tm = vm;
tm.postIDiv(2*S, 2*S);
paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect,
- (texture, tm)))->unref();
+ (texture)), tm)->unref();
ctx->drawRect(paint, GrRect::MakeWH(2*S, 2*S));
'<(skia_src_path)/gpu/gl/GrGLDefines.h',
'<(skia_src_path)/gpu/gl/GrGLEffect.cpp',
'<(skia_src_path)/gpu/gl/GrGLEffect.h',
- '<(skia_src_path)/gpu/gl/GrGLEffectMatrix.cpp',
- '<(skia_src_path)/gpu/gl/GrGLEffectMatrix.h',
'<(skia_src_path)/gpu/gl/GrGLIndexBuffer.cpp',
'<(skia_src_path)/gpu/gl/GrGLIndexBuffer.h',
'<(skia_src_path)/gpu/gl/GrGLInterface.cpp',
// for use with textures released from an GrAutoScratchTexture.
void addExistingTextureToCache(GrTexture* texture);
- bool installPMToUPMEffect(GrTexture* texture,
- bool swapRAndB,
- const GrMatrix& matrix,
- GrEffectStage* stage);
- bool installUPMToPMEffect(GrTexture* texture,
- bool swapRAndB,
- const GrMatrix& matrix,
- GrEffectStage* stage);
+ GrEffect* createPMToUPMEffect(GrTexture* texture, bool swapRAndB);
+ GrEffect* createUPMToPMEffect(GrTexture* texture, bool swapRAndB);
typedef GrRefCnt INHERITED;
};
#include "GrNoncopyable.h"
#include "SkTArray.h"
-class SkMatrix;
-
namespace GrEffectUnitTest {
// Used to access the dummy textures in TestCreate procs.
enum {
kSkiaPMTextureIdx = 0,
kAlphaTextureIdx = 1,
};
-
-/**
- * A helper for use in GrEffect::TestCreate functions.
- */
-const SkMatrix& TestMatrix(SkRandom*);
-
}
#if SK_ALLOW_STATIC_GLOBAL_INITIALIZERS
static GrEffectTestFactory gTestFactory; \
static GrEffect* TestCreate(SkRandom*, GrContext*, GrTexture* dummyTextures[2])
-/** GrEffect subclasses should insert this macro in their implementation file. They must then
+/** GrEffect subclasses should insert this macro in their implemenation file. They must then
* also implement this static function:
* GrEffect* TestCreate(SkRandom*, GrContext*, GrTexture* dummyTextures[2]);
- * dummyTextures[] are valid textures that can optionally be used to construct GrTextureAccesses.
- * The first texture has config kSkia8888_PM_GrPixelConfig and the second has
- * kAlpha_8_GrPixelConfig. TestCreate functions are also free to create additional textures using
- * the GrContext.
+ * dummyTextures[] are valied textures that they can optionally use for their texture accesses. The
+ * first texture has config kSkia8888_PM_GrPixelConfig and the second has kAlpha_8_GrPixelConfig.
+ * TestCreate functions are also free to create additional textures using the GrContext.
*/
#define GR_DEFINE_EFFECT_TEST(Effect) \
GrEffectTestFactory Effect :: gTestFactory(Effect :: TestCreate)
#include "SkGr.h"
#include "SkGrPixelRef.h"
#include "gl/GrGLEffect.h"
-#include "gl/GrGLEffectMatrix.h"
#include "GrTBackendEffectFactory.h"
#endif
static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&);
- virtual void setData(const GrGLUniformManager&, const GrEffectStage&);
-
private:
typedef GrGLEffect INHERITED;
SkBlendImageFilter::Mode fMode;
- GrGLEffectMatrix fEffectMatrix;
};
///////////////////////////////////////////////////////////////////////////////
class GrBlendEffect : public GrSingleTextureEffect {
public:
- GrBlendEffect(SkBlendImageFilter::Mode mode, GrTexture* foreground, const SkMatrix&);
+ GrBlendEffect(SkBlendImageFilter::Mode mode, GrTexture* foreground);
virtual ~GrBlendEffect();
virtual bool isEqual(const GrEffect&) const SK_OVERRIDE;
foregroundTexMatrix.setIDiv(foreground->width(), foreground->height());
GrPaint paint;
paint.colorStage(0)->setEffect(
- SkNEW_ARGS(GrSingleTextureEffect, (background.get(), backgroundTexMatrix)))->unref();
+ SkNEW_ARGS(GrSingleTextureEffect, (background.get())), backgroundTexMatrix)->unref();
paint.colorStage(1)->setEffect(
- SkNEW_ARGS(GrBlendEffect, (fMode, foreground.get(), foregroundTexMatrix)))->unref();
+ SkNEW_ARGS(GrBlendEffect, (fMode, foreground.get())), foregroundTexMatrix)->unref();
context->drawRect(paint, rect);
return dst;
}
///////////////////////////////////////////////////////////////////////////////
-GrBlendEffect::GrBlendEffect(SkBlendImageFilter::Mode mode,
- GrTexture* foreground,
- const SkMatrix& matrix)
- : INHERITED(foreground, matrix), fMode(mode) {
+GrBlendEffect::GrBlendEffect(SkBlendImageFilter::Mode mode, GrTexture* foreground)
+ : INHERITED(foreground), fMode(mode) {
}
GrBlendEffect::~GrBlendEffect() {
bool GrBlendEffect::isEqual(const GrEffect& sBase) const {
const GrBlendEffect& s = static_cast<const GrBlendEffect&>(sBase);
- return INHERITED::isEqual(sBase) && fMode == s.fMode;
+ return INHERITED::isEqual(sBase) &&
+ fMode == s.fMode;
}
const GrBackendEffectFactory& GrBlendEffect::getFactory() const {
const GrEffect& effect)
: INHERITED(factory),
fMode(static_cast<const GrBlendEffect&>(effect).mode()) {
- fRequiresTextureMatrix = false;
}
GrGLBlendEffect::~GrGLBlendEffect() {
void GrGLBlendEffect::emitCode(GrGLShaderBuilder* builder,
const GrEffectStage&,
- EffectKey key,
+ EffectKey,
const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
- const char* coords;
- GrSLType coordsType = fEffectMatrix.emitCode(builder, key, vertexCoords, &coords);
-
SkString* code = &builder->fFSCode;
const char* bgColor = inputColor;
const char* fgColor = "fgColor";
code->appendf("\t\tvec4 %s = ", fgColor);
- builder->appendTextureLookup(code, samplers[0], coords, coordsType);
+ builder->appendTextureLookup(code, samplers[0]);
code->append(";\n");
code->appendf("\t\t%s.a = 1.0 - (1.0 - %s.a) * (1.0 - %s.b);\n", outputColor, bgColor, fgColor);
switch (fMode) {
}
}
-void GrGLBlendEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) {
- const GrBlendEffect& blend = static_cast<const GrBlendEffect&>(*stage.getEffect());
- fEffectMatrix.setData(uman, blend.getMatrix(), stage.getCoordChangeMatrix(), blend.texture(0));
-}
-
-GrGLEffect::EffectKey GrGLBlendEffect::GenKey(const GrEffectStage& stage, const GrGLCaps&) {
- const GrBlendEffect& blend = static_cast<const GrBlendEffect&>(*stage.getEffect());
- EffectKey key =
- GrGLEffectMatrix::GenKey(blend.getMatrix(), stage.getCoordChangeMatrix(), blend.texture(0));
- key |= (blend.mode() << GrGLEffectMatrix::kKeyBits);
- return key;
+GrGLEffect::EffectKey GrGLBlendEffect::GenKey(const GrEffectStage& s, const GrGLCaps&) {
+ return static_cast<const GrBlendEffect&>(*s.getEffect()).mode();
}
#endif
: INHERITED(factory)
, fMatrixHandle(GrGLUniformManager::kInvalidUniformHandle)
, fVectorHandle(GrGLUniformManager::kInvalidUniformHandle) {
- // no texture
- fRequiresTextureMatrix = false;
}
virtual void emitCode(GrGLShaderBuilder* builder,
GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory)
: INHERITED(factory)
, fCachedYCoord(GR_ScalarMax)
