Prefer blit-based texture transfers only if the chip has dedicated VRAM
since it would translate to a copy into the same memory on shared-memory
chips.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
case PIPE_CAP_USER_CONSTANT_BUFFERS:
case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
case PIPE_CAP_COMPUTE:
return (class_3d == NVE4_3D_CLASS) ? 1 : 0;
+ case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+ return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
/* unsupported caps */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: