const struct brw_stage_state *stage_state,
bool active, unsigned opcode);
-/* gen8_vs_state.c */
-void
-gen8_upload_constant_state(struct brw_context *brw,
- const struct brw_stage_state *stage_state,
- bool active, unsigned opcode);
#ifdef __cplusplus
}
#endif
const struct brw_stage_state *stage_state,
bool active, unsigned opcode)
{
+ uint32_t mocs = brw->gen < 8 ? GEN7_MOCS_L3 : 0;
+
/* Disable if the shader stage is inactive or there are no push constants. */
active = active && stage_state->push_const_size != 0;
- BEGIN_BATCH(7);
- OUT_BATCH(opcode << 16 | (7 - 2));
+ int dwords = brw->gen >= 8 ? 11 : 7;
+ BEGIN_BATCH(dwords);
+ OUT_BATCH(opcode << 16 | (dwords - 2));
OUT_BATCH(active ? stage_state->push_const_size : 0);
OUT_BATCH(0);
/* Pointer to the constant buffer. Covered by the set of state flags
* from gen6_prepare_wm_contants
*/
- OUT_BATCH(active ? (stage_state->push_const_offset | GEN7_MOCS_L3) : 0);
+ OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
+ if (brw->gen >= 8) {
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ }
+
ADVANCE_BATCH();
}
/* CACHE_NEW_GS_PROG */
const struct brw_vec4_prog_data *prog_data = &brw->gs.prog_data->base;
- gen8_upload_constant_state(brw, stage_state, active, _3DSTATE_CONSTANT_GS);
+ gen7_upload_constant_state(brw, stage_state, active, _3DSTATE_CONSTANT_GS);
if (active) {
int urb_entry_write_offset = 1;
uint32_t dw3 = 0, dw6 = 0, dw7 = 0;
/* CACHE_NEW_WM_PROG */
- gen8_upload_constant_state(brw, &brw->wm.base, true, _3DSTATE_CONSTANT_PS);
+ gen7_upload_constant_state(brw, &brw->wm.base, true, _3DSTATE_CONSTANT_PS);
/* Initialize the execution mask with VMask. Otherwise, derivatives are
* incorrect for subspans where some of the pixels are unlit. We believe
#include "program/prog_statevars.h"
#include "intel_batchbuffer.h"
-void
-gen8_upload_constant_state(struct brw_context *brw,
- const struct brw_stage_state *stage_state,
- bool active, unsigned opcode)
-{
- /* Disable if the shader stage is inactive or there are no push constants. */
- active = active && stage_state->push_const_size != 0;
-
- BEGIN_BATCH(11);
- OUT_BATCH(opcode << 16 | (11 - 2));
- OUT_BATCH(active ? stage_state->push_const_size : 0);
- OUT_BATCH(0);
- OUT_BATCH(active ? stage_state->push_const_offset : 0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
static void
upload_vs_state(struct brw_context *brw)
{
/* CACHE_NEW_VS_PROG */
const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base;
- gen8_upload_constant_state(brw, stage_state, true /* active */,
+ gen7_upload_constant_state(brw, stage_state, true /* active */,
_3DSTATE_CONSTANT_VS);
/* Use ALT floating point mode for ARB vertex programs, because they