imageAtomicMax(badIm2Du, P, datu); // ERROR, not an allowed layout() on the image
imageAtomicExchange(badIm2Df, P, datf); // ERROR, not an allowed layout() on the image
}\r
+\r
+sample in vec4 colorSampInBad; // ERROR, reserved\r
+centroid out vec4 colorCentroidBad; // ERROR\r
+flat out vec4 colorBadFlat; // ERROR\r
+smooth out vec4 colorBadSmooth; // ERROR\r
+noperspective out vec4 colorBadNo; // ERROR\r
+flat centroid in vec2 colorfc;\r
+in float scalarIn;\r
+\r
+void badInterp()\r
+{\r
+ interpolateAtCentroid(colorfc); // ERROR, need extension\r
+ interpolateAtSample(colorfc, 1); // ERROR, need extension\r
+ interpolateAtOffset(colorfc, vec2(0.2)); // ERROR, need extension\r
+}\r
+\r
+#if defined GL_OES_shader_multisample_interpolation\r
+#extension GL_OES_shader_multisample_interpolation : enable\r
+#endif\r
+\r
+sample in vec4 colorSampIn;\r
+sample out vec4 colorSampleBad; // ERROR\r
+flat sample in vec4 colorfsi;\r
+sample in vec3 sampInArray[4];\r
+\r
+void interp()\r
+{\r
+ float res;\r
+ vec2 res2;\r
+ vec3 res3;\r
+ vec4 res4;\r
+\r
+ res2 = interpolateAtCentroid(colorfc);\r
+ res4 = interpolateAtCentroid(colorSampIn);\r
+ res4 = interpolateAtCentroid(colorfsi);\r
+ res = interpolateAtCentroid(scalarIn);\r
+ res3 = interpolateAtCentroid(sampInArray); // ERROR\r
+ res3 = interpolateAtCentroid(sampInArray[2]);\r
+ res2 = interpolateAtCentroid(sampInArray[2].xy); // ERROR\r
+\r
+ res3 = interpolateAtSample(sampInArray, 1); // ERROR\r
+ res3 = interpolateAtSample(sampInArray[i], 0);\r
+ res2 = interpolateAtSample(sampInArray[2].xy, 2); // ERROR\r
+ res = interpolateAtSample(scalarIn, 1);\r
+\r
+ res3 = interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR\r
+ res3 = interpolateAtOffset(sampInArray[2], vec2(0.2));\r
+ res2 = interpolateAtOffset(sampInArray[2].xy, vec2(0.2)); // ERROR, no swizzle\r
+ res = interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than dereference\r
+ res = interpolateAtOffset(scalarIn, vec2(0.2));\r
+\r
+ float f;\r
+ res = interpolateAtCentroid(f); // ERROR, not interpolant\r
+ res4 = interpolateAtSample(outp, 0); // ERROR, not interpolant\r
+}\r
+\r
imageAtomicCompSwap(im2Di, P, 3, dati);\r
imageAtomicCompSwap(im2Du, P, 5u, datu);\r
}\r
+\r
+sample out vec4 colorSampInBad; // ERROR, reserved\r
+\r
+#extension GL_OES_shader_multisample_interpolation : enable\r
+\r
+sample out vec4 colorSample;\r
+flat sample out vec4 colorfsi;\r
+sample out vec3 sampInArray[4];\r
+in vec4 inv4;\r
+\r
+void badInterp()\r
+{\r
+ interpolateAtCentroid(inv4); // ERROR, wrong stage\r
+ interpolateAtSample(inv4, 1); // ERROR, need extension\r
+ interpolateAtOffset(inv4, vec2(0.2)); // ERROR, need extension\r
+}\r
d = packDouble2x32(u2);
u2 = unpackDouble2x32(d);
}
+\r
+sample in vec4 colorSampIn;\r
+sample out vec4 colorSampleBad; // ERROR\r
+noperspective in vec4 colorfsi;\r
+sample in vec3 sampInArray[4];\r
+smooth in float scalarIn;\r
+flat centroid in vec2 colorfc;\r
+\r
+struct S {\r
+ float x;\r
+};\r
+\r
+in S s1;\r
+sample S s2;\r
+\r
+void interp()\r
+{\r
+ interpolateAtCentroid(colorfc);\r
+ interpolateAtCentroid(colorSampIn);\r
+ interpolateAtCentroid(colorfsi);\r
+ interpolateAtCentroid(scalarIn);\r
+ interpolateAtCentroid(sampInArray); // ERROR\r
+ interpolateAtCentroid(sampInArray[2]);\r
+ interpolateAtCentroid(sampInArray[2].xy); // ERROR\r
+\r
+ interpolateAtSample(sampInArray, 1); // ERROR\r
+ interpolateAtSample(sampInArray[i], 0);\r
+ interpolateAtSample(s1.x, 2); // ERROR\r
+ interpolateAtSample(scalarIn, 1);\r
+\r
+ interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR\r
+ interpolateAtOffset(sampInArray[2], vec2(0.2));\r
+ interpolateAtOffset(sampInArray[2].xy, vec2(0.2)); // ERROR, no swizzle\r
+ interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than dereference\r
+ interpolateAtOffset(s2.x, vec2(0.2)); // ERROR\r
+\r
+ float f;\r
+ interpolateAtCentroid(f); // ERROR, not interpolant\r
+ interpolateAtSample(outp, 0); // ERROR, not interpolant\r
+}
\ No newline at end of file
\r
int aconst[gl_MaxTransformFeedbackBuffers];\r
int bconst[gl_MaxTransformFeedbackInterleavedComponents];\r
+\r
+sample in vec3 sampInArray[4];\r
+\r
+void interp()\r
+{\r
+ interpolateAtCentroid(sampInArray[2].xy);\r
+}\r
ERROR: 0:340: 'imageAtomicMax' : only supported on image with format r32i or r32ui \r
ERROR: 0:341: 'imageAtomicMax' : only supported on image with format r32i or r32ui \r
ERROR: 0:342: 'imageAtomicExchange' : only supported on image with format r32f \r
-ERROR: 90 compilation errors. No code generated.\r
+ERROR: 0:345: 'sample' : Reserved word. \r
+ERROR: 0:346: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output \r
+ERROR: 0:347: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output \r
+ERROR: 0:348: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output \r
+ERROR: 0:349: 'noperspective' : Reserved word. \r
+ERROR: 0:349: 'noperspective' : not supported with this profile: es\r
+ERROR: 0:349: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output \r
+ERROR: 0:355: 'interpolateAtCentroid' : required extension not requested: GL_OES_shader_multisample_interpolation\r
+ERROR: 0:356: 'interpolateAtSample' : required extension not requested: GL_OES_shader_multisample_interpolation\r
+ERROR: 0:357: 'interpolateAtOffset' : required extension not requested: GL_OES_shader_multisample_interpolation\r
+ERROR: 0:365: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output \r
+ERROR: 0:380: 'interpolateAtCentroid' : no matching overloaded function found \r
+ERROR: 0:380: 'assign' : cannot convert from 'const float' to 'temp mediump 3-component vector of float'\r
+ERROR: 0:382: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element \r
+ERROR: 0:384: 'interpolateAtSample' : no matching overloaded function found \r
+ERROR: 0:384: 'assign' : cannot convert from 'const float' to 'temp mediump 3-component vector of float'\r
+ERROR: 0:386: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element \r
