        node->merged.mode,
                                        node->merged.num_draws);
-   } else if (node->merged.num_draws) {
-      /* If node->merged.mode is NULL then num_draws is 0 or 1 */
+   } else if (node->merged.num_draws == 1) {
       ctx->Driver.DrawGallium(ctx, info, 0, &node->merged.start_count, 1);
+   } else if (node->merged.num_draws) {
+      ctx->Driver.DrawGallium(ctx, info, 0, node->merged.start_counts,
+                              node->merged.num_draws);
    }
    info->index.gl_bo = gl_bo;