#include "GrContext.h"
#include "GrGpu.h"
#include "GrResourceCache2.h"
-#include "GrStencilBuffer.h"
-#include "GrTexture.h"
-#include "GrTexturePriv.h"
#include "SkCanvas.h"
enum {
- CACHE_SIZE_COUNT = 2048,
- CACHE_SIZE_BYTES = 2 * 1024 * 1024,
+ CACHE_SIZE_COUNT = 4096,
};
-class StencilResource : public GrGpuResource {
+class BenchResource : public GrGpuResource {
public:
- SK_DECLARE_INST_COUNT(StencilResource);
- StencilResource(GrGpu* gpu, int id)
- : INHERITED(gpu, false)
- , fID(id) {
+ SK_DECLARE_INST_COUNT(BenchResource);
+ BenchResource (GrGpu* gpu)
+ : INHERITED(gpu, false) {
this->registerWithCache();
}
- static GrResourceKey ComputeKey(int width, int height, int sampleCnt) {
- return GrStencilBuffer::ComputeKey(width, height, sampleCnt);
- }
-
- int fID;
-
-private:
- virtual size_t onGpuMemorySize() const SK_OVERRIDE {
- return 100 + ((fID % 1 == 0) ? -5 : 6);
- }
-
- typedef GrGpuResource INHERITED;
-};
-
-class TextureResource : public GrGpuResource {
-public:
- SK_DECLARE_INST_COUNT(TextureResource);
- TextureResource(GrGpu* gpu, int id)
- : INHERITED(gpu, false)
- , fID(id) {
- this->registerWithCache();
- }
-
- static GrResourceKey ComputeKey(const GrSurfaceDesc& desc) {
+ static GrResourceKey ComputeKey(int i) {
GrCacheID::Key key;
memset(&key, 0, sizeof(key));
- key.fData32[0] = (desc.fWidth) | (desc.fHeight << 16);
- key.fData32[1] = desc.fConfig | desc.fSampleCnt << 16;
- key.fData32[2] = desc.fFlags;
+ key.fData32[0] = i;
static int gType = GrResourceKey::GenerateResourceType();
static int gDomain = GrCacheID::GenerateDomain();
return GrResourceKey(GrCacheID(gDomain, key), gType, 0);
}
- int fID;
private:
- virtual size_t onGpuMemorySize() const SK_OVERRIDE {
- return 100 + ((fID % 1 == 0) ? -40 : 33);
- }
+ size_t onGpuMemorySize() const SK_OVERRIDE { return 100; }
typedef GrGpuResource INHERITED;
};
-static void get_stencil(int i, int* w, int* h, int* s) {
- *w = i % 1024;
- *h = i * 2 % 1024;
- *s = i % 1 == 0 ? 0 : 4;
-}
-
-static void get_texture_desc(int i, GrSurfaceDesc* desc) {
- desc->fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
- desc->fWidth = i % 1024;
- desc->fHeight = i * 2 % 1024;
- desc->fConfig = static_cast<GrPixelConfig>(i % (kLast_GrPixelConfig + 1));
- desc->fSampleCnt = ((i % 2) == 0) ? 0 : 4;
-}
-
static void populate_cache(GrGpu* gpu, int resourceCount) {
for (int i = 0; i < resourceCount; ++i) {
- int w, h, s;
- get_stencil(i, &w, &h, &s);
- GrResourceKey key = GrStencilBuffer::ComputeKey(w, h, s);
- GrGpuResource* resource = SkNEW_ARGS(StencilResource, (gpu, i));
+ GrResourceKey key = BenchResource::ComputeKey(i);
+ GrGpuResource* resource = SkNEW_ARGS(BenchResource, (gpu));
resource->cacheAccess().setContentKey(key);
resource->unref();
}
-
- for (int i = 0; i < resourceCount; ++i) {
- GrSurfaceDesc desc;
- get_texture_desc(i, &desc);
- GrResourceKey key = TextureResource::ComputeKey(desc);
- GrGpuResource* resource = SkNEW_ARGS(TextureResource, (gpu, i));
- resource->cacheAccess().setContentKey(key);
- resource->unref();
- }
-}
-
-static void check_cache_contents_or_die(GrResourceCache2* cache, int k) {
- // Benchmark find calls that succeed.
