vkUpdateDescriptorSets(screen->dev, 1, &push_wd, 0, NULL);
}
+VkImageLayout
+zink_descriptor_util_image_layout_eval(const struct zink_resource *res, bool is_compute)
+{
+ return res->image_bind_count[is_compute] ? VK_IMAGE_LAYOUT_GENERAL :
+ res->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT) ?
+ //Vulkan-Docs#1490
+ //(res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL :
+ //res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL :
+ (res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
+ res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL) :
+ VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+}
+
static uint32_t
hash_descriptor_pool(const void *key)
{
zink_descriptor_util_init_null_set(struct zink_context *ctx, VkDescriptorSet desc_set);
struct zink_resource *
zink_get_resource_for_descriptor(struct zink_context *ctx, enum zink_descriptor_type type, enum pipe_shader_type shader, int idx);
+VkImageLayout
+zink_descriptor_util_image_layout_eval(const struct zink_resource *res, bool is_compute);
/* these two can't be called in lazy mode */
void
if (res->base.b.target == PIPE_BUFFER)
zink_resource_buffer_barrier(ctx, NULL, res, access, pipeline);
else {
- VkImageLayout layout = res->image_bind_count[is_compute] ? VK_IMAGE_LAYOUT_GENERAL :
- res->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT) ?
- //Vulkan-Docs#1490
- //(res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL :
- //res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL :
- (res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
- res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
- VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL) :
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ VkImageLayout layout = zink_descriptor_util_image_layout_eval(res, is_compute);
zink_resource_image_barrier(ctx, NULL, res, layout, access, pipeline);
}
/* always barrier on draw if this resource has either multiple image write binds or