- , fFSYUni(GrGLUniformManager::kInvalidUniformHandle) {
- fRequiresTextureMatrix = false;
-}
+ , fFSYUni(GrGLUniformManager::kInvalidUniformHandle) { }
GrGLGradientEffect::~GrGLGradientEffect() { }
}
void GrGLGradientEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) {
- const GrGradientEffect& e = static_cast<const GrGradientEffect&>(*stage.getEffect());
- const GrTexture* texture = e.texture(0);
- fEffectMatrix.setData(uman, e.getMatrix(), stage.getCoordChangeMatrix(), texture);
-
- GrScalar yCoord = e.getYCoord();
+ GrScalar yCoord = static_cast<const GrGradientEffect&>(*stage.getEffect()).getYCoord();
if (yCoord != fCachedYCoord) {
uman.set1f(fFSYUni, yCoord);
fCachedYCoord = yCoord;
}
}
-GrGLEffect::EffectKey GrGLGradientEffect::GenMatrixKey(const GrEffectStage& s) {
- const GrGradientEffect& e = static_cast<const GrGradientEffect&>(*s.getEffect());
- const GrTexture* texture = e.texture(0);
- return GrGLEffectMatrix::GenKey(e.getMatrix(), s.getCoordChangeMatrix(), texture);
-}
-
-void GrGLGradientEffect::setupMatrix(GrGLShaderBuilder* builder,
- EffectKey key,
- const char* vertexCoords,
- const char** fsCoordName,
- const char** vsVaryingName,
- GrSLType* vsVaryingType) {
- fEffectMatrix.emitCodeMakeFSCoords2D(builder,
- key & kMatrixKeyMask,
- vertexCoords,
- fsCoordName,
- vsVaryingName,
- vsVaryingType);
-}
-
void GrGLGradientEffect::emitColorLookup(GrGLShaderBuilder* builder,
const char* gradientTValue,
const char* outputColor,
GrGradientEffect::GrGradientEffect(GrContext* ctx,
const SkGradientShaderBase& shader,
- const SkMatrix& matrix,
SkShader::TileMode tileMode)
: INHERITED(1) {
// TODO: check for simple cases where we don't need a texture:
//shader.asAGradient(&info);
//if (info.fColorCount == 2) { ...
- fMatrix = matrix;
-
SkBitmap bitmap;
shader.getGradientTableBitmap(&bitmap);
#if SK_SUPPORT_GPU
#include "gl/GrGLEffect.h"
-#include "gl/GrGLEffectMatrix.h"
class GrEffectStage;
class GrBackendEffectFactory;
/*
- * The interpretation of the texture matrix depends on the sample mode. The
+ * The intepretation of the texture matrix depends on the sample mode. The
* texture matrix is applied both when the texture coordinates are explicit
* and when vertex positions are used as texture coordinates. In the latter
* case the texture matrix is applied to the pre-view-matrix position
GrGradientEffect(GrContext* ctx,
const SkGradientShaderBase& shader,
- const SkMatrix& matrix,
SkShader::TileMode tileMode);
virtual ~GrGradientEffect();
bool useAtlas() const { return SkToBool(-1 != fRow); }
GrScalar getYCoord() const { return fYCoord; };
- const SkMatrix& getMatrix() const { return fMatrix;}
virtual bool isEqual(const GrEffect& effect) const SK_OVERRIDE {
const GrGradientEffect& s = static_cast<const GrGradientEffect&>(effect);
return INHERITED::isEqual(effect) && this->useAtlas() == s.useAtlas() &&
- fYCoord == s.getYCoord() && fMatrix.cheapEqualTo(s.getMatrix());
+ fYCoord == s.getYCoord();
}
protected:
GrScalar fYCoord;
GrTextureStripAtlas* fAtlas;
int fRow;
- SkMatrix fMatrix;
typedef GrEffect INHERITED;
virtual void setData(const GrGLUniformManager&, const GrEffectStage&) SK_OVERRIDE;
protected:
- /**
- * Subclasses must reserve the lower kMatrixKeyBitCnt of their key for use by
- * GrGLGradientEffect.
- */
- enum {
- kMatrixKeyBitCnt = GrGLEffectMatrix::kKeyBits,
- kMatrixKeyMask = (1 << kMatrixKeyBitCnt) - 1,
- };
-
- /**
- * Subclasses must call this. It will return a value restricted to the lower kMatrixKeyBitCnt
- * bits.
- */
- static EffectKey GenMatrixKey(const GrEffectStage& s);
-
- /**
- * Inserts code to implement the GrGradientEffect's matrix. This should be called before a
- * subclass emits its own code. The name of the 2D coords is output via fsCoordName and already
- * incorporates any perspective division. The caller can also optionally retrieve the name of
- * the varying inserted in the VS and its type, which may be either vec2f or vec3f depending
- * upon whether the matrix has perspective or not. It is not necessary to mask the key before
- * calling.
- */
- void setupMatrix(GrGLShaderBuilder* builder,
- EffectKey key,
- const char* vertexCoords,
- const char** fsCoordName,
- const char** vsVaryingName = NULL,
- GrSLType* vsVaryingType = NULL);
-
// Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
// should call this method from their emitCode().
void emitYCoordUniform(GrGLShaderBuilder* builder);
private:
GrScalar fCachedYCoord;
GrGLUniformManager::UniformHandle fFSYUni;
- GrGLEffectMatrix fEffectMatrix;
typedef GrGLEffect INHERITED;
};
const char* inputColor,
const TextureSamplerArray&) SK_OVERRIDE;
- static EffectKey GenKey(const GrEffectStage& stage, const GrGLCaps&) {
- return GenMatrixKey(stage);
- }
+ static EffectKey GenKey(const GrEffectStage&, const GrGLCaps& caps) { return 0; }
private:
class GrLinearGradient : public GrGradientEffect {
public:
- GrLinearGradient(GrContext* ctx,
- const SkLinearGradient& shader,
- const SkMatrix& matrix,
- SkShader::TileMode tm)
- : INHERITED(ctx, shader, matrix, tm) { }
+ GrLinearGradient(GrContext* ctx, const SkLinearGradient& shader, SkShader::TileMode tm)
+ : INHERITED(ctx, shader, tm) { }
virtual ~GrLinearGradient() { }
static const char* Name() { return "Linear Gradient"; }
/////////////////////////////////////////////////////////////////////
void GrGLLinearGradient::emitCode(GrGLShaderBuilder* builder,
- const GrEffectStage& stage,
- EffectKey key,
+ const GrEffectStage&,
+ EffectKey,
const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
this->emitYCoordUniform(builder);
- const char* coords;
- this->setupMatrix(builder, key, vertexCoords, &coords);
SkString t;
- t.append(coords);
- t.append(".x");
+ t.printf("%s.x", builder->defaultTexCoordsName());
this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplers[0]);
}
return false;
}
matrix.postConcat(fPtsToUnit);
- stage->setEffect(SkNEW_ARGS(GrLinearGradient, (context, *this, matrix, fTileMode)))->unref();
+ stage->setEffect(SkNEW_ARGS(GrLinearGradient, (context, *this, fTileMode)), matrix)->unref();
return true;
}
const char* inputColor,
const TextureSamplerArray&) SK_OVERRIDE;
- static EffectKey GenKey(const GrEffectStage& stage, const GrGLCaps&) {
- return GenMatrixKey(stage);
- }
+ static EffectKey GenKey(const GrEffectStage&, const GrGLCaps& caps) { return 0; }
private:
class GrRadialGradient : public GrGradientEffect {
public:
- GrRadialGradient(GrContext* ctx,
- const SkRadialGradient& shader,
- const SkMatrix& matrix,
- SkShader::TileMode tm)
- : INHERITED(ctx, shader, matrix, tm) {