- {
- GrSurfaceDesc desc;
- get_texture_desc(k, &desc);
- GrResourceKey key = TextureResource::ComputeKey(desc);
- SkAutoTUnref<GrGpuResource> item(cache->findAndRefContentResource(key));
- if (!item) {
- SkFAIL("cache add does not work as expected");
- return;
- }
- if (static_cast<TextureResource*>(item.get())->fID != k) {
- SkFAIL("cache add does not work as expected");
- return;
- }
- }
- {
- int w, h, s;
- get_stencil(k, &w, &h, &s);
- GrResourceKey key = StencilResource::ComputeKey(w, h, s);
- SkAutoTUnref<GrGpuResource> item(cache->findAndRefContentResource(key));
- if (!item) {
- SkFAIL("cache add does not work as expected");
- return;
- }
- if (static_cast<TextureResource*>(item.get())->fID != k) {
- SkFAIL("cache add does not work as expected");
- return;
- }
- }
-
- // Benchmark also find calls that always fail.
- {
- GrSurfaceDesc desc;
- get_texture_desc(k, &desc);
- desc.fHeight |= 1;
- GrResourceKey key = TextureResource::ComputeKey(desc);
- SkAutoTUnref<GrGpuResource> item(cache->findAndRefContentResource(key));
- if (item) {
- SkFAIL("cache add does not work as expected");
- return;
- }
- }
- {
- int w, h, s;
- get_stencil(k, &w, &h, &s);
- h |= 1;
- GrResourceKey key = StencilResource::ComputeKey(w, h, s);
- SkAutoTUnref<GrGpuResource> item(cache->findAndRefContentResource(key));
- if (item) {
- SkFAIL("cache add does not work as expected");
- return;
- }
- }
}
class GrResourceCacheBenchAdd : public Benchmark {
- enum {
- RESOURCE_COUNT = CACHE_SIZE_COUNT / 2,
- };
-
public:
- virtual bool isSuitableFor(Backend backend) SK_OVERRIDE {
+ bool isSuitableFor(Backend backend) SK_OVERRIDE {
return backend == kNonRendering_Backend;
}
protected:
- virtual const char* onGetName() SK_OVERRIDE {
+ const char* onGetName() SK_OVERRIDE {
return "grresourcecache_add";
}
- virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
+ void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
SkAutoTUnref<GrContext> context(GrContext::CreateMockContext());
if (NULL == context) {
return;
}
// Set the cache budget to be very large so no purging occurs.
- context->setResourceCacheLimits(2 * RESOURCE_COUNT, 1 << 30);
+ context->setResourceCacheLimits(CACHE_SIZE_COUNT, 1 << 30);
GrResourceCache2* cache2 = context->getResourceCache2();
GrGpu* gpu = context->getGpu();
for (int i = 0; i < loops; ++i) {
- SkASSERT(0 == cache2->getResourceCount() && 0 == cache2->getResourceBytes());
-
- populate_cache(gpu, RESOURCE_COUNT);
-
- // Check that cache works.
- for (int k = 0; k < RESOURCE_COUNT; k += 33) {
- check_cache_contents_or_die(cache2, k);
- }
- cache2->purgeAllUnlocked();
+ populate_cache(gpu, CACHE_SIZE_COUNT);
+ SkASSERT(CACHE_SIZE_COUNT == cache2->getResourceCount());
}
}
};
class GrResourceCacheBenchFind : public Benchmark {
- enum {
- RESOURCE_COUNT = CACHE_SIZE_COUNT / 2,
- };
-
public:
- virtual bool isSuitableFor(Backend backend) SK_OVERRIDE {
+ bool isSuitableFor(Backend backend) SK_OVERRIDE {
return backend == kNonRendering_Backend;
}
protected:
- virtual const char* onGetName() SK_OVERRIDE {
+ const char* onGetName() SK_OVERRIDE {
return "grresourcecache_find";
}
- virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
- SkAutoTUnref<GrContext> context(GrContext::CreateMockContext());
- if (NULL == context) {
+ void onPreDraw() SK_OVERRIDE {
+ fContext.reset(GrContext::CreateMockContext());
+ if (!fContext) {
return;
}
// Set the cache budget to be very large so no purging occurs.
