Initialize the memory properties structure
authorDaniel Koch <dkoch@nvidia.com>
Fri, 25 Sep 2015 05:14:39 +0000 (01:14 -0400)
committerDaniel Koch <dkoch@nvidia.com>
Fri, 25 Sep 2015 05:34:31 +0000 (01:34 -0400)
This structure has a few large fixed sized arrays in it.
Initialize the structure to avoid printing out uninitialized garbage in the log.

external/vulkancts/framework/vulkan/vkQueryUtil.cpp

index 0ff5aea..05290f6 100644 (file)
@@ -75,7 +75,7 @@ std::vector<VkPhysicalDeviceQueueProperties> getPhysicalDeviceQueueProperties (c
 
 VkPhysicalDeviceMemoryProperties getPhysicalDeviceMemoryProperties (const InstanceInterface& vk, VkPhysicalDevice physicalDevice)
 {
-       VkPhysicalDeviceMemoryProperties        properties;
+       VkPhysicalDeviceMemoryProperties        properties = {};
        VK_CHECK(vk.getPhysicalDeviceMemoryProperties(physicalDevice, &properties));
        return properties;
 }