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Ector gl renderer: Fix Eolian warnings.
author
Tom Hacohen
<tom@stosb.com>
Fri, 12 Feb 2016 14:34:10 +0000
(14:34 +0000)
committer
Tom Hacohen
<tom@stosb.com>
Fri, 12 Feb 2016 14:34:10 +0000
(14:34 +0000)
This includes either migrating types to eolian, fixing namespace or
importing extra types.
src/lib/ector/gl/ector_renderer_gl_base.eo
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diff --git
a/src/lib/ector/gl/ector_renderer_gl_base.eo
b/src/lib/ector/gl/ector_renderer_gl_base.eo
index
0bbcd56
..
39c4789
100644
(file)
--- a/
src/lib/ector/gl/ector_renderer_gl_base.eo
+++ b/
src/lib/ector/gl/ector_renderer_gl_base.eo
@@
-1,3
+1,5
@@
+type @extern GLshort: short; /* FIXME: We should not expose this in the API but probably redefine it. */
+
abstract Ector.Renderer.GL.Base (Ector.Renderer.Generic.Base)
{
legacy_prefix: null;
@@
-5,7
+7,7
@@
abstract Ector.Renderer.GL.Base (Ector.Renderer.Generic.Base)
fill {
return: bool;
params {
- @in flags: uint64
_t
;
+ @in flags: uint64;
@in vertex: GLshort*;
@in vertex_count: uint;
@in mul_col: uint;