+ GrRadialGradient(GrContext* ctx, const SkRadialGradient& shader, SkShader::TileMode tm)
+ : INHERITED(ctx, shader, tm) {
}
virtual ~GrRadialGradient() { }
/////////////////////////////////////////////////////////////////////
void GrGLRadialGradient::emitCode(GrGLShaderBuilder* builder,
- const GrEffectStage& stage,
- EffectKey key,
+ const GrEffectStage&,
+ EffectKey,
const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
this->emitYCoordUniform(builder);
- const char* coords;
- this->setupMatrix(builder, key, vertexCoords, &coords);
- SkString t("length(");
- t.append(coords);
- t.append(")");
+ SkString t;
+ t.printf("length(%s.xy)", builder->defaultTexCoordsName());
this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplers[0]);
}
return false;
}
matrix.postConcat(fPtsToUnit);
- stage->setEffect(SkNEW_ARGS(GrRadialGradient, (context, *this, matrix, fTileMode)))->unref();
+ stage->setEffect(SkNEW_ARGS(GrRadialGradient, (context, *this, fTileMode)), matrix)->unref();
return true;
}
const char* inputColor,
const TextureSamplerArray&) SK_OVERRIDE;
- static EffectKey GenKey(const GrEffectStage& stage, const GrGLCaps&) {
- return GenMatrixKey(stage);
- }
+ static EffectKey GenKey(const GrEffectStage&, const GrGLCaps& caps) { return 0; }
private:
public:
GrSweepGradient(GrContext* ctx,
- const SkSweepGradient& shader,
- const SkMatrix& matrix)
- : INHERITED(ctx, shader, matrix, SkShader::kClamp_TileMode) { }
+ const SkSweepGradient& shader)
+ : INHERITED(ctx, shader, SkShader::kClamp_TileMode) { }
virtual ~GrSweepGradient() { }
static const char* Name() { return "Sweep Gradient"; }
/////////////////////////////////////////////////////////////////////
void GrGLSweepGradient::emitCode(GrGLShaderBuilder* builder,
- const GrEffectStage& stage,
- EffectKey key,
+ const GrEffectStage&,
+ EffectKey,
const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
this->emitYCoordUniform(builder);
- const char* coords;
- this->setupMatrix(builder, key, vertexCoords, &coords);
SkString t;
- t.printf("atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5", coords, coords);
+ t.printf("atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5",
+ builder->defaultTexCoordsName(), builder->defaultTexCoordsName());
this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplers[0]);
}
return false;
}
matrix.postConcat(fPtsToUnit);
- stage->setEffect(SkNEW_ARGS(GrSweepGradient, (context, *this, matrix)))->unref();
+ stage->setEffect(SkNEW_ARGS(GrSweepGradient, (context, *this)), matrix)->unref();
return true;
}
GrConical2Gradient(GrContext* ctx,
const SkTwoPointConicalGradient& shader,
- const SkMatrix& matrix,
SkShader::TileMode tm)
- : INHERITED(ctx, shader, matrix, tm)
+ : INHERITED(ctx, shader, tm)
, fCenterX1(shader.getCenterX1())
, fRadius0(shader.getStartRadius())
, fDiffRadius(shader.getDiffRadius()) { }
}
void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder,
- const GrEffectStage& stage,
- EffectKey key,
+ const GrEffectStage&,
+ EffectKey,
const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
- const char* fsCoords;
- const char* vsCoordsVarying;
- GrSLType coordsVaryingType;
- this->setupMatrix(builder, key, vertexCoords, &fsCoords, &vsCoordsVarying, &coordsVaryingType);
-
this->emitYCoordUniform(builder);
// 2 copies of uniform array, 1 for each of vertex & fragment shader,
// to work around Xoom bug. Doesn't seem to cause performance decrease
// For radial gradients without perspective we can pass the linear
// part of the quadratic as a varying.
- if (kVec2f_GrSLType == coordsVaryingType) {
+ if (!builder->defaultTextureMatrixIsPerspective()) {
builder->addVarying(kFloat_GrSLType, "Conical2BCoeff",
&fVSVaryingName, &fFSVaryingName);
}
// For radial gradients without perspective we can pass the linear
// part of the quadratic as a varying.
- if (kVec2f_GrSLType == coordsVaryingType) {
+ if (!builder->defaultTextureMatrixIsPerspective()) {
// r2Var = -2 * (r2Parm[2] * varCoord.x - r2Param[3] * r2Param[5])
code->appendf("\t%s = -2.0 * (%s * %s.x + %s * %s);\n",
fVSVaryingName, p2.c_str(),
- vsCoordsVarying, p3.c_str(), p5.c_str());
+ vertexCoords, p3.c_str(), p5.c_str());
}
}
// If we we're able to interpolate the linear component,
// bVar is the varying; otherwise compute it
SkString bVar;
- if (kVec2f_GrSLType == coordsVaryingType) {
+ if (!builder->defaultTextureMatrixIsPerspective()) {
bVar = fFSVaryingName;
} else {
bVar = "b";
code->appendf("\tfloat %s = -2.0 * (%s * %s.x + %s * %s);\n",
- bVar.c_str(), p2.c_str(), fsCoords,
+ bVar.c_str(), p2.c_str(), builder->defaultTexCoordsName(),
p3.c_str(), p5.c_str());
}
// c = (x^2)+(y^2) - params[4]
code->appendf("\tfloat %s = dot(%s, %s) - %s;\n", cName.c_str(),
- fsCoords, fsCoords,
+ builder->defaultTexCoordsName(), builder->defaultTexCoordsName(),
p4.c_str());
// Non-degenerate case (quadratic)
}
GrGLEffect::EffectKey GrGLConical2Gradient::GenKey(const GrEffectStage& s, const GrGLCaps&) {
- enum {
- kIsDegenerate = 1 << kMatrixKeyBitCnt,
- };
-
- EffectKey key = GenMatrixKey(s);
- if (static_cast<const GrConical2Gradient&>(*s.getEffect()).isDegenerate()) {
- key |= kIsDegenerate;
- }
- return key;
+ return (static_cast<const GrConical2Gradient&>(*s.getEffect()).isDegenerate());
}
/////////////////////////////////////////////////////////////////////
matrix.postConcat(rot);
}
- stage->setEffect(SkNEW_ARGS(GrConical2Gradient, (context, *this, matrix, fTileMode)))->unref();
+ stage->setEffect(SkNEW_ARGS(GrConical2Gradient, (context, *this, fTileMode)), matrix)->unref();
return true;
}
class GrRadial2Gradient : public GrGradientEffect {
public:
- GrRadial2Gradient(GrContext* ctx,
- const SkTwoPointRadialGradient& shader,
- const SkMatrix& matrix,
- SkShader::TileMode tm)
- : INHERITED(ctx, shader, matrix, tm)
+ GrRadial2Gradient(GrContext* ctx, const SkTwoPointRadialGradient& shader, SkShader::TileMode tm)
+ : INHERITED(ctx, shader, tm)
, fCenterX1(shader.getCenterX1())
, fRadius0(shader.getStartRadius())
, fPosRoot(shader.getDiffRadius() < 0) { }
}
void GrGLRadial2Gradient::emitCode(GrGLShaderBuilder* builder,
- const GrEffectStage& stage,
- EffectKey key,
+ const GrEffectStage&,
+ EffectKey,
const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
this->emitYCoordUniform(builder);
- const char* fsCoords;
- const char* vsCoordsVarying;
- GrSLType coordsVaryingType;
- this->setupMatrix(builder, key, vertexCoords, &fsCoords, &vsCoordsVarying, &coordsVaryingType);
-
// 2 copies of uniform array, 1 for each of vertex & fragment shader,
// to work around Xoom bug. Doesn't seem to cause performance decrease
// in test apps, but need to keep an eye on it.