+ERROR: 0:389: 'interpolateAtOffset' : no matching overloaded function found \r
+ERROR: 0:389: 'assign' : cannot convert from 'const float' to 'temp mediump 3-component vector of float'\r
+ERROR: 0:391: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element \r
+ERROR: 0:392: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element \r
+ERROR: 0:396: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element \r
+ERROR: 0:397: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element \r
+ERROR: 113 compilation errors. No code generated.\r
\r
\r
Shader version: 310\r
Requested GL_OES_sample_variables\r
Requested GL_OES_shader_image_atomic\r
Requested GL_OES_shader_io_blocks\r
+Requested GL_OES_shader_multisample_interpolation\r
gl_FragCoord pixel center is integer\r
gl_FragCoord origin is upper left\r
using early_fragment_tests\r
0:342 'badIm2Df' (layout(rgba32f ) uniform highp image2D)\r
0:342 'P' (uniform mediump 2-component vector of int)\r
0:342 'datf' (temp mediump float)\r
+0:353 Function Definition: badInterp( (global void)\r
+0:353 Function Parameters: \r
+0:355 Sequence\r
+0:355 interpolateAtCentroid (global mediump 2-component vector of float)\r
+0:355 'colorfc' (centroid flat in mediump 2-component vector of float)\r
+0:356 interpolateAtSample (global mediump 2-component vector of float)\r
+0:356 'colorfc' (centroid flat in mediump 2-component vector of float)\r
+0:356 Constant:\r
+0:356 1 (const int)\r
+0:357 interpolateAtOffset (global mediump 2-component vector of float)\r
+0:357 'colorfc' (centroid flat in mediump 2-component vector of float)\r
+0:357 Constant:\r
+0:357 0.200000\r
+0:357 0.200000\r
+0:369 Function Definition: interp( (global void)\r
+0:369 Function Parameters: \r
+0:? Sequence\r
+0:376 move second child to first child (temp mediump 2-component vector of float)\r
+0:376 'res2' (temp mediump 2-component vector of float)\r
+0:376 interpolateAtCentroid (global mediump 2-component vector of float)\r
+0:376 'colorfc' (centroid flat in mediump 2-component vector of float)\r
+0:377 move second child to first child (temp mediump 4-component vector of float)\r
+0:377 'res4' (temp mediump 4-component vector of float)\r
+0:377 interpolateAtCentroid (global mediump 4-component vector of float)\r
+0:377 'colorSampIn' (smooth sample in mediump 4-component vector of float)\r
+0:378 move second child to first child (temp mediump 4-component vector of float)\r
+0:378 'res4' (temp mediump 4-component vector of float)\r
+0:378 interpolateAtCentroid (global mediump 4-component vector of float)\r
+0:378 'colorfsi' (flat sample in mediump 4-component vector of float)\r
+0:379 move second child to first child (temp mediump float)\r
+0:379 'res' (temp mediump float)\r
+0:379 interpolateAtCentroid (global mediump float)\r
+0:379 'scalarIn' (smooth in mediump float)\r
+0:380 'res3' (temp mediump 3-component vector of float)\r
+0:381 move second child to first child (temp mediump 3-component vector of float)\r
+0:381 'res3' (temp mediump 3-component vector of float)\r
+0:381 interpolateAtCentroid (global mediump 3-component vector of float)\r
+0:381 direct index (smooth sample temp mediump 3-component vector of float)\r
+0:381 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)\r
+0:381 Constant:\r
+0:381 2 (const int)\r
+0:382 move second child to first child (temp mediump 2-component vector of float)\r
+0:382 'res2' (temp mediump 2-component vector of float)\r
+0:382 interpolateAtCentroid (global mediump 2-component vector of float)\r
+0:382 vector swizzle (temp mediump 2-component vector of float)\r
+0:382 direct index (smooth sample temp mediump 3-component vector of float)\r
+0:382 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)\r
+0:382 Constant:\r
+0:382 2 (const int)\r
+0:382 Sequence\r
+0:382 Constant:\r
+0:382 0 (const int)\r
+0:382 Constant:\r
+0:382 1 (const int)\r
+0:384 'res3' (temp mediump 3-component vector of float)\r
+0:385 move second child to first child (temp mediump 3-component vector of float)\r
+0:385 'res3' (temp mediump 3-component vector of float)\r
+0:385 interpolateAtSample (global mediump 3-component vector of float)\r
+0:385 indirect index (smooth sample temp mediump 3-component vector of float)\r
+0:385 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)\r
+0:385 'i' (uniform mediump int)\r
+0:385 Constant:\r
+0:385 0 (const int)\r
+0:386 move second child to first child (temp mediump 2-component vector of float)\r
+0:386 'res2' (temp mediump 2-component vector of float)\r
+0:386 interpolateAtSample (global mediump 2-component vector of float)\r
+0:386 vector swizzle (temp mediump 2-component vector of float)\r
+0:386 direct index (smooth sample temp mediump 3-component vector of float)\r
+0:386 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)\r
+0:386 Constant:\r
+0:386 2 (const int)\r
+0:386 Sequence\r
+0:386 Constant:\r
+0:386 0 (const int)\r
+0:386 Constant:\r
+0:386 1 (const int)\r
+0:386 Constant:\r
+0:386 2 (const int)\r
+0:387 move second child to first child (temp mediump float)\r
+0:387 'res' (temp mediump float)\r
+0:387 interpolateAtSample (global mediump float)\r
+0:387 'scalarIn' (smooth in mediump float)\r
+0:387 Constant:\r
+0:387 1 (const int)\r
+0:389 'res3' (temp mediump 3-component vector of float)\r
+0:390 move second child to first child (temp mediump 3-component vector of float)\r
+0:390 'res3' (temp mediump 3-component vector of float)\r
+0:390 interpolateAtOffset (global mediump 3-component vector of float)\r
+0:390 direct index (smooth sample temp mediump 3-component vector of float)\r
+0:390 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)\r
+0:390 Constant:\r
+0:390 2 (const int)\r
+0:390 Constant:\r
+0:390 0.200000\r
+0:390 0.200000\r
+0:391 move second child to first child (temp mediump 2-component vector of float)\r
+0:391 'res2' (temp mediump 2-component vector of float)\r
