// indirectly. Additional vector arguments can consume the rest of the SSE
// registers.
void __vectorcall hfa2(struct HFA4 a, struct HFA4 b, double c) {}
-// X32: define dso_local x86_vectorcallcc void @"\01hfa2@@72"(%struct.HFA4 inreg %a.coerce, %struct.HFA4* inreg %b, double %c)
+// X32: define dso_local x86_vectorcallcc void @"\01hfa2@@72"(%struct.HFA4 inreg %a.coerce, %struct.HFA4* inreg %b, double inreg %c)
// X64: define dso_local x86_vectorcallcc void @"\01hfa2@@72"(%struct.HFA4 inreg %a.coerce, %struct.HFA4* %b, double %c)
// Ensure that we pass builtin types directly while counting them against the
// SSE register usage.
void __vectorcall hfa3(double a, double b, double c, double d, double e, struct HFA2 f) {}
-// X32: define dso_local x86_vectorcallcc void @"\01hfa3@@56"(double %a, double %b, double %c, double %d, double %e, %struct.HFA2* inreg %f)
+// X32: define dso_local x86_vectorcallcc void @"\01hfa3@@56"(double inreg %a, double inreg %b, double inreg %c, double inreg %d, double inreg %e, %struct.HFA2* inreg %f)
// X64: define dso_local x86_vectorcallcc void @"\01hfa3@@56"(double %a, double %b, double %c, double %d, double %e, %struct.HFA2* %f)
// Aggregates with more than four elements are not HFAs and are passed byval.
// X64: define dso_local x86_vectorcallcc <4 x float> @"\01hva1@@80"(i32 %a, %struct.HVA4 inreg %b.coerce, i32 %c)
v4f32 __vectorcall hva2(struct HVA4 a, struct HVA4 b, v4f32 c) {return c;}
-// X32: define dso_local x86_vectorcallcc <4 x float> @"\01hva2@@144"(%struct.HVA4 inreg %a.coerce, %struct.HVA4* inreg %b, <4 x float> %c)
+// X32: define dso_local x86_vectorcallcc <4 x float> @"\01hva2@@144"(%struct.HVA4 inreg %a.coerce, %struct.HVA4* inreg %b, <4 x float> inreg %c)
// X64: define dso_local x86_vectorcallcc <4 x float> @"\01hva2@@144"(%struct.HVA4 inreg %a.coerce, %struct.HVA4* %b, <4 x float> %c)
v4f32 __vectorcall hva3(v4f32 a, v4f32 b, v4f32 c, v4f32 d, v4f32 e, struct HVA2 f) {return f.x;}
-// X32: define dso_local x86_vectorcallcc <4 x float> @"\01hva3@@112"(<4 x float> %a, <4 x float> %b, <4 x float> %c, <4 x float> %d, <4 x float> %e, %struct.HVA2* inreg %f)
+// X32: define dso_local x86_vectorcallcc <4 x float> @"\01hva3@@112"(<4 x float> inreg %a, <4 x float> inreg %b, <4 x float> inreg %c, <4 x float> inreg %d, <4 x float> inreg %e, %struct.HVA2* inreg %f)
// X64: define dso_local x86_vectorcallcc <4 x float> @"\01hva3@@112"(<4 x float> %a, <4 x float> %b, <4 x float> %c, <4 x float> %d, <4 x float> %e, %struct.HVA2* %f)
// vector types have higher priority then HVA structures, So vector types are allocated first
// and HVAs are allocated if enough registers are available
v4f32 __vectorcall hva4(struct HVA4 a, struct HVA2 b, v4f32 c) {return b.y;}
-// X32: define dso_local x86_vectorcallcc <4 x float> @"\01hva4@@112"(%struct.HVA4 inreg %a.coerce, %struct.HVA2* inreg %b, <4 x float> %c)
+// X32: define dso_local x86_vectorcallcc <4 x float> @"\01hva4@@112"(%struct.HVA4 inreg %a.coerce, %struct.HVA2* inreg %b, <4 x float> inreg %c)
// X64: define dso_local x86_vectorcallcc <4 x float> @"\01hva4@@112"(%struct.HVA4 inreg %a.coerce, %struct.HVA2* %b, <4 x float> %c)
v4f32 __vectorcall hva5(struct HVA3 a, struct HVA3 b, v4f32 c, struct HVA2 d) {return d.y;}
-// X32: define dso_local x86_vectorcallcc <4 x float> @"\01hva5@@144"(%struct.HVA3 inreg %a.coerce, %struct.HVA3* inreg %b, <4 x float> %c, %struct.HVA2 inreg %d.coerce)
+// X32: define dso_local x86_vectorcallcc <4 x float> @"\01hva5@@144"(%struct.HVA3 inreg %a.coerce, %struct.HVA3* inreg %b, <4 x float> inreg %c, %struct.HVA2 inreg %d.coerce)
// X64: define dso_local x86_vectorcallcc <4 x float> @"\01hva5@@144"(%struct.HVA3 inreg %a.coerce, %struct.HVA3* %b, <4 x float> %c, %struct.HVA2 inreg %d.coerce)
struct HVA4 __vectorcall hva6(struct HVA4 a, struct HVA4 b) { return b;}
// X64: define dso_local x86_vectorcallcc void @"\01hva7@@0"(%struct.HVA5* noalias sret %agg.result)
v4f32 __vectorcall hva8(v4f32 a, v4f32 b, v4f32 c, v4f32 d, int e, v4f32 f) {return f;}
-// X32: define dso_local x86_vectorcallcc <4 x float> @"\01hva8@@84"(<4 x float> %a, <4 x float> %b, <4 x float> %c, <4 x float> %d, i32 inreg %e, <4 x float> %f)
+// X32: define dso_local x86_vectorcallcc <4 x float> @"\01hva8@@84"(<4 x float> inreg %a, <4 x float> inreg %b, <4 x float> inreg %c, <4 x float> inreg %d, i32 inreg %e, <4 x float> inreg %f)
// X64: define dso_local x86_vectorcallcc <4 x float> @"\01hva8@@88"(<4 x float> %a, <4 x float> %b, <4 x float> %c, <4 x float> %d, i32 %e, <4 x float> %f)
typedef float __attribute__((ext_vector_type(3))) v3f32;
// consider 'p7' as a register. Instead p5 gets put into the register on the second pass.
