See documentation in mtypes.h.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
*/
struct st_config_options
{
- boolean force_glsl_extensions_warn;
- boolean disable_glsl_line_continuations;
boolean disable_blend_func_extended;
+ boolean disable_glsl_line_continuations;
+ boolean force_glsl_extensions_warn;
+ unsigned force_glsl_version;
boolean force_s3tc_enable;
};
static void dri_fill_st_options(struct st_config_options *options,
const struct driOptionCache * optionCache)
{
- options->force_glsl_extensions_warn =
- driQueryOptionb(optionCache, "force_glsl_extensions_warn");
- options->disable_glsl_line_continuations =
- driQueryOptionb(optionCache, "disable_glsl_line_continuations");
options->disable_blend_func_extended =
driQueryOptionb(optionCache, "disable_blend_func_extended");
+ options->disable_glsl_line_continuations =
+ driQueryOptionb(optionCache, "disable_glsl_line_continuations");
+ options->force_glsl_extensions_warn =
+ driQueryOptionb(optionCache, "force_glsl_extensions_warn");
+ options->force_glsl_version =
+ driQueryOptioni(optionCache, "force_glsl_version");
options->force_s3tc_enable =
driQueryOptionb(optionCache, "force_s3tc_enable");
}
DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN("false")
DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS("false")
DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED("false")
+ DRI_CONF_FORCE_GLSL_VERSION(0)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_MISCELLANEOUS
#define false 0
-static const uint __driNConfigOptions = 11;
+static const uint __driNConfigOptions = 12;
static const __DRIconfig **
dri_fill_in_modes(struct dri_screen *screen)
attribs.options.disable_blend_func_extended = FALSE;
attribs.options.disable_glsl_line_continuations = FALSE;
attribs.options.force_s3tc_enable = FALSE;
+ attribs.options.force_glsl_version = 0;
osmesa_init_st_visual(&attribs.visual,
PIPE_FORMAT_R8G8B8A8_UNORM,
this->num_builtins_to_link = 0;
/* Set default language version and extensions */
- this->language_version = 110;
+ this->language_version = ctx->Const.ForceGLSLVersion ?
+ ctx->Const.ForceGLSLVersion : 110;
this->es_shader = false;
this->ARB_texture_rectangle_enable = true;
+<!--
+
+============================================
+Application bugs worked around in this file:
+============================================
+
+* Various Unigine products don't use the #version and #extension GLSL
+ directives, meaning they only get GLSL 1.10 and no extensions for their
+ shaders.
+ Enabling all extensions for Unigine fixes most issues, but the GLSL version
+ is still 1.10.
+
+* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
+ expression, which fails to compile with GLSL 1.10.
+ Adding "#version 130" fixes this.
+
+* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
+ fails to compile with GLSL 1.10.
+ Adding "#version 130" fixes this.
+
+TODO: document the other workarounds.
+
+-->
+
<driconf>
<!-- Please always enable app-specific workarounds for all drivers and
screens. -->
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
</application>
+
<application name="Unigine Tropics" executable="Tropics">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
</application>
+
<application name="Unigine Heaven (32-bit)" executable="heaven_x86">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
+ <option name="force_glsl_version" value="130" />
</application>
+
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
+ <option name="force_glsl_version" value="130" />
</application>
+
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
<option name="disable_blend_func_extended" value="true" />
</application>
+
<application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
<option name="disable_blend_func_extended" value="true" />
</application>
+
<application name="Savage 2" executable="savage2.bin">
<option name="disable_glsl_line_continuations" value="true" />
</application>
+
<application name="Topogun (32-bit)" executable="topogun32">
<option name="always_have_depth_buffer" value="true" />
</application>
+
<application name="Topogun (64-bit)" executable="topogun64">
<option name="always_have_depth_buffer" value="true" />
</application>
DRI_CONF_DESC(en,gettext("Disable backslash-based line continuations in GLSL source")) \
DRI_CONF_OPT_END
+#define DRI_CONF_FORCE_GLSL_VERSION(def) \
+DRI_CONF_OPT_BEGIN_V(force_glsl_version, int, def, "0:999") \
+ DRI_CONF_DESC(en,gettext("Force a default GLSL version for shaders that lack an explicit #version line")) \
+DRI_CONF_OPT_END
+
/**
GLboolean ForceGLSLExtensionsWarn;
/**
+ * If non-zero, forces GLSL shaders without the #version directive to behave
+ * as if they began with "#version ForceGLSLVersion".
+ */
+ GLuint ForceGLSLVersion;
+
+ /**
* Does the driver support real 32-bit integers? (Otherwise, integers are
* simulated via floats.)
*/
_mesa_override_glsl_version(st->ctx);
+ if (st->options.force_glsl_version > 0 &&
+ st->options.force_glsl_version <= ctx->Const.GLSLVersion) {
+ ctx->Const.ForceGLSLVersion = st->options.force_glsl_version;
+ }
+
if (ctx->Const.GLSLVersion >= 130) {
ctx->Const.NativeIntegers = GL_TRUE;
ctx->Const.MaxClipPlanes = 8;