+0:391 interpolateAtOffset (global mediump 2-component vector of float)\r
+0:391 vector swizzle (temp mediump 2-component vector of float)\r
+0:391 direct index (smooth sample temp mediump 3-component vector of float)\r
+0:391 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)\r
+0:391 Constant:\r
+0:391 2 (const int)\r
+0:391 Sequence\r
+0:391 Constant:\r
+0:391 0 (const int)\r
+0:391 Constant:\r
+0:391 1 (const int)\r
+0:391 Constant:\r
+0:391 0.200000\r
+0:391 0.200000\r
+0:392 move second child to first child (temp mediump float)\r
+0:392 'res' (temp mediump float)\r
+0:392 interpolateAtOffset (global mediump float)\r
+0:392 add (temp mediump float)\r
+0:392 'scalarIn' (smooth in mediump float)\r
+0:392 'scalarIn' (smooth in mediump float)\r
+0:392 Constant:\r
+0:392 0.200000\r
+0:392 0.200000\r
+0:393 move second child to first child (temp mediump float)\r
+0:393 'res' (temp mediump float)\r
+0:393 interpolateAtOffset (global mediump float)\r
+0:393 'scalarIn' (smooth in mediump float)\r
+0:393 Constant:\r
+0:393 0.200000\r
+0:393 0.200000\r
+0:396 move second child to first child (temp mediump float)\r
+0:396 'res' (temp mediump float)\r
+0:396 interpolateAtCentroid (global mediump float)\r
+0:396 'f' (temp mediump float)\r
+0:397 move second child to first child (temp mediump 4-component vector of float)\r
+0:397 'res4' (temp mediump 4-component vector of float)\r
+0:397 interpolateAtSample (global mediump 4-component vector of float)\r
+0:397 'outp' (out mediump 4-component vector of float)\r
+0:397 Constant:\r
+0:397 0 (const int)\r
0:? Linker Objects\r
0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)\r
0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)\r
0:? 'badIm2Df' (layout(rgba32f ) uniform highp image2D)\r
0:? 'badIm2Du' (layout(rgba8ui ) uniform highp uimage2D)\r
0:? 'badIm2Di' (layout(rgba16i ) uniform highp iimage2D)\r
+0:? 'colorSampInBad' (smooth sample in mediump 4-component vector of float)\r
+0:? 'colorCentroidBad' (centroid out mediump 4-component vector of float)\r
+0:? 'colorBadFlat' (flat out mediump 4-component vector of float)\r
+0:? 'colorBadSmooth' (smooth out mediump 4-component vector of float)\r
+0:? 'colorBadNo' (noperspective out mediump 4-component vector of float)\r
+0:? 'colorfc' (centroid flat in mediump 2-component vector of float)\r
+0:? 'scalarIn' (smooth in mediump float)\r
+0:? 'colorSampIn' (smooth sample in mediump 4-component vector of float)\r
+0:? 'colorSampleBad' (sample out mediump 4-component vector of float)\r
+0:? 'colorfsi' (flat sample in mediump 4-component vector of float)\r
+0:? 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)\r
\r
\r
Linked fragment stage:\r
Requested GL_OES_sample_variables\r
Requested GL_OES_shader_image_atomic\r
Requested GL_OES_shader_io_blocks\r
+Requested GL_OES_shader_multisample_interpolation\r
gl_FragCoord pixel center is integer\r
gl_FragCoord origin is upper left\r
using early_fragment_tests\r
0:342 'badIm2Df' (layout(rgba32f ) uniform highp image2D)\r
0:342 'P' (uniform mediump 2-component vector of int)\r
0:342 'datf' (temp mediump float)\r
+0:353 Function Definition: badInterp( (global void)\r
+0:353 Function Parameters: \r
+0:355 Sequence\r
+0:355 interpolateAtCentroid (global mediump 2-component vector of float)\r
+0:355 'colorfc' (centroid flat in mediump 2-component vector of float)\r
+0:356 interpolateAtSample (global mediump 2-component vector of float)\r
+0:356 'colorfc' (centroid flat in mediump 2-component vector of float)\r
+0:356 Constant:\r
+0:356 1 (const int)\r
+0:357 interpolateAtOffset (global mediump 2-component vector of float)\r
+0:357 'colorfc' (centroid flat in mediump 2-component vector of float)\r
+0:357 Constant:\r
+0:357 0.200000\r
+0:357 0.200000\r
+0:369 Function Definition: interp( (global void)\r
+0:369 Function Parameters: \r
+0:? Sequence\r
+0:376 move second child to first child (temp mediump 2-component vector of float)\r
+0:376 'res2' (temp mediump 2-component vector of float)\r
+0:376 interpolateAtCentroid (global mediump 2-component vector of float)\r
+0:376 'colorfc' (centroid flat in mediump 2-component vector of float)\r
+0:377 move second child to first child (temp mediump 4-component vector of float)\r
+0:377 'res4' (temp mediump 4-component vector of float)\r
+0:377 interpolateAtCentroid (global mediump 4-component vector of float)\r
+0:377 'colorSampIn' (smooth sample in mediump 4-component vector of float)\r
+0:378 move second child to first child (temp mediump 4-component vector of float)\r
+0:378 'res4' (temp mediump 4-component vector of float)\r
+0:378 interpolateAtCentroid (global mediump 4-component vector of float)\r
+0:378 'colorfsi' (flat sample in mediump 4-component vector of float)\r
+0:379 move second child to first child (temp mediump float)\r
+0:379 'res' (temp mediump float)\r
+0:379 interpolateAtCentroid (global mediump float)\r
+0:379 'scalarIn' (smooth in mediump float)\r
+0:380 'res3' (temp mediump 3-component vector of float)\r
+0:381 move second child to first child (temp mediump 3-component vector of float)\r
+0:381 'res3' (temp mediump 3-component vector of float)\r
+0:381 interpolateAtCentroid (global mediump 3-component vector of float)\r
+0:381 direct index (smooth sample temp mediump 3-component vector of float)\r
+0:381 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)\r
+0:381 Constant:\r
+0:381 2 (const int)\r
+0:382 move second child to first child (temp mediump 2-component vector of float)\r
+0:382 'res2' (temp mediump 2-component vector of float)\r
+0:382 interpolateAtCentroid (global mediump 2-component vector of float)\r
+0:382 vector swizzle (temp mediump 2-component vector of float)\r
+0:382 direct index (smooth sample temp mediump 3-component vector of float)\r
+0:382 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)\r
+0:382 Constant:\r
+0:382 2 (const int)\r
+0:382 Sequence\r
+0:382 Constant:\r
+0:382 0 (const int)\r
+0:382 Constant:\r
+0:382 1 (const int)\r
+0:384 'res3' (temp mediump 3-component vector of float)\r
+0:385 move second child to first child (temp mediump 3-component vector of float)\r
+0:385 'res3' (temp mediump 3-component vector of float)\r
+0:385 interpolateAtSample (global mediump 3-component vector of float)\r
+0:385 indirect index (smooth sample temp mediump 3-component vector of float)\r
+0:385 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)\r
+0:385 'i' (uniform mediump int)\r
+0:385 Constant:\r
+0:385 0 (const int)\r
+0:386 move second child to first child (temp mediump 2-component vector of float)\r
+0:386 'res2' (temp mediump 2-component vector of float)\r
+0:386 interpolateAtSample (global mediump 2-component vector of float)\r
+0:386 vector swizzle (temp mediump 2-component vector of float)\r
+0:386 direct index (smooth sample temp mediump 3-component vector of float)\r
+0:386 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)\r
+0:386 Constant:\r
+0:386 2 (const int)\r
+0:386 Sequence\r
+0:386 Constant:\r
+0:386 0 (const int)\r
+0:386 Constant:\r
+0:386 1 (const int)\r
+0:386 Constant:\r
+0:386 2 (const int)\r
+0:387 move second child to first child (temp mediump float)\r
+0:387 'res' (temp mediump float)\r
+0:387 interpolateAtSample (global mediump float)\r
+0:387 'scalarIn' (smooth in mediump float)\r
+0:387 Constant:\r
+0:387 1 (const int)\r
+0:389 'res3' (temp mediump 3-component vector of float)\r
+0:390 move second child to first child (temp mediump 3-component vector of float)\r
+0:390 'res3' (temp mediump 3-component vector of float)\r
+0:390 interpolateAtOffset (global mediump 3-component vector of float)\r
+0:390 direct index (smooth sample temp mediump 3-component vector of float)\r
+0:390 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)\r
+0:390 Constant:\r
+0:390 2 (const int)\r
+0:390 Constant:\r
+0:390 0.200000\r
+0:390 0.200000\r
+0:391 move second child to first child (temp mediump 2-component vector of float)\r
+0:391 'res2' (temp mediump 2-component vector of float)\r
+0:391 interpolateAtOffset (global mediump 2-component vector of float)\r
+0:391 vector swizzle (temp mediump 2-component vector of float)\r
+0:391 direct index (smooth sample temp mediump 3-component vector of float)\r
+0:391 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)\r
+0:391 Constant:\r
+0:391 2 (const int)\r
+0:391 Sequence\r
+0:391 Constant:\r
+0:391 0 (const int)\r
+0:391 Constant:\r
+0:391 1 (const int)\r
+0:391 Constant:\r
+0:391 0.200000\r
+0:391 0.200000\r
+0:392 move second child to first child (temp mediump float)\r
+0:392 'res' (temp mediump float)\r
+0:392 interpolateAtOffset (global mediump float)\r
+0:392 add (temp mediump float)\r
+0:392 'scalarIn' (smooth in mediump float)\r
+0:392 'scalarIn' (smooth in mediump float)\r
+0:392 Constant:\r
+0:392 0.200000\r
+0:392 0.200000\r
+0:393 move second child to first child (temp mediump float)\r
+0:393 'res' (temp mediump float)\r
+0:393 interpolateAtOffset (global mediump float)\r
+0:393 'scalarIn' (smooth in mediump float)\r
+0:393 Constant:\r
+0:393 0.200000\r
+0:393 0.200000\r
+0:396 move second child to first child (temp mediump float)\r
+0:396 'res' (temp mediump float)\r
+0:396 interpolateAtCentroid (global mediump float)\r
+0:396 'f' (temp mediump float)\r
+0:397 move second child to first child (temp mediump 4-component vector of float)\r
+0:397 'res4' (temp mediump 4-component vector of float)\r
+0:397 interpolateAtSample (global mediump 4-component vector of float)\r
+0:397 'outp' (out mediump 4-component vector of float)\r
+0:397 Constant:\r
+0:397 0 (const int)\r
0:? Linker Objects\r
0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)\r
0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)\r
0:? 'badIm2Df' (layout(rgba32f ) uniform highp image2D)\r
0:? 'badIm2Du' (layout(rgba8ui ) uniform highp uimage2D)\r
0:? 'badIm2Di' (layout(rgba16i ) uniform highp iimage2D)\r
+0:? 'colorSampInBad' (smooth sample in mediump 4-component vector of float)\r
+0:? 'colorCentroidBad' (centroid out mediump 4-component vector of float)\r
+0:? 'colorBadFlat' (flat out mediump 4-component vector of float)\r
+0:? 'colorBadSmooth' (smooth out mediump 4-component vector of float)\r
+0:? 'colorBadNo' (noperspective out mediump 4-component vector of float)\r
+0:? 'colorfc' (centroid flat in mediump 2-component vector of float)\r
+0:? 'scalarIn' (smooth in mediump float)\r
+0:? 'colorSampIn' (smooth sample in mediump 4-component vector of float)\r
+0:? 'colorSampleBad' (sample out mediump 4-component vector of float)\r
+0:? 'colorfsi' (flat sample in mediump 4-component vector of float)\r
+0:? 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)\r
\r
ERROR: 0:319: 'sampler/image' : type requires declaration of default precision qualifier \r
ERROR: 0:339: 'textureSize' : no matching overloaded function found \r
ERROR: 0:339: '=' : cannot convert from 'const float' to 'temp highp 3-component vector of int'\r
-ERROR: 86 compilation errors. No code generated.\r
+ERROR: 0:377: 'sample' : Reserved word. \r
+ERROR: 0:388: 'interpolateAtCentroid' : no matching overloaded function found \r
+ERROR: 0:389: 'interpolateAtSample' : no matching overloaded function found \r
+ERROR: 0:390: 'interpolateAtOffset' : no matching overloaded function found \r
+ERROR: 90 compilation errors. No code generated.\r
\r
\r
Shader version: 310\r
Requested GL_OES_gpu_shader5\r
Requested GL_OES_shader_image_atomic\r
Requested GL_OES_shader_io_blocks\r
+Requested GL_OES_shader_multisample_interpolation\r
Requested GL_OES_texture_buffer\r
Requested GL_OES_texture_cube_map_array\r
Requested GL_OES_texture_storage_multisample_2d_array\r
0:374 Constant:\r
0:374 5 (const uint)\r
0:374 'datu' (temp highp uint)\r
+0:386 Function Definition: badInterp( (global void)\r
+0:386 Function Parameters: \r
+0:388 Sequence\r
+0:388 Constant:\r
+0:388 0.000000\r
+0:389 Constant:\r
+0:389 0.000000\r
+0:390 Constant:\r
+0:390 0.000000\r
0:? Linker Objects\r
0:? 's' (shared highp 4-component vector of float)\r
0:? 'v' (buffer highp 4-component vector of float)\r
0:? 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:? 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:? 'P' (uniform highp 2-component vector of int)\r
+0:? 'colorSampInBad' (smooth sample out highp 4-component vector of float)\r
+0:? 'colorSample' (smooth sample out highp 4-component vector of float)\r
+0:? 'colorfsi' (flat sample out highp 4-component vector of float)\r
+0:? 'sampInArray' (smooth sample out 4-element array of highp 3-component vector of float)\r
+0:? 'inv4' (in highp 4-component vector of float)\r
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)\r
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)\r
\r
Requested GL_OES_gpu_shader5\r
Requested GL_OES_shader_image_atomic\r
Requested GL_OES_shader_io_blocks\r
+Requested GL_OES_shader_multisample_interpolation\r
Requested GL_OES_texture_buffer\r
Requested GL_OES_texture_cube_map_array\r
Requested GL_OES_texture_storage_multisample_2d_array\r
0:374 Constant:\r
0:374 5 (const uint)\r
0:374 'datu' (temp highp uint)\r
+0:386 Function Definition: badInterp( (global void)\r
+0:386 Function Parameters: \r
+0:388 Sequence\r
+0:388 Constant:\r
+0:388 0.000000\r
+0:389 Constant:\r
+0:389 0.000000\r
+0:390 Constant:\r
+0:390 0.000000\r
0:? Linker Objects\r
0:? 's' (shared highp 4-component vector of float)\r
0:? 'v' (buffer highp 4-component vector of float)\r
0:? 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:? 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:? 'P' (uniform highp 2-component vector of int)\r
+0:? 'colorSampInBad' (smooth sample out highp 4-component vector of float)\r
+0:? 'colorSample' (smooth sample out highp 4-component vector of float)\r
+0:? 'colorfsi' (flat sample out highp 4-component vector of float)\r
+0:? 'sampInArray' (smooth sample out 4-element array of highp 3-component vector of float)\r
+0:? 'inv4' (in highp 4-component vector of float)\r
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)\r
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)\r
\r
ERROR: 0:54: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]\r
ERROR: 0:57: 'patch' : not supported in this stage: fragment\r
ERROR: 0:58: 'patch' : not supported in this stage: fragment\r
+ERROR: 0:58: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output \r
ERROR: 0:73: 'dFdxFine' : required extension not requested: GL_ARB_derivative_control\r
ERROR: 0:74: 'dFdyCoarse' : required extension not requested: GL_ARB_derivative_control\r
ERROR: 0:75: 'fwidthCoarse' : required extension not requested: GL_ARB_derivative_control\r
ERROR: 0:75: 'fwidthFine' : required extension not requested: GL_ARB_derivative_control\r
-ERROR: 19 compilation errors. No code generated.\r
+ERROR: 0:104: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output \r
+ERROR: 0:123: 'interpolateAtCentroid' : no matching overloaded function found \r
+ERROR: 0:125: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element \r
+ERROR: 0:127: 'interpolateAtSample' : no matching overloaded function found \r
+ERROR: 0:132: 'interpolateAtOffset' : no matching overloaded function found \r
+ERROR: 0:134: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element \r
+ERROR: 0:135: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element \r
+ERROR: 0:136: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element \r
+ERROR: 0:139: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element \r
+ERROR: 0:140: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element \r
+ERROR: 30 compilation errors. No code generated.\r
\r
\r
Shader version: 400\r
0:100 'u2' (temp 2-component vector of uint)\r
0:100 UnpackUnorm4x8 (global 2-component vector of uint)\r
0:100 'd' (temp double)\r
+0:117 Function Definition: interp( (global void)\r
+0:117 Function Parameters: \r
+0:119 Sequence\r
+0:119 interpolateAtCentroid (global 2-component vector of float)\r
+0:119 'colorfc' (centroid flat in 2-component vector of float)\r
+0:120 interpolateAtCentroid (global 4-component vector of float)\r
+0:120 'colorSampIn' (smooth sample in 4-component vector of float)\r
+0:121 interpolateAtCentroid (global 4-component vector of float)\r
+0:121 'colorfsi' (noperspective in 4-component vector of float)\r
+0:122 interpolateAtCentroid (global float)\r
+0:122 'scalarIn' (smooth in float)\r
+0:123 Constant:\r
+0:123 0.000000\r
+0:124 interpolateAtCentroid (global 3-component vector of float)\r
+0:124 direct index (smooth sample temp 3-component vector of float)\r
+0:124 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)\r
+0:124 Constant:\r
+0:124 2 (const int)\r
+0:125 interpolateAtCentroid (global 2-component vector of float)\r
+0:125 vector swizzle (temp 2-component vector of float)\r
+0:125 direct index (smooth sample temp 3-component vector of float)\r
+0:125 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)\r
+0:125 Constant:\r
+0:125 2 (const int)\r
+0:125 Sequence\r
+0:125 Constant:\r
+0:125 0 (const int)\r
+0:125 Constant:\r
+0:125 1 (const int)\r
+0:127 Constant:\r
+0:127 0.000000\r
+0:128 interpolateAtSample (global 3-component vector of float)\r
+0:128 indirect index (smooth sample temp 3-component vector of float)\r
+0:128 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)\r
+0:128 'i' (flat in int)\r
+0:128 Constant:\r
+0:128 0 (const int)\r
+0:129 interpolateAtSample (global float)\r
+0:129 x: direct index for structure (global float)\r
+0:129 's1' (smooth in structure{global float x})\r
+0:129 Constant:\r
+0:129 0 (const int)\r
+0:129 Constant:\r
+0:129 2 (const int)\r
+0:130 interpolateAtSample (global float)\r
+0:130 'scalarIn' (smooth in float)\r
+0:130 Constant:\r
+0:130 1 (const int)\r
+0:132 Constant:\r
+0:132 0.000000\r
+0:133 interpolateAtOffset (global 3-component vector of float)\r
+0:133 direct index (smooth sample temp 3-component vector of float)\r
+0:133 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)\r
+0:133 Constant:\r
+0:133 2 (const int)\r
+0:133 Constant:\r
+0:133 0.200000\r
+0:133 0.200000\r
+0:134 interpolateAtOffset (global 2-component vector of float)\r
+0:134 vector swizzle (temp 2-component vector of float)\r
+0:134 direct index (smooth sample temp 3-component vector of float)\r
+0:134 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)\r
+0:134 Constant:\r
+0:134 2 (const int)\r
+0:134 Sequence\r
+0:134 Constant:\r
+0:134 0 (const int)\r
+0:134 Constant:\r
+0:134 1 (const int)\r
+0:134 Constant:\r
+0:134 0.200000\r
+0:134 0.200000\r
+0:135 interpolateAtOffset (global float)\r
+0:135 add (temp float)\r
+0:135 'scalarIn' (smooth in float)\r
+0:135 'scalarIn' (smooth in float)\r
+0:135 Constant:\r
+0:135 0.200000\r
+0:135 0.200000\r
+0:136 interpolateAtOffset (global float)\r
+0:136 x: direct index for structure (global float)\r
+0:136 's2' (sample temp structure{global float x})\r
+0:136 Constant:\r
+0:136 0 (const int)\r
+0:136 Constant:\r
+0:136 0.200000\r
+0:136 0.200000\r
+0:139 interpolateAtCentroid (global float)\r
+0:139 'f' (temp float)\r
+0:140 interpolateAtSample (global 4-component vector of float)\r
+0:140 'outp' (out 4-component vector of float)\r
+0:140 Constant:\r
+0:140 0 (const int)\r
0:? Linker Objects\r
0:? 'c2D' (smooth in 2-component vector of float)\r
0:? 'i' (flat in int)\r
0:? 'in2' (smooth in 2-component vector of float)\r
0:? 'in3' (smooth in 3-component vector of float)\r
0:? 'in4' (smooth in 4-component vector of float)\r
+0:? 'colorSampIn' (smooth sample in 4-component vector of float)\r
+0:? 'colorSampleBad' (sample out 4-component vector of float)\r
+0:? 'colorfsi' (noperspective in 4-component vector of float)\r
+0:? 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)\r
+0:? 'scalarIn' (smooth in float)\r
+0:? 'colorfc' (centroid flat in 2-component vector of float)\r
+0:? 's1' (smooth in structure{global float x})\r
+0:? 's2' (sample temp structure{global float x})\r
\r
\r
Linked fragment stage:\r
0:100 'u2' (temp 2-component vector of uint)\r
0:100 UnpackUnorm4x8 (global 2-component vector of uint)\r
0:100 'd' (temp double)\r
+0:117 Function Definition: interp( (global void)\r
+0:117 Function Parameters: \r
+0:119 Sequence\r
+0:119 interpolateAtCentroid (global 2-component vector of float)\r
+0:119 'colorfc' (centroid flat in 2-component vector of float)\r
+0:120 interpolateAtCentroid (global 4-component vector of float)\r
+0:120 'colorSampIn' (smooth sample in 4-component vector of float)\r
+0:121 interpolateAtCentroid (global 4-component vector of float)\r
+0:121 'colorfsi' (noperspective in 4-component vector of float)\r
+0:122 interpolateAtCentroid (global float)\r
+0:122 'scalarIn' (smooth in float)\r
+0:123 Constant:\r
+0:123 0.000000\r
+0:124 interpolateAtCentroid (global 3-component vector of float)\r
+0:124 direct index (smooth sample temp 3-component vector of float)\r
+0:124 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)\r
+0:124 Constant:\r
+0:124 2 (const int)\r
+0:125 interpolateAtCentroid (global 2-component vector of float)\r
+0:125 vector swizzle (temp 2-component vector of float)\r
+0:125 direct index (smooth sample temp 3-component vector of float)\r
+0:125 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)\r
+0:125 Constant:\r
+0:125 2 (const int)\r
+0:125 Sequence\r
+0:125 Constant:\r
+0:125 0 (const int)\r
+0:125 Constant:\r
+0:125 1 (const int)\r
+0:127 Constant:\r
+0:127 0.000000\r
+0:128 interpolateAtSample (global 3-component vector of float)\r
+0:128 indirect index (smooth sample temp 3-component vector of float)\r
+0:128 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)\r
+0:128 'i' (flat in int)\r
+0:128 Constant:\r
+0:128 0 (const int)\r
+0:129 interpolateAtSample (global float)\r
+0:129 x: direct index for structure (global float)\r
+0:129 's1' (smooth in structure{global float x})\r
+0:129 Constant:\r
+0:129 0 (const int)\r
+0:129 Constant:\r
+0:129 2 (const int)\r
+0:130 interpolateAtSample (global float)\r
+0:130 'scalarIn' (smooth in float)\r
+0:130 Constant:\r
+0:130 1 (const int)\r
+0:132 Constant:\r
+0:132 0.000000\r
+0:133 interpolateAtOffset (global 3-component vector of float)\r
+0:133 direct index (smooth sample temp 3-component vector of float)\r
+0:133 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)\r
+0:133 Constant:\r
+0:133 2 (const int)\r
+0:133 Constant:\r
+0:133 0.200000\r
+0:133 0.200000\r
+0:134 interpolateAtOffset (global 2-component vector of float)\r
+0:134 vector swizzle (temp 2-component vector of float)\r
+0:134 direct index (smooth sample temp 3-component vector of float)\r
+0:134 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)\r
+0:134 Constant:\r
+0:134 2 (const int)\r
+0:134 Sequence\r
+0:134 Constant:\r
+0:134 0 (const int)\r
+0:134 Constant:\r
+0:134 1 (const int)\r
+0:134 Constant:\r
+0:134 0.200000\r
+0:134 0.200000\r
+0:135 interpolateAtOffset (global float)\r
+0:135 add (temp float)\r
+0:135 'scalarIn' (smooth in float)\r
+0:135 'scalarIn' (smooth in float)\r
+0:135 Constant:\r
+0:135 0.200000\r
+0:135 0.200000\r
+0:136 interpolateAtOffset (global float)\r
+0:136 x: direct index for structure (global float)\r
+0:136 's2' (sample temp structure{global float x})\r
+0:136 Constant:\r
+0:136 0 (const int)\r
+0:136 Constant:\r
+0:136 0.200000\r
+0:136 0.200000\r
+0:139 interpolateAtCentroid (global float)\r
+0:139 'f' (temp float)\r
+0:140 interpolateAtSample (global 4-component vector of float)\r
+0:140 'outp' (out 4-component vector of float)\r
+0:140 Constant:\r
+0:140 0 (const int)\r
0:? Linker Objects\r
0:? 'c2D' (smooth in 2-component vector of float)\r
0:? 'i' (flat in int)\r
0:? 'in2' (smooth in 2-component vector of float)\r
0:? 'in3' (smooth in 3-component vector of float)\r
0:? 'in4' (smooth in 4-component vector of float)\r
+0:? 'colorSampIn' (smooth sample in 4-component vector of float)\r
