* grab count negative values with weird multi-finger press/release usage.
* clip bug that shows up in buffer engine.
* disabled buggy SSE3 routines.
- * repeat events passing between layers withing the same object.
- * unitialized value when running generic loader.
+ * repeat events passing between layers within the same object.
+ * uninitialized value when running generic loader.
* rounding of update regions in scaled image objects.
* handling of layouts where weights have sub integer values.
* gl engine cliupping bug when rendering maps to fbo's.
* auto-align feature to textblock
* mixedwrap wrap mode to textblock
- * harfbuzzsupport for shaping
+ * harfbuzz support for shaping
* WBMP loader
* mirror mode for tables
* proxy abilities to image objects to choose source ro mirror
* YUV 601 input support for evas_object_image_data_convert
* NV12 colorspace for evas image objects
* MT12 colorspace for evas image objects
- * underline dashing suport to textblock
+ * underline dashing support to textblock
* API to get largest image size
* GL Cocoa engine
* Evas GL support in software backend through OSMesa
* compile when --disable-async-preload is used
* callback counter bug
* grab count and hide bug
- * infintie loop bug when re-inserting objects during pre-render calc
+ * infinite loop bug when re-inserting objects during pre-render calc
* evas_object_image_data_convert
* TGA loader detects false positives less and handles alpha TGAs better
* repeat event flag not inherited from parent smart like pass events