using namespace Tizen::Ui::Controls;
-#define FGRAPHICS_INTERNAL_USE_FBO
+//#define FGRAPHICS_INTERNAL_USE_FBO
#if defined(FGRAPHICS_INTERNAL_USE_FBO)
bool _GlesFboInitialize_1(int& fboWidth, int& fboHeight, GLuint& frameBufferObject, GLuint& depthRenderBuffer, GLuint& stencilRenderBuffer
Object* pObj = (Object*)win;
VisualElement* pVisualElement = dynamic_cast<VisualElement*> (pObj);
Tizen::Ui::Control* pControl = dynamic_cast<Tizen::Ui::Control*> (pObj);
-#if !defined(_OSP_EMUL_)
+#if 0//!defined(_OSP_EMUL_)
Tizen::Ui::Controls::Frame* pFrame = dynamic_cast<Tizen::Ui::Controls::Frame*> (pControl);
#endif
SysTryReturn(NID_GRP, pControl != null || pVisualElement != null, EGL_NO_SURFACE, E_INVALID_ARG, "Invalid NativeWindow.");
_SglInfoTableManipulator* pSglInfoTableManipulatorInstance = _SglInfoTableManipulator::GetInstance();
-#if !defined(_OSP_EMUL_)
+#if 0//!defined(_OSP_EMUL_)
if (pFrame != null && !_IsEvasGlEnabled())
{
_ControlImpl* pControlImpl = _ControlImpl::GetInstance(*pControl);