var->read_only = this->read_only;
var->centroid = this->centroid;
var->invariant = this->invariant;
+ var->shader_in = this->shader_in;
+ var->shader_out = this->shader_out;
var->mode = this->mode;
var->interpolation = this->interpolation;
+ var->array_lvalue = this->array_lvalue;
+ var->location = this->location;
+ var->warn_extension = this->warn_extension;
+
+ if (this->constant_value)
+ var->constant_value = this->constant_value->clone(ht);
if (ht) {
hash_table_insert(ht, var, (void *)const_cast<ir_variable *>(this));