- context->setResourceCacheLimits(2 * RESOURCE_COUNT, 1 << 30);
+ fContext->setResourceCacheLimits(CACHE_SIZE_COUNT, 1 << 30);
- GrResourceCache2* cache2 = context->getResourceCache2();
+ GrResourceCache2* cache2 = fContext->getResourceCache2();
// Make sure the cache is empty.
cache2->purgeAllUnlocked();
SkASSERT(0 == cache2->getResourceCount() && 0 == cache2->getResourceBytes());
- GrGpu* gpu = context->getGpu();
+ GrGpu* gpu = fContext->getGpu();
- populate_cache(gpu, RESOURCE_COUNT);
+ populate_cache(gpu, CACHE_SIZE_COUNT);
+ }
+ void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
+ if (!fContext) {
+ return;
+ }
+ GrResourceCache2* cache2 = fContext->getResourceCache2();
+ SkASSERT(CACHE_SIZE_COUNT == cache2->getResourceCount());
for (int i = 0; i < loops; ++i) {
- for (int k = 0; k < RESOURCE_COUNT; ++k) {
- check_cache_contents_or_die(cache2, k);
+ for (int k = 0; k < CACHE_SIZE_COUNT; ++k) {
+ GrResourceKey key = BenchResource::ComputeKey(k);
+ SkAutoTUnref<GrGpuResource> resource(cache2->findAndRefContentResource(key));
+ SkASSERT(resource);
}
}
}
private:
+ SkAutoTUnref<GrContext> fContext;
typedef Benchmark INHERITED;
};
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class GrPathRenderer;
class GrResourceEntry;
class GrResourceCache2;
-class GrStencilBuffer;
class GrTestTarget;
class GrTextContext;
class GrTextureParams;
void addGpuTraceMarker(const GrGpuTraceMarker* marker);
void removeGpuTraceMarker(const GrGpuTraceMarker* marker);
- /**
- * Stencil buffers add themselves to the cache using addStencilBuffer. findStencilBuffer is
- * called to check the cache for a SB that matches an RT's criteria.
- */
- void addStencilBuffer(GrStencilBuffer* sb);
- GrStencilBuffer* findAndRefStencilBuffer(int width, int height, int sampleCnt);
-
GrPathRenderer* getPathRenderer(
const GrDrawTarget* target,
const GrDrawState*,
bool setContentKey(const GrResourceKey& contentKey);
void setBudgeted(bool countsAgainstBudget);
void notifyIsPurgable() const;
+ void removeScratchKey();
#ifdef SK_DEBUG
friend class GrGpu; // for assert in GrGpu to access getGpu
#include "GrPathUtils.h"
#include "GrResourceCache2.h"
#include "GrSoftwarePathRenderer.h"
-#include "GrStencilBuffer.h"
#include "GrStencilAndCoverTextContext.h"
#include "GrStrokeInfo.h"
#include "GrSurfacePriv.h"
return fResourceCache2->hasContentKey(resourceKey);
}
-void GrContext::addStencilBuffer(GrStencilBuffer* sb) {
- // TODO: Make GrStencilBuffers use the scratch mechanism rather than content keys.
- ASSERT_OWNED_RESOURCE(sb);
-
- GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(sb->width(),
- sb->height(),
- sb->numSamples());
- SkAssertResult(sb->cacheAccess().setContentKey(resourceKey));
-}
-
-GrStencilBuffer* GrContext::findAndRefStencilBuffer(int width, int height, int sampleCnt) {
- GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(width, height, sampleCnt);
- GrGpuResource* resource = this->findAndRefCachedResource(resourceKey);
- return static_cast<GrStencilBuffer*>(resource);
-}
-
static void stretch_image(void* dst,
int dstW,
int dstH,
#include "GrContext.h"
#include "GrDrawTargetCaps.h"
#include "GrIndexBuffer.h"
+#include "GrResourceCache2.h"
#include "GrStencilBuffer.h"
#include "GrVertexBuffer.h"
////////////////////////////////////////////////////////////////////////////////
-#define DEBUG_INVAL_BUFFER 0xdeadcafe
-#define DEBUG_INVAL_START_IDX -1
-
GrGpu::GrGpu(GrContext* context)
: fResetTimestamp(kExpiredTimestamp+1)
, fResetBits(kAll_GrBackendState)
bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
SkASSERT(NULL == rt->getStencilBuffer());
- SkAutoTUnref<GrStencilBuffer> sb(
- this->getContext()->findAndRefStencilBuffer(rt->width(), rt->height(), rt->numSamples()));
+ GrResourceKey sbKey = GrStencilBuffer::ComputeKey(rt->width(), rt->height(), rt->numSamples());
+ SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>(
+ this->getContext()->getResourceCache2()->findAndRefScratchResource(sbKey)));
if (sb) {
rt->setStencilBuffer(sb);
bool attached = this->attachStencilBufferToRenderTarget(sb, rt);
fScratchKey = scratchKey;
}
+void GrGpuResource::removeScratchKey() {
+ if (!this->wasDestroyed() && !fScratchKey.isNullScratch()) {
+ get_resource_cache2(fGpu)->resourceAccess().willRemoveScratchKey(this);
+ fScratchKey = GrResourceKey::NullScratchKey();
+ }
+}
+
uint32_t GrGpuResource::CreateUniqueID() {
static int32_t gUniqueID = SK_InvalidUniqueID;
uint32_t id;
*/
const GrResourceKey& getScratchKey() const { return fResource->fScratchKey; }
+ /**
+ * If the resource has a scratch key, the key will be removed. Since scratch keys are installed
+ * at resource creation time, this means the resource will never again be used as scratch.
