Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:26 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
-0:26 Function Parameters:
-0:26 'input' (layout(location=0 ) in 4-component vector of float)
+0:30 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
+0:30 Function Parameters:
+0:30 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
-0:27 Sequence
-0:27 move second child to first child (temp 4-component vector of float)
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:27 add (temp 4-component vector of float)
-0:27 add (temp 4-component vector of float)
-0:27 add (temp 4-component vector of float)
-0:27 add (temp 4-component vector of float)
-0:27 'input' (layout(location=0 ) in 4-component vector of float)
-0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
-0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
-0:27 Constant:
-0:27 0 (const uint)
-0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
-0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
-0:27 Constant:
-0:27 0 (const uint)
-0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
-0:27 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
-0:27 Constant:
-0:27 0 (const uint)
-0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
-0:27 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
-0:27 Constant:
-0:27 0 (const uint)
-0:27 Branch: Return
+0:31 add (temp 4-component vector of float)
+0:31 add (temp 4-component vector of float)
+0:31 add (temp 4-component vector of float)
+0:31 add (temp 4-component vector of float)
+0:31 'input' (layout(location=0 ) in 4-component vector of float)
+0:31 v1: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
+0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
+0:31 Constant:
+0:31 0 (const uint)
+0:31 v2: direct index for structure (layout(row_major std430 ) buffer 4-component vector of float)
+0:31 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
+0:31 Constant:
+0:31 0 (const uint)
+0:31 v3: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
+0:31 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
+0:31 Constant:
+0:31 0 (const uint)
+0:31 v4: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
+0:31 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
+0:31 Constant:
+0:31 0 (const uint)
+0:31 Branch: Return
0:? Linker Objects
-0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
-0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
-0:? 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
-0:? 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
+0:? 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
+0:? 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
+0:? 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:26 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
-0:26 Function Parameters:
-0:26 'input' (layout(location=0 ) in 4-component vector of float)
+0:30 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
+0:30 Function Parameters:
+0:30 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
-0:27 Sequence
-0:27 move second child to first child (temp 4-component vector of float)
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:27 add (temp 4-component vector of float)
-0:27 add (temp 4-component vector of float)
-0:27 add (temp 4-component vector of float)
-0:27 add (temp 4-component vector of float)
-0:27 'input' (layout(location=0 ) in 4-component vector of float)
-0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
-0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
-0:27 Constant:
-0:27 0 (const uint)
-0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
-0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
-0:27 Constant:
-0:27 0 (const uint)
-0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
-0:27 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
-0:27 Constant:
-0:27 0 (const uint)
-0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
-0:27 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
-0:27 Constant:
-0:27 0 (const uint)
-0:27 Branch: Return
+0:31 add (temp 4-component vector of float)
+0:31 add (temp 4-component vector of float)
+0:31 add (temp 4-component vector of float)
+0:31 add (temp 4-component vector of float)
+0:31 'input' (layout(location=0 ) in 4-component vector of float)
+0:31 v1: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
+0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
+0:31 Constant:
+0:31 0 (const uint)
+0:31 v2: direct index for structure (layout(row_major std430 ) buffer 4-component vector of float)
+0:31 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
+0:31 Constant:
+0:31 0 (const uint)
+0:31 v3: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
+0:31 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
+0:31 Constant:
+0:31 0 (const uint)
+0:31 v4: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
+0:31 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
+0:31 Constant:
+0:31 0 (const uint)
+0:31 Branch: Return
0:? Linker Objects
-0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
-0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
-0:? 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
-0:? 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
+0:? 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
+0:? 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
+0:? 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 41
+// Id's are bound by 42
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemberName 28 0 "v3"
MemberName 28 1 "i3"
Name 30 ""
- Name 34 ""
- MemberName 34 0 "v4"
- MemberName 34 1 "i4"
- MemberName 34 2 "f1"
- MemberName 34 3 "f3"
- MemberName 34 4 "f4"
- MemberName 34 5 "f5"
- MemberName 34 6 "f6"
- MemberName 34 7 "f7"
- Name 36 ""
+ Name 35 ""
+ MemberName 35 0 "v4"
+ MemberName 35 1 "i4"
+ MemberName 35 2 "f1"
+ MemberName 35 3 "f3"
+ MemberName 35 4 "f4"
+ MemberName 35 5 "f5"
+ MemberName 35 6 "f6"
+ MemberName 35 7 "f7"
+ MemberName 35 8 "m1"
+ MemberName 35 9 "m2"
+ MemberName 35 10 "m3"
+ MemberName 35 11 "m4"
+ Name 37 ""
Decorate 9(@entryPointOutput) Location 0
Decorate 11(input) Location 0
MemberDecorate 13 0 Offset 0
Decorate 28 Block
Decorate 30 DescriptorSet 10
Decorate 30 Binding 2
