evas gl: bind texture with external target for map 75/261875/1
authorShinwoo Kim <cinoo.kim@samsung.com>
Wed, 28 Jul 2021 04:39:37 +0000 (13:39 +0900)
committerShinwoo Kim <cinoo.kim@samsung.com>
Wed, 28 Jul 2021 05:51:07 +0000 (14:51 +0900)
Summary:
egl images created using tbm surface for native surface set use
GL_TEXTURE_EXTERNA_OES as texture target, so we should bind to
this target when rendering. Or there is a GL_INVALID_OPERATION
error on glBindTexture in function _orig_shader_array_flush.

Thia patch follows logic of following commit;

7db0e20 evas/gl: Bind texture with external target for tbm surface

Reviewers: Hermet, raster, jsuya, herb

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D12286

Change-Id: Ie0b9bb35285dbd553443ab814461bd9eb38b526e

src/modules/evas/engines/gl_common/evas_gl_context.c

index 218e0d1..5db2e64 100644 (file)
@@ -3239,6 +3239,13 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
    int nomul = 0, yinvert = 0;
    Eina_Bool flat = EINA_FALSE;
    Eina_Bool blend = EINA_FALSE;
+   int tex_target = GL_TEXTURE_2D;
+
+   if (tex->im)
+     {
+        if (tex->im->native.target == GL_TEXTURE_EXTERNAL_OES)
+          tex_target = GL_TEXTURE_EXTERNAL_OES;
+     }
 
    if (!(gc->dc->render_op == EVAS_RENDER_COPY) &&
        ((a < 255) || (tex->alpha) || (!!mtex))) blend = EINA_TRUE;
@@ -3362,7 +3369,7 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
         gc->pipe[pn].region.type = SHD_MAP;
         gc->pipe[pn].shader.prog = prog;
         gc->pipe[pn].shader.cur_tex = tex->pt->texture;
-        gc->pipe[pn].shader.tex_target = GL_TEXTURE_2D;
+        gc->pipe[pn].shader.tex_target = tex_target;
 
         if (utexture)
           {