// For radial gradients without perspective we can pass the linear
// part of the quadratic as a varying.
- if (kVec2f_GrSLType == coordsVaryingType) {
- builder->addVarying(kFloat_GrSLType, "Radial2BCoeff", &fVSVaryingName, &fFSVaryingName);
+ if (!builder->defaultTextureMatrixIsPerspective()) {
+ builder->addVarying(kFloat_GrSLType, "Radial2BCoeff",
+ &fVSVaryingName, &fFSVaryingName);
}
// VS
// For radial gradients without perspective we can pass the linear
// part of the quadratic as a varying.
- if (kVec2f_GrSLType == coordsVaryingType) {
+ if (!builder->defaultTextureMatrixIsPerspective()) {
// r2Var = 2 * (r2Parm[2] * varCoord.x - r2Param[3])
code->appendf("\t%s = 2.0 *(%s * %s.x - %s);\n",
fVSVaryingName, p2.c_str(),
- vsCoordsVarying, p3.c_str());
+ vertexCoords, p3.c_str());
}
}
// If we we're able to interpolate the linear component,
// bVar is the varying; otherwise compute it
SkString bVar;
- if (kVec2f_GrSLType == coordsVaryingType) {
+ if (!builder->defaultTextureMatrixIsPerspective()) {
bVar = fFSVaryingName;
} else {
bVar = "b";
code->appendf("\tfloat %s = 2.0 * (%s * %s.x - %s);\n",
- bVar.c_str(), p2.c_str(), fsCoords, p3.c_str());
+ bVar.c_str(), p2.c_str(),
+ builder->defaultTexCoordsName(), p3.c_str());
}
// c = (x^2)+(y^2) - params[4]
code->appendf("\tfloat %s = dot(%s, %s) - %s;\n",
cName.c_str(),
- fsCoords,
- fsCoords,
+ builder->defaultTexCoordsName(),
+ builder->defaultTexCoordsName(),
p4.c_str());
// If we aren't degenerate, emit some extra code, and accept a slightly
}
GrGLEffect::EffectKey GrGLRadial2Gradient::GenKey(const GrEffectStage& s, const GrGLCaps&) {
- enum {
- kIsDegenerate = 1 << kMatrixKeyBitCnt,
- };
-
- EffectKey key = GenMatrixKey(s);
- if (static_cast<const GrRadial2Gradient&>(*s.getEffect()).isDegenerate()) {
- key |= kIsDegenerate;
- }
- return key;
+ return (static_cast<const GrRadial2Gradient&>(*s.getEffect()).isDegenerate());
}
/////////////////////////////////////////////////////////////////////
matrix.postConcat(rot);
}
- stage->setEffect(SkNEW_ARGS(GrRadial2Gradient, (context, *this, matrix, fTileMode)))->unref();
+ stage->setEffect(SkNEW_ARGS(GrRadial2Gradient, (context, *this, fTileMode)), matrix)->unref();
return true;
}
ast.set(this, desc, match);
GrTexture* texture = ast.texture();
if (texture) {
- GrEffectStage stage;
- // compute a matrix to perform the draw
- GrMatrix textureMatrix;
- if (flipY) {
- textureMatrix.setTranslate(SK_Scalar1 * left,
- SK_Scalar1 * (top + height));
- textureMatrix.set(GrMatrix::kMScaleY, -GR_Scalar1);
- } else {
- textureMatrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
- }
- textureMatrix.postIDiv(src->width(), src->height());
-
- bool effectInstalled = false;
+ SkAutoTUnref<GrEffect> effect;
if (unpremul) {
- if (this->installPMToUPMEffect(src, swapRAndB, textureMatrix, &stage)) {
- effectInstalled = true;
- unpremul = false; // we no longer need to do this on CPU after the readback.
- }
+ effect.reset(this->createPMToUPMEffect(src, swapRAndB));
}
// If we failed to create a PM->UPM effect and have no other conversions to perform then
// there is no longer any point to using the scratch.
- if (effectInstalled || flipY || swapRAndB) {
- if (!effectInstalled) {
- SkAssertResult(GrConfigConversionEffect::InstallEffect(
- src,
- swapRAndB,
- GrConfigConversionEffect::kNone_PMConversion,
- textureMatrix,
- &stage));
+ if (NULL != effect || flipY || swapRAndB) {
+ if (NULL == effect) {
+ effect.reset(GrConfigConversionEffect::Create(src, swapRAndB));
+ GrAssert(NULL != effect);
+ } else {
+ unpremul = false; // we will handle the UPM conversion in the draw
}
swapRAndB = false; // we will handle the swap in the draw.
- flipY = false; // we already incorporated the y flip in the matrix
GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
GrDrawState* drawState = fGpu->drawState();
- *drawState->stage(0) = stage;
-
drawState->setRenderTarget(texture->asRenderTarget());
+ GrMatrix matrix;
+ if (flipY) {
+ matrix.setTranslate(SK_Scalar1 * left,
+ SK_Scalar1 * (top + height));
+ matrix.set(GrMatrix::kMScaleY, -GR_Scalar1);
+ flipY = false; // the y flip will be handled in the draw
+ } else {
+ matrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
+ }
+ matrix.postIDiv(src->width(), src->height());
+ drawState->stage(0)->setEffect(effect, matrix);
GrRect rect = GrRect::MakeWH(GrIntToScalar(width), GrIntToScalar(height));
fGpu->drawSimpleRect(rect, NULL);
// we want to read back from the scratch's origin
readConfig, buffer, rowBytes, readUpsideDown)) {
return false;
}
- // Perform any conversions we weren't able to perform using a scratch texture.
+ // Perform any conversions we weren't able to perfom using a scratch texture.
