EAPI void edje_object_part_text_insert(Edje_Object *obj, const char *part, const char *text);
/**
+ * @brief Whether this object is playing or not.
+ *
+ * This property indicates whether the object is running or not. If stopped (or
+ * paused), all transitions are disabled and programs stop running, until
+ * resumed.
+ *
+ * If play is disabled, the object will remain the same, and its parts will not
+ * change state. Note that play can be disabled during a transition between
+ * states, effectively freezing the object in flight. When paused, no events
+ * will be processed or sent.
+ *
+ * Setting to @c true resumes playing from the current state.
+ *
+ * Start or stop playing programs in this object.
+ *
+ * @param[in] play The play state, @c true by default.
+ *
+ * @ingroup Edje_Object
+ */
+EAPI void edje_object_play_set(Evas_Object *obj, Eina_Bool play);
+
+/**
+ * @brief Whether this object is playing or not.
+ *
+ * This property indicates whether the object is running or not. If stopped (or
+ * paused), all transitions are disabled and programs stop running, until
+ * resumed.
+ *
+ * If play is disabled, the object will remain the same, and its parts will not
+ * change state. Note that play can be disabled during a transition between
+ * states, effectively freezing the object in flight. When paused, no events
+ * will be processed or sent.
+ *
+ * Setting to @c true resumes playing from the current state.
+ *
+ * Get the current state of play, @c true by default.
+ *
+ * @return The play state, @c true by default.
+ *
+ * @ingroup Edje_Object
+ */
+EAPI Eina_Bool edje_object_play_get(const Evas_Object *obj);
+
+/**
+ * @brief Transition duration factor.
+ *
+ * This defines a multiplier for the duration of transitions as they are
+ * defined in EDC. By default this factor is 1.0, which means animations play
+ * at the same speed as described in EDC.
+ *
+ * Sets transition duration factor.
+ *
+ * @param[in] scale The transition duration factor.
+ *
+ * @ingroup Edje_Object
+ */
+EAPI void edje_object_transition_duration_factor_set(Evas_Object *obj, double scale);
+
+/**
+ * @brief Transition duration factor.
+ *
+ * This defines a multiplier for the duration of transitions as they are
+ * defined in EDC. By default this factor is 1.0, which means animations play
+ * at the same speed as described in EDC.
+ *
+ * Gets transition duration factor.
+ *
+ * @return The transition duration factor.
+ *
+ * @ingroup Edje_Object
+ */
+EAPI double edje_object_transition_duration_factor_get(const Evas_Object *obj);
+
+/**
* @}
*/
#include "edje_object.eo.legacy.h"
{
efl_canvas_layout_calc_force(obj);
}
+
+EAPI void
+edje_object_play_set(Evas_Object *obj, Eina_Bool play)
+{
+ efl_player_play_set(obj, play);
+}
+
+EAPI Eina_Bool
+edje_object_play_get(const Evas_Object *obj)
+{
+ return efl_player_play_get(obj);
+}
+
+EAPI void
+edje_object_transition_duration_factor_set(Evas_Object *obj, double scale)
+{
+ if (scale <= 0.0) return;
+ efl_player_play_speed_set(obj, 1.0/scale);
+}
+
+EAPI double
+edje_object_transition_duration_factor_get(const Evas_Object *obj)
+{
+ double speed = efl_player_play_speed_get(obj);
+
+ if (speed <= 0.0) speed = 1.0;
+ return 1.0/speed;
+}
class Edje.Object (Efl.Canvas.Group.Clipped, Efl.File, Efl.Container, Efl.Part,
Efl.Observer, Efl.Ui.Base, Efl.Canvas.Layout_Calc,
- Efl.Canvas.Layout_Signal, Efl.Canvas.Layout_Group)
+ Efl.Canvas.Layout_Signal, Efl.Canvas.Layout_Group,
+ Efl.Player)
{
[[Edje object class]]
legacy_prefix: edje_object;
If animations are disabled, transitions between states (as
defined in EDC) are then instantaneous. This is conceptually similar
- to setting the @.transition_duration_factor to an infinitely high
+ to setting the @Efl.Player.play_speed to an infinitely high
value.
]]
get {
on: bool; [[The animation state, $true by default.]]
}
}
- @property play {
- [[Whether this object is playing or not.
-
- This property indicates whether the object is running or not. If
- stopped (or paused), all transitions are disabled and programs
- stop running, until resumed.
-
- If play is disabled, the object will remain the same, and its parts
- will not change state. Note that play can be disabled during a
- transition between states, effectively freezing the object in
- flight. When paused, no events will be processed or sent.
-
- Setting to $true resumes playing from the current state.
- ]]
- get {
- [[Get the current state of play, $true by default.]]
- }
- set {
- [[Start or stop playing programs in this object.]]
- }
- values {
- play: bool; [[The play state, $true by default.]]
- }
- }
@property perspective {
set {
[[Sets the given perspective object on this Edje object.
}
}
}
- @property transition_duration_factor {
- [[Transition duration factor.
-
- This defines a multiplier for the duration of transitions as they
- are defined in EDC. By default this factor is 1.0, which means
- animations play at the same speed as described in EDC.
- ]]
- set {
- [[Sets transition duration factor.]]
- }
- get {
- [[Gets transition duration factor.]]