- MemberDecorate 34 0 Offset 16
- MemberDecorate 34 1 Offset 48
- MemberDecorate 34 2 Offset 60
- MemberDecorate 34 3 Offset 64
- MemberDecorate 34 4 Offset 68
- MemberDecorate 34 5 Offset 72
- MemberDecorate 34 6 Offset 76
- MemberDecorate 34 7 Offset 80
- Decorate 34 BufferBlock
- Decorate 36 DescriptorSet 0
- Decorate 36 Binding 8
+ MemberDecorate 35 0 Offset 16
+ MemberDecorate 35 1 Offset 48
+ MemberDecorate 35 2 Offset 60
+ MemberDecorate 35 3 Offset 64
+ MemberDecorate 35 4 Offset 68
+ MemberDecorate 35 5 Offset 72
+ MemberDecorate 35 6 Offset 76
+ MemberDecorate 35 7 Offset 80
+ MemberDecorate 35 8 RowMajor
+ MemberDecorate 35 8 Offset 96
+ MemberDecorate 35 8 MatrixStride 16
+ MemberDecorate 35 9 ColMajor
+ MemberDecorate 35 9 Offset 160
+ MemberDecorate 35 9 MatrixStride 16
+ MemberDecorate 35 10 RowMajor
+ MemberDecorate 35 10 Offset 208
+ MemberDecorate 35 10 MatrixStride 16
+ MemberDecorate 35 11 RowMajor
+ MemberDecorate 35 11 Offset 272
+ MemberDecorate 35 11 MatrixStride 16
+ Decorate 35 BufferBlock
+ Decorate 37 DescriptorSet 0
+ Decorate 37 Binding 8
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
28: TypeStruct 7(fvec4) 16(int)
29: TypePointer Uniform 28(struct)
30: 29(ptr) Variable Uniform
- 34: TypeStruct 7(fvec4) 16(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float)
- 35: TypePointer Uniform 34(struct)
- 36: 35(ptr) Variable Uniform
+ 34: TypeMatrix 7(fvec4) 3
+ 35: TypeStruct 7(fvec4) 16(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) 34 34 34 34
+ 36: TypePointer Uniform 35(struct)
+ 37: 36(ptr) Variable Uniform
4(PixelShaderFunction): 2 Function None 3
5: Label
12: 7(fvec4) Load 11(input)
31: 18(ptr) AccessChain 30 17
32: 7(fvec4) Load 31
33: 7(fvec4) FAdd 27 32
- 37: 18(ptr) AccessChain 36 17
- 38: 7(fvec4) Load 37
- 39: 7(fvec4) FAdd 33 38
- Store 9(@entryPointOutput) 39
+ 38: 18(ptr) AccessChain 37 17
+ 39: 7(fvec4) Load 38
+ 40: 7(fvec4) FAdd 33 39
+ Store 9(@entryPointOutput) 40
Return
FunctionEnd
0:17 add (temp 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:17 'input' (in 4-component vector of float)
-0:17 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
-0:17 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
+0:17 v1: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
+0:17 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
0:17 Constant:
0:17 0 (const uint)
-0:17 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
-0:17 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
+0:17 v5: direct index for structure (layout(row_major std430 offset=0 ) buffer 4-component vector of float)
+0:17 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
0:17 Constant:
0:17 0 (const uint)
-0:17 v1PostLayout: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
-0:17 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
+0:17 v1PostLayout: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
+0:17 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
0:17 Constant:
0:17 0 (const uint)
0:? Linker Objects
-0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
-0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
+0:? 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
+0:? 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
0:? 'specConst' (specialization-constant const int)
0:? 10 (const int)
-0:? 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
+0:? 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
Linked fragment stage:
0:17 add (temp 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:17 'input' (in 4-component vector of float)
-0:17 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
-0:17 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
+0:17 v1: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
+0:17 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
0:17 Constant:
0:17 0 (const uint)
-0:17 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
-0:17 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
+0:17 v5: direct index for structure (layout(row_major std430 offset=0 ) buffer 4-component vector of float)
+0:17 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
0:17 Constant:
0:17 0 (const uint)
-0:17 v1PostLayout: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
-0:17 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
+0:17 v1PostLayout: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
+0:17 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
0:17 Constant:
0:17 0 (const uint)
0:? Linker Objects
-0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
-0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
+0:? 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
+0:? 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
0:? 'specConst' (specialization-constant const int)
0:? 10 (const int)
-0:? 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
+0:? 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
// Module Version 10000
// Generated by (magic number): 80001
Uniform reflection:
-anonMember3: offset 96, type 8b52, size 1, index 0
+anonMember3: offset 80, type 8b52, size 1, index 0
s.a: offset -1, type 1404, size 1, index -1
scalar: offset 12, type 1404, size 1, index 0
m23: offset 16, type 8b67, size 1, index 0
-scalarAfterm23: offset 64, type 1404, size 1, index 0
+scalarAfterm23: offset 48, type 1404, size 1, index 0
c_m23: offset 16, type 8b67, size 1, index 0
-c_scalarAfterm23: offset 64, type 1404, size 1, index 0
-scalarBeforeArray: offset 112, type 1404, size 1, index 0
-floatArray: offset 128, type 1406, size 5, index 0
-scalarAfterArray: offset 208, type 1404, size 1, index 0
+c_scalarAfterm23: offset 48, type 1404, size 1, index 0
+scalarBeforeArray: offset 96, type 1404, size 1, index 0
+floatArray: offset 112, type 1406, size 5, index 0
+scalarAfterArray: offset 192, type 1404, size 1, index 0
memfloat2: offset 48, type 8b50, size 1, index 0
memf1: offset 56, type 1406, size 1, index 0
memf2: offset 60, type 8b56, size 1, index 0
uf1: offset -1, type 1406, size 1, index -1
Uniform block reflection:
-: offset -1, type ffffffff, size 512, index -1
+: offset -1, type ffffffff, size 496, index -1
Vertex attribute reflection:
attributeFloat: offset 0, type 1406, size 0, index 0