Since RADV switched to 100% dynamic rendering, image transitions for
attachments not used in a subpass are correctly performed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18542>
# Exclude this test which fails on all GPUS except RDNA2+.
dEQP-VK.api.driver_properties.conformance_version
-# Exclude these tests because they randomly hang on Navi10 and randomly fail on
-# Navi21
-dEQP-VK.renderpass2.depth_stencil_resolve.*_samplemask
-
# Those cases take very long.
dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_1048576_1
dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_1_1048576
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d16_unorm.depth_average,Fail
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d16_unorm.depth_max,Fail
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d16_unorm.depth_zero,Fail
+dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_49_13.samples_2.d16_unorm_s8_uint_separate_layouts.depth_zero_stencil_none_testing_stencil_samplemask,Fail
+dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_49_13.samples_4.d16_unorm_s8_uint_separate_layouts.depth_zero_stencil_none_testing_stencil_samplemask,Fail
+dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_49_13.samples_8.d16_unorm_s8_uint_separate_layouts.depth_zero_stencil_none_testing_stencil_samplemask,Fail