+ */
+ void removeScratchKey() const { fResource->removeScratchKey(); }
+
/**
* If the resource is currently cached by a content key, the key is returned, otherwise NULL.
*/
return resource;
}
+void GrResourceCache2::willRemoveScratchKey(const GrGpuResource* resource) {
+ SkASSERT(resource->cacheAccess().isScratch());
+ fScratchMap.remove(resource->cacheAccess().getScratchKey(), resource);
+}
+
bool GrResourceCache2::didSetContentKey(GrGpuResource* resource) {
SkASSERT(!fPurging);
SkASSERT(resource);
void notifyPurgable(GrGpuResource*);
void didChangeGpuMemorySize(const GrGpuResource*, size_t oldSize);
bool didSetContentKey(GrGpuResource*);
+ void willRemoveScratchKey(const GrGpuResource*);
void didChangeBudgetStatus(GrGpuResource*);
void makeResourceMRU(GrGpuResource*);
/// @}
*/
bool didSetContentKey(GrGpuResource* resource) { return fCache->didSetContentKey(resource); }
+ /**
+ * Called by GrGpuResources when the remove their scratch key.
+ */
+ void willRemoveScratchKey(const GrGpuResource* resource) {
+ fCache->willRemoveScratchKey(resource);
+ }
/**
* Called by GrGpuResources when they change from budgeted to unbudgeted or vice versa.
#include "GrGpu.h"
#include "GrResourceCache2.h"
-void GrStencilBuffer::transferToCache() {
- this->getGpu()->getContext()->addStencilBuffer(this);
-}
-
namespace {
// we should never have more than one stencil buffer with same combo of (width,height,samplecount)
void gen_cache_id(int width, int height, int sampleCnt, GrCacheID* cacheID) {
- static const GrCacheID::Domain gStencilBufferDomain = GrCacheID::GenerateDomain();
+ static const GrCacheID::Domain gStencilBufferDomain = GrResourceKey::ScratchDomain();
GrCacheID::Key key;
uint32_t* keyData = key.fData32;
keyData[0] = width;
!fLastClipStackRect.contains(clipSpaceRect);
}
- // Places the sb in the cache. The cache takes a ref of the stencil buffer.
- void transferToCache();
-
static GrResourceKey ComputeKey(int width, int height, int sampleCnt);
protected:
, fBits(bits)
, fSampleCnt(sampleCnt)
, fLastClipStackGenID(SkClipStack::kInvalidGenID) {
+ this->setScratchKey(ComputeKey(width, height, sampleCnt));
fLastClipStackRect.setEmpty();
}
#include "GrGpuGL.h"
#include "GrGLStencilBuffer.h"
#include "GrGLTextureRenderTarget.h"
+#include "GrGpuResourceCacheAccess.h"
#include "GrOptDrawState.h"
#include "GrSurfacePriv.h"
#include "GrTemplates.h"
}
}
-bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt,
- int width, int height) {
+bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, int height) {
// All internally created RTs are also textures. We don't create
// SBs for a client's standalone RT (that is a RT that isn't also a texture).
