'../include/utils/SkMatrix44.h',
'../include/utils/SkMeshUtils.h',
'../include/utils/SkNinePatch.h',
+ '../include/utils/SkNoSaveLayerCanvas.h',
'../include/utils/SkNWayCanvas.h',
'../include/utils/SkNullCanvas.h',
'../include/utils/SkParse.h',
'../src/utils/SkMD5.h',
'../src/utils/SkMeshUtils.cpp',
'../src/utils/SkNinePatch.cpp',
- '../src/utils/SkNoSaveLayerCanvas.h',
'../src/utils/SkNWayCanvas.cpp',
'../src/utils/SkNullCanvas.cpp',
'../src/utils/SkOSFile.cpp',
// The NoSaveLayerCanvas is used to play back SkPictures when the saveLayer
// functionality isn't required (e.g., during analysis of the draw calls).
// It also simplifies the clipping calls to only use rectangles.
-class SkNoSaveLayerCanvas : public SkCanvas {
+class SK_API SkNoSaveLayerCanvas : public SkCanvas {
public:
SkNoSaveLayerCanvas(SkBaseDevice* device) : INHERITED(device) {}