DALI_LOG_INFO(gLogFilter, Debug::Verbose, "TextScroller::AutoScrollAnimationFinished\n");
mIsStop = false;
mScrollerInterface.ScrollingFinished();
-
- // FIXME : Since relayout is called at the start and end of auto scroll,
- // reverting the shader and texture in the current logic may not make sense.
- // Revert to the original shader and texture after scrolling
- mRenderer.SetShader(mShader);
- if(mTextureSet)
- {
- mRenderer.SetTextures(mTextureSet);
- }
}
void TextScroller::StartScrolling(Actor scrollingTextActor, float scrollAmount, float scrollDuration, int loopCount)