- }
- values {
- scale: double(1.0); [[The transition duration factor.]]
- }
- }
// TODO: Legacy only. EO may rely on futures.
preload {
Efl.Container.content_remove;
Efl.Part.part;
Efl.Observer.update;
+ Efl.Player.playable { get; }
+ Efl.Player.play { get; set; }
+ Efl.Player.play_speed { get; set; }
}
events {
recalc; [[Edje re-calculated the object.]]
_edje_transition_duration_scale = FROM_DOUBLE(scale);
}
-EOLIAN void
-_edje_object_transition_duration_factor_set(Eo *obj EINA_UNUSED,
- Edje *pd, double scale)
-{
- pd->duration_scale = scale;
-}
-
-EOLIAN double
-_edje_object_transition_duration_factor_get(Eo *obj EINA_UNUSED, Edje *pd)
-{
- return pd->duration_scale;
-}
-
static inline Eina_Bool
_edje_object_signal_callback_add(Edje *ed, const char *emission, const char *source, Efl_Signal_Cb func, void *data)
{
/* FIXDOC: Verify/Expand */
EOLIAN void
-_edje_object_play_set(Eo *obj EINA_UNUSED, Edje *ed, Eina_Bool play)
-{
- double t;
- Eina_List *l;
- Edje_Running_Program *runp;
- unsigned short i;
-
- if (!ed) return;
- if (ed->delete_me) return;
- if (play)
- {
- if (!ed->paused) return;
- ed->paused = EINA_FALSE;
- t = ecore_time_get() - ed->paused_at;
- EINA_LIST_FOREACH(ed->actions, l, runp)
- runp->start_time += t;
- }
- else
- {
- if (ed->paused) return;
- ed->paused = EINA_TRUE;
- ed->paused_at = ecore_time_get();
- }
-
- for (i = 0; i < ed->table_parts_size; i++)
- {
- Edje_Real_Part *rp;
- rp = ed->table_parts[i];
- if ((rp->part->type == EDJE_PART_TYPE_GROUP) &&
- ((rp->type == EDJE_RP_TYPE_SWALLOW) &&
- (rp->typedata.swallow)) &&
- (rp->typedata.swallow->swallowed_object))
- edje_object_play_set(rp->typedata.swallow->swallowed_object, play);
- }
-}
-
-EOLIAN Eina_Bool
-_edje_object_play_get(Eo *obj EINA_UNUSED, Edje *ed)
-{
- if (!ed) return EINA_FALSE;
- if (ed->delete_me) return EINA_FALSE;
- if (ed->paused) return EINA_FALSE;
-
- return EINA_TRUE;
-}
-
-/* FIXDOC: Verify/Expand */
-EOLIAN void
_edje_object_animation_set(Eo *obj, Edje *ed, Eina_Bool on)
{
Eina_List *l;
}
}
+EOLIAN Eina_Bool
+_edje_object_efl_player_playable_get(Eo *obj EINA_UNUSED, Edje *pd EINA_UNUSED)
+{
+ return EINA_TRUE;
+}
+
+EOLIAN void
+_edje_object_efl_player_play_set(Eo *obj EINA_UNUSED, Edje *ed, Eina_Bool play)
+{
+ double t;
+ Eina_List *l;
+ Edje_Running_Program *runp;
+ unsigned short i;
+
+ if (!ed) return;
+ if (ed->delete_me) return;
+ if (play)
+ {
+ if (!ed->paused) return;
+ ed->paused = EINA_FALSE;
+ t = ecore_time_get() - ed->paused_at;
+ EINA_LIST_FOREACH(ed->actions, l, runp)
+ runp->start_time += t;
+ }
+ else
+ {
+ if (ed->paused) return;
+ ed->paused = EINA_TRUE;
+ ed->paused_at = ecore_time_get();
+ }
+
+ for (i = 0; i < ed->table_parts_size; i++)
+ {
+ Edje_Real_Part *rp;
+ rp = ed->table_parts[i];
+ if ((rp->part->type == EDJE_PART_TYPE_GROUP) &&
+ ((rp->type == EDJE_RP_TYPE_SWALLOW) &&
+ (rp->typedata.swallow)) &&
+ (rp->typedata.swallow->swallowed_object))
+ edje_object_play_set(rp->typedata.swallow->swallowed_object, play);
+ }
+}
+
+EOLIAN Eina_Bool
+_edje_object_efl_player_play_get(Eo *obj EINA_UNUSED, Edje *ed)
+{
+ if (!ed) return EINA_FALSE;
+ if (ed->delete_me) return EINA_FALSE;
+ if (ed->paused) return EINA_FALSE;
+
+ return EINA_TRUE;
+}
+
+EOLIAN void
+_edje_object_efl_player_play_speed_set(Eo *obj EINA_UNUSED, Edje *pd , double speed)
+{
+ if (speed <= 0.0) speed = 1.0;
+ pd->duration_scale = 1.0/speed;
+}
+
+EOLIAN double
+_edje_object_efl_player_play_speed_get(Eo *obj EINA_UNUSED, Edje *pd)
+{
+ return 1.0/pd->duration_scale;
+}
+
/* Internal EO APIs and hidden overrides */
#define EDJE_OBJECT_EXTRA_OPS \