This fixes several texture function failures with Zink on RADV.
Affects (at least):
dEQP-GLES3.functional.shaders.texture_functions.*
Components: AOSP
VK-GL-CTS issue: 4108
Change-Id: I7da1f1d7ba40b7bfff8f0adbc8836699c5578e8b
using namespace tcu;
using namespace glu;
-static const int GRID_SIZE = 64;
+static const int GRID_SIZE = 92;
static const int MAX_RENDER_WIDTH = 128;
static const int MAX_RENDER_HEIGHT = 112;
static const tcu::Vec4 DEFAULT_CLEAR_COLOR = tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f);