Tweak grid size in vertex shader shader render tests
authorRicardo Garcia <rgarcia@igalia.com>
Tue, 15 Nov 2022 14:24:17 +0000 (15:24 +0100)
committerRicardo Garcia <rgarcia@igalia.com>
Wed, 16 Nov 2022 10:37:13 +0000 (11:37 +0100)
This fixes several texture function failures with Zink on RADV.

Affects (at least):
dEQP-GLES3.functional.shaders.texture_functions.*

Components: AOSP
VK-GL-CTS issue: 4108

Change-Id: I7da1f1d7ba40b7bfff8f0adbc8836699c5578e8b

modules/glshared/glsShaderRenderCase.cpp

index 3620898..b869917 100644 (file)
@@ -59,7 +59,7 @@ using namespace std;
 using namespace tcu;
 using namespace glu;
 
-static const int                       GRID_SIZE                               = 64;
+static const int                       GRID_SIZE                               = 92;
 static const int                       MAX_RENDER_WIDTH                = 128;
 static const int                       MAX_RENDER_HEIGHT               = 112;
 static const tcu::Vec4         DEFAULT_CLEAR_COLOR             = tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f);