// x86 should pass p2, p6 and p7 in registers, then p1 in the second pass.
struct HFA2 __vectorcall AddParticles(struct HFA2 p1, float p2, struct HFA4 p3, int p4, struct HFA2 p5, float p6, float p7, int p8){ return p1;}
-// X32: define dso_local x86_vectorcallcc %struct.HFA2 @"\01AddParticles@@84"(%struct.HFA2 inreg %p1.coerce, float %p2, %struct.HFA4* inreg %p3, i32 inreg %p4, %struct.HFA2* %p5, float %p6, float %p7, i32 %p8)
+// X32: define dso_local x86_vectorcallcc %struct.HFA2 @"\01AddParticles@@84"(%struct.HFA2 inreg %p1.coerce, float inreg %p2, %struct.HFA4* inreg %p3, i32 inreg %p4, %struct.HFA2* %p5, float inreg %p6, float inreg %p7, i32 %p8)
// X64: define dso_local x86_vectorcallcc %struct.HFA2 @"\01AddParticles@@104"(%struct.HFA2 inreg %p1.coerce, float %p2, %struct.HFA4* %p3, i32 %p4, %struct.HFA2 inreg %p5.coerce, float %p6, float %p7, i32 %p8)
// Vectorcall in both architectures allows passing of an HVA as long as there is room,
// in a register, does NOT put p7 in a register (since theres no room), then puts
// p8 in a register.
void __vectorcall HVAAnywhere(struct HFA2 p1, int p2, int p3, float p4, int p5, int p6, struct HFA4 p7, struct HFA2 p8, float p9){}
-// X32: define dso_local x86_vectorcallcc void @"\01HVAAnywhere@@88"(%struct.HFA2 inreg %p1.coerce, i32 inreg %p2, i32 inreg %p3, float %p4, i32 %p5, i32 %p6, %struct.HFA4* %p7, %struct.HFA2 inreg %p8.coerce, float %p9)
+// X32: define dso_local x86_vectorcallcc void @"\01HVAAnywhere@@88"(%struct.HFA2 inreg %p1.coerce, i32 inreg %p2, i32 inreg %p3, float inreg %p4, i32 %p5, i32 %p6, %struct.HFA4* %p7, %struct.HFA2 inreg %p8.coerce, float inreg %p9)
// X64: define dso_local x86_vectorcallcc void @"\01HVAAnywhere@@112"(%struct.HFA2 inreg %p1.coerce, i32 %p2, i32 %p3, float %p4, i32 %p5, i32 %p6, %struct.HFA4* %p7, %struct.HFA2 inreg %p8.coerce, float %p9)
#ifndef __x86_64__
}
// X32: define dso_local x86_vectorcallcc void @"\01vectorcall_indirect_vec@@{{[0-9]+}}"
-// X32-SAME: (double %xmm0,
-// X32-SAME: double %xmm1,
-// X32-SAME: double %xmm2,
-// X32-SAME: double %xmm3,
-// X32-SAME: double %xmm4,
-// X32-SAME: <4 x float> %xmm5,
+// X32-SAME: (double inreg %xmm0,
+// X32-SAME: double inreg %xmm1,
+// X32-SAME: double inreg %xmm2,
+// X32-SAME: double inreg %xmm3,
+// X32-SAME: double inreg %xmm4,
+// X32-SAME: <4 x float> inreg %xmm5,
// X32-SAME: <4 x float>* inreg %0,
// X32-SAME: i32 inreg %edx,
// X32-SAME: <4 x float>* %1)