renderer: remove unused variable.
authorTaehyub Kim <taehyub.kim@samsung.com>
Thu, 11 Mar 2021 08:42:27 +0000 (17:42 +0900)
committerHermet Park <hermetpark@gmail.com>
Thu, 11 Mar 2021 08:57:53 +0000 (17:57 +0900)
src/renderer/src/thorvg_renderer.cpp

index a2ad0b9b0542292a327a20b148cf1aa874cb8d0e..d57de86e795aeaddf82befc1fa24d725898a21c3 100644 (file)
@@ -42,7 +42,7 @@ void TvgRenderPath::addRenderPath(RenderPath* path, const Mat2D& transform)
 {
    auto m_PathType = reinterpret_cast<TvgRenderPath*>(path)->m_PathType;
    auto m_PathPoints = reinterpret_cast<TvgRenderPath*>(path)->m_PathPoints;
-   Vec2D vec1, vec2, vec3, vecOut1, vecOut2, vecOut3;
+   Vec2D vecOut1, vecOut2, vecOut3;
 
    int index = 0;
    for (size_t i = 0; i < m_PathType.size(); i++)