const Property::Map* map = value.GetMap();
if( map && !map->Empty() )
{
- controlImpl.SetShadow( *map );
+ controlImpl.mImpl->SetShadow( *map );
}
else
{
// The shadow is an empty property map, so we should clear the shadow
- controlImpl.ClearShadow();
+ controlImpl.mImpl->ClearShadow();
}
break;
}
return mVisualEventSignal;
}
+void Control::Impl::SetShadow( const Property::Map& map )
+{
+ Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( map );
+ visual.SetName("shadow");
+
+ if( visual )
+ {
+ mControlImpl.mImpl->RegisterVisual( Toolkit::DevelControl::Property::SHADOW, visual, DepthIndex::BACKGROUND_EFFECT );
+
+ mControlImpl.RelayoutRequest();
+ }
+}
+
+void Control::Impl::ClearShadow()
+{
+ mControlImpl.mImpl->UnregisterVisual( Toolkit::DevelControl::Property::SHADOW );
+
+ // Trigger a size negotiation request that may be needed when unregistering a visual.
+ mControlImpl.RelayoutRequest();
+}
+
} // namespace Internal
} // namespace Toolkit
*/
DevelControl::VisualEventSignalType& VisualEventSignal();
+ /**
+ * @brief Sets the shadow with a property map.
+ * @param[in] map The shadow property map
+ */
+ void SetShadow(const Property::Map& map);
+
+ /**
+ * @brief Clear the shadow.
+ */
+ void ClearShadow();
+
private:
/**
RelayoutRequest();
}
-void Control::SetShadow( const Property::Map& map )
-{
- Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( map );
- visual.SetName("shadow");
-
- if( visual )
- {
- mImpl->RegisterVisual( Toolkit::DevelControl::Property::SHADOW, visual, DepthIndex::BACKGROUND_EFFECT );
-
- RelayoutRequest();
- }
-}
-
-void Control::ClearShadow()
-{
- mImpl->UnregisterVisual( Toolkit::DevelControl::Property::SHADOW );
-
- // Trigger a size negotiation request that may be needed when unregistering a visual.
- RelayoutRequest();
-}
-
-
void Control::EnableGestureDetection(Gesture::Type type)
{
if ( (type & Gesture::Pinch) && !mImpl->mPinchGestureDetector )
*/
void ClearBackground();
- /**
- * @brief Sets the shadow with a property map.
- * @param[in] map The shadow property map
- */
- void SetShadow(const Property::Map& map);
-
- /**
- * @brief Clear the shadow.
- */
- void ClearShadow();
-
// Gesture Detection
/**