SkAutoTUnref<GrStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer,
(this, kIsWrapped, sbID, width, height,
samples, format)));
- // If we fail we have to create a new render buffer ID since we gave this one to the
- // GrGLStencilBuffer object.
- sbID = 0;
if (this->attachStencilBufferToRenderTarget(sb, rt)) {
fLastSuccessfulStencilFmtIdx = sIdx;
- sb->transferToCache();
rt->setStencilBuffer(sb);
return true;
}
+ // Remove the scratch key from this resource so we don't grab it from the cache ever
+ // again.
+ sb->cacheAccess().removeScratchKey();
+ // Set this to 0 since we handed the valid ID off to the failed stencil buffer resource.
+ sbID = 0;
}
}
GL_CALL(DeleteRenderbuffers(1, &sbID));
SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache2->countScratchEntriesForKey(scratchKey));)
}
+static void test_remove_scratch_key(skiatest::Reporter* reporter) {
+ SkAutoTUnref<GrContext> context(GrContext::CreateMockContext());
+ REPORTER_ASSERT(reporter, SkToBool(context));
+ if (NULL == context) {
+ return;
+ }
+ context->setResourceCacheLimits(5, 30000);
+ GrResourceCache2* cache2 = context->getResourceCache2();
+ cache2->purgeAllUnlocked();
+ SkASSERT(0 == cache2->getResourceCount() && 0 == cache2->getResourceBytes());
+
+ GrCacheID::Key keyData;
+ memset(&keyData, 0, sizeof(keyData));
+ GrCacheID::Domain domain = GrResourceKey::ScratchDomain();
+ GrResourceKey::ResourceType t = GrResourceKey::GenerateResourceType();
+ GrResourceKey scratchKey(GrCacheID(domain, keyData), t, 0);
+
+ // Create two resources that have the same scratch key.
+ TestResource* a = new TestResource(context->getGpu(), scratchKey);
+ TestResource* b = new TestResource(context->getGpu(), scratchKey);
+ a->unref();
+ b->unref();
+
+ // Scratch resources are registered with GrResourceCache2 just by existing. There are 2.
+ REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
+ SkDEBUGCODE(REPORTER_ASSERT(reporter, 2 == cache2->countScratchEntriesForKey(scratchKey));)
+ REPORTER_ASSERT(reporter, 2 == cache2->getResourceCount());
+
+ // Find the first resource and remove its scratch key
+ GrGpuResource* find;
+ find = cache2->findAndRefScratchResource(scratchKey);
+ find->cacheAccess().removeScratchKey();
+ // It's still alive, but not cached by scratch key anymore
+ REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
+ SkDEBUGCODE(REPORTER_ASSERT(reporter, 1 == cache2->countScratchEntriesForKey(scratchKey));)
+ REPORTER_ASSERT(reporter, 2 == cache2->getResourceCount());
+
+ // The cache should immediately delete it when it's unrefed since it isn't accessible.
+ find->unref();
+ REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
+ SkDEBUGCODE(REPORTER_ASSERT(reporter, 1 == cache2->countScratchEntriesForKey(scratchKey));)
+ REPORTER_ASSERT(reporter, 1 == cache2->getResourceCount());
+
+ // Repeat for the second resource.
+ find = cache2->findAndRefScratchResource(scratchKey);
+ find->cacheAccess().removeScratchKey();
+ REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
+ SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache2->countScratchEntriesForKey(scratchKey));)
+ REPORTER_ASSERT(reporter, 1 == cache2->getResourceCount());
+
+ // Should be able to call this multiple times with no problem.
+ find->cacheAccess().removeScratchKey();
+ REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
+ SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache2->countScratchEntriesForKey(scratchKey));)
+ REPORTER_ASSERT(reporter, 1 == cache2->getResourceCount());
+
+ find->unref();
+ REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive());
+ SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache2->countScratchEntriesForKey(scratchKey));)
+ REPORTER_ASSERT(reporter, 0 == cache2->getResourceCount());
+}
+
static void test_duplicate_content_key(skiatest::Reporter* reporter) {
SkAutoTUnref<GrContext> context(GrContext::CreateMockContext());
REPORTER_ASSERT(reporter, SkToBool(context));
}
}
+static void test_large_resource_count(skiatest::Reporter* reporter) {
+ SkAutoTUnref<GrContext> context(GrContext::CreateMockContext());
+ REPORTER_ASSERT(reporter, SkToBool(context));
+ if (NULL == context) {
+ return;
+ }
+
+ static const int kResourceCnt = 2000;
+ // Set the cache size to double the resource count because we're going to create 2x that number
+ // resources, using two different key domains. Add a little slop to the bytes because we resize
+ // down to 1 byte after creating the resource.
