zink: break out image descriptor layout into util function
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Wed, 7 Apr 2021 14:59:41 +0000 (10:59 -0400)
committerMarge Bot <eric+marge@anholt.net>
Thu, 24 Jun 2021 22:34:46 +0000 (22:34 +0000)
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11590>

src/gallium/drivers/zink/zink_descriptors.c
src/gallium/drivers/zink/zink_descriptors.h
src/gallium/drivers/zink/zink_draw.c

index 90e0ceb..4d5e901 100644 (file)
@@ -488,6 +488,20 @@ zink_descriptor_util_init_null_set(struct zink_context *ctx, VkDescriptorSet des
    vkUpdateDescriptorSets(screen->dev, 1, &push_wd, 0, NULL);
 }
 
+VkImageLayout
+zink_descriptor_util_image_layout_eval(const struct zink_resource *res, bool is_compute)
+{
+   return res->image_bind_count[is_compute] ? VK_IMAGE_LAYOUT_GENERAL :
+                          res->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT) ?
+                             //Vulkan-Docs#1490
+                             //(res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL :
+                              //res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL :
+                             (res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
+                              res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
+                              VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL) :
+                             VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+}
+
 static uint32_t
 hash_descriptor_pool(const void *key)
 {
index cd5d40a..c78876a 100644 (file)
@@ -205,6 +205,8 @@ void
 zink_descriptor_util_init_null_set(struct zink_context *ctx, VkDescriptorSet desc_set);
 struct zink_resource *
 zink_get_resource_for_descriptor(struct zink_context *ctx, enum zink_descriptor_type type, enum pipe_shader_type shader, int idx);
+VkImageLayout
+zink_descriptor_util_image_layout_eval(const struct zink_resource *res, bool is_compute);
 
 /* these two can't be called in lazy mode */
 void
index cbf4784..36bd732 100644 (file)
@@ -376,15 +376,7 @@ update_barriers(struct zink_context *ctx, bool is_compute)
          if (res->base.b.target == PIPE_BUFFER)
             zink_resource_buffer_barrier(ctx, NULL, res, access, pipeline);
          else {
-            VkImageLayout layout = res->image_bind_count[is_compute] ? VK_IMAGE_LAYOUT_GENERAL :
-                                   res->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT) ?
-                                      //Vulkan-Docs#1490
-                                      //(res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL :
-                                       //res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL :
-                                      (res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
-                                       res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
-                                       VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL) :
-                                      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+            VkImageLayout layout = zink_descriptor_util_image_layout_eval(res, is_compute);
             zink_resource_image_barrier(ctx, NULL, res, layout, access, pipeline);
          }
          /* always barrier on draw if this resource has either multiple image write binds or