if (unpremul || swapRAndB || flipY) {
// These are initialized to suppress a warning
SkCanvas::Config8888 srcC8888 = SkCanvas::kNative_Premul_Config8888;
return;
}
#endif
-
+ SkAutoTUnref<GrEffect> effect;
bool swapRAndB = (fGpu->preferredReadPixelsConfig(config) == GrPixelConfigSwapRAndB(config));
GrPixelConfig textureConfig;
if (NULL == texture) {
return;
}
-
- GrEffectStage stage;
- GrMatrix textureMatrix;
- textureMatrix.setIDiv(texture->width(), texture->height());
-
// allocate a tmp buffer and sw convert the pixels to premul
SkAutoSTMalloc<128 * 128, uint32_t> tmpPixels(0);
- bool effectInstalled = false;
if (kUnpremul_PixelOpsFlag & flags) {
if (kRGBA_8888_GrPixelConfig != config && kBGRA_8888_GrPixelConfig != config) {
return;
}
- effectInstalled = this->installUPMToPMEffect(texture,
- swapRAndB,
- textureMatrix,
- &stage);
- if (!effectInstalled) {
+ effect.reset(this->createUPMToPMEffect(texture, swapRAndB));
+ if (NULL == effect) {
SkCanvas::Config8888 srcConfig8888, dstConfig8888;
GR_DEBUGCODE(bool success = )
grconfig_to_config8888(config, true, &srcConfig8888);
rowBytes = 4 * width;
}
}
- if (!effectInstalled) {
- SkAssertResult(GrConfigConversionEffect::InstallEffect(
- texture,
- swapRAndB,
- GrConfigConversionEffect::kNone_PMConversion,
- textureMatrix,
- &stage));
+ if (NULL == effect) {
+ effect.reset(GrConfigConversionEffect::Create(texture, swapRAndB));
+ GrAssert(NULL != effect);
}
this->writeTexturePixels(texture,
GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
GrDrawState* drawState = fGpu->drawState();
- *drawState->stage(0) = stage;
GrMatrix matrix;
matrix.setTranslate(GrIntToScalar(left), GrIntToScalar(top));
drawState->setViewMatrix(matrix);
drawState->setRenderTarget(target);
+ matrix.setIDiv(texture->width(), texture->height());
+ drawState->stage(0)->setEffect(effect, matrix);
+
fGpu->drawSimpleRect(GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), NULL);
}
////////////////////////////////////////////////////////////////////////////////
}
}
-bool GrContext::installPMToUPMEffect(GrTexture* texture,
- bool swapRAndB,
- const GrMatrix& matrix,
- GrEffectStage* stage) {
+GrEffect* GrContext::createPMToUPMEffect(GrTexture* texture, bool swapRAndB) {
if (!fDidTestPMConversions) {
test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
fDidTestPMConversions = true;
GrConfigConversionEffect::PMConversion pmToUPM =
static_cast<GrConfigConversionEffect::PMConversion>(fPMToUPMConversion);
if (GrConfigConversionEffect::kNone_PMConversion != pmToUPM) {
- GrConfigConversionEffect::InstallEffect(texture, swapRAndB, pmToUPM, matrix, stage);
- return true;
+ return GrConfigConversionEffect::Create(texture, swapRAndB, pmToUPM);
} else {
- return false;
+ return NULL;
}
}
-bool GrContext::installUPMToPMEffect(GrTexture* texture,
- bool swapRAndB,
- const GrMatrix& matrix,
- GrEffectStage* stage) {
+GrEffect* GrContext::createUPMToPMEffect(GrTexture* texture, bool swapRAndB) {
if (!fDidTestPMConversions) {
test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
fDidTestPMConversions = true;
GrConfigConversionEffect::PMConversion upmToPM =
static_cast<GrConfigConversionEffect::PMConversion>(fUPMToPMConversion);
if (GrConfigConversionEffect::kNone_PMConversion != upmToPM) {
- GrConfigConversionEffect::InstallEffect(texture, swapRAndB, upmToPM, matrix, stage);
- return true;
+ return GrConfigConversionEffect::Create(texture, swapRAndB, upmToPM);
} else {
- return false;
+ return NULL;
}
}
i < scaleFactorY ? 0.5f : 1.0f);
paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect,
- (srcTexture, matrix, true)))->unref();
+ (srcTexture, true)), matrix)->unref();
this->drawRectToRect(paint, dstRect, srcRect);
srcRect = dstRect;
srcTexture = dstTexture;
// FIXME: This should be mitchell, not bilinear.
matrix.setIDiv(srcTexture->width(), srcTexture->height());
this->setRenderTarget(dstTexture->asRenderTarget());
- paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect,(srcTexture,
- matrix, true)))->unref();
+ paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect,(srcTexture, true)),
+ matrix)->unref();
SkRect dstRect(srcRect);
scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
this->drawRectToRect(paint, dstRect, srcRect);
}
void createTextureEffect(int stageIdx, GrTexture* texture, const GrMatrix& matrix) {
GrAssert(!this->getStage(stageIdx).getEffect());
- GrEffect* effect = SkNEW_ARGS(GrSingleTextureEffect, (texture, matrix));
- this->stage(stageIdx)->setEffect(effect)->unref();
+ GrEffect* effect = SkNEW_ARGS(GrSingleTextureEffect, (texture));
+ this->stage(stageIdx)->setEffect(effect, matrix)->unref();
}
void createTextureEffect(int stageIdx,
GrTexture* texture,
const GrMatrix& matrix,
const GrTextureParams& params) {
GrAssert(!this->getStage(stageIdx).getEffect());
- GrEffect* effect = SkNEW_ARGS(GrSingleTextureEffect, (texture, matrix, params));
- this->stage(stageIdx)->setEffect(effect)->unref();
+ GrEffect* effect = SkNEW_ARGS(GrSingleTextureEffect, (texture, params));
+ this->stage(stageIdx)->setEffect(effect, matrix)->unref();
}
}
#endif
-namespace GrEffectUnitTest {
-const SkMatrix& TestMatrix(SkRandom* random) {
- static SkMatrix gMatrices[5];
- static bool gOnce;
- if (!gOnce) {
- gMatrices[0].reset();
- gMatrices[1].setTranslate(SkIntToScalar(-100), SkIntToScalar(100));
- gMatrices[2].setRotate(SkIntToScalar(17));
- gMatrices[3].setRotate(SkIntToScalar(185));
- gMatrices[3].postTranslate(SkIntToScalar(66), SkIntToScalar(-33));
- gMatrices[3].postScale(SkIntToScalar(2), SK_ScalarHalf);
- gMatrices[4].setRotate(SkIntToScalar(215));
- gMatrices[4].set(SkMatrix::kMPersp0, SkFloatToScalar(0.00013f));
- gMatrices[4].set(SkMatrix::kMPersp1, SkFloatToScalar(-0.000039f));
- gOnce = true;
- }
- return gMatrices[random->nextULessThan(static_cast<uint32_t>(SK_ARRAY_COUNT(gMatrices)))];
-}
-}
-
class GrEffect_Globals {
public:
static GrMemoryPool* GetTLS() {
GrScalar sy = SkFloatToScalar(1.f / bitmap.height());
matrix.postScale(sx, sy);
}
- stage->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture, matrix, params)))->unref();
+ stage->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture, params)), matrix)->unref();
return true;
}
matrix.setIDiv(pathTexture->width(), pathTexture->height());
// Blend pathTexture over blurTexture.
context->setRenderTarget(blurTexture->asRenderTarget());
- paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (pathTexture, matrix)))->unref();
+ paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (pathTexture)), matrix)->unref();
if (SkMaskFilter::kInner_BlurType == blurType) {
// inner: dst = dst * src
paint.setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff);
matrix.postIDiv(blurTexture->width(), blurTexture->height());
grp->coverageStage(MASK_IDX)->reset();
- grp->coverageStage(MASK_IDX)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (blurTexture, matrix)))->unref();
+ grp->coverageStage(MASK_IDX)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (blurTexture)), matrix)->unref();
context->drawRect(*grp, finalRect);
return true;
}
m.setTranslate(-dstM.fBounds.fLeft*SK_Scalar1, -dstM.fBounds.fTop*SK_Scalar1);
m.postIDiv(texture->width(), texture->height());
- grp->coverageStage(MASK_IDX)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture, m)))->unref();
+ grp->coverageStage(MASK_IDX)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture)), m)->unref();
GrRect d;
d.setLTRB(GrIntToScalar(dstM.fBounds.fLeft),
GrIntToScalar(dstM.fBounds.fTop),
}
}
-bool GrConfigConversionEffect::InstallEffect(GrTexture* texture,
- bool swapRedAndBlue,
- PMConversion pmConversion,
- const GrMatrix& matrix,
- GrEffectStage* stage) {
+GrEffect* GrConfigConversionEffect::Create(GrTexture* texture,
+ bool swapRedAndBlue,
+ PMConversion pmConversion) {
if (!swapRedAndBlue && kNone_PMConversion == pmConversion) {
// If we returned a GrConfigConversionEffect that was equivalent to a GrSingleTextureEffect
// then we may pollute our texture cache with redundant shaders. So in the case that no
// conversions were requested we instead return a GrSingleTextureEffect.
- stage->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture, matrix)), matrix)->unref();
- return true;
+ return SkNEW_ARGS(GrSingleTextureEffect, (texture));
} else {
if (kRGBA_8888_GrPixelConfig != texture->config() &&
kBGRA_8888_GrPixelConfig != texture->config() &&
kNone_PMConversion != pmConversion) {
// The PM conversions assume colors are 0..255
- return false;
+ return NULL;
}
- stage->setEffect(SkNEW_ARGS(GrConfigConversionEffect, (texture,
- swapRedAndBlue,
- pmConversion)), matrix)->unref();
- return true;
+ return SkNEW_ARGS(GrConfigConversionEffect, (texture, swapRedAndBlue, pmConversion));
}
}
kPMConversionCnt
};
- // Installs an effect in the GrEffectStage to perform a config conversion.
