}
} else {
/* Indirect indexing - use per-slot offsets as well. */
- const fs_reg srcs[] = {
- retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UD),
- indirect_offset
- };
- fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, 2);
- bld.LOAD_PAYLOAD(payload, srcs, ARRAY_SIZE(srcs), 0);
- if (first_component != 0) {
- unsigned read_components =
- instr->num_components + first_component;
- fs_reg tmp = bld.vgrf(dest.type, read_components);
- inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, tmp,
- payload);
- inst->regs_written = read_components;
- for (unsigned i = 0; i < instr->num_components; i++) {
- bld.MOV(offset(dest, bld, i),
- offset(tmp, bld, i + first_component));
+ /* We can only read two double components with each URB read, so
+ * we send two read messages in that case, each one loading up to
+ * two double components.
+ */
+ unsigned num_iterations = 1;
+ unsigned num_components = instr->num_components;
+ fs_reg orig_dest = dest;
+ if (type_sz(dest.type) == 8) {
+ if (instr->num_components > 2) {
+ num_iterations = 2;
+ num_components = 2;
+ }
+ fs_reg tmp = fs_reg(VGRF, alloc.allocate(4), dest.type);
+ dest = tmp;
+ }
+
+ for (unsigned iter = 0; iter < num_iterations; iter++) {
+ const fs_reg srcs[] = {
+ retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UD),
+ indirect_offset
+ };
+ fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, 2);
+ bld.LOAD_PAYLOAD(payload, srcs, ARRAY_SIZE(srcs), 0);
+
+ if (first_component != 0) {
+ unsigned read_components =
+ num_components + first_component;
+ fs_reg tmp = bld.vgrf(dest.type, read_components);
+ inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, tmp,
+ payload);
+ for (unsigned i = 0; i < num_components; i++) {
+ bld.MOV(offset(dest, bld, i),
+ offset(tmp, bld, i + first_component));
+ }
+ } else {
+ inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, dest,
+ payload);
+ }
+ inst->mlen = 2;
+ inst->offset = imm_offset;
+ inst->regs_written =
+ ((num_components + first_component) * type_sz(dest.type) / 4);
+
+ /* If we are reading 64-bit data using 32-bit read messages we need
+ * build proper 64-bit data elements by shuffling the low and high
+ * 32-bit components around like we do for other things like UBOs
+ * or SSBOs.
+ */
+ if (type_sz(dest.type) == 8) {
+ shuffle_32bit_load_result_to_64bit_data(
+ bld, dest, retype(dest, BRW_REGISTER_TYPE_F), num_components);
+
+ for (unsigned c = 0; c < num_components; c++) {
+ bld.MOV(offset(orig_dest, bld, iter * 2 + c),
+ offset(dest, bld, c));
+ }
+ }
+
+ /* If we are loading double data and we need a second read message
+ * adjust the offset
+ */
+ if (num_iterations > 1) {
+ num_components = instr->num_components - 2;
+ imm_offset++;
}
- } else {
- inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, dest,
- payload);
- inst->regs_written = instr->num_components;
}
- inst->mlen = 2;
- inst->offset = imm_offset;
}
break;
}