+0:? 'colorSampleBad' (sample out 4-component vector of float)\r
+0:? 'colorfsi' (noperspective in 4-component vector of float)\r
+0:? 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)\r
+0:? 'scalarIn' (smooth in float)\r
+0:? 'colorfc' (centroid flat in 2-component vector of float)\r
+0:? 's1' (smooth in structure{global float x})\r
+0:? 's2' (sample temp structure{global float x})\r
\r
\r
Shader version: 440\r
ERROR: node is still EOpNull!\r
+0:144 Function Definition: interp( (global void)\r
+0:144 Function Parameters: \r
+0:146 Sequence\r
+0:146 interpolateAtCentroid (global 2-component vector of float)\r
+0:146 vector swizzle (temp 2-component vector of float)\r
+0:146 direct index (smooth sample temp 3-component vector of float)\r
+0:146 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)\r
+0:146 Constant:\r
+0:146 2 (const int)\r
+0:146 Sequence\r
+0:146 Constant:\r
+0:146 0 (const int)\r
+0:146 Constant:\r
+0:146 1 (const int)\r
0:? Linker Objects\r
0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)\r
0:? 'b' (layout(location=4 component=1 ) smooth in float)\r
0:? 'specExample4301' (layout(column_major std430 align=128 ) uniform block{layout(column_major std430 offset=0 align=128 ) uniform 4-component vector of float a, layout(column_major std430 offset=128 align=128 ) uniform 3-component vector of float b, layout(column_major std430 offset=256 align=128 ) uniform 2-component vector of float d, layout(column_major std430 offset=512 align=128 ) uniform float e, layout(column_major std430 offset=520 align=8 ) uniform double f, layout(column_major std430 offset=640 align=128 ) uniform float h, layout(column_major std430 offset=768 align=128 ) uniform 3-component vector of double i})\r
0:? 'aconst' (global 4-element array of int)\r
0:? 'bconst' (global 64-element array of int)\r
+0:? 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)\r
\r
\r
Linked fragment stage:\r
\r
Shader version: 440\r
ERROR: node is still EOpNull!\r
+0:144 Function Definition: interp( (global void)\r
+0:144 Function Parameters: \r
+0:146 Sequence\r
+0:146 interpolateAtCentroid (global 2-component vector of float)\r
+0:146 vector swizzle (temp 2-component vector of float)\r
+0:146 direct index (smooth sample temp 3-component vector of float)\r
+0:146 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)\r
+0:146 Constant:\r
+0:146 2 (const int)\r
+0:146 Sequence\r
+0:146 Constant:\r
+0:146 0 (const int)\r
+0:146 Constant:\r
+0:146 1 (const int)\r
0:? Linker Objects\r
0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)\r
0:? 'b' (layout(location=4 component=1 ) smooth in float)\r
0:? 'specExample4301' (layout(column_major std430 align=128 ) uniform block{layout(column_major std430 offset=0 align=128 ) uniform 4-component vector of float a, layout(column_major std430 offset=128 align=128 ) uniform 3-component vector of float b, layout(column_major std430 offset=256 align=128 ) uniform 2-component vector of float d, layout(column_major std430 offset=512 align=128 ) uniform float e, layout(column_major std430 offset=520 align=8 ) uniform double f, layout(column_major std430 offset=640 align=128 ) uniform float h, layout(column_major std430 offset=768 align=128 ) uniform 3-component vector of double i})\r
0:? 'aconst' (global 4-element array of int)\r
0:? 'bconst' (global 64-element array of int)\r
+0:? 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)\r
\r
EOpDPdyCoarse, // Fragment only
EOpFwidthCoarse, // Fragment only
+ EOpInterpolateAtCentroid, // Fragment only
+ EOpInterpolateAtSample, // Fragment only
+ EOpInterpolateAtOffset, // Fragment only
+
EOpMatrixTimesMatrix,
EOpOuterProduct,
EOpDeterminant,
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
-#define GLSLANG_REVISION "3.0.730"
-#define GLSLANG_DATE "21-Aug-2015"
+#define GLSLANG_REVISION "3.0.732"
+#define GLSLANG_DATE "22-Aug-2015"
"\n");
}
+ // GL_OES_shader_multisample_interpolation
+ if ((profile == EEsProfile && version >= 310) ||
+ (profile != EEsProfile && version >= 400)) {
+ stageBuiltins[EShLangFragment].append(
+ "float interpolateAtCentroid(float);"
+ "vec2 interpolateAtCentroid(vec2);"
+ "vec3 interpolateAtCentroid(vec3);"
+ "vec4 interpolateAtCentroid(vec4);"
+
+ "float interpolateAtSample(float, int);"
+ "vec2 interpolateAtSample(vec2, int);"
+ "vec3 interpolateAtSample(vec3, int);"
+ "vec4 interpolateAtSample(vec4, int);"
+
+ "float interpolateAtOffset(float, vec2);"
+ "vec2 interpolateAtOffset(vec2, vec2);"
+ "vec3 interpolateAtOffset(vec3, vec2);"
+ "vec4 interpolateAtOffset(vec4, vec2);"
+
+ "\n");
+ }
+
//============================================================================
//
// Standard Uniforms
symbolTable.setFunctionExtensions("dFdy", 1, &E_GL_OES_standard_derivatives);
symbolTable.setFunctionExtensions("fwidth", 1, &E_GL_OES_standard_derivatives);
}
- if (version >= 310)
+ if (version >= 310) {
symbolTable.setFunctionExtensions("fma", Num_AEP_gpu_shader5, AEP_gpu_shader5);
+ symbolTable.setFunctionExtensions("interpolateAtCentroid", 1, &E_GL_OES_shader_multisample_interpolation);
+ symbolTable.setFunctionExtensions("interpolateAtSample", 1, &E_GL_OES_shader_multisample_interpolation);
+ symbolTable.setFunctionExtensions("interpolateAtOffset", 1, &E_GL_OES_shader_multisample_interpolation);
+ }
} else if (version < 130) {
symbolTable.setFunctionExtensions("texture1DLod", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DLod", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.relateToOperator("dFdyCoarse", EOpDPdyCoarse);
symbolTable.relateToOperator("fwidthCoarse", EOpFwidthCoarse);
}
+ symbolTable.relateToOperator("interpolateAtCentroid", EOpInterpolateAtCentroid);
+ symbolTable.relateToOperator("interpolateAtSample", EOpInterpolateAtSample);
+ symbolTable.relateToOperator("interpolateAtOffset", EOpInterpolateAtOffset);
break;
case EShLangCompute:
}
//
+// Follow the left branches down to the root of an l-value
+// expression (just "." and []).