- static bool InstallEffect(GrTexture*,
- bool swapRedAndBlue,
- PMConversion pmConversion,
- const GrMatrix& matrix,
- GrEffectStage* stage);
+ // This will fail if the config is not 8888 and a PM conversion is requested.
+ static GrEffect* Create(GrTexture*,
+ bool swapRedAndBlue,
+ PMConversion pmConversion = kNone_PMConversion);
static const char* Name() { return "Config Conversion"; }
typedef GrGLConfigConversionEffect GLEffect;
#include "effects/GrSingleTextureEffect.h"
#include "gl/GrGLEffect.h"
-#include "gl/GrGLEffectMatrix.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "GrTBackendEffectFactory.h"
public:
GrGLSingleTextureEffect(const GrBackendEffectFactory& factory, const GrEffect&)
: INHERITED (factory) {
- fRequiresTextureMatrix = false;
}
virtual void emitCode(GrGLShaderBuilder* builder,
const GrEffectStage&,
- EffectKey key,
+ EffectKey,
const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) SK_OVERRIDE {
- const char* coordName;
- GrSLType coordType = fEffectMatrix.emitCode(builder, key, vertexCoords, &coordName);
+
builder->fFSCode.appendf("\t%s = ", outputColor);
- builder->appendTextureLookupAndModulate(&builder->fFSCode,
- inputColor,
- samplers[0],
- coordName,
- coordType);
+ builder->appendTextureLookupAndModulate(&builder->fFSCode, inputColor, samplers[0]);
builder->fFSCode.append(";\n");
}
- static inline EffectKey GenKey(const GrEffectStage& stage, const GrGLCaps&) {
- const GrSingleTextureEffect& ste =
- static_cast<const GrSingleTextureEffect&>(*stage.getEffect());
- return GrGLEffectMatrix::GenKey(ste.getMatrix(),
- stage.getCoordChangeMatrix(),
- ste.texture(0));
- }
-
- virtual void setData(const GrGLUniformManager& uman, const GrEffectStage& stage) SK_OVERRIDE {
- const GrSingleTextureEffect& ste =
- static_cast<const GrSingleTextureEffect&>(*stage.getEffect());
- fEffectMatrix.setData(uman, ste.getMatrix(), stage.getCoordChangeMatrix(), ste.texture(0));
- }
+ static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&) { return 0; }
private:
- GrGLEffectMatrix fEffectMatrix;
+
typedef GrGLEffect INHERITED;
};
GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture)
: INHERITED(1)
, fTextureAccess(texture) {
- fMatrix.reset();
}
GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, bool bilerp)
: INHERITED(1)
, fTextureAccess(texture, bilerp) {
- fMatrix.reset();
}
GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, const GrTextureParams& params)
: INHERITED(1)
, fTextureAccess(texture, params) {
- fMatrix.reset();
-}
-
-GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, const GrMatrix& m)
- : INHERITED(1)
- , fTextureAccess(texture)
- , fMatrix(m) {
-}
-
-GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, const GrMatrix& m, bool bilerp)
- : INHERITED(1)
- , fTextureAccess(texture, bilerp)
- , fMatrix(m) {
-}
-
-GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture,
- const GrMatrix& m,
- const GrTextureParams& params)
- : INHERITED(1)
- , fTextureAccess(texture, params)
- , fMatrix(m) {
}
GrSingleTextureEffect::~GrSingleTextureEffect() {
GrTexture* textures[]) {
int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
GrEffectUnitTest::kAlphaTextureIdx;
- const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
- return SkNEW_ARGS(GrSingleTextureEffect, (textures[texIdx], matrix));
+ return SkNEW_ARGS(GrSingleTextureEffect, (textures[texIdx]));
}
#define GrSingleTextureEffect_DEFINED
#include "GrEffect.h"
-#include "GrMatrix.h"
class GrGLSingleTextureEffect;
class GrSingleTextureEffect : public GrEffect {
public:
- /** These three constructors assume an identity matrix */
- GrSingleTextureEffect(GrTexture* texture); /* unfiltered, clamp mode */
- GrSingleTextureEffect(GrTexture* texture, bool bilerp); /* clamp mode */
- GrSingleTextureEffect(GrTexture* texture, const GrTextureParams&);
+ /** Uses default texture params (unfiltered, clamp) */
+ GrSingleTextureEffect(GrTexture* texture);
+
+ /** Uses default tile mode (clamp) */
+ GrSingleTextureEffect(GrTexture* texture, bool bilerp);
- /** These three constructors take an explicit matrix */
- GrSingleTextureEffect(GrTexture*, const GrMatrix&); /* unfiltered, clamp mode */
- GrSingleTextureEffect(GrTexture*, const GrMatrix&, bool bilerp); /* clamp mode */
- GrSingleTextureEffect(GrTexture*, const GrMatrix&, const GrTextureParams&);
+ GrSingleTextureEffect(GrTexture* texture, const GrTextureParams&);
virtual ~GrSingleTextureEffect();
static const char* Name() { return "Single Texture"; }
- const GrMatrix& getMatrix() const { return fMatrix; }
-
typedef GrGLSingleTextureEffect GLEffect;
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
- virtual bool isEqual(const GrEffect& effect) const SK_OVERRIDE {
- const GrSingleTextureEffect& ste = static_cast<const GrSingleTextureEffect&>(effect);
- return INHERITED::isEqual(effect) && fMatrix.cheapEqualTo(ste.getMatrix());
- }
private:
GR_DECLARE_EFFECT_TEST;
GrTextureAccess fTextureAccess;
- GrMatrix fMatrix;
typedef GrEffect INHERITED;
};
GrGLEffect::GrGLEffect(const GrBackendEffectFactory& factory)
: fFactory(factory) {
-
- fRequiresTextureMatrix = true;
}
GrGLEffect::~GrGLEffect() {
@param builder Interface used to emit code in the shaders.
@param stage The effect stage that generated this program stage.
- @param key The key that was computed by GenKey() from the generating GrEffect.
- Only the bits indicated by GrBackendEffectFactory::kEffectKeyBits are
- guaranteed to match the value produced by GenKey();
+ @param key The key that was computed by EffectKey() from the generating GrEffect.
@param vertexCoords A vec2 of texture coordinates in the VS, which may be altered. This will
be removed soon and stages will be responsible for computing their own
coords.
static EffectKey GenTextureKey(const GrEffect&, const GrGLCaps&);
- bool requiresTextureMatrix() const { return fRequiresTextureMatrix; }
-
-
protected:
- // HACK: This is a temporary field that allows GrGLEffect subclasses to opt into the new
- // shader gen where a texture matrix is not automatically inserted. It defaults to true and is
- // set to false in a subclass to opt into the new behavior.
- bool fRequiresTextureMatrix;
const GrBackendEffectFactory& fFactory;
};
+++ /dev/null
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrGLEffectMatrix.h"
-#include "GrTexture.h"
-
-GrGLEffect::EffectKey GrGLEffectMatrix::GenKey(const SkMatrix& effectMatrix,
- const SkMatrix& coordChangeMatrix,
- const GrTexture* texture) {
- SkMatrix::TypeMask type0 = effectMatrix.getType();
- SkMatrix::TypeMask type1 = coordChangeMatrix.getType();
-
- static const int kNonTransMask = SkMatrix::kAffine_Mask |
- SkMatrix::kScale_Mask |
- SkMatrix::kPerspective_Mask;
- int combinedTypes = type0 | type1;
-
- bool reverseY = (NULL != texture) && GrSurface::kBottomLeft_Origin == texture->origin();
-
- if (SkMatrix::kPerspective_Mask & combinedTypes) {
- return kGeneral_Key;
- } else if ((kNonTransMask & combinedTypes) || reverseY) {
- return kNoPersp_Key;
- } else if (kTrans_Key & combinedTypes) {
- return kTrans_Key;
- } else {
- GrAssert(effectMatrix.isIdentity() && coordChangeMatrix.isIdentity());
- return kIdentity_Key;
- }
-}
-
-GrSLType GrGLEffectMatrix::emitCode(GrGLShaderBuilder* builder,
- EffectKey key,
- const char* vertexCoords,
- const char** fsCoordName,
- const char** vsCoordName,
- const char* suffix) {
- GrSLType varyingType;
- const char* uniName;
- key &= kKeyMask;
- switch (key) {
- case kIdentity_Key:
- fUniType = kVoid_GrSLType;
- varyingType = kVec2f_GrSLType;
- break;
- case kTrans_Key:
- fUniType = kVec2f_GrSLType;
- uniName = "StageTranslate";
- varyingType = kVec2f_GrSLType;
- break;
- case kNoPersp_Key:
- fUniType = kMat33f_GrSLType;
- uniName = "StageMatrix";
- varyingType = kVec2f_GrSLType;
- break;
- case kGeneral_Key:
- fUniType = kMat33f_GrSLType;
- uniName = "StageMatrix";
- varyingType = kVec3f_GrSLType;
- break;
- default:
- GrCrash("Unexpected key.");
- }
- SkString suffixedUniName;
- if (NULL != suffix) {
- suffixedUniName.append(uniName);
- suffixedUniName.append(suffix);
- uniName = suffixedUniName.c_str();
- }
- if (kVoid_GrSLType != fUniType) {
- fUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
- fUniType,
- uniName,
- &uniName);
- }
-
- const char* varyingName = "StageCoord";
- SkString suffixedVaryingName;
- if (NULL != suffix) {
- suffixedVaryingName.append(varyingName);
- suffixedVaryingName.append(suffix);
- varyingName = suffixedVaryingName.c_str();
- }
- const char* vsVaryingName;
- const char* fsVaryingName;
- builder->addVarying(varyingType, varyingName, &vsVaryingName, &fsVaryingName);
-
- // varying = matrix * vertex-coords (logically)
- switch (fUniType) {
- case kVoid_GrSLType:
- GrAssert(kVec2f_GrSLType == varyingType);
- builder->fVSCode.appendf("\t%s = %s;\n", vsVaryingName, vertexCoords);
- break;
- case kVec2f_GrSLType:
- GrAssert(kVec2f_GrSLType == varyingType);
- builder->fVSCode.appendf("\t%s = %s + %s;\n", vsVaryingName, uniName, vertexCoords);
- break;
- case kMat33f_GrSLType: {
- GrAssert(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
- if (kVec2f_GrSLType == varyingType) {
- builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1)).xy;\n",
- vsVaryingName, uniName, vertexCoords);
- } else {
- builder->fVSCode.appendf("\t%s = %s * vec3(%s, 1);\n",
- vsVaryingName, uniName, vertexCoords);
- }
- break;
- }
- default:
- GrCrash("Unexpected uniform type.");
- }
- if (NULL != vsCoordName) {
- *vsCoordName = vsVaryingName;
- }
- if (NULL != fsCoordName) {
- *fsCoordName = fsVaryingName;
- }
- return varyingType;
-}
-
-/**
- * This is similar to emitCode except that it performs perspective division in the FS if the
- * texture coordinates have a w coordinate. The fsCoordName always refers to a vec2f.
- */
-void GrGLEffectMatrix::emitCodeMakeFSCoords2D(GrGLShaderBuilder* builder,
- EffectKey key,
- const char* vertexCoords,
- const char** fsCoordName,
- const char** vsVaryingName,
- GrSLType* vsVaryingType,
- const char* suffix) {
- const char* fsVaryingName;
-
- GrSLType varyingType = this->emitCode(builder,
- key,
- vertexCoords,
- &fsVaryingName,
- vsVaryingName,
- suffix);
- if (kVec3f_GrSLType == varyingType) {
-
- const char* coordName = "coords2D";
- SkString suffixedCoordName;
- if (NULL != suffix) {
- suffixedCoordName.append(coordName);
- suffixedCoordName.append(suffix);
- coordName = suffixedCoordName.c_str();
- }
- builder->fFSCode.appendf("\tvec2 %s = %s.xy / %s.z;",
- coordName, fsVaryingName, fsVaryingName);
- if (NULL != fsCoordName) {
- *fsCoordName = coordName;
- }
- } else if(NULL != fsCoordName) {
- *fsCoordName = fsVaryingName;
- }
- if (NULL != vsVaryingType) {
- *vsVaryingType = varyingType;
- }
-}
-
-void GrGLEffectMatrix::setData(const GrGLUniformManager& uniformManager,
- const SkMatrix& matrix,
- const SkMatrix& coordChangeMatrix,
- const GrTexture* texture) {
- GrAssert((GrGLUniformManager::kInvalidUniformHandle == fUni) ==
- (kVoid_GrSLType == fUniType));
- switch (fUniType) {
- case kVoid_GrSLType:
- GrAssert(matrix.isIdentity());
- GrAssert(coordChangeMatrix.isIdentity());
- GrAssert(NULL == texture || GrSurface::kTopLeft_Origin == texture->origin());
- return;
- case kVec2f_GrSLType: {
- GrAssert(SkMatrix::kTranslate_Mask == (matrix.getType() | coordChangeMatrix.getType()));
- GrAssert(NULL == texture || GrSurface::kTopLeft_Origin == texture->origin());
- SkScalar tx = matrix[SkMatrix::kMTransX] + coordChangeMatrix[SkMatrix::kMTransX];
- SkScalar ty = matrix[SkMatrix::kMTransY] + coordChangeMatrix[SkMatrix::kMTransY];
- if (fPrevMatrix.get(SkMatrix::kMTransX) != tx ||
- fPrevMatrix.get(SkMatrix::kMTransY) != ty) {
- uniformManager.set2f(fUni, tx, ty);
- fPrevMatrix.set(SkMatrix::kMTransX, tx);
- fPrevMatrix.set(SkMatrix::kMTransY, ty);
- }
- break;
- }
- case kMat33f_GrSLType: {
- SkMatrix combined;
- combined.setConcat(matrix, coordChangeMatrix);
- if (NULL != texture && GrSurface::kBottomLeft_Origin == texture->origin()) {
- // combined.postScale(1,-1);
- // combined.postTranslate(0,1);
- combined.set(SkMatrix::kMSkewY,
- combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]);
- combined.set(SkMatrix::kMScaleY,
- combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]);
- combined.set(SkMatrix::kMTransY,
- combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]);
- }
- if (!fPrevMatrix.cheapEqualTo(combined)) {
- uniformManager.setSkMatrix(fUni, combined);
- fPrevMatrix = combined;
- }
- break;
- }
- default:
- GrCrash("Unexpected uniform type.");
- }
-}
+++ /dev/null
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrGLEffectMatrix_DEFINED
-#define GrGLEffectMatrix_DEFINED
-
-#include "GrGLEffect.h"
-#include "SkMatrix.h"
-
-class GrTexture;
-class SkRandom;
-
-/**
- * This is a helper to implement a texture matrix in a GrGLEffect.
- */
-class GrGLEffectMatrix {
-public:
- typedef GrGLEffect::EffectKey EffectKey;
- /**
- * The matrix uses kKeyBits of the effect's EffectKey. A GrGLEffect may place these bits at an
- * arbitrary shift in its final key. However, when GrGLEffectMatrix::emitCode*() code is called
- * the relevant bits must be in the lower kKeyBits of the key parameter.
- */
- enum {
- kKeyBits = 2,
- kKeyMask = (1 << kKeyBits) - 1,
- };
-
- GrGLEffectMatrix() : fUni(GrGLUniformManager::kInvalidUniformHandle) {
- fPrevMatrix = SkMatrix::InvalidMatrix();
- }
-
- /**
- * Generates the key for the portion of the code emitted by this class's emitCode() function.
- * Pass a texture to make GrGLEffectMatrix automatically adjust for the texture's origin. Pass
- * NULL when not using the EffectMatrix for a texture lookups, or if the GrGLEffect subclass
- * wants to handle origin adjustments in some other manner. coordChangeMatrix is the matrix
- * from GrEffectStage.
- */
- static EffectKey GenKey(const SkMatrix& effectMatrix,
- const SkMatrix& coordChangeMatrix,
- const GrTexture*);
-
- /**
- * Emits code to implement the matrix in the VS. A varying is added as an output of the VS and
- * input to the FS. The varying may be either a vec2f or vec3f depending upon whether
- * perspective interpolation is required or not. The names of the varying in the VS and FS are
- * are returned as output parameters and the type of the varying is the return value. The suffix
- * is an optional parameter that can be used to make all variables emitted by the object
- * unique within a stage. It is only necessary if multiple GrGLEffectMatrix objects are used by
- * a GrGLEffect.
- */
- GrSLType emitCode(GrGLShaderBuilder*,
- EffectKey,
- const char* vertexCoords,
- const char** fsCoordName, /* optional */
- const char** vsCoordName = NULL,
- const char* suffix = NULL);
-
- /**
- * This is similar to emitCode except that it performs perspective division in the FS if the
- * texture coordinates have a w coordinate. The fsCoordName always refers to a vec2f.
- */
- void emitCodeMakeFSCoords2D(GrGLShaderBuilder*,
- EffectKey,
- const char* vertexCoords,
- const char** fsCoordName, /* optional */
- const char** vsVaryingName = NULL,
- GrSLType* vsVaryingType = NULL,
- const char* suffix = NULL);
- /**
- * Call from a GrGLEffect's subclass to update the texture matrix. The matrix,
- * coordChangeMatrix, and texture params should match those used with GenKey.
- */
- void setData(const GrGLUniformManager& uniformManager,
- const SkMatrix& effectMatrix,
- const SkMatrix& coordChangeMatrix,
- const GrTexture*);
-
-private:
- enum {
- kIdentity_Key = 0,
- kTrans_Key = 1,
- kNoPersp_Key = 2,
- kGeneral_Key = 3,
- };
-
- GrGLUniformManager::UniformHandle fUni;
- GrSLType fUniType;
- SkMatrix fPrevMatrix;
-};
-
-#endif
\ No newline at end of file
/// Vertex Shader Stuff
- const char* vertexCoords;
-
- // Has the effect not yet been updated to insert its own texture matrix if necessary.
- if (glEffect->requiresTextureMatrix()) {
- // Decide whether we need a matrix to transform texture coords and whether the varying needs
- // a perspective coord.
- const char* matName = NULL;
- GrSLType texCoordVaryingType;
- if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) {
- texCoordVaryingType = kVec2f_GrSLType;
- } else {
- uniforms->fTextureMatrixUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
- kMat33f_GrSLType, "TexM", &matName);
- builder->getUniformVariable(uniforms->fTextureMatrixUni);
+ // decide whether we need a matrix to transform texture coords and whether the varying needs a
+ // perspective coord.
+ const char* matName = NULL;
+ GrSLType texCoordVaryingType;
+ if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) {
+ texCoordVaryingType = kVec2f_GrSLType;
+ } else {
+ uniforms->fTextureMatrixUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
+ kMat33f_GrSLType, "TexM", &matName);
+ builder->getUniformVariable(uniforms->fTextureMatrixUni);
- if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) {
- texCoordVaryingType = kVec2f_GrSLType;
- } else {
- texCoordVaryingType = kVec3f_GrSLType;
- }
- }
- const char *varyingVSName, *varyingFSName;
- builder->addVarying(texCoordVaryingType,
- "Stage",
- &varyingVSName,
- &varyingFSName);
- builder->setupTextureAccess(varyingFSName, texCoordVaryingType);
-
- if (!matName) {
- GrAssert(kVec2f_GrSLType == texCoordVaryingType);
- builder->fVSCode.appendf("\t%s = %s;\n", varyingVSName, vsInCoord);
+ if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) {
+ texCoordVaryingType = kVec2f_GrSLType;
} else {
- // varying = texMatrix * texCoord
- builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n",
- varyingVSName, matName, vsInCoord,
- vector_all_coords(GrSLTypeToVecLength(texCoordVaryingType)));
+ texCoordVaryingType = kVec3f_GrSLType;
}
- vertexCoords = varyingVSName;
- } else {
- vertexCoords = vsInCoord;
}
+ const char *varyingVSName, *varyingFSName;
+ builder->addVarying(texCoordVaryingType,
+ "Stage",
+ &varyingVSName,
+ &varyingFSName);
+ builder->setupTextureAccess(varyingFSName, texCoordVaryingType);
- // setup texture samplers for gl effect
int numTextures = effect->numTextures();
SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
+
textureSamplers.push_back_n(numTextures);
+
for (int i = 0; i < numTextures; ++i) {
textureSamplers[i].init(builder, &effect->textureAccess(i));
uniforms->fSamplerUniforms.push_back(textureSamplers[i].fSamplerUniform);
}
+ if (!matName) {
+ GrAssert(kVec2f_GrSLType == texCoordVaryingType);
+ builder->fVSCode.appendf("\t%s = %s;\n", varyingVSName, vsInCoord);
+ } else {
+ // varying = texMatrix * texCoord
+ builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n",
+ varyingVSName, matName, vsInCoord,
+ vector_all_coords(GrSLTypeToVecLength(texCoordVaryingType)));
+ }
+
// Enclose custom code in a block to avoid namespace conflicts
builder->fVSCode.appendf("\t{ // %s\n", glEffect->name());
builder->fFSCode.appendf("\t{ // %s \n", glEffect->name());
glEffect->emitCode(builder,
stage,
desc.fEffectKey,
- vertexCoords,
+ varyingVSName,
fsOutColor,
fsInColor,
textureSamplers);
#include "gl/GrGLShaderBuilder.h"
#include "gl/GrGLProgram.h"
#include "gl/GrGLUniformHandle.h"
-#include "SkMatrix.h"
#define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, OFFSET, COUNT) \
GrAssert(offset + arrayCount <= uni.fArrayCount || \
}
}
-void GrGLUniformManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
- GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT);
- GrGLfloat mt[] = {
- matrix.get(SkMatrix::kMScaleX),
- matrix.get(SkMatrix::kMSkewY),
- matrix.get(SkMatrix::kMPersp0),
- matrix.get(SkMatrix::kMSkewX),
- matrix.get(SkMatrix::kMScaleY),
- matrix.get(SkMatrix::kMPersp1),
- matrix.get(SkMatrix::kMTransX),
- matrix.get(SkMatrix::kMTransY),
- matrix.get(SkMatrix::kMPersp2),
- };
- this->setMatrix3f(u, mt);
-}
-
-
void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) {
GrAssert(uniforms.count() == fUniforms.count());
int count = fUniforms.count();
#include "SkTArray.h"
class GrGLContextInfo;
-class SkMatrix;
/** Manages a program's uniforms.
*/
void setMatrix3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
void setMatrix4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
- // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
- void setSkMatrix(UniformHandle, const SkMatrix&) const;
-
struct BuilderUniform {
GrGLShaderVar fVariable;
uint32_t fVisibility;
void forceLinking() {
SkLightingImageFilter::CreateDistantLitDiffuse(SkPoint3(0,0,0), 0, 0, 0);
SkMagnifierImageFilter mag(SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1);
- GrConfigConversionEffect::InstallEffect(NULL,
- false,
- GrConfigConversionEffect::kNone_PMConversion,
- GrMatrix::I(),
- &GrEffectStage());
+ GrConfigConversionEffect::Create(NULL, false);
SkScalar matrix[20];
SkColorMatrixFilter cmf(matrix);
}