struct wlsc_compositor *ec = shooter->ec;
struct wlsc_output *output;
char buffer[256];
- GdkPixbuf *pixbuf, *normal;
+ GdkPixbuf *pixbuf;
GError *error = NULL;
unsigned char *data;
int i, j;
pixbuf = gdk_pixbuf_new_from_data(data, GDK_COLORSPACE_RGB, TRUE,
8, output->width, output->height, output->width * 4,
NULL, NULL);
- normal = gdk_pixbuf_flip(pixbuf, FALSE);
- gdk_pixbuf_save(normal, buffer, "png", &error, NULL);
- g_object_unref(normal);
+ gdk_pixbuf_save(pixbuf, buffer, "png", &error, NULL);
g_object_unref(pixbuf);
free(data);
}