}
+/**
+ * If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
+ */
+static inline bool
+is_vertex_position(const struct gl_context *ctx, GLuint index)
+{
+ return index == 0 && _mesa_attr_zero_aliases_vertex(ctx);
+}
+
+
static void GLAPIENTRY
TAG(VertexAttrib1fARB)(GLuint index, GLfloat x)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR1F(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR1FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR2F(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR2FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR3F(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR3FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR4F(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR4FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI1i)(GLuint index, GLint x)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR1I(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1I(VBO_ATTRIB_GENERIC0 + index, x);
TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR2I(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y);
TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR3I(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z);
TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR4I(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
TAG(VertexAttribI2iv)(GLuint index, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR2IV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI3iv)(GLuint index, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR3IV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI4iv)(GLuint index, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR4IV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI1ui)(GLuint index, GLuint x)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR1UI(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x);
TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR2UI(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y);
TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR3UI(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z);
TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR4UI(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR2UIV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR3UIV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR4UIV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v);
-/* In addition to supporting NV_vertex_program, these entrypoints are
- * used by the display list and other code specifically because of
- * their property of aliasing with other attributes. (See
- * vbo_save_loopback.c)
+/* These entrypoints are no longer used for NV_vertex_program but they are
+ * used by the display list and other code specifically because of their
+ * property of aliasing with the legacy Vertex, TexCoord, Normal, etc
+ * attributes. (See vbo_save_loopback.c)
*/
static void GLAPIENTRY
TAG(VertexAttrib1fNV)(GLuint index, GLfloat x)
TAG(VertexAttribL1d)(GLuint index, GLdouble x)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR1D(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1D(VBO_ATTRIB_GENERIC0 + index, x);
TAG(VertexAttribL1dv)(GLuint index, const GLdouble * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR1DV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1DV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribL2d)(GLuint index, GLdouble x, GLdouble y)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR2D(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2D(VBO_ATTRIB_GENERIC0 + index, x, y);
TAG(VertexAttribL2dv)(GLuint index, const GLdouble * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR2DV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2DV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribL3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR3D(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3D(VBO_ATTRIB_GENERIC0 + index, x, y, z);
TAG(VertexAttribL3dv)(GLuint index, const GLdouble * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR3DV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3DV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribL4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR4D(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4D(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
TAG(VertexAttribL4dv)(GLuint index, const GLdouble * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR4DV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4DV(VBO_ATTRIB_GENERIC0 + index, v);
TAG(VertexAttribL1ui64ARB)(GLuint index, GLuint64EXT x)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR1UI64(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1UI64(VBO_ATTRIB_GENERIC0 + index, x);
TAG(VertexAttribL1ui64vARB)(GLuint index, const GLuint64EXT *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+ if (is_vertex_position(ctx, index))
ATTR1UIV64(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1UIV64(VBO_ATTRIB_GENERIC0 + index, v);