+ context->setResourceCacheLimits(2 * kResourceCnt, 2 * kResourceCnt + 1000);
+ GrResourceCache2* cache2 = context->getResourceCache2();
+ cache2->purgeAllUnlocked();
+ SkASSERT(0 == cache2->getResourceCount() && 0 == cache2->getResourceBytes());
+
+ GrCacheID::Domain domain0 = GrCacheID::GenerateDomain();
+ GrCacheID::Domain domain1 = GrCacheID::GenerateDomain();
+ GrResourceKey::ResourceType t = GrResourceKey::GenerateResourceType();
+
+ GrCacheID::Key keyData;
+ memset(&keyData, 0, sizeof(keyData));
+
+ for (int i = 0; i < kResourceCnt; ++i) {
+ TestResource* resource;
+ keyData.fData32[0] = i;
+
+ GrResourceKey key0(GrCacheID(domain0, keyData), t, 0);
+ resource = SkNEW_ARGS(TestResource, (context->getGpu()));
+ resource->cacheAccess().setContentKey(key0);
+ resource->setSize(1);
+ resource->unref();
+
+ GrResourceKey key1(GrCacheID(domain1, keyData), t, 0);
+ resource = SkNEW_ARGS(TestResource, (context->getGpu()));
+ resource->cacheAccess().setContentKey(key1);
+ resource->setSize(1);
+ resource->unref();
+ }
+
+ REPORTER_ASSERT(reporter, TestResource::NumAlive() == 2 * kResourceCnt);
+ REPORTER_ASSERT(reporter, cache2->getBudgetedResourceBytes() == 2 * kResourceCnt);
+ REPORTER_ASSERT(reporter, cache2->getBudgetedResourceCount() == 2 * kResourceCnt);
+ REPORTER_ASSERT(reporter, cache2->getResourceBytes() == 2 * kResourceCnt);
+ REPORTER_ASSERT(reporter, cache2->getResourceCount() == 2 * kResourceCnt);
+ for (int i = 0; i < kResourceCnt; ++i) {
+ keyData.fData32[0] = i;
+ GrResourceKey key0(GrCacheID(domain0, keyData), t, 0);
+ REPORTER_ASSERT(reporter, cache2->hasContentKey(key0));
+ GrResourceKey key1(GrCacheID(domain0, keyData), t, 0);
+ REPORTER_ASSERT(reporter, cache2->hasContentKey(key1));
+ }
+
+ cache2->purgeAllUnlocked();
+ REPORTER_ASSERT(reporter, TestResource::NumAlive() == 0);
+ REPORTER_ASSERT(reporter, cache2->getBudgetedResourceBytes() == 0);
+ REPORTER_ASSERT(reporter, cache2->getBudgetedResourceCount() == 0);
+ REPORTER_ASSERT(reporter, cache2->getResourceBytes() == 0);
+ REPORTER_ASSERT(reporter, cache2->getResourceCount() == 0);
+
+ for (int i = 0; i < kResourceCnt; ++i) {
+ keyData.fData32[0] = i;
+ GrResourceKey key0(GrCacheID(domain0, keyData), t, 0);
+ REPORTER_ASSERT(reporter, !cache2->hasContentKey(key0));
+ GrResourceKey key1(GrCacheID(domain0, keyData), t, 0);
+ REPORTER_ASSERT(reporter, !cache2->hasContentKey(key1));
+ }
+}
+
+
////////////////////////////////////////////////////////////////////////////////
DEF_GPUTEST(ResourceCache, reporter, factory) {
for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) {
test_budgeting(reporter);
test_duplicate_content_key(reporter);
test_duplicate_scratch_key(reporter);
+ test_remove_scratch_key(reporter);
test_purge_invalidated(reporter);
test_cache_chained_purge(reporter);
test_resource_size_changed(reporter);
+ test_large_resource_count(reporter);
}
#endif