+//
+// Return the base of the l-value (where following indexing quits working).
+// Return nullptr if a chain following dereferences cannot be followed.
+//
+// 'swizzleOkay' says whether or not it is okay to consider a swizzle
+// a valid part of the dereference chain.
+//
+const TIntermTyped* TIntermediate::findLValueBase(const TIntermTyped* node, bool swizzleOkay)
+{
+ do {
+ const TIntermBinary* binary = node->getAsBinaryNode();
+ if (binary == nullptr)
+ return node;
+ TOperator op = binary->getOp();
+ if (op != EOpIndexDirect && op != EOpIndexIndirect && op != EOpIndexDirectStruct && op != EOpVectorSwizzle)
+ return nullptr;
+ if (! swizzleOkay) {
+ if (op == EOpVectorSwizzle)
+ return nullptr;
+ if ((op == EOpIndexDirect || op == EOpIndexIndirect) && binary->getLeft()->getType().isVector() && ! binary->getLeft()->getType().isArray())
+ return nullptr;
+ }
+ node = node->getAsBinaryNode()->getLeft();
+ } while (true);
+}
+
+//
// Create loop nodes.
//
TIntermLoop* TIntermediate::addLoop(TIntermNode* body, TIntermTyped* test, TIntermTyped* terminal, bool testFirst, const TSourceLoc& loc)
break;
}
+ case EOpInterpolateAtCentroid:
+ case EOpInterpolateAtSample:
+ case EOpInterpolateAtOffset:
+ // "For the interpolateAt* functions, the call will return a precision
+ // qualification matching the precision of the 'interpolant' argument to
+ // the function call."
+ callNode.getQualifier().precision = arg0->getQualifier().precision;
+
+ // Make sure the first argument is an interpolant, or an array element of an interpolant
+ if (arg0->getType().getQualifier().storage != EvqVaryingIn) {
+ // It might still be an array element.
+ //
+ // We could check more, but the semantics of the first argument are already met; the
+ // only way to turn an array into a float/vec* is array dereference and swizzle.
+ //
+ // ES and desktop 4.3 and earlier: swizzles may not be used
+ // desktop 4.4 and later: swizzles may be used
+ bool swizzleOkay = (profile != EEsProfile) && (version >= 440);
+ const TIntermTyped* base = TIntermediate::findLValueBase(arg0, swizzleOkay);
+ if (base == nullptr || base->getType().getQualifier().storage != EvqVaryingIn)
+ error(loc, "first argument must be an interpolant, or interpolant-array element", fnCandidate.getName().c_str(), "");
+ }
+ break;
+
default:
break;
}
error(loc, "cannot be a matrix", GetStorageQualifierString(qualifier.storage), "");
return;
}
+ if (qualifier.isAuxiliary())
+ error(loc, "can't use auxiliary qualifier on a fragment output", "centroid/sample/patch", "");
+ if (qualifier.isInterpolation())
+ error(loc, "can't use interpolation qualifier on a fragment output", "flat/smooth/noperspective", "");
break;
case EShLangCompute:
return es30ReservedFromGLSL(400);
case SAMPLE:
+ if (parseContext.extensionsTurnedOn(1, &E_GL_OES_shader_multisample_interpolation))
+ return keyword;
+ return es30ReservedFromGLSL(400);
+
case SUBROUTINE:
return es30ReservedFromGLSL(400);
extensionBehavior[E_GL_KHR_blend_equation_advanced] = EBhDisablePartial;
extensionBehavior[E_GL_OES_sample_variables] = EBhDisable;
extensionBehavior[E_GL_OES_shader_image_atomic] = EBhDisable;
- extensionBehavior[E_GL_OES_shader_multisample_interpolation] = EBhDisablePartial;
+ extensionBehavior[E_GL_OES_shader_multisample_interpolation] = EBhDisable;
extensionBehavior[E_GL_OES_texture_storage_multisample_2d_array] = EBhDisable;
extensionBehavior[E_GL_EXT_geometry_shader] = EBhDisable;
extensionBehavior[E_GL_EXT_geometry_point_size] = EBhDisable;
case EOpDPdxCoarse: out.debug << "dPdxCoarse"; break;
case EOpDPdyCoarse: out.debug << "dPdyCoarse"; break;
case EOpFwidthCoarse: out.debug << "fwidthCoarse"; break;
+
+ case EOpInterpolateAtCentroid: out.debug << "interpolateAtCentroid"; break;
+
case EOpDeterminant: out.debug << "determinant"; break;
case EOpMatrixInverse: out.debug << "inverse"; break;
case EOpTranspose: out.debug << "transpose"; break;
case EOpBitfieldInsert: out.debug << "bitfieldInsert"; break;
case EOpFma: out.debug << "fma"; break;
- case EOpFrexp: out.debug << "frexp"; break;
- case EOpLdexp: out.debug << "ldexp"; break;
+ case EOpFrexp: out.debug << "frexp"; break;
+ case EOpLdexp: out.debug << "ldexp"; break;
+
+ case EOpInterpolateAtSample: out.debug << "interpolateAtSample"; break;
+ case EOpInterpolateAtOffset: out.debug << "interpolateAtOffset"; break;
default: out.debug.message(EPrefixError, "Bad aggregation op");
}
TIntermTyped* foldDereference(TIntermTyped* node, int index, const TSourceLoc&);
TIntermTyped* foldSwizzle(TIntermTyped* node, TVectorFields& fields, const TSourceLoc&);
+ // Tree ops
+ static const TIntermTyped* findLValueBase(const TIntermTyped*, bool swizzleOkay);
+
// Linkage related
void addSymbolLinkageNodes(TIntermAggregate*& linkage, EShLanguage, TSymbolTable&);
void addSymbolLinkageNode(TIntermAggregate*& linkage, TSymbolTable&, const TString&);