VkPhysicalDeviceShaderAtomicFloatFeaturesEXT *features = (void *)ext;
features->shaderBufferFloat32Atomics = true;
features->shaderBufferFloat32AtomicAdd = pdevice->info.has_lsc;
- features->shaderBufferFloat64Atomics = pdevice->info.has_lsc;
+ features->shaderBufferFloat64Atomics =
+ pdevice->info.has_64bit_float && pdevice->info.has_lsc;
features->shaderBufferFloat64AtomicAdd = false;
features->shaderSharedFloat32Atomics = true;
features->shaderSharedFloat32AtomicAdd = false;
features->shaderBufferFloat16AtomicAdd = false;
features->shaderBufferFloat16AtomicMinMax = false;
features->shaderBufferFloat32AtomicMinMax = pdevice->info.ver >= 9;
- features->shaderBufferFloat64AtomicMinMax = pdevice->info.has_lsc;
+ features->shaderBufferFloat64AtomicMinMax =
+ pdevice->info.has_64bit_float && pdevice->info.has_lsc;
features->shaderSharedFloat16Atomics = false;
features->shaderSharedFloat16AtomicAdd = false;
features->shaderSharedFloat16AtomicMinMax = false;