Post-commit review pointed out that both PS4 and PS5 were using the
same -std argument, better to use different ones just in case.
// RUN: %clang_cc1 -triple x86_64-mingw32 -fsyntax-only -fms-extensions -verify -std=c++11 -Wunsupported-dll-base-class-template %s
// RUN: %clang_cc1 -triple i686-windows-itanium -fsyntax-only -fms-extensions -verify -std=c++11 -Wunsupported-dll-base-class-template -DWI %s
// RUN: %clang_cc1 -triple x86_64-windows-itanium -fsyntax-only -fms-extensions -verify -std=c++1y -Wunsupported-dll-base-class-template -DWI %s
-// RUN: %clang_cc1 -triple x86_64-scei-ps4 -fsyntax-only -fdeclspec -verify -std=c++1y -Wunsupported-dll-base-class-template -DWI %s
+// RUN: %clang_cc1 -triple x86_64-scei-ps4 -fsyntax-only -fdeclspec -verify -std=c++11 -Wunsupported-dll-base-class-template -DWI %s
// RUN: %clang_cc1 -triple x86_64-sie-ps5 -fsyntax-only -fdeclspec -verify -std=c++1y -Wunsupported-dll-base-class-template -DWI %s
// Helper structs to make templates more expressive.