#region Add Functions
+ /// <summary>
+ /// Adds two instances.
+ /// </summary>
+ /// <param name="left">The left operand of the addition.</param>
+ /// <param name="right">The right operand of the addition.</param>
+ /// <returns>A new instance that is the result of the addition.</returns>
public static Matrix3 Add(Matrix3 left, Matrix3 right)
{
Matrix3 result;
return result;
}
+ /// <summary>
+ /// Adds two instances.
+ /// </summary>
+ /// <param name="left">The left operand of the addition.</param>
+ /// <param name="right">The right operand of the addition.</param>
+ /// <param name="result">A new instance that is the result of the addition.</param>
public static void Add(ref Matrix3 left, ref Matrix3 right, out Matrix3 result)
{
Vector3.Add(ref left.Row0, ref right.Row0, out result.Row0);
#region Add Functions
+ /// <summary>
+ /// Adds two instances.
+ /// </summary>
+ /// <param name="left">The left operand of the addition.</param>
+ /// <param name="right">The right operand of the addition.</param>
+ /// <returns>A new instance that is the result of the addition.</returns>
public static Matrix3d Add(Matrix3d left, Matrix3d right)
{
Matrix3d result;
return result;
}
+ /// <summary>
+ /// Adds two instances.
+ /// </summary>
+ /// <param name="left">The left operand of the addition.</param>
+ /// <param name="right">The right operand of the addition.</param>
+ /// <param name="result">A new instance that is the result of the addition.</param>
public static void Add(ref Matrix3d left, ref Matrix3d right, out Matrix3d result)
{
Vector3d.Add(ref left.Row0, ref